Streaming video understanding is a critical capability for real-world applications, including embodied intelligence, autonomous driving, industrial monitoring, surveillance and early warning, and wearable assistants. However, processing continuous video streams with multimodal large language models (MLLMs) is computationally expensive. Existing efforts have explored reducing streaming overhead through visual token pruning, token merging, quantization, on-demand frame retrieval, and context offloading. However, most existing methods overlook the dimension of model depth. Repeatedly executing full-depth MLLM prefill over incoming frames is prohibitively expensive, incurring substantial computational overhead and causing the KV cache to grow at a rate directly proportional to the prefill depth. To address these challenges, we propose ShallowStream, a novel framework that leverages the shallow layers of an MLLM to simultaneously perform frame encoding and retrieval index building. During stream processing, ShallowStream maintains an always-on lightweight index using the KV cache of shallow layers. During query-time answering, we leverage the attention scores generated by the shallow layers to score context frames and employ a diversity-aware selection strategy to retrieve precise and comprehensive evidence. ShallowStream achieves performance on par with the strongest existing streaming methods, while reducing per-frame prefill latency and 10-second end-to-end latency by up to 52.1x and 11.9x, respectively. Our code is available at https://github.com/CURRENTF/ShallowStream.
Visual grounding maps language referents to spatial targets and is central to open-vocabulary perception with vision-language models. Existing methods have made substantial progress on single-frame and video-based visual grounding, yet under streaming inputs they still suffer from identity drift, cross-frame inconsistency, and fragile localization under partial occlusion. To address these issues, we present TempoGround, a VLM-native framework that detects cross-frame object correspondence and explicitly models object presence states, thereby enabling accurate and consistent visual grounding under streaming inputs. The key is a curriculum prediction mechanism guided by state-aware cross-frame correspondence: TempoGround resolves 2D instance association, predicts whether each object newly enters, continues in, or leaves the view, decodes the 2D box, and then lifts it to a camera-frame 3D box. As token-level supervision alone cannot capture the geometric objectives of streaming grounding, we further introduce Streaming Grounding Reinforcement (SGR), which optimizes TempoGround with verifiable Grounding, Identity, and Consistency rewards, jointly reinforcing persistent localization and temporally consistent predictions. We carefully design a three-stage training strategy and train TempoGround on large-scale data. We evaluate visual grounding under causally streaming inputs on multiple challenging benchmarks: TempoGround improves F1_2D@0.5 and F1_2D@0.95 by 4.4 and 0.5 on average, and F1_3D@0.25 and AP_3D by 6.2 and 7.5, respectively. These results demonstrate that TempoGround provides a practical foundation for visual grounding under streaming inputs.
Streaming video understanding requires answering questions that arrive at arbitrary moments over an unbounded video stream. Existing systems primarily focus on what to retain in a bounded memory, yet access that memory using the same fixed-cost procedure for every query, despite substantial variation in the evidence required. We argue that deciding how deeply to access memory for each query is as important as deciding what the memory should store. To this end, we introduce StreamScout, an adaptive inference framework that maintains only a lightweight textual timeline in context as the stream unfolds. At query time, StreamScout progressively augments the timeline with up to three increasingly informative visual views: a glance at recent frames, a uniform look-back over the past stream, and query-salient retrieval. At each stage, the model answers immediately if the available evidence is sufficient; otherwise, it escalates to the next view. To improve this stop-or-escalate policy, we probe the cascade on an auxiliary set and distill the model's empirical competence boundary into supervision for a lightweight LoRA adaptation, yielding StreamScout-S. We further refine the policy through reinforcement learning, allowing the model to explore stopping behaviors beyond imitation of the distilled decisions, yielding StreamScout-R. Across three backbones and three streaming benchmarks, StreamScout and its variants consistently outperform prior streaming methods while substantially reducing inference cost and token consumption; on OVO-Bench, for instance, StreamScout-S improves Qwen3-VL-8B by 14.65 points while using 59% fewer tokens than uniform sampling and answering in 1.04 s on average.
Streaming video understanding requires answering questions at arbitrary times over a continuously growing visual stream. The central challenge is to compactly remember long-range history while effectively retrieving question-relevant evidence. We propose Dynamic Hub-and-Spoke Memory (D-HSM), a training-free framework that represents distant history as structured textual memory while preserving the recent frames as visual tokens for fine-grained perception. Specifically, D-HSM turns selected historical video chunks into typed textual observations and stores them in an entity-centered hub-and-spoke memory, with entities as hubs and related evidence as spokes. When answering a question, D-HSM dynamically retrieves a compact question-aware memory subset, expands it through hub-and-spoke links, and combines it with the recent visual window for frozen-VLM answer prediction. Extensive experiments on both streaming and long video benchmarks show that D-HSM consistently and substantially improves VLM backbones and outperforms other state-of-the-art online and offline video understanding baselines.
