Modern vision-language models (VLMs) can directly answer many image-grounded questions, yet they often struggle with complex queries requiring fine-grained visual details or external knowledge. To acquire this missing evidence, agentic VLMs invoke tools such as image cropping, image search, and text search. However, existing training paradigms primarily evaluate tool-use based on final answer correctness, leaving evidence acquisition and utilization insufficiently supervised. This leads to two critical shortcomings: (i) models frequently issue redundant or off-target tool calls that fail to gather necessary evidence, and (ii) even when appropriate tools are called, models often fail to extract the necessary information from the resulting observations. To address these limitations, we introduce the NTEP (Necessary Tool-Evidence Path), a novel annotation scheme that explicitly specifies the essential external evidence and corresponding tool calls for each query. Building upon this, we propose NTEP-R (NTEP Reward), a supervision mechanism ensuring that each tool invocation strictly advances the reasoning process toward the final solution. Specifically, our approach rewards the agent for aligning its pre-call intent with a necessary evidence-seeking goal, and for ensuring the information summarized from the post-call observation aligns with the necessary evidence. Furthermore, we introduce a non-repeated-goal regularizer to penalize redundant calls that revisit satisfied NTEP goals. Extensive evaluations on seven image-grounded benchmarks demonstrate that our 8B-parameter instantiation, NTEP-8B, significantly improves both search-oriented accuracy and tool-use efficiency within a unified three-tool framework. These results highlight the critical value of fine-grained tool-evidence path supervision for training robust agentic VLMs.
Multimodal search agents extend parametric knowledge with newly emerging and long-tail evidence from the open web. Yet many existing agentic search environments often expose retrieved evidence only as text and omit tool-returned images from subsequent context, reducing visually grounded trajectories to text-only reasoning. Long-horizon interaction also compounds tool-call, response-length, timeout, and budget failures, which can discard salvageable trajectories, waste rollout computation, and disturb policy updates. To address these issues, we introduce WeAgent-Harness, a multimodal agentic harness that supports native text-vision interaction and runtime recovery. Retrieved images receive persistent disk references, allowing the model to inspect, process, and cite them throughout the trajectory. Based on this harness, we develop WeAgent-MMSearch, an integrated system spanning data construction, agentic post-training, and multimodal rollout. For data construction, a strong MLLM uses WeAgent-Harness to discover, synthesize, and verify MMSearch-style tasks and collect expert trajectories. During post-training, our Failure-Aware GSPO (FA-GSPO) recovers salvageable abnormal rollouts and filters invalid ones to improve bounded multimodal planning and search. We also introduce VisTarget-Bench, a 150-task human-verified benchmark that pairs each question with a held-out target image, distinguishing image-retrieval failures from visual-perception failures. Evaluation on VisTarget-Bench and seven public benchmarks shows that agentic post-training improves the average score by 19.22 points, enabling our model to outperform similarly sized open-source models and rival models with roughly ten times its parameter count.
Xintong Zhang, Xiaomeng Fan, Shilin Yan +7cs.CV cs.AI
Video deep research answers complex questions by jointly understanding video content and retrieving external knowledge from the open Web. However, diverse questions and videos require different tool-use strategies, and inappropriate tool calls can produce incorrect results. Uncertain grounding and retrieval also make unnecessary interactions costly and error-prone, increasing latency and reasoning errors. To address these challenges, we propose AdaVDR, an adaptive video deep research agent with adaptive tool invocation and reflection. AdaVDR selects tools according to the task and its capabilities, and backtracks only when unreliable intermediate results require correction. To enable these capabilities, we develop a video deep research data construction pipeline. We first discover retrieval-relevant events and entities in diverse videos and acquire detailed information through grounding and external retrieval to construct high-quality QA pairs. For each QA, task-specific prompts organize the information acquisition process into a tool-use trajectory, allowing different question and video types to follow different grounding and retrieval strategies. We further introduce model-conditioned tool necessity filtering, which evaluates tool calls against the target model's video understanding and internal knowledge, removing tools or tool chains the model can bypass. This yields trajectories tailored to the target model's video understanding capability and knowledge. Using this pipeline, we construct training data and VDR-EE, a benchmark covering entity-centric and event-centric questions. We perform supervised fine-tuning followed by reinforcement learning with a redundancy-aware reward to strengthen adaptive tool invocation and reflection. Experiments show that our method performs best among the evaluated open-source models on VDR-EE and substantially improves over its base models on VideoDR.
