Recent progress in offline reinforcement learning (RL) has been driven by expressive generative actors such as diffusion and flow-matching policies, which capture multimodal behavior in offline datasets. However, these actors require multiple denoising or integration steps per action and thus incur substantial overhead at every decision in deployment. In this work, we revisit where capacity should be invested in an offline actor--critic method. Since the critic is used only during training and is discarded at deployment while the actor runs at every decision step, allocating capacity to the critic rather than the actor is more favorable for inference-time efficiency. However, scaling MLP critics in offline RL is known to introduce several distinct instabilities that have, in practice, kept critics shallow. We identify three distinct failure modes that arise when critics are deepened in offline RL---optimization, bootstrap-noise amplification, and value-range drift---and address each with a corresponding ingredient: a residual MLP backbone, n-step bootstrap targets, and a categorical cross-entropy loss. Combining these ingredients with a lightweight deterministic actor, we propose LAC (Light Actor, deep Critic). On OGBench, LAC matches the strongest diffusion- and flow-matching baselines while achieving up to 4x lower inference latency, comparable to one-step distilled policies without distillation. Its critic recipe also transfers across actor parametrizations.
Offline RL methods commonly jointly train the actor and critic, where the critic is used to guide the actor toward higher-value actions. This coupled learning process is well motivated in online RL, where an improved actor collects new data that can further update the actor and the critic. However, training data remains fixed in offline RL, making actor-side policy improvement unable to generate new data to validate or correct the critic. Moreover, retaining this coupled paradigm leads to two related challenges. Firstly, actor updates can drift toward high-valued but potentially out-of-distribution (OOD) actions and amplify critic overestimation. Secondly, conservative value estimation or behavior-cloning regularization creates a difficult trade-off between suppressing OOD actions and selecting high-value actions within the data-supported region. Motivated by this observation, we revisit the conventional offline RL paradigm and propose decoupling policy improvement from actor training. Specifically, we train the actor solely to model the behavior distribution and perform policy improvement at inference time by reranking multiple actor-generated proposals with a separately learned critic. We refer to this paradigm as the decoupled policy extraction paradigm. Under such paradigm, the actor provides behavior-supported action candidates, while the critic performs value-based selection within this candidate set. Extensive experiments show that the decoupled policy extraction paradigm outperforms both behavior cloning and jointly learned offline RL methods, while remaining effective even with a naive Q-learning critic.
While entropy regularization is widely used to stabilize and accelerate Natural Policy Gradient methods, its ability to yield faster convergence rates for the unregularized objective remains underexplored. Existing analyses often rely on double-loop architectures and invoke a linear entropy penalty. To bridge the gap between theory and practice, we analyze a single-loop, entropy-regularized Natural Actor-Critic algorithm under compatible linear function approximation. By training an uncentered critic, our critic tracking can remain stable even as the training policy approaches determinism and the Fisher information matrix degenerates. We focus on two primary regimes for the optimization landscape: a Stochastic Regime, where we fuse coupled actor-critic updates into a joint Lyapunov recurrence, and a Deterministic Regime, where we pivot to a Policy Mirror Descent framework to circumvent the collapse of Euclidean geometry. By exploiting a positive Minimal Action Gap in the unregularized Markov decision process, we introduce an Exponential Translation mechanism that maps the regularized gap to the unregularized one up to an exponentially decaying tail. By tuning the fixed temperature, our algorithm achieves accelerated unregularized convergence rates, up to approximation-error terms: $\tilde{\mathcal{O}}(T_{total}^{-1})$ in the Stochastic Regime, and $\tilde{\mathcal{O}}(T_{total}^{-2/3})$ for the average iterate alongside $\tilde{\mathcal{O}}(T_{total}^{-1/3})$ for the last iterate in the Deterministic Regime. Here, $T_{total}$ denotes the total number of stochastic critic updates (or Monte Carlo rollouts). Furthermore, in the tabular setting, our positive-action-gap analysis yields a $\tilde{\mathcal{O}}(T_{total}^{-2/3})$ average-iterate rate, surpassing the $\mathcal{O}(T_{total}^{-1/2})$ worst-case statistical barrier that applies without a positive action margin.
