Nirav Patel, Josiah Crossman, Eva Aggarwal +1cs.CL cs.AI cs.CY
Many benchmarks track Large Language Model (LLM) performance on tasks with verifiable answers, but less is known about how LLM performance is evolving on open-ended tasks, where creativity, originality and diversity may matter as much as quality. As LLMs increasingly support human ideation and creative work, understanding trends in LLM performance on open-ended tasks is critical. This paper presents a preliminary analysis of LLM creative outputs spanning three years of model releases, examining model responses to Infinity-Chat100, a real-world collection of open-ended user queries, and the Alternate Uses Task, an established psychometric creativity assessment. Using sentence-embedding similarity, we examine trends in LLM responses to these prompts. Our findings show a statistically significant decrease in model output diversity over time, suggesting that LLM outputs may be converging in creative substance across models. If this trend persists, LLM-driven homogenization may progressively diminish human agency in human-AI co-creative work, demanding careful consideration of LLMs' role in the human creative process.
Ananya Sahu, Mohit Bansal, Elias Stengel-Eskincs.CL cs.AI
While post-training improves the capabilities of large language models (LLMs), it generally lowers their output diversity and creativity, negatively impacting tasks that explicitly require creativity (e.g., story generation) as well as those that require it implicitly, e.g., reinforcement learning (RL). We instead propose CreativeInstruct, a scalable instruction-tuning method that teaches LLMs to balance creative, base-model-like generations with the quality of post-trained models, by learning to inject special [StartCreativity] spans that bias generation toward creativity. Furthermore, we introduce a structural diversity metric based on graph edit distance, which captures narrative level variation missed by purely lexical and semantic metrics. On narrative generation, CreativeInstruct matches or exceeds the diversity of both multi-model baselines and distilled variants of their outputs, without sacrificing quality or requiring multiple models at inference time. These results are mirrored in our human evaluation, where we find that annotators rate CreativeInstruct generations as more creative than the post-trained LLMs' generations in 70.3% of cases. We also show the benefits of creative models as a substrate for RL: GRPO applied to a CreativeInstruct checkpoint improves by ~4% on AMC and ~5% points on MATH over the same training applied to the post-trained checkpoint.
Generative models are often evaluated through singular artifacts, whereas human creativity typically emerges through iterative generation, appraisal, and refinement. This pilot study examines whether iterative search improves LLM creativity by adapting FunSearch to recipe generation for the 2024 Pillsbury Bake-Off and evaluating outputs against human benchmarks using TTCT-based LLM evaluation. Across two experiments, we test iteration count, generator temperature, and in-loop selection-scorer model size. Results show that iterative generation-selection can produce recipes with creativity scores comparable to human benchmarks, but additional iterations alone do not improve creativity. The in-loop evaluator matters most: a smaller selection scorer yields significantly higher scores across most TTCT dimensions, while temperature has limited effects except for originality. These findings suggest that evaluator design is a first-order design variable in subjective creative search.
Yuanhao Shen, Daniel Xavier de Sousa, Caio César Sifuentes Barcelos +2cs.CL
Large Language Models (LLMs) have demonstrated remarkable potential for analogy making, a core cognitive capability that drives novelty and creativity. While prior research has extensively investigated the applications and underlying mechanisms of LLM-based analogy making, its output diversity remains largely unexplored, despite being essential for broadening cross-domain connections and fostering scientific innovation. In this work, we present a comprehensive evaluation of analogy diversity across ten state-of-the-art open- and closed-source LLMs. Our findings highlight a concerning issue of domain homogeneity, a prevalent tendency for LLMs to generate analogies from a narrow set of target domains, limiting both inter-query and intra-model diversity. Furthermore, our analysis reveals a fundamental trade-off in existing LLM diversity-enhancement methods: increasing output diversity often comes at the expense of output quality. Finally, our causal analysis of LLM information flow reveals substantial differences in the model-sensitive regions governing analogy diversity across LLMs, suggesting a potential mechanism for the observed diversity-quality trade-off. To our knowledge, this is among the first studies to systematically investigate output diversity in LLM-based analogy making.