Open-world video understanding often requires a model to locate sparse visual evidence and acquire external knowledge that is absent from the video and its parametric memory. While Thinking-with-Videos enables active temporal perception and Deep Research supports multi-step information seeking, the two capabilities are typically developed in isolation. We introduce VideoRover, a unified Video Deep Research framework that iteratively coordinates video cropping, multimodal search, and webpage browsing. Given a video-question pair, VideoRover uses each tool result to select the next action, so localized video clips guide external retrieval and retrieved evidence triggers further video inspection and verification. To develop this capability, we construct an automated data curation pipeline, producing 26K verified SFT trajectories and 3K challenging RL instances. We also introduce VideoRover-Bench, a benchmark stratified by video duration and research difficulty. Experiments on VideoDR and VideoRover-Bench show that our VideoRover-8B-RL achieves performance comparable to proprietary models in the direct-answer setting without tool use while outperforming larger open-source models equipped with the same tool suite. Ablation studies and training dynamics further validate the complementary roles of active video grounding, external retrieval, and long-horizon reinforcement learning.
Multimodal Large Language Models (MLLMs) are increasingly deployed as multi-step agents, where explicit reasoning supports task decomposition and tool coordination but also accumulates self-generated text. Over long trajectories, this text can dominate the context and suppress visual evidence, creating textual debt. We observe that reasoning becomes redundant once task-relevant visual evidence is grounded, while stale hypotheses can misguide later inference when grounding remains uncertain. Pruning must therefore remove redundant text without discarding visual evidence. We propose SPARE, a Kullback--Leibler (KL)-guided framework for pruning accumulated reasoning in multimodal tool-use agents. SPARE uses a compact task-state summary as privileged diagnostic context. For each candidate segment, it replays the same model under the original and summary-conditioned contexts. Reverse-KL divergence from on-policy self-distillation (OPSD) then tests whether the summary sufficiently covers the segment without disrupting future reasoning. We further fine-tune the summarizer with supervised fine-tuning (SFT), enabling more compact summaries, broader coverage, and more aggressive pruning. Across multi-step visual tool-use benchmarks, SPARE achieves the highest average accuracy among pruning methods while removing 37.89--64.58\% of reasoning tokens. This favorable accuracy--context trade-off shows that reducing textual dominance restores reliance on visual evidence and mitigates over-conditioning on self-generated language.
Fan Zhang, Guangming Yao, Jinyang Wu +6cs.CV cs.CL
Video understanding is a fundamental task for evaluating the capabilities of multimodal large language models (MLLMs). However, existing leading models have already achieved approximately 90% accuracy on the Video-MME leaderboard, suggesting that conventional single-turn video understanding tasks are becoming increasingly saturated and insufficient for assessing the intelligence of advanced MLLMs. Towards this end, we introduce VideoGAIA, an agentic video understanding benchmark for general artificial intelligence (AI) assistants. Moving beyond one-shot video question answering, VideoGAIA formulates video understanding as a multi-turn, tool-augmented interaction process, where models must iteratively perceive videos, invoke external tools, gather complementary information, and integrate multimodal evidence across turns. VideoGAIA contains 271 model-human co-designed tasks covering diverse and complex real-world scenarios. Each video-question-answer instance is independently verified by three human experts to ensure both correctness and appropriate difficulty. All evaluated MLLMs, including frontier models such as GPT-5.5 and Kimi-K3, achieve less than 60% accuracy on VideoGAIA, highlighting its value as a high-quality and timely benchmark for evaluating next-generation MLLMs. We hope that VideoGAIA will facilitate the transition from conventional video understanding toward agentic video understanding.
