Katrin Rohrbacher, Björn Nieth, Emmanuelle Salin +2cs.CL
In this paper, we analyze how Large Language Models (LLMs) employ worldbuilding strategies, focusing on setting as one measurable dimension of storyworld construction. We compare 1,000 AI-generated stories per model in English and German with human-authored fiction from Project Gutenberg. Building on prior work, we operationalize setting through five types of narrative space: "action", "perceived," "visual," "descriptive" and "no space", identified using fine-tuned BERT classifiers for German and English. We generate narratives using GPT 4.1, LlaMA 3.3, Mistral 3.2, and Gemma 3 and compare their spatial distributions to a human-authored baseline. We find that human-authored texts predominantly employ "action space," grounding narratives in embodied character-environment interaction, whereas LLMs systematically overproduce "perceived space," emphasizing atmosphere and affect. This divergence remains stable across narrative time. Overall, our findings show that LLMs exhibit worldbuilding patterns that differ consistently from human-authored fiction in ways that are both model-specific and language-sensitive.
Narrating the visual component of movies is known as audio description. It is a narrative technique designed to enable blind and visually impaired individuals to follow the story. However, it is far more constrained than most narratives: the descriptions not only need to convey the story in the movie, but they must also fit into gaps between dialogue and they need to conform to guidelines that exist in each region. In this work, we compare audio description created in the United Kingdom against audio description created in the United States. We use guidelines written for these two regions, alongside the impressions from a practitioner in the field, to motivate specific hypotheses about the differences. We test these hypotheses against our pre-existing corpus, which provides both human-authored American and British audio description for each of 206 movies. Results provide quantitative evidence to uphold all tested hypotheses, including differences in lexicon, the use of the progressive aspect, the use of passive constructions, the use of subjective adjectives and modifiers, when characters are named, how scenes are cued, and degree of overlap with movie dialogue and music. Our work offers a quantitative lens into the narrative technique of audio description.
Narrative Entropy ($S_n$) is a proposed quantitative descriptor within the Bulut Doctrine, intended to capture the rate at which a narrative text imposes processing load on a reader. To date the construct has been defined theoretically but not operationalized against real texts. This report documents the first such operationalization (the v2.0 pilot): two narrative scenes -- the opening restaurant scene of Tarantino's Reservoir Dogs and the opening interior-monologue block of Carver's Cathedral -- were coded manually by a single rater and scored with the candidate formula $S_n = I_f \times C_b \times t$. The result was a divergence from the author's naive intuition: the single-voice monologue ($S_n = 30.0$) scored higher than the nine-character dialogue scene ($S_n = 18.8$). We treat this not as a result to be explained away but as the central finding, and we refuse post-hoc adjustment of the formula. Three competing interpretations are presented -- formula incompleteness, genuine high-load prose, and measurement error -- and the design that would discriminate among them is pre-registered. This v2.1 revision adds: (i) explicit acknowledgement that the divergence is consistent with the pre-existing architectural framework which privileges inferential reconstruction over surface declaration, and that what was called "contrary to expectation" in v2.0 reflected the author's anticipatory intuition rather than the methodology's own predictions; (ii) a pre-registered construct validity test for $I_f$, motivated by the observation that $I_f$ values were nearly equal across the two scenes (1.71 vs 1.58) despite the headline $S_n$ divergence. The document functions simultaneously as a pilot report ($n=2$) and as a pre-registration of the next-stage protocol. It does not claim that $S_n$ has been validated.
We present a multilingual computational discourse analysis of how language constructed the algorithmic consecration of Vozinha, the 40-year-old Cape Verde goalkeeper, after Spain 0-0 Cape Verde at the 2026 FIFA World Cup. The study contributes a multilingual corpus in Portuguese, Spanish, English, and French; a nine-frame narrative taxonomy with cue-based frame annotation; a reproducible annotation pipeline combining LLM-assisted suggestion with human validation; and an analysis of cross-lingual narrative diffusion across discourse phases. We treat the platform follower count itself, narrated as "50k to 8M", as a linguistic object: a circulating and narratable proof of visibility rather than a mere measurement. The follower-growth timeline is used only as contextual metadata: we reconstruct a conservative phase structure, not a continuous API-native series, and type every datapoint by value class, confidence, and evidence type. The only exact primary scraper anchor is 8,235,652 followers at 2026-06-16 15:47 UTC; all other figures are reported as estimated ranges or thresholds, including an estimated pre-match baseline of 45k-56k. Findings suggest that distinct languages carried distinct frames: Portuguese mobilization, Spanish crisis, English nation-making, and a shared platform-metric spectacle through which peripheral athletic performance became globally visible. As a v0.1 pilot, the paper releases the corpus schema, frame taxonomy, annotation guidelines, hashed visual-evidence log, and typed timeline, while flagging full double annotation and inter-annotator agreement as planned work.
The narrative composition of web-scale LLM pretraining corpora remains largely unexplored even though narrative is a fundamental mode of human communication. We present the first fine-grained study of narrative features in Dolma, a 3-trillion-token open pretraining corpus. Drawing on narrative theory, we design a framework spanning three core narrative elements (agency, setting, and events) operationalized as 11 interpretable dimensions. After sampling and annotating a diverse set of 400 passages, we finetune and validate NarraBERT, a RoBERTa-based model for fine-grained narrative prediction. We apply NarraBERT to 3M passages, resulting in a new dataset, NarraDolma. We find (i) narrative structure is measurable at scale across extremely heterogeneous data, (ii) we uncover a continuous, multidimensional narrative structure underlying web text, and (iii) narrative qualities are unequally distributed across pretraining sources and topics in ways that current curation practices neither measure nor account for. Our framework, dataset, and analyses provide a foundation for understanding how narrative qualities are distributed in LLM pretraining data and for studying how data composition affects narrative reasoning tasks. We publicly release NarraDolma and NarraBERT.