Streaming video understanding demands direct responses from the causally observed prefix of an unfolding video. Existing systems add inference-time memory, retrieval, and compression, yet a training-free sliding-window baseline already matches them. We therefore fix a memory-free recent-window protocol and ask how far post-training alone can go. Reinforcement learning with verifiable rewards fits this regime poorly, encouraging long ``think-then-answer'' generations, while on-policy distillation (OPD) supplies dense token-level teacher supervision on student trajectories but is stable only when both models train in thinking mode. These observations lead to \textsc{StreamOPD}, a recipe combining verifiable streaming-video data, thinking-mode OPD, and instruct-mode deployment. It raises StreamingBench from $77.9\%$ to $83.9\%$---within $0.3$ points of the 9B teacher---and improves OVO-Bench excluding its hallucination-detection subtask (HLD) by $9.1$ points under unchanged inference. As a teacher-privilege extension, \emph{Spatio-Temporal CueGate (ST-CueGate)} aggregates cue-versus-no-cue teacher likelihood ratios into a group-relative response score that reweights OPD. It reaches $71.9\%$ on OVO-Bench (excluding HLD) and $64.9\%$ on Video-MME, and is the only variant that stays above the base model on all four benchmarks. Replacing the teacher with a frozen copy of the student's initial policy---on-policy self-distillation---retains most of these gains and lifts HLD to $57.0\%$, above both the untrained student and the 9B teacher, so abstention loss is not intrinsic to the recipe. We provide a transparent and reproducible reference for open-source streaming-video research.
Humans effortlessly perceive the present while remembering the past, yet streaming VLMs often trade off real-time perception against long-term memory. Prior work shows that shortening the context can sharpen current-scene perception at the expense of long-range recall. To reconcile these abilities, we introduce StreamTTT, which writes long-range history into online-updated fast weights outside the attention context. This leaves a short sliding key-value cache dedicated to recent evidence, mitigating attention dilution. We train StreamTTT jointly on offline long-video QA and a newly constructed real-time QA corpus. On OVO-Bench, StreamTTT-4B outperforms SimpleStream-4B by 1.4 points in real-time perception and 3.7 points in backward tracing. It also remains competitive with the larger SimpleStream-8B on the Real-Time Visual Understanding (RTVU) subset of StreamingBench. Our code will be released.
Streaming video understanding requires multimodal large language models (MLLMs) to preserve relevant evidence from continuously evolving streams under strict causality and bounded memory. Yet existing paradigms remain limited: model-based methods require intrusive backbone updates, while memory-based methods expend substantial visual-encoding computation on temporally redundant content and rely on rigid access to visual history. To address these limitations, we introduce StreamFlow, an efficient visual memory framework that enables dynamic, on-demand access to historical visual information. StreamFlow combines a lightweight, dynamics-aware mid-term memory that filters temporal redundancy before visual encoding with a latent long-term memory that consolidates historical video content into visual latents accessible to subsequent reasoning. During generation, an attention-guided retrieval mechanism injects relevant visual latents when the model's reliance on visual evidence weakens. StreamFlow achieves state-of-the-art streaming video understanding performance, reaching 67.73% overall accuracy on StreamingBench, while also delivering strong performance on offline long-video benchmarks. Relative to the vanilla setting, it improves the visual attention score (VAS) by 59.1% while reducing end-to-end latency and peak memory by 50.4% and 21.1%, respectively, enabling more visually grounded and efficient reasoning.
Deploying autonomous multimodal agents in continuous, real-world environments requires them to ingest unbounded audio-visual streams and maintain hour-scale memory. However, current evaluations predominantly rely on brief clips and multiple-choice formats. This design allows minimal baselines that process only the last four frames to match or surpass complex streaming models, while answer options also expose language shortcuts. We introduce StreamArena, a benchmark for hour-scale, interactive streaming video understanding. StreamArena contains 243 full-length videos averaging 88.8 minutes and 3,646 rigorously annotated, open-ended question-answer pairs that evaluate real-time perception, historical retrospection, proactive interaction, and multimodal tool utilization. Evaluation across diverse systems exposes a tension between continuous interaction and long-horizon multimodal comprehension. Methods that retain only recent frames cannot recover distant events, methods that convert past observations into text lose visual evidence, and methods that repeatedly compress visual memory struggle to preserve fine-grained details over time. We address this tension with StreamMind, a two-tier architecture that assigns latency-critical interaction and proactive monitoring to independently scheduled frontend workers, while backend workers asynchronously construct persistent multimodal memory and perform historical recall and external search. StreamMind outperforms existing streaming baselines across all four capabilities and reduces query-to-answer latency by reusing persistent state.
Sitong Gong, Caixin Kang, Tianyu Yan +7cs.CV cs.AI
A wearable assistant should both answer questions about its visual history and recognize when that history is useful to the present situation. Existing video-memory systems primarily support question-conditioned recall, whereas proactive assistants typically use separate memory and control mechanisms. We introduce GROVE, a training-free framework that supports both behaviors with one memory grown causally from a continuous video stream. GROVE retains fine-grained perceptual evidence and incrementally consolidates it into time-stamped moments, coherent episodes, and recurring cross-day patterns. Each stratum is paired with a scale-native retrieval skill for locating an observation, replaying an activity, or traversing long-range regularities. Reactive QA and proactive assistance share this memory and access interface, differing in whether retrieval is initiated by a user query or the current situation. Across multiple benchmarks including the challenging MM-lifelong and EgoServe, GROVE achieves the best results among the compared methods. Controlled ablations show that the temporal strata and their access skills are complementary, with patterns providing the largest benefit when evidence spans multiple days. Code will be available at https://github.com/SitongGong/GROVE.