Tool-augmented vision-language models increasingly "think with images": they call crop, zoom, or code tools and reason over the returned pixels. However, recent work using blind tests, gain decompositions, and attention analyses has shown that returned images contribute little, raising the question: if pixels do not carry the gain, what does? We hypothesize that the load-bearing signal is the structured text emitted before any returned pixel arrives: tool name, coordinates, target description, and intent. This textual scaffold encodes where to look and what to find. We introduce TextCall (call-but-no-return) to test this: it keeps the scaffold but replaces returned images with the text placeholder [Image output skipped]. Three studies support the hypothesis. (i) Non-necessity of returned pixels: across LoRA, full fine-tuning, and RL, TextCall matches or exceeds full thinking-with-images; under RL it preserves tool use at the reported checkpoint, avoiding the failure mode where, under matched settings, seeing the returned image causes the model to stop calling tools and answer directly. (ii) Sufficiency of the scaffold: on matched training queries, scaffold-only input yields equivalent accuracy to returned-image input. (iii) Component specificity: decomposing the scaffold into reasoning text and spatial code shows both components contribute, with the dominant one varying by task. Together these results support the Tool-Call Scaffold Hypothesis: in current thinking-with-images distributions, the active signal is the structured text emitted at tool-call time; the returned image is a redundant carrier. TextCall preserves accuracy while reducing latency by 29-46% and eliminating tool-execution API calls. Our claims hold for current thinking-with-images benchmarks; constructing tasks where pixels are genuinely load-bearing remains an open direction.
Offline context optimization improves an agent by revising its instructions and examples while keeping the model frozen. This approach learns from rollouts on an adaptation set, but some queries produce only failed rollouts. In these cases, the optimizer sees no successful example of how the available tools can reach the correct answer. We introduce MemeMind, which uses an offline reference answer to recover this missing experience. TraceBuilder identifies the evidence required by the reference, executes text search, image retrieval, and visual grounding, and verifies the resulting tool trace before adding it to the adaptation buffer. ToolGuide then summarizes the collected traces into a shared guide and separate instructions for each tool. The reference answers and constructed traces are used only during adaptation, while inference uses the learned guides with a frozen model. We study this problem through Anime, Comic, and Game meme interpretation. These memes combine edited and ambiguous visual content, overlaid text, long tail franchise knowledge, and culture specific references. Their interpretation can require coordinated visual grounding, image retrieval, and text search, making them a demanding setting in which native rollout groups may fail together. We evaluate MemeMind on MemeX, a benchmark of 1,000 such memes annotated by experts. Across two Qwen3-VL models, two language partitions, and two independent judges, MemeMind improves over the strongest context optimization baseline by 22.0% and 21.1% on Qwen3-VL-30B-A3B, and by 8.1% and 8.0% on Qwen3-VL-235B-A22B under GPT-5 judging. Ablations and held out traces show that constructing successful tool use for failed groups provides the largest component gain and produces more effective evidence acquisition at inference time.
We present VectraYX-Vision-1B, a sub-2B vision-language model (VLM) for Spanish/LATAM cybersecurity imagery, coupling a frozen SigLIP-so400m encoder to a 1.04B Spanish/LATAM security decoder via an MLP. To our knowledge, it is the first sub-2B VLM specialized for cyber UI (IDA, Ghidra, Wireshark, Nmap, Metasploit, Volatility) that answers in Spanish, emits structured reasoning via native <|think|> tokens, invokes tools via Model Context Protocol (<|tool_call|>), and exports to llama.cpp's LLaVA mmproj format for air-gapped deployment. We report a negative preliminary visual-grounding result: despite fully functional pipelines, the current vision SFT (400-1900 steps, ~16M tokens) yields near-zero B6 scores (0.08 tool-identification), ignoring image content. We specify remediation (longer SFT, >=60% replay, lower LR) and expose a checkpoint-loader bug (unstripped llm. prefix) masquerading as training collapse. Crucially, we introduce a 3-variant ablation matrix (V0: NoPE-every-4, V1: all-RoPE, V2: NoPE+learned 2D) to study if periodic no-positional-encoding (NoPE) layers help or hurt attention over the 729-token visual block. Code, configs, and weights are released to establish priority on this architectural question. We provide B1-B5 for the text backbone, text controls, preliminary B6/B7 scores, wall times, GGUF efficiency on CPU, and a corpus of 14,596 QA pairs across 10 domains. We open-source all models and trajectories: jsantillana/vectrayx-1b, jsantillana/vectrayx-vision-1b, and jsantillana/vectrayx-vision-1b-checks.