Patrick Oberlin, Matteo Cederle, Aren Karapetyan +3cs.AI
Curling is often referred to as "Chess on Ice", owing to the tactical complexity of its decision-making process. Yet unlike chess, curling remains largely underexplored from a machine learning perspective, with prior work confined mainly to statistical approaches. We propose a reinforcement learning framework capable of quantitatively evaluating and comparing tactical options in curling. The game poses several modeling challenges: continuous state and action spaces, stochastic action outcomes reflecting player skill variability, and state transitions that are highly sensitive to small perturbations in the executed action. To address them, we employ the Deep Deterministic Policy Gradient actor-critic algorithm, adapted to exploit the finite-horizon structure of the game. Our experiments show that effective curling strategies can be acquired in a fully self-supervised manner, without any human-annotated data: on a reduced four-rock variant, the learned agent matches a hand-crafted expert heuristic in a regime where that heuristic is close to optimal, a parity we quantify against the intrinsic hammer advantage of the variant. Beyond the resulting policy, the learned critic provides a dense value estimate over the entire continuous action space, enabling the quantitative comparison of tactical alternatives for applications such as post-game performance analysis and decision support during athlete preparation.
Recent offline reinforcement learning methods increasingly rely on expressive generative policies and specialized value-guidance mechanisms. We ask whether comparable progress can instead come from systematically modernizing a conventional behavior-regularized actor-critic while preserving its algorithmic simplicity. We introduce ReBRAC-v2, which directly trains an exact-likelihood normalizing flow as the RL actor, combines likelihood, MSE, and MAE behavior regularization, and integrates a classification-based residual critic, staged optimization, and multi-sample test-time action selection. Rather than tuning this recipe separately for every task, we develop a single shared configuration via roughly 600 Bayesian proposals on six challenging OGBench tasks, freeze all structural and optimization choices, and adapt only two behavior-regularization coefficients over a 16-point grid. Across ten common state-based OGBench categories, ReBRAC-v2 averages 74.8 compared to 52.3 for the next-best aggregate result and ranks first in eight categories. The same recipe, without structural changes, obtains the strongest averages in our comparisons on D4RL AntMaze (90.2) and Adroit (33.6). Fixed-recipe ablations show the largest sensitivity to the selected mixed cloning objective, staged training, sufficient flow capacity, and multi-sample inference, while showing that several smaller choices depend on the values of other hyperparameters. These results show that disciplined, transferable engineering can achieve state-of-the-art aggregate performance without abandoning a minimalist offline RL foundation.
Deep off-policy reinforcement learning algorithms for continuous control typically rely on neural value function approximation to guide policy improvement. However, temporal-difference (TD) learning introduces noisy targets, resulting in non-stationary optimization, while greedy policy updates amplify early-stage estimation errors. The recursive propagation of such errors leads to persistent overestimation bias and degraded training stability in actor-critic methods. Existing approaches attempt to alleviate this issue via prioritized sampling or modified value learning objectives, but often overemphasize high-uncertainty transitions caused by limited data coverage or bootstrapping errors, thereby further amplifying bias.In this paper, we propose Collaborative Weighting Actor-Critic (CWAC), a unified framework that explicitly accounts for predictive uncertainty in value estimation. CWAC employs distributional critic to model return uncertainty and introduces a collaborative weighting mechanism that jointly reweights TD-errors and uncertainty, enabling robust learning from reliable samples while suppressing noisy updates. In addition, we incorporate a stochastic pessimistic value estimation scheme via sampling from the return distribution, which effectively mitigates error propagation during policy improvement. CWAC can be seamlessly integrated into existing off-policy algorithm frameworks such as SAC, TD3, and DDPG with minimal overhead. Empirical results demonstrate that our proposed method significantly enhances performance across a diverse range of simulated tasks. Our code is publicly available at https://anonymous.4open.science/r/CWAC-348E.
Nikola Milosevic, Nicolás Hinrichs, Nico Scherfcs.LG cs.AI stat.ML
Active Inference (AIF) frames adaptive behavior as the minimization of expected free energy (EFE), combining epistemic and pragmatic objectives within a single variational principle. We frame AIF as policy optimization and show that, for closed-loop control policies, EFE minimization can be formulated as a convex Markov decision process (MDP). In this formulation, the pragmatic terms are linear in the predictive state marginals and therefore equivalent to reward maximization in a latent MDP, while the epistemic value introduces a nonlinear component that distinguishes EFE minimization from standard reinforcement learning. This perspective further reveals the epistemic drive of active inference as a policy-dependent (performative) reward. We analyze finite-horizon, discounted, and average-reward formulations of EFE and derive a mirror descent (MD) algorithm that locally linearizes the objective around the current state marginals, yielding a policy-dependent reward that is compatible with actor-critic methods and dynamic programming. Finally, we argue that coupling world-model learning with policy optimization gives active inference the structure of performative reinforcement learning, providing a route toward grounding active inference within modern reinforcement learning and optimization theory, including convergence analysis and principled policy improvement guarantees.
Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.