Penglei Sun, Yehua Huang, Zhuoli Tao +8cs.CV cs.AI
Language-guided aerial perception aims to understand user-specified tiny targets in complex unmanned aerial vehicle (UAV) scenes. In real UAV deployment, the UAV must respond while it flies, so such perception runs in an online streaming manner, where frames arrive sequentially and the model responds to each one without access to future frames. However, applying current Multimodal Large Language Models (MLLMs) to this setting raises two challenges. First, targets viewed from the air are often tiny, yet the visual compression in existing MLLMs treats all regions equally and discards their fine-grained details. Second, understanding a continuous stream requires past-frame context, yet retaining the entire history is infeasible on resource-constrained onboard hardware, whereas discarding it causes the target to drift or disappear. We address the tiny object and streaming challenges from both data and method perspectives. From the data perspective, we present \textbf{DroneEyes}, the \textbf{first} pixel-level and open-vocabulary referring-segmentation dataset for tiny aerial targets, comprising $2,140$ high-definition videos and $176,623$ pairs across Object Description and Referring Expression tasks, with dense per-frame masks. From the method perspective, we propose \textbf{SkyAnchor}, an MLLM with two designs to the above challenges: a Semantics-Aware Token Router that preserves small-target under a reduced visual-token budget, and a Hierarchical Memory Bank that keeps the target consistently understood on streams.
Vision-Language Models (VLMs) are increasingly required to process unbounded video streams in applications such as video-call assistants, live commentary, and embodied robots. An ideal streaming system should support proactive interaction, long-horizon memory, and real-time processing, while resting on a VLM backbone capable of handling diverse in-the-wild streaming tasks. However, existing VLMs excel at offline video understanding but fall short in streaming capabilities and lack dedicated infrastructure for streaming deployment. We address this gap on three fronts. (i) For backbone capability, we construct \textbf{Streaming-Train-248K}, a streaming dataset paired with a novel training objective for adapting VLMs to streaming interaction and understanding. (ii) For real-world deployment, we introduce \textbf{Streaming Harness}, a plug-and-play system that endows any VLM with three core abilities: proactive interaction (per-second response decisions), long-term memory (12-hour context retention), and real-time processing (sub-second latency). (iii) To drive continued community progress on streaming capabilities, we design \textbf{Streaming-Eval}, a benchmark that reflects models' capabilities across diverse in-the-wild scenarios. Extensive experiments demonstrate consistent gains from our approach across all core capabilities required for streaming video understanding. We will open-source our data, code, and benchmark to advance the community's shift from offline video understanding to deployable streaming intelligence.
Despite advances in 3D scene understanding, existing 3D Large Multimodal Models operate in offline settings, requiring complete scene observations or predefined video clips. In this paper, we present an online 3D vision-language model that enables real-time spatial understanding from streaming video. Our approach adopts an autoregressive streaming control modeling based on the LLM's next-token prediction objective to learn when to respond, and employs a lightweight Visual-Spatial Feature Integration (VSFI) module to incrementally inject temporally aligned geometry priors into the visual stream. To alleviate long-context decoding overhead, we propose a plug-and-play Geometry-Adaptive Voxel Compression (GAVC) module for efficient visual token compression. To address the scarcity of streaming 3D-language data, we further develop a scalable data generation pipeline that curates over 1M online spatio-temporal 3D QA pairs and establishes a comprehensive benchmark spanning 29 tasks. Extensive experiments show that our approach significantly outperforms both proprietary and open-source models across online and offline 3D spatial understanding, reasoning, and grounding tasks. The project page is available at https://stream3d-vlm.github.io/
Multimodal agents in robotics, AR, and autonomous driving must reason about places and layouts from continuous egocentric streams, often using evidence outside the current view. Existing benchmarks either evaluate offline over full videos or target events rather than spatial structure. We introduce OVO-S-Bench, a fully human-annotated benchmark for streaming spatial intelligence, comprising 1,680 questions over 348 source videos. Annotation involves 12 trained annotators (each also serving as a blind cross-reviewer) across roughly 804 person-hours of multi-round quality assurance. Each question carries a query timestamp and an evidence interval, and at evaluation, the model sees only the prefix preceding the query. Questions span four levels of increasing abstraction: instantaneous egocentric perception, spatiotemporal context tracking, generative spatial reasoning, and allocentric spatial mapping. Across 38 proprietary and open-source MLLMs, Gemini-3.1-Pro trails human experts evaluated under the same prefix-access protocol by 33 points (59.2 vs. 92.2), with allocentric spatial mapping as the dominant bottleneck. Notably, streaming and spatially fine-tuned MLLMs underperform their own backbones. We further find that chain-of-thought reasoning amplifies spatial errors when ungrounded in the stream. By exposing these limitations, OVO-S-Bench establishes a demanding testbed for next-generation streaming spatial MLLMs.