Understanding a basketball game requires recognizing events, localizing actions, identifying players, and relating these to structured game knowledge. Existing benchmarks primarily evaluate these abilities one at a time, leaving the interactions among these abilities under-explored. We introduce BasketballBench, a multimodal benchmark comprising 7,980 questions across ten tasks in text, image, and video. It is built from the 2025-2026 NBA season and includes official playby-play, rosters and profiles for 530 active players, and 2,501 possession-level broadcast clips. We further propose BasketballSkills, an agent that composes eight basketball-specific perception and retrieval tools under four reusable skills that specify tool order, evidence bindings, and stopping conditions. Experiments show that current MLLMs struggle particularly on questions requiring the integration of multiple capabilities, whereas BasketballSkills outperforms them, highlighting the effectiveness of explicitly composing domain-specific capabilities for comprehensive basketball understanding.
Sports have witnessed growing global enthusiasm in recent years, serving as a vital force for physical health, cultural exchange, social connection, and economic growth. The rapid advancement of large models, particularly (multimodal) large language models (M)LLMs, has demonstrated transformative potential to reshape sports understanding, analysis, and interaction across diverse domains. This paper presents a comprehensive survey of large models in sports, including (i) an overview of tasks and applications across different participant groups; (ii) a detailed analysis of sports-related datasets and benchmarks; and (iii) a critical discussion of current challenges and future directions. Our goal is to establish a foundation for advancing research and practical development of large-model-driven sports intelligence. An open-source GitHub repository is maintained at: https://github.com/Road2Redemption/Awesome_Large_Models_In_Sports1.
Sports video analysis is crucial for athletic analytics and broadcasting enhancement. Dense sports video reasoning, however, demands a fine-grained understanding of numerous small-scale, highly interactive, and visually homogeneous entities (e.g., players sharing identical uniforms, the ball) across long temporal contexts. Current Large Multimodal Models (LMMs) inherently struggle with such dense visual complexities. Due to the lack of fine-grained visual details, these models often over-rely on textual priors to guess answers, especially when distinguishing visually similar actions and players. To address this, we propose SportsGrounder, a framework that leverages an open-vocabulary visual expert to aid interleaved grounding specifically for dense sports video reasoning. To achieve precise spatial localization, we extract domain-guided object proposals and introduce an Interleaved Grounding Fusion (IGF) mechanism. The IGF frame-by-frame integrates explicit bounding box coordinates and implicit visual semantics with global grid features. This design preserves strict temporal alignment and prevents sequence length explosion. Furthermore, we design an Action-Aware Supervision (AAS) module that directly regularizes the model's hidden states, forcing the network to learn accurate motion representations rather than relying on language bias. Optimized with Mixed Preference Optimization (MPO) to better distinguish deceptive distractors, our extensive experiments on newly curated dense sports VQA datasets (derived from SoccerNet and FineSports) demonstrate that SportsGrounder significantly improves fine-grained reasoning and achieves state-of-the-art accuracy.
Deep Ghosal, Ishani Sen, Wazib Ansar +1cs.CV cs.AI cs.MA
Athlete assessment is a critical process for tracking physical progress and identifying elite talent. However, during mass recruitment drives, traditional methods rely on manual observation, which is inherently subjective and unscalable, or basic computer vision (CV) systems limited to quantitative repetition counting. These standard approaches lack the "coaching intelligence" required to evaluate qualitative physiological markers such as form degradation, spinal articulation, and fatigue. This paper presents a novel, LLM-based hybrid agentic framework for automated, holistic athlete profiling that strictly aligns with the Sports Authority of India (SAI) assessment protocols. Orchestrated via LangGraph, our dual-pipeline architecture synthesizes the geometric precision of CV (MediaPipe) for kinematic tracking with the semantic reasoning of Vision-Language Models (Llama-4-scout). To overcome the latency and token constraints associated with multimodal video processing, we introduce a 3 X 3 "Smart Grid" temporal chunking strategy, reducing computational overhead by over 88% while preserving critical temporal continuity. To ensure data integrity and mitigate hallucination, the framework pioneers an autonomous "LLM-as-a-Judge" self-correction loop that cross-references quantitative and qualitative metrics before persistence. Finally, we implement a dual-persistence Retrieval-Augmented Generation (RAG) pipeline utilizing a vector search engine (ChromaDB). This enables coaches to bypass rigid SQL databases and perform complex semantic queries (e.g., "Identify athletes with high endurance but poor core rigidity") using natural language. Experimental results demonstrate that this multi-agent approach significantly bridges the gap between raw biometric tracking and actionable coaching insights, offering a scalable, objective solution for national talent identification.