Large language models (LLMs) are increasingly involved in scientific discovery, yet it remains unclear whether they can support complex real laboratory science. Here we introduce Science Edge Evaluation (SEE), a multimodal benchmark of expert-curated questions grounded in peer-reviewed literature and experimental practice in chemistry, biology, and materials science. Evaluation of 19 multimodal large language models (MLLMs) shows that even the best-performing model reaches only 48.7% accuracy. Moreover, general-purpose models outperform science-specialized models on average. In the visual-agent evaluation, the use of tools increases the best accuracy to 52.7%. Tool use can expand the information available to models, but more information does not necessarily lead to reliable scientific reasoning. The key challenge is whether models can manage tool-derived information within the boundaries of the original experimental evidence. Together, these findings reveal that current MLLMs still cannot reliably make justified and evidence-bounded inferences from experimental results, which is an essential capability in real scientific discovery. Bridging this gap requires MLLMs to transition from explaining established scientific concepts to deriving novel and evidence-based insights from experimental data.
Text-to-image (T2I) models can produce visually compelling images, yet they remain limited on open-world tasks that require complex semantic understanding, multi-step reasoning, and the integration of external world knowledge. Existing efforts introduce agent capabilities into image generation, but they either prescribe a fixed workflow or place only a subset of the open-world image generation process under agent control. Consequently, reasoning, tool invocation, and image generation are not coordinated by a single policy. We propose ToolArtist, a fully agentic image generation model obtained by post-training a Unified Multimodal Model (UMM). ToolArtist dynamically orchestrates reasoning, external tool use, and native image generation within one unified policy. During Supervised Fine-Tuning (SFT), we equip a teacher agent with search tools alongside an image-generation tool. We then convert the collected trajectories into a UMM compatible format, where the image-generation tool is concealed while the resulting generated images are retained. During Reinforcement Learning (RL), we develop an agentic RL infrastructure for UMMs and introduce Reason-Act-Draw GRPO (RAD-GRPO), which uses complementary intent and quality rewards to jointly optimize the model. Experiments show that placing the entire open-world image-generation process under an agent policy consistently outperforms approaches with fixed pipelines or only partially agent-controlled components. We release the training data and the complete post-training infrastructure.
The fundamental goal of agentic visual reasoning is to improve the success rate of multimodal large language models (MLLMs) on complex tasks, rather than merely equipping them with a sophisticated yet inefficient reasoning paradigm. In this work, we rethink agentic visual reasoning through two key dimensions of tool use: Mode Adaptiveness (MA) and Tool Effect (TE). Mode Adaptiveness characterizes whether an MLLM can recognize when tools are truly necessary and invoke them accordingly, thereby avoiding unnecessary computational overhead while improving performance on challenging problems that require tool assistance. Tool Effect characterizes the actual impact of tool use: tools should extend the model's capabilities on problems unsolvable through text-only reasoning, while avoiding additional errors on problems that the model can already solve without tools. We conduct a comprehensive analysis to quantify these two properties and empirically reveal that existing agentic visual reasoning models exhibit limited Mode Adaptiveness, while the gains produced by tool use on hard examples are largely offset by the harm introduced on easy examples that the models can already solve. Motivated by these observations, we propose Beacon, a novel agentic visual reasoning model that achieves stronger overall performance, improved Mode Adaptiveness, and genuine tool-induced performance gains. At the core of Beacon are the Necessity-Aware Adaptive Reward and the Hint-Guided Capability Expansion mechanism in the reinforcement learning stage, which respectively encourage adaptive tool invocation based on task necessity and strengthen the model's tool-use capability on the most challenging problems. Extensive experiments across diverse benchmarks demonstrate the strong overall performance of Beacon and its substantial improvements in both Mode Adaptiveness and Tool Effect.
