World modeling requires a predictive model to maintain and update an internal state adequate for reasoning about the consequences of actions. We introduce the AGI Maze Prediction Datasets and Benchmark, a lightweight controlled testbed for studying this capability in Transformers and other predictive models. Derived from procedurally generated, stateful grid worlds, the benchmark comprises per-step transition prediction, fixed-horizon state prediction, and sequential textual-observation prediction. Source-maze-disjoint training and validation splits, together with greedy exact-match evaluation, distinguish learning transferable action-conditioned dynamics from memorizing transitions in familiar layouts. We establish from-scratch byte-level Transformer baselines and compare them with two working-memory-augmented architectures. A generic auxiliary latent-memory Transformer can fit some training sets perfectly but does not consistently improve held-out performance. In contrast, a pseudo-video spatial-memory Transformer initializes a two-dimensional latent workspace from the input map and updates it from action history without receiving intermediate maps, positions, or state labels. Under the same data, objectives, and evaluation protocol, this model reaches perfect validation accuracy on selected fixed-horizon tasks where the byte and unstructured-memory baselines do not, and substantially improves sequential text-trace prediction. These results suggest that structured, task-aligned working memory can be more useful than additional latent capacity alone. More broadly, we argue that language grounding is mediated by persistent data structures and computations over them; the benchmark offers a compact setting for testing architectures that couple textual interfaces to learned structured state.
World Models (WM) are increasingly seen as a foundation for intelligent agents that can predict, plan, and act beyond their training distribution. In this paper, we study WMs from a causal perspective across multiple levels of abstraction, ranging from perceptual observations to building a conceptual representation of the structure governing the environment dynamics. We argue that useful WMs must go beyond generative capabilities alone: they should also capture entity properties, entity-to-entity interactions, and entity-to-environment interactions that determine and explain the dynamics of a system. We provide a formal definition of Causal WMs (CWMs) grounded in the tasks they are intended to support, connecting world modelling with existing work in causal representation learning, object-centric learning, causal discovery, structural causal models, and model-based decision-making. Finally, we relate CWMs to the literature on identifiability, clarifying when the components of a WM can be recovered from data and up to which equivalence. With this, we ground WMs in representations and structures that support causal reasoning and informed decision-making.
Stories hold a reader's attention because they have causes, secrets, and consequences. Shadow-Loom is an experimental open-source framework that turns a narrative into a versioned graphical world model and lets two engines act on it: a causal physics grounded in Pearl's ladder of causation and a recently proposed counterfactual calculus over Ancestral Multi-World Networks; and a narrative physics that scores the same graph against four structural reader-states -- mystery, dramatic irony, suspense, and surprise -- in the tradition of Sternberg's curiosity/suspense/surprise triad, with suspense formalised in the structural-affect line of work on story comprehension and computational suspense. Large language models are used only at the boundary: extraction, rendering, and audit; identification, intervention, and counterfactual reasoning are carried out in typed code over the graph. The system is offered as a research artefact rather than as a benchmarked NLP model; code, fixtures, and pipeline are released open source.