This work explores the relationship between task similarity and catastrophic forgetting in reinforcement learning. Catastrophic forgetting, the phenomenon in machine learning of losing the ability to effectively perform on previous tasks, is a significant impediment to continual learning. This study aims to understand the extent to which the similarity of a new task influences the performance on the previous task. Interpretable reinforcement learning, specifically Q-learning, is employed on graph-based tasks with the objective of minimising the number of steps to reach a goal. The study investigates the performance on a previously learned task after training on a new task, for tasks of varying relative levels of complexity. The experimental results reveal a complex dynamic between task similarity and forgetting, with significant fluctuations in forgetting severity observed across degrees of task similarities and task complexities, and are suggestive of an interdependence of forgetting on the similarity and complexity of tasks. The observations were accompanied by observations of high degrees of variability in forgetting and an uneven distribution of task similarity measures. The relationship between these variables remains unclear and no evidence of statistical significance that task similarity has an effect, independently, on forgetting is found in continual reinforcement learning. Further research is warranted to gain a comprehensive understanding of the potential interplay between task similarity and catastrophic forgetting.
Contemporary model-free reinforcement learning algorithms can achieve very high performance, but have low sample efficiency and are not robust to changes in the environment. Model-based algorithms have much higher sample efficiency, but still fail when the environment shifts. This paper introduces Adaptive Topological Learning with