Agentic vision-language models (VLMs), which interleave textual reasoning with explicit tool calls such as cropping and code-based image manipulation, have emerged as a compelling paradigm for reliable and interpretable multimodal reasoning. However, recent studies have revealed that such models often use tools unfaithfully. Many process images are irrelevant to the question (e.g., the tool crops the wrong region or misses the queried target), yet the call still receives full credit and the model still answers correctly. Such decorative or misaligned tool calls waste computation and reveal that the model leans on prior knowledge or the original image rather than the evidence it retrieves. This may stem from two limitations of prevailing methods: the tool reward fails to distinguish useful from useless calls, and tool feedback carries no signal of usefulness. To this end, we introduce FaithEyes, a multi-agent self-judging framework. Concretely, we use a VLM to judge whether each process image helps answer the question. The judgement is injected into the reasoning context as part of the tool observation to help subsequent reasoning, and meanwhile is used to scale the tool reward by the helpful-tool ratio to suppress reward hacking. To keep judgement available at evaluation and thus ensure train-test consistency, we further design a multi-agent framework where the model itself serves as a subagent to judge the tool calls from main agent, eliminating any dependence on an external model at inference. Training via a two-stage SFT + RL pipeline on adapted open-source data, FaithEyes attains competitive or superior accuracy across visual perception and reasoning benchmarks, while markedly improving tool faithfulness. The homepage is at https://github.com/Mosi-AI/FaithEyes.
Vision-language models (VLMs) are increasingly used in embodied agents to interpret visual inputs, reason about spatial relationships, and make task-level decisions based on that reasoning. However, a fundamental capability mismatch remains: general VLMs can reason about the overall task but often miss the visual details that determine success, while specialist vision models can capture those details but cannot translate them into task-level decisions. In this work, we propose SpatialCLI, a framework that teaches VLMs to reason with spatial tools and progressively internalize the specialist perceptual capabilities they provide. SpatialCLI proceeds in three stages: (1) Call exposes specialist vision models as spatial tools to augment the VLM's perception; (2) Learn uses Cold-Start SFT and agentic RL to improve tool use; and (3) Internalize verbalizes successful tool-use trajectories to internalize specialist perceptual capabilities. We further introduce SpatialCLI-Bench, a 516-example benchmark for compositional perception across localization, segmentation, depth, and pose. On MindCube, SpatialCLI raises Qwen3-VL-8B-Instruct from 29.3% to 84.6% with tools, surpassing GPT-5.6 Sol with tools (72.1%), while retaining 73.8% without tools after internalization.
Ultra-high-resolution (UHR) remote-sensing (RS) imagery provides fine-grained Earth-observation evidence over city-scale scenes, but poses a fundamental challenge for multimodal large language models (MLLMs): task-relevant evidence is often sparse, local, and spatially dispersed across extremely large visual contexts. A natural solution is to equip MLLMs with zoom-in tools for active local inspection. However, through a pilot study on XLRS-Bench, we find that zoom-in is only partially effective: it resolves easy and medium-level tasks with locally recoverable evidence, but saturates on hard cases requiring global search, multi-region comparison, path planning, or dispersed-evidence reasoning. Motivated by this finding, we move beyond single-tool zoom-in and introduce GeoMTVR, a large-scale Geospatial Multi-Tool Visual Reasoning dataset built from wide-area satellite imagery. GeoMTVR contains 13K UHR VQA samples with interleaved reasoning trajectories, diverse visual tool calls, and returned visual observations, enabling models to learn question decomposition, tool selection, regional inspection, object-level grounding, auxiliary visual reasoning, and cross-tool evidence integration. Beyond supervised fine-tuning, we propose a tool-attention-focused reinforcement learning algorithm that concentrates optimization on critical tool-use decisions, including when to invoke tools, which tool to select, where to apply it, and how to interpret tool outputs. By combining SFT on GeoMTVR with our RL algorithm, we develop GeoLens, a multi-tool visual reasoning MLLM for UHR RS. Experiments show that GeoLens consistently outperforms direct reasoning and single-tool zoom-in baselines, achieving stronger accuracy, better evidence grounding, and more efficient tool-use trajectories.
