Process reward models (PRMs) provide dense step-level guidance for search-based reasoning, enabling inference-time compute to be allocated toward promising partial solutions. However, recent evidence suggests that PRM-guided search can over-optimize imperfect process rewards, pruning viable trajectories while expanding spurious ones. In this work, we theoretically show that directly leveraging PRM score is vulnerable to verifier noise through an extreme-value effect: non-viable prefixes become more likely to receive spuriously high scores as reasoning depth increase. Therefore, we formulate the PRM-guided search as a robust optimization problem over plausible reward perturbations, termed maximin PRM-guided search, leading to a training-free robust process supervision method that preserves promising alternatives when step-level scores are noisy. Maximin PRM-guided search mitigates this failure mode by reducing sensitivity to over-optimized PRM outliers. Without fine-tuning or online adaptation, maximin search consistently improves the PRM-guided search by 17-35\% on average, outperforming outcome- and step-level baselines in 14 out of 16 settings. Our source code is available at https://github.com/tjoo512/maximin-search.
Neural solvers are built to deduce, branch, and revise intermediate states. The Lattice Deduction Transformer (LDT) appears to do exactly that. In clue-rich Sudoku, it does not: one forward pass commits essentially the entire grid (every blank cell on standard 6x6, 94-96% on augmented 9x9), turning the iterative solver into a one-shot predictor wrapped in an exact verifier. All hard-slice failures are decided before search begins, when the first pass confidently deletes a value required by the true solution. We call this first-pass poisoning. Adding learned branching, MRV, backtracking, value exclusion, and shared nogoods (CoLT) does not change which Sudoku instances are solved; it cuts repeated invalid derivations 1,497-fold. At the frozen training budget, constraint-graph attention alone matches full-CoLT accuracy, while positional tables recover only under substantially longer training, indicating an optimization and sample-efficiency advantage rather than an absolute capacity difference. The diagnosis predicts two effective interventions. Digit-permutation augmentation raises 9x9 accuracy from below 1% to 96.5 +/- 0.3 across three training seeds on a symmetry-disjoint split. Test-time union over symmetry-transformed passes raises all three hard-slice checkpoints from 72.8-78.9% to 100% without retraining. On from-scratch graph coloring, one-shot behavior disappears and search changes accuracy. In clue-rich completion, LDT-like systems are one-shot amortized predictors rather than learned search procedures: accuracy is determined by calibration and symmetry, while search primarily removes computational waste.
Dmitry Beresnev, Vladimir Makharev, Roman Khalikov +2cs.AI
Many reasoning tasks are not well described by a single left-to-right chain: a solver may need to pursue a plausible branch, observe delayed failure, and return to the latest prefix that can still be completed. We introduce Pyligent, a training and inference framework inspired by the Diligent Learner formulation that represents reasoning as validated search over partial solution chains. A task validator labels generated continuations and failures, and the resulting search trees are converted into supervised targets for three actions: continue, finish, and backtrack, with optional traces that summarize abandoned branches. We evaluate Pyligent on a hidden directed graph task designed to isolate delayed-failure recovery, and on structured reasoning domains with exact validators, including $4{\times}4$ Sudoku, Sudoku with reasoning traces, and Blocksworld. Compared with gold-only supervised fine-tuning, Pyligent improves solve rate by $72.7$ percentage points on hidden graphs, by $17$ and $18$ points on mixed and expert Sudoku, by $27$ and $14$ points on mixed and expert Sudoku with reasoning traces, and by $13$ points on Blocksworld. These results suggest that explicit failed-branch supervision can teach useful recovery behavior beyond imitation of polished solution chains.
Large language models can produce fluent, internally coherent reasoning traces for abstract reasoning tasks while still being confidently wrong - making selection among candidates, not just generation, the central challenge. I present a solver for ARC-AGI-2, a few-shot visual reasoning benchmark, built around two principles: (i) treating reasoning modalities as search operators, generating diverse candidates independently across text, image, and code channels, and (ii) context-preserving holistic judging, in which a judge model jointly compares all candidate reasoning traces within a single long-context prompt. Unlike self-consistency or majority voting, this approach reliably recovers correct minority hypotheses on tasks where the modal answer is wrong. On the ARC Prize semi-private evaluation set, the solver achieves 72.9 percent at USD 38.99 per task - the highest score on the verified leaderboard at the time of writing, exceeding the best standalone frontier models, GPT-5.2 Pro at 54.2 percent and Gemini 3 Pro at 54.0 percent, by +18.7 percentage points. On the public evaluation set, it achieves 76.1 percent at USD 19.69 per task. I release the full source code and document extensive negative results, including the finding that prescriptive prompting templates and iterative refinement systematically reduce hypothesis diversity and degrade performance.
It is tempting to assume any task solvable by a short program can be taught to a model as its chain-of-thought: write the steps out, fine-tune, and the model follows. This paper shows the assumption fails for an identifiable class of procedures. The testbed is nine reasoning tasks, each from a deterministic generator; public and hidden splits share generators, so held-out data proxies test accuracy. I reverse-engineer the generators into Python solvers, render them as chain-of-thought, and distill into a rank-<= 32 LoRA over a 30B (3.5B-active) Nemotron model. Forward-computable tasks install readily: lookup/arithmetic and an 8-bit boolean task transfer (>= 0.99 and 0.68). Cryptarithm does not: distilling its backtracking search holds at 0.01-0.07 across eleven chain-of-thought designs, RL from verifiable rewards, and self-training, even though a search solver answers 71% of instances. This is not a capability gap. The model does the arithmetic on 97-100% of lines and ranks the correct cipher in its top eight on 71%; it cannot carry the search forward as a left-to-right derivation. Fine-tuning learns the shape of a verifiable elimination step while its verdicts become unconditional templates, correct only 16-57% of the time ("verdict-as-token"). The ceiling holds across backbones from 3B to 671B and across fine-tuning and prompting; a controlled intervention isolates the cause: revealing the cipher key, which turns the derivation forward, lifts the same instances from 0.03 to 0.57. When a procedure's only solution is search over information-free structure, no faithful forward chain-of-thought exists to imitate. The task becomes learnable only by removing the search, precomputing its combinatorial core into a catalog and reducing the trace to recall plus verification; the 1st-place solution reaches Private LB 0.92 this way. What distills is memorization and verification, not search.
Sudoku is a representative constraint satisfaction problem that requires global structural reasoning under strict discrete constraints. The existing works of solving Sudoku mainly focus on two dominant approaches, i.e., traditional heuristic and deep learning solver. However, they suffer from two complementary limitations: learning-based solvers lack hard correctness guarantees, while complete symbolic solvers are still prone to long-tail search. To address these shortcomings, we propose a novel diffusion model-guided approach, termed as DiBS, for the branch selection search process. Specifically, DiBS keeps the symbolic solver complete and uses the diffusion model as a branch-ordering guide. The core method is ranking candidate values under the current partial assignment and lightweight consistency signal. Furthermore, we provide an in-depth theoretical proof to reveal how it works and why it works. Experiments on the challenging Royle 17-clue Sudoku benchmark show that our DiBS substantially reduces search cost relative to strong heuristic baselines, especially in nodes, backtracks, and long-tail percentiles. Besides, these results confirm that learned global guidance is effective on hard instances where branch-order mistakes are most expensive. All codes are available at https://github.com/shanxierdan/DiBS.