Electrical circuit analysis requires more than recognizing components in an image. A solver must ground symbols and labels, recover latent topology, select a physical model, formulate coupled equations, propagate intermediate quantities, and preserve units, signs, directions, and phase conventions. We introduce \benchmark, a benchmark of 1,000 authentic textbook problems for evaluating this complete long-horizon visual-to-symbolic reasoning process. Each problem pairs one or more circuit diagrams with a self-contained question, a typed or semantically specified answer, and a reference worked solution. An evidence-first construction pipeline aligns questions, figures, and solutions, while a reasoning-oriented taxonomy organizes problems by circuit type and dependency depth. Evaluation combines conservative typed scoring with identity-blinded multi-model semantic consensus, retaining every problem in the denominator. Across three commercial chatbot systems and six open-source multimodal large language models, the highest-scoring system reaches 84.8\% accuracy. However, performance consistently deteriorates on long-horizon problems, and qualitative analysis exposes persistent failures in topology-to-target binding, physical conventions, and late-stage output propagation. \benchmark{} provides a focused testbed for measuring whether multimodal models can transform technical visual evidence into sustained, physically valid symbolic reasoning. Code are available at GitHub - CircuitReason/CircuitReason1K.
Sophia Koehler, Antonia Wüst, Inga Ibs +5cs.AI cs.CV
A central challenge in building intelligent systems is enabling agents to jointly perceive complex inputs, form hypotheses about hidden patterns, and design informative experiments to test them. To study this problem, we propose ZendoWorld, a controlled interactive environment in which agents must infer a logical rule about visual game observations, acquire information by proposing new scenes, and refine their hypotheses based on feedback from the game environment. We evaluate several agents spanning pure VLM reasoning, Bayesian particle filtering, dynamic concept discovery, and neuro-symbolic methods. Our main findings are: (1) high accuracy in predicting labels for observed examples does not imply recovery of the underlying rule; (2) perception and induction are distinct bottlenecks for different agent classes; and (3) VLM-based agents propose near-uninformative experiments, failing to actively reduce hypothesis uncertainty. To compare these results, we collect human data on the task, which reveals a gap in inductive reasoning, particularly for more complex rules. Overall, ZENDOWORLD takes an important step toward evaluating intelligent agents and identifies concrete avenues for improvement, particularly in domains like scientific discovery.