Long audio-video reasoning is difficult for omnimodal LLMs because the decisive evidence is often sparse, cross-modal, and too expensive to preserve with uniformly high-fidelity inputs. We introduce OmniReasoner, a tool-use post-training framework for Thinking with Long Audio-Video: omni-modal LLMs learn, via supervised fine-tuning and reinforcement learning, to decide whether and where to call a zoom-in tool before answering. OmniReasoner first builds a low-cost global preview of the full stream and then, when needed, calls the zoom-in tool with a requested temporal interval for higher-fidelity visual and audio inspection before answering. Because the model observes different sampling granularities before and after this call -- a sparse global preview and a denser local clip -- we introduce TimeAnchor, which keeps the tool's temporal argument valid and round-trip-consistent across these granularities, rather than tied to frame indices from a particular sampling rate. To make this tool-use behavior trainable without expensive manual interval annotation, we build a Temporal Augmented Data Engine that synthesizes tool-use post-training trajectories by video editing and composition. Experiments across omnimodal and video benchmarks show that OmniReasoner improves both answer accuracy and temporal grounding while concentrating high-fidelity computation on informative regions. Code is available at https://github.com/RockyChen0205/OmniReasoner.
Multimodal agents that think with images iteratively manipulate visual evidence and invoke tools across many steps. Existing reinforcement learning methods reduce trajectories to scalar rewards, forcing the policy to discover reusable tool-use patterns from scratch on every new task; memory-based alternatives retain past experience, yet they rely on test-time retrieval, without updating the policy to absorb reusable patterns from that experience. Our key insight is that multimodal reasoning trajectories should be distilled into reusable skills that co-evolve with the policy during training, rather than being consumed as rewards or retrieved from a static store. To this end, we propose SPyCE (Skill-Policy Co-evolution), a framework that distills trajectories into a hierarchical skill library and updates it throughout reinforcement learning. Execution skills capture local visual operations, while workflow skills encode high-level priors that orchestrate tool use. During training, the policy model conditions on retrieved skills to guide its rollouts, while the skill library evolves using valuable rollouts generated by the policy. This creates a closed loop in which improved policies yield better skills, and the evolving skill library, in turn, provides stronger priors for policy rollouts. Experiments across eight benchmarks demonstrate that SPyCE consistently outperforms both RL-based and memory-based baselines. Further analysis reveals that both the hierarchical skill design and the co-evolution mechanism are critical to our design. These results suggest joint skill-policy optimization as a promising paradigm for building capable multimodal agents.
Recent multimodal large language models (MLLMs) have made remarkable progress on fine-grained perception tasks under the "Thinking with Images" (TwI) paradigm by iteratively performing various visual tool operations. However, this paradigm relies heavily on frequent external tool calls and repeated image re-encoding, which leads to substantial computational overhead and inference latency. To address these issues, we propose Beyond the Eye (BEE), a novel implicit visual tool paradigm centered on self-regulated capability. BEE directly incorporates visual tool invocation behaviors into the training objective and encourages the model to develop a self-regulated invocation mechanism. This design enables the model to adaptively balance internal knowledge and implicit tools, avoiding redundant tool usage while substantially reducing inference latency. Specifically, BEE involves a two-stage training process: (1) Formalized Chain-of-Thought (CoT) Supervised Fine-tuning (SFT). We construct CoT trajectories with structured tool slots and mixed invocation states. This stage activates the model's implicit tool representations and adaptive switching capability. (2) Self-regulated Reward-Driven Alignment. To address redundant tool usage caused by ambiguous cognitive boundaries, we first introduce the Net Tool Gain (NTG) metric to quantify this phenomenon. Based on this observation, we further propose a self-regulated reward mechanism. This mechanism penalizes ineffective tool dependency and encourages the model to perform knowledge routing, ensuring that implicit tools are invoked only when the model's internal knowledge is insufficient. BEE achieves state-of-the-art performance in fine-grained visual perception while remaining competitive in general reasoning tasks and achieving substantial gains in inference efficiency.
Following the paradigm shift initiated by OpenAI o3, interleaved reasoning with code to enhance multimodal large language models (MLLMs) has become a pivotal research frontier. The existing literature focuses primarily on tool-use within vision-perception tasks. However, such approaches typically rely on predefined heuristics for visual manipulation and are inherently incapable of addressing numerical computation problems due to their exclusive focus on visual operations. This paper empowers MLLMs with adaptive interleaved reasoning capabilities through extended reinforcement learning training on code-augmented complex numerical computation tasks. To this end, we propose a comprehensive three-component solution consisting of: a two-stage cold-start data construction pipeline, data filtering strategies for RL dataset curation, and an adaptive tool-invocation strategy leveraging a group-constrained reward function for interleaved reasoning trajectories. Extensive experiments demonstrate that after Reinforcement Learning training with the group-constrained reward function, performance improves by an average of 6.1 percentage points (pp) on evaluation benchmarks. Specifically, the accuracy for interleaved reasoning samples increases by 9.9 pp, and the overall success rate of tool-use exceeds 95%. Our data and code are available at: https://github.com/CongHan0808/AIR.git.