In this paper, we push the boundary of LLM reasoning by testing them in a Chinese language game, xiehouyu, with novel xiehouyu created by linguists that had not existed before to avoid data contamination. We use multiple-choice questions (MCQ), free-form explanation generation, and new xiehouyu creation to evaluate LLMs' ability to understand and create xiehouyu. In MCQ, we use the delta of accuracy ($Δ_{acc}$) between existing but low-frequency xiehouyu and novel ones as an index for memorization. $Δ_{acc}$ for native speakers is very low, suggesting similar processing mechanisms. However, we found that frontier Chinese models have on average a $Δ_{acc}$ of 23.6\%, while English-centric models tested have a mean $Δ_{acc}$ of 5.1\%, suggesting that frontier Chinese models are likely trained with much larger Chinese data, thus memorizing more low-frequency xiehouyu. For novel xiehouyu, Gemini 3.1 Pro demonstrated remarkable ability with acc 92.6, which is 24\% higher than human accuracy. In xiehouyu creation, those created by LLMs receive much worse ratings than those by humans. These results suggest that claims about the reasoning abilities of LLMs may need careful re-examination considering the data contamination issue, and that LLMs' creativity in language-related tasks may still be behind human experts, at least in Chinese xiehouyu.
Samuel Schapiro, Core Francisco Park, Felix Sosa +1cs.AI cs.LG
Divergent thinking is a crucial aspect of creativity, yet large language models (LLMs) tend to consistently generate similar responses to open-ended questions, in what has been termed the artificial hivemind effect. Here, we introduce CreativityNeuro, a data-free method for enhancing divergent thinking in LLMs via contrastive weight steering. We evaluate our method across multiple creativity assessments and report several main findings. On the Divergent Association Task (DAT), a vocabulary-space creativity test, CreativityNeuro improves performance by up to 14 human percentile points. Next, in a large-scale human evaluation (N=720) on the Alternative Uses Test (AUT) and the Task Task, CreativityNeuro achieves significant improvements in originality, surprise, and creativity, transferring to longer-form and more open-ended tasks. Importantly, we find that across all three tasks, CreativityNeuro demonstrably reduces measures of mode collapse. Moreover, activation steering achieves comparable performance to CreativityNeuro on the DAT, but it does not transfer to the AUT and Task Task, demonstrating the effectiveness of weight-space steering in generalizing to unseen tasks. In conclusion, CreativityNeuro improves divergent thinking and reduces mode collapse without requiring behavioral data, re-training, or gradient-based fine-tuning, providing a straightforward way to enhance LLM performance in creative domains.
Recent advances in large language models (LLMs) have enabled the generation of high-quality prose, yet whether these models are capable of generating diverse or creative artifacts remains a contested question. In this work, we investigate the diversity of LLM-generated stories through the framework of narrative similarity. Using a contrastive framework and a dataset of human-written stories and prompts from r/WritingPrompts, we collect narrative similarity judgments across 10 representative LLMs, utilizing both human evaluations and three different automatic annotation methods. Our findings reveal a clear trend: LLM-generated narratives are consistently more similar to each other than human-written stories are. We demonstrate that frontier models in particular converge on a "mean" generic narrative that approximates individual human stories but lacks the collective diversity of human authors. Finally, we show that common mitigation strategies, including negative prompting and temperature scaling, fail to meaningfully address this homogeneity.
Large Language Models have consistently demonstrated a lack of creativity and diversity across tasks. Prior work has focused on addressing whether models are capable of generating creative outputs. Here, we aim to consider novelty and investigate what makes model-generated content novel or not novel in a task-specific manner. We propose a fine-grained evaluation metric GENIE to measure the novelty of responses along task-specific features with respect to a population of responses. We show that unlike GENIE, holistic metrics struggle to capture the high-dimensionality of novelty and do not provide insight on which properties they target. Finally, we use GENIE to measure the effectiveness of mitigation methods that address creativity to better understand where these methods can improve novelty.
Creativity is a complex cognitive ability that relies on knowledge organisation and retrieval from semantic memory. Yet most research uses a single task to measure it, capturing only a fraction of this complexity. This study investigates multiplex networks - layered semantic networks obtained from six cognitive tasks - as a more comprehensive approach to modelling the associative knowledge underlying creativity. We collected data from N=518 individuals from four countries (Austria, USA, Singapore, Italy). From their responses to verbal fluency, sentence-chain, free association, and narrative writing tasks, we constructed semantic networks and assembled them in a multiplex structure. AI persona-based responses provided a comparison baseline. Structural reducibility analyses showed that different task layers captured distinct, non-redundant information about semantic organisation, supporting the use of multiple tasks over any single one. The networks from high- and low-creative groups remained structurally distinct, while AI-generated networks showed near-identical structures regardless of creativity group. Finally, we used 12 features (network measures, emotional scores, and spreading activation simulations) in a machine learning model using ridge regression to predict individual creativity scores. The combination of structurally similar layers, as identified in the previous stage, improved a proof-of-concept prediction accuracy by 50%. Structural measures showed the highest feature importance, with spreading activation dynamics providing additional predictive power. Together, these findings indicate that multiplex semantic networks capture a richer, cross-cultural picture of associative knowledge underlying creativity. We also release our diverse dataset and code to foster diverse computational approaches within the creativity community.