Value functions are an essential component in actor-critic based deep reinforcement learning (RL). Conventionally, these functions are trained as a regression task by minimising the mean squared error (MSE) relative to bootstrapped target values. Meanwhile, in distributional RL, a distribution of returns is modelled based on the distributional Bellman operator. This work investigates the Gaussian Histogram Loss (HL-Gauss), a recent approach that reframes value estimation as classification by encoding each scalar Bellman target as a Gaussian-smoothed categorical target. Despite its potential, applying histogram-based losses to RL presents inherent challenges, most notably the requirement to pre-define a fixed support interval, which is often complicated by the non-stationary and stochastic nature of target values typically found in RL tasks. In this work, we propose an approach that dynamically learns the lower and upper bounds of the support instead of assigning them beforehand. We derive an objective that jointly learns these bounds whilst learning the categorical representation of the scalar values, and we show that this objective forms an upper bound on the mean-squared Bellman error. Our theoretical analysis further shows that this bound is tighter than that of non-learned supports of HL-Gauss. Empirically, the proposed objective enables stable adaptation of the support interval and matches HL-Gauss-based actor-critic algorithms on most continuous-control tasks whilst improving on a subset, without requiring a pre-specified support interval.
In complex continuous-control reinforcement learning tasks, multimodal optimal actions often coincide with uncertain, multimodal return distributions, making reliable value estimation and multimodal exploration challenging. Existing value estimation methods using unimodal Gaussians restrict expressiveness and yield biased estimates. Recent generative policies can represent multimodal actions but often collapse to a few modes and under-explore high-value areas of the action space. Motivated by these challenges, we propose Dual-Flow RL, a unified actor-critic framework that jointly models a continuous return distribution and a multimodal policy distribution using conditional flow matching (CFM). This design supports reliable value estimation and sustained multimodal exploration. To further enhance exploration, we introduce an Entropy-Covariance Exploration Regulator (ECER) that enables state-aware exploration regulation leveraging policy entropy and action-uncertainty covariance. Experiments on DeepMind Control Suite and Humanoid-Bench show that Dual-Flow RL achieves state-of-the-art performance on most tasks, significantly outperforming prior diffusion-based and flow-based methods.
In actor-critic reinforcement learning, network architectures are typically manually designed. Automating this design is challenging because each candidate must be trained before evaluation, and the design space is open-ended. To address these challenges, we introduce EVOM, an agentic meta-evolution framework for discovering high-performance actor-critic architectures. We frame architecture search as a bi-level optimization: an inner loop trains weights via the low-fidelity proximal policy optimization (PPO), while an outer loop drives meta-evolution by iteratively refining architecture programs. Crucially, this outer loop is powered by an LLM-based design agent that operates purely as an architecture designer, completely decoupled from policy execution and environment control. Experiments reveal that EVOM outperforms the manually designed baseline, an LLM-guided random search, and the state-of-the-art LLM-guided programmatic policy search method MLES, delivering superior performance on Ant-v4 and HalfCheetah-v4. Ablation studies validate that both the meta-evolution loop and the LLM Design Agent are indispensable for final performance.
In this paper, we develop a continuous-time model-free reinforcement learning algorithm to learn deterministic equilibrium policies in general time-inconsistent control problems. Utilizing the extended Hamilton-Jacobi-Bellman system, we recast the original time-inconsistent problem into an equivalent two-stage problem. In the first stage, for given auxiliary functions, we employ the deterministic policy gradient approach to learn an optimal policy in an auxiliary time-consistent control problem. In the second stage, given the updated policy, we exploit the inner fixed point iterations and some martingale characterizations to learn the auxiliary functions. As a theoretical contribution, we provide some mild model assumptions and establish the convergence of inner fixed point iterations. By repeating this actor-critic style of iterations across two stages, our algorithm aims to learn the equilibrium under different sources of time-inconsistency in a unified manner. The superior effectiveness of the proposed algorithm are illustrated in two classical financial applications with time-inconsistency: mean-variance portfolio management and optimal tracking portfolio under non-exponential discounting.
Quality-diversity reinforcement learning (QD-RL) aims to construct policy repertoires that contain both high-performing and behaviorally diverse policies. Existing QD-RL methods mainly diversify policy instances after rollout evaluation or use learned value information to improve policy quality and behavior targeting, while the learning branches that generate candidate policies remain less explored. This paper proposes SV-QD-RL, a structure-value coupled framework that represents each candidate as a structure-conditioned actor-critic branch. Each branch contains an actor, a structural mask, a branch-specific critic, a replay state, and evaluation attributes including behavior, return, sparsity, and value profile. The structural mask defines the actor subspace in which the branch learns, while the branch-specific critic and replay state shape its value-learning trajectory. A branch-aware QD archive then evaluates and retains branches according to behavioral quality, structural footprint, and value-profile information. Experiments on MuJoCo continuous-control tasks show that SV-QD-RL constructs policy repertoires with strong archive quality and behaviorally useful diversity. Ablation and diagnostic analyses further indicate that structural conditioning, critic differentiation, and memory-consistent refinement make complementary contributions to behavioral specialization. Schedule-aware repertoire evaluation shows that the learned archive provides selectable policy alternatives under changing behavior-level requirements. These results suggest that coupling actor structure with branch-specific value learning is an effective mechanism for generating diverse QD-RL policy repertoires.