This paper investigates reinforcement learning (RL) methods for improving tool-calling capabilities in multimodal small language model (SLM) agents. While existing works have explored various reward designs to improve agentic tool-calling ability, these approaches face inherent limitations for SLM training, especially under multimodal scenarios. First, many existing methods evaluate tool use correctness through exact matching against certain ground-truth or predefined formats. However, this assumption is often unsuitable for multimodal tasks, where multiple tool use paths may be valid and annotated tool trajectories are typically unavailable. Second, such sparse and brittle binary rewards provide little guidance on how to improve the underlying decision process, making them particularly difficult for multimodal SLM to learn from. To address these issues, we propose Input Attribution-Aware Policy Optimization (IAPO), an RL algorithm for improving tool use in multimodal SLM by aligning the model's attribution across input components with that of a stronger teacher. Experiments on Qwen2.5-VL-3B show that the proposed method improves visual question answering accuracy by an average of 3% across six test sets compared with existing visual tool use work, by helping the model attend to the most relevant input evidence.
Current image editing software often hinges on fixed filters or expert tuning, leaving a gap between amateur users' intent and outcomes. Creations by generative models may contain artifacts, implausible details, or stylistic drift away from photorealism and offer little insight into why an edit was made. We propose IEA, a conversational Image Editing Agent that learns to operate parameterized tools in an explicit, interpretable action space. IEA is trained via a three-stage multitask pipeline: (1) SFT on distilled expert edits, (2) GRPO with rewards for likeness improvement, tool usefulness, and intent summarization, and (3) large-scale synthetic fine-tuning to jointly master image editing, refinement, and user intent summarization. By manipulating 16 editing tools step by step, IEA produces transparent edit traces that can be inspected and debugged. In quantitative experiments, it attains a lower pixel distance on the edit task and a higher ROUGE-L on the summary task than strong baselines. In user studies, it ranks best among tool-calling methods for instruction following while surpassing generative methods in overall perceptual quality. Our results validate interpretable, tool-centric VLMs as a reliable path to human instruction-guided image retouching.
This paper explores agentic 3D spatial understanding, i.e., MLLM agents performing 3D reasoning through tool use. Existing methods often misuse tools and exhibit biased tool preferences under 3D scenarios, leaving the agentic paradigm with only marginal gains over non-agentic strategies. We reveal that 3D spatial reasoning tasks are heterogeneous across scenes, while these agents apply a uniform tool-use strategy to all scenes rather than selecting tools according to the specific scene and task. To address this, we propose Skill-3D, a framework that learns self-evolving scene-aware skills. Specifically, Skill-3D identifies the task scene and records the agent's tool-use trajectory into a Scene Memory, where successful trajectories from similar scenes are aggregated and distilled into a reusable scene-aware skill, with failed ones attached to the skill as lessons. During training, once a similar scene recurs, the corresponding skill is injected to guide the agent, producing new trajectories whose successes and failures further refine the skill, forming a loop in which the memory and the skill library co-evolve. Experiments show that Skill-3D substantially improves tool utilization in 3D spatial reasoning (from 39% to 78% on VSI-Bench), driving the agent toward correct and sufficient tool use. For instance, it improves Gemini-3-Flash by 67% on MMSI-Bench. Furthermore, we conduct agentic post-training over skill-guided trajectories, which boosts Qwen3-VL-8B by 60% on VSI-Bench.
