Lars Benedikt Kaesberg, Tianyu Yang, Florian Valentin Wunderlich +4cs.CV cs.AI
Vision-language models (VLMs) have advanced rapidly in multimodal reasoning, yet recent work shows that their failures often reflect an interaction between visual grounding and downstream reasoning. What remains less clear is how the visual presentation of a task shapes model performance and failure modes when the underlying reasoning problem is unchanged. We study this question in SPaRC, a benchmark for grid-based visual spatial planning, by introducing lightweight input-side scaffolds that preserve the visual modality while making spatial structure more accessible. Across multiple VLMs, these scaffolds improve task accuracy over the original visual setting by up to 34.0 percentage points and further complement GRPO-based training, yielding up to 4.6 additional accuracy points compared with near-zero gains on the original visual input. Analyses on both end-to-end task solving and object detection show that these gains are closely tied to reductions in grounding-related errors, while rule reasoning remains comparatively challenging. We find that visual presentation is a central factor that determines whether VLM benchmarks measure grounded perception, downstream reasoning, or a mixture of both.
Vision language models (VLMs) are increasingly used in industrial decision-making systems, such as recruitment support and recommendation. This motivates careful analysis of how VLMs process visual and textual information. In this work, we study how VLMs interpret text rendered as an image, and investigate the influence of visual styling biases. To this end, we introduce Stealth Visual Prompts, which subtly change visual styling of text, such as color and contrast, while preserving semantic content. Using these prompts, we systematically control the visual styling of words in text and measure their impact on the analysis performed by VLMs. We further analyze how such visual perturbations affect the latent representations of the vision encoder. From our experiments, we observed that coloring positive words in green consistently shifts sentiment predictions toward a positive direction. As a result, VLMs often fail to properly account for negative words present in the text. Our analysis suggests that this behavior is correlated with changes in the latent representations of the vision encoder induced by color variations. In addition, we show that reducing text--background contrast increases reliance on visually salient cues and leads to more incorrect Visual Question Answering (VQA) outputs. These results suggest that the visual styling of rendered text can guide VLMs' interpretation in ways that diverge from human semantic understanding. Project page: https://github.com/KohsukeIde/color-bias-vlm
Motion-centric video reasoning is fundamental to interactive applications such as robotic manipulation and autonomous navigation. However, multimodal large language models (MLLMs) typically process videos through sparse uniform sampling to control visual-token and attention costs. This strategy may discard critical transitions between sampled frames, limiting reasoning about object movement, collisions, and causal interactions. To mitigate this issue, we propose Motion-as-Prompt (MaP), a track-guided cross-frame visual prompting framework. MaP recovers dense point trajectories, selects motion-informative frames, and marks the trajectories accumulated between consecutive sampled frames directly onto the visual inputs, making otherwise hidden displacement, direction changes, and interactions observable to frozen MLLMs. Experiments on CLEVRER and Something-Something-v2 show that MaP consistently improves average motion-reasoning accuracy, yielding gains of 4.2% and 8.9% for GPT-5.5, respectively. Notably, these improvements are obtained without degrading non-motion understanding, highlighting the robustness of MaP. These results demonstrate that MaP provides a simple and effective solution for enhancing motion-centric video reasoning without model training or architectural modification. Project page:https://github.com/SunVictor23/MaP.
Michal Chudoba, Sergey Alyaev, Petra Galuscakova +1cs.LG cs.AI cs.CL
There are two main Parameter-Efficient Fine-Tuning (PEFT) techniques for Large Language Models (LLMs). While Low-Rank Adaptation (LoRA) introduces additional weights between the LLM layers, Soft Prompting introduces additional fine-tuning-specific raw tokens to an LLM input. However, both require modification to the computational graphs of precompiled, preoptimized LLMs. As a result, neither is fully supported in high-throughput engines like vLLM. We propose fine-tuning with ART (Art-based Reinforcement Training). The method injects information into a frozen Multimodal Large Language Model (MLLM) by optimizing only its raw visual input, thus enabling the soft-token approach on pre-compiled computational graphs. It relies on backpropagation of gradients back into a plain pixel array and thus supports any fine-tuning objective. Moreover, the optimized visual input can be stylized as task-relevant computational artworks. The approach's effectiveness is confirmed for different sizes of a popular open Qwen architecture and for several textual benchmarks. Specifically, ART reaches accuracy competitive with LoRA across mathematics and structured-tool-use benchmarks.