Reinforcement learning (RL) for terminal agents needs executable training environments with reliable rewards and useful difficulty. Fixed recipes such as few-shot, Self-Instruct, and Evol-Instruct apply the same prompting policy to every seed, even when the current policy would benefit from a harder, easier, or simply different task. We present Envs-FORGE, a prompting policy that converts verifier rewards into per-seed environment-synthesis actions. Envs-FORGE estimates seed pass rates, scores six projection--direction actions around a target learning frontier, and solves a per-seed mixed-integer linear program (MILP) to choose the action that conditions generation. The selected action drives synchronized rewriting of the instruction, fixtures, oracle solution, tests, and Docker environment; only gold-verified bundles enter RL training. The indexed MILP form also supports optional soft skill coverage for portfolio planning. On Qwen 3.5 35B, Envs-FORGE improves Pass@1 over Base by 9.2 percentage points on tb-core (40.0% to 49.2%) and 6.4 points on tb-2.0 (23.0% to 29.4%), exceeding the strongest fixed-recipe baseline by 2.4 and 2.1 points. It reaches 77.1% on SWE-bench Verified versus 73.4% for Base, and improves tb-core by 6.8--9.2 points across the evaluated 4B--35B models. All synthesis methods export 100 verified environments and use 2.27M--2.88M synthesis tokens, placing the comparison at the same downstream training-set size and the same operational scale. The source code is available at https://github.com/DataArcTech/DataArc-SynData-Toolkit/.
Dense per-step supervision is an appealing remedy for sparse-reward, long-horizon LLM agents: reward the agent for predicting its next observation, and memory should follow. We show that under group-normalized RL (GRPO), this recipe does not merely fail -- it destroys the policy. Across Qwen3-1.7B/4B/8B on ALFWorld, a potential-based prediction reward drives every run into a degenerate absorbing state (prediction accuracy -> 1.0, task success -> 0,episode length pinned at the horizon): the "dark room" pathology, built automatically by the optimizer. A single-factor ablation localizes the cause -- removing only GRPO's std normalization turns the same reward from catastrophic (0%) into baseline parity -- and a two-line proposition explains why: in all-fail groups the z-scored advantage is invariant to the shaping coefficient, so bounded rewards become unbounded pressure and annealing cannot help. Our central insight generalizes this: what z-scoring amplifies is a dense signal's within-group variance while all-fail groups dominate, so signals whose variance decays by mastery are structurally amplifier-safe.This variance-profile criterion retrodicts our collapses, carries preregistered predictions for arms that had not yet run, and is consistent with published reward-channel successes (a compatibility check, not an independent test). Finally, a controlled signal-delivery matrix (identical signal, varying only the consumption mechanism) shows the reward channel is at best neutral while the auxiliary-loss channel gains ~20 points -- and a shuffled-gold placebo matches the true-gold arm, so the gap survives without correct labels. Endpoints are single-seed; seed replication and group-size controls are preregistered and in progress.
Yucheng Li, Huiqiang Jiang, Yang Xu +14cs.LG cs.CL
Reinforcement learning (RL) has become a key component in modern large language models, yet the rollout stage remains the key bottleneck in RL training pipelines. Although Multi-Token Prediction (MTP) offers a natural solution to accelerate rollouts through speculative decoding, many studies have observed that MTP acceptance rates degrade significantly during RL training, leading to limited speedup performance. To address this bottleneck, we present Bebop, a systematic study of MTP in LLM post-training, and offer practical recipes to integrate MTP into large-scale RL pipelines. First, we reveal that the MTP acceptance rate is fundamentally bounded by the fluctuation of model entropy, which demonstrates a clear negative linear relationship with the rise of entropy in the RL stage. Second, we show that probabilistic rejection sampling largely alleviates the disturbance introduced by entropy in RL compared to greedy draft sampling. We further identify that the conventional MTP training objectives (cross-entropy or KL) are suboptimal in such settings, and therefore we propose a novel end-to-end TV loss that directly optimizes multi-step rejection sampling acceptance rate, yielding ~10% acceptance rate improvements, achieving up to 95% acceptance rates and up to 25% extra inference throughput gains across mathematical reasoning, code generation, and agentic tasks. Third, we test various online MTP training strategies during RL and show that pre-RL MTP training with e2e TV loss and rejection sampling achieves a consistent acceptance rate and speedup throughout the entire RL, eliminating the need for costly online MTP updating. We provide extensive experiments and analysis that validate our findings. Experimental results show our method achieves up to 1.8x end-to-end acceleration in async RL training of Qwen3.5, Qwen3.6, and Qwen3.7 models.