Multimodal large language models are increasingly capable of complex reasoning, yet their performance often degrades when they must externalize a problem through a tool and then reason over the tool's output, specifically when they rely on visual aids. This gap is especially important because real engineering and scientific workflows often rely on visualization tools for analysis, validation, and decision-making. To study this discrepancy, we introduce VAMPS (Visual-Assisted Mathematical Problem Solving), a benchmark for graph-assisted mathematics. VAMPS contains 1,168 multimodal, bilingual multiple-choice question-answer pairs drawn from Iranian University Entrance Exam algebra and calculus problems and expanded with human-reviewed LLM-generated synthetic variants, all selected so that plotting provides a natural solution strategy by revealing intersections, extrema, asymptotes, etc. Designed for both benchmarking and diagnosis, VAMPS goes beyond prior multimodal benchmarks that primarily evaluate reasoning over fixed visual inputs by testing whether a model can benefit from constructing a useful graph and grounding its answer in the resulting visualization. Overall, we found that across a diverse set of models, direct analytical solving surprisingly outperforms tool-enabled visual solving, even on problems where plotting is a natural strategy.
Tool-augmented multimodal agents show strong benchmark gains, often taken as evidence that agents have learned to use tools. We argue that this interpretation can be premature: a tool-call trace alone does not show whether the tool supplied answer-critical information. We study two representative ``thinking with images'' agents, Thyme and DeepEyesV2, across real-world understanding, OCR, chart understanding, and mathematical reasoning. Each agent is compared with its Tool-Free counterpart and with a Pure-Text Reasoner trained from the same source pool without tool-calling trajectories. Tool access yields little consistent aggregate improvement, does not reliably reduce generated-token cost, and leaves only a small tool-only solved set: 93% of DeepEyesV2's tool-solved problems and 96% of Thyme's are also solved by at least one non-tool setting. Mechanism ablations further show that the full tool-use loop does not consistently outperform either the tool-call format or the returned execution result alone. In the settings we study, the analyzed agents appear to learn tool-calling patterns more reliably than tool-contributed capabilities, suggesting that evaluation should distinguish tool availability from whether tools actually expand what agents can solve.
Agricultural decision-making increasingly requires multimodal systems that can transform visual observations into reliable, executable actions. However, existing agricultural multimodal benchmarks mainly evaluate final-answer correctness and provide limited support for assessing whether models can use external tools to complete precision-sensitive workflows. In this paper, we introduce AgroTools, a benchmark for evaluating tool-augmented multimodal agents in agriculture. AgroTools contains 539 question-answer instances paired with 1,097 heterogeneous agricultural images, spanning five task families and an executable environment of 14 agricultural tools. Each query is annotated with structured tool-use traces, enabling a dual-view evaluation of both process-level execution quality and outcome-level task success. We benchmark 9 open-source and 4 closed-source multimodal large language models on AgroTools. Results show that current models remain far from reliable in agricultural tool-use settings, with clear bottlenecks in tool planning, argument generation, execution recovery, and final-answer synthesis. We hope AgroTools will support future research on multimodal agents for high-precision agricultural applications. The benchmark and evaluation are available at https://huggingface.co/datasets/AgroTools/AgroTools.
Deep search has become a crucial capability for frontier multimodal agents, enabling models to solve complex questions through active search, evidence verification, and multi-step reasoning. Despite rapid progress, top-tier multimodal search agents remain difficult to reproduce, largely due to the absence of open high-quality training data, transparent trajectory synthesis pipelines, or detailed training recipes. To this end, we introduce OpenSearch-VL, a fully open-source recipe for training frontier multimodal deep search agents with agentic reinforcement learning. First, we curated a dedicated pipeline to construct high-quality training data through Wikipedia path sampling, fuzzy entity rewriting, and source-anchor visual grounding, which jointly reduce shortcuts and one-step retrieval collapse. Based on this pipeline, we curate two training datasets, SearchVL-SFT-36k for SFT and SearchVL-RL-8k for RL. Besides, we design a diverse tool environment that unifies text search, image search, OCR, cropping, sharpening, super-resolution, and perspective correction, enabling agents to combine active perception with external knowledge acquisition. Finally, we propose a multi-turn fatal-aware GRPO training algorithm that handles cascading tool failures by masking post-failure tokens while preserving useful pre-failure reasoning through one-sided advantage clamping. Built on this recipe, OpenSearch-VL delivers substantial performance gains, with over 10-point average improvements across seven benchmarks, and achieves results comparable to proprietary commercial models on several tasks. We will release all data, code, and models to support open research on multimodal deep search agents.