This study addresses the optimal execution of large stock sell programs by introducing TT-DAC-PS (Twin-Target Deterministic Actor-Critic with Policy Smoothing), a deterministic actor-critic architecture that combines twin exponential-moving-average critic targets with pessimistic min backup, TD3-style target policy smoothing noise, delayed actor updates, and conservative Q regularisation to curb overestimation. Exploration uses Ornstein-Uhlenbeck (OU) noise with a hybrid schedule: deterministic episode-wise decay, variance-guided adjustment based on recent reward dispersion, and a Soft Actor-Critic (SAC)-style temperature that is learned and mapped to the noise scale. The environment integrates Almgren-Chriss (AC) trade impact with Limit Order Book (LOB) prices and volumes, normalised state features, per-step volume participation caps, and a utility-based reward. The trade execution algorithm is applied to LOB data for ten U.S. stocks. Performance is assessed against reinforcement-learning baseline algorithms, including Proximal Policy Optimisation (PPO), Soft Actor-Critic (SAC), and Advantage Actor-Critic (A2C), as well as alternative trade execution algorithms, including Time-Weighted Average Price (TWAP), Volume-Weighted Average Price (VWAP), and AC. The proposed model consistently reduces mean implementation shortfall percentage with competitive variance, outperforming classical baselines and standard reinforcement-learning benchmark models.
Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses. In discrete action spaces, ReMax was shown to do so by adapting to return uncertainty. In this work, we introduce pathwise derivative estimators for retry objectives and use them to extend ReMax to continuous action spaces. We study the resulting learning dynamics and show that, even with deterministic rewards, ReMax can encourage stochastic exploration by reshaping the policy-gradient landscape. In particular, it alters gradients both in direction, biasing updates toward higher policy entropy, and in magnitude, damping gradients and slowing convergence. We further show that Adam's adaptive normalization can mitigate this damping, depending on its numerical stabilization parameter. Empirically, we instantiate this objective as ReMax Actor-Critic (ReMAC), an off-policy actor--critic algorithm that optimizes the ReMax objective using a pathwise derivative estimator. Our experiments show that ReMAC can promote higher policy entropy without entropy regularization and achieves performance comparable to SAC.
Mohammad Ghavamzadeh, Yaakov Engel, Michal Valkocs.LG
Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policy by following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate the gradient, which tend to have high variance, requiring many samples and resulting in slow convergence. We first propose a Bayesian framework for policy gradient, based on modeling the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient and a measure of the uncertainty in the gradient estimates, namely, the gradient covariance, are provided at little extra cost. Since the proposed framework considers system trajectories as its basic observable unit, it does not require the dynamics within trajectories to be of any particular form, and can be extended to partially observable problems. On the downside, it cannot exploit the Markov property when the system is Markovian. To address this, we supplement our Bayesian policy gradient framework with a new actor-critic learning model in which a Bayesian class of non-parametric critics, based on Gaussian process temporal difference learning, is used. Such critics model the action-value function as a Gaussian process, allowing Bayes rule to be used to compute the posterior distribution over action-value functions, conditioned on the observed data. Appropriate choices of the policy parameterization and of the prior covariance (kernel) between action-values yield closed-form expressions for the posterior of the gradient of the expected return with respect to the policy parameters. We perform detailed experimental comparisons of the proposed Bayesian policy gradient and actor-critic algorithms with classic Monte-Carlo based policy gradient methods, on a number of reinforcement learning problems.
This paper is a continuation work of Ren et al. (2026) aiming to further devise q-learning algorithms for mean-field control (MFC) with controlled common noise. Based on the relaxed control formulation, we first establish the martingale condition of the value function and the Iq-function by evaluating along the conditional state distributions generated by all test policies. As the data in the relaxed control formulation are not observable in practice, we quantify the error incurred when they are replaced by the observable ones in the exploratory formulation under discretely sampled actions. This, together with a two-layer fixed point characterization of an optimal policy in Ren et al. (2026), allows us to propose several algorithms including the Actor-Critic q-learning algorithm, in which the policy is updated in the Actor-step based on the iteration rule induced by the improved Iq-function, and the value function and Iq-function are updated in the Critic-step based on the martingale orthogonality condition using the data from the exploratory formulation. We also establish the convergence of the inner iterations in the Actor-step in an infinite-horizon linear quadratic (LQ) framework. In two examples, within and beyond LQ framework, our q-learning algorithms are implemented with satisfactory performance.