World models provide digital simulacra of the true world, allowing agents to be trained and tested before costly real-world deployment. At each time step, they receive an action and generate an observation and reward matching the statistics of the true world. In complex environments where present outcomes depend on events far in the past, this requires memory. One might expect that, by increasing memory, we can always build a model accurately enough to align the optimal agent policies of the real and virtual worlds. We show that this is false for classical world models, even when the true world itself is classical. We construct true worlds for which every finite classical model fails along the same possible trajectory: it either loses the ability to distinguish actions when the true world clearly prefers one, or repeatedly assigns the highest expected reward to suboptimal actions. Its expected-reward estimates also retain a nonvanishing average error. In contrast, each such true world admits a quantum world model using a single qutrit that reproduces it exactly: its reward estimates and preferred actions always match those of the true world, ensuring that the optimal policies of the real and virtual worlds remain perfectly aligned.
Marco Mordacci, Michele Amorettiquant-ph cs.ET cs.LG
In this work, a quantum architecture search framework for approximate quantum state preparation (QSP) is proposed. QSP is a challenging task, since the search space grows exponentially with the number of qubits, making the identification of the optimal circuit non-trivial. To address this problem, deep reinforcement learning is employed through an agent based on proximal policy optimization. The objective of the agent is to identify the best possible approximation of the target state while simultaneously minimizing the number of gates used. At each step, the agent appends a new gate to the circuit and recomputes the fidelity between the approximated state and the target states. Various experiments have been performed from 2 to 5 qubits. Both predefined states, such as Bell, GHZ, W, and Dicke states, and completely random states are considered. The proposed framework is able to achieve approximation errors of $10^{-14}$.
Quantum computing has emerged as a promising computational paradigm for machine learning (ML), with the potential to offer computational advantages over classical approaches. At this stage, the evidence supporting the performance and advantages of quantum machine learning (QML) models relative to classical models is insufficient.To address this gap, this paper presents an empirical study on the performance of QML models and their classical counterparts. We compare seven model pairs spanning supervised learning and reinforcement learning. Our results indicate that the evaluated quantum machine learning models do not yet surpass the classical baselines in overall prediction performance, policy stability, or training time. Nevertheless, QML remains a promising approach for filtering noise and controlling false positives. Our research findings summarize the challenges facing quantum machine learning across hardware environments, training efficiency, and convergence stability, providing a foundation for research into the robustness and parameter optimization of QML. This work is publicly available at https://github.com/Z-537-437/QML.
The traveling salesman problem (TSP) is a canonical NP-hard combinatorial optimization benchmark that tests the representational capacity and generalization of neural solvers. While non-autoregressive (NAR) approaches offer parallel inference, they often lack sufficient geometric inductive bias and stable training signals, leading to degraded performance under cross-scale and cross-distribution shifts. We propose GeoRouteNet, a geometry-enhanced NAR neural solver for Euclidean TSP. On the model side, GeoRouteNet incorporates centered node features, learnable radial distance basis functions, distance-aware graph attention with explicit edge messaging, LayerNorm-SwiGLU feed-forward blocks, and cross-layer attentive residual mixing. On the training side, we design multi-candidate self-comparison reinforcement learning (MCS-RL), which samples multiple candidate tours per instance, constructs adaptive baselines from greedy and peer candidates, and adds winner-candidate guidance with annealed entropy regularization. On 10,000 random TSP50 instances, GeoRouteNet achieves a 0.32% optimality gap under Beam-1000 decoding. On TSP100, the gap is 1.26%. On 27 stratified TSPLIB EUC_2D instances, the overall gap drops from 17.12% (NAR4TSP reproduction) to 3.60%, while batch inference throughput substantially exceeds that of Concorde and LKH3. Ablation studies confirm that geometric structure enhancement and multi-candidate training are complementary: structure improvements dominate cross-distribution gains, while MCS-RL further stabilizes solution quality when paired with a strong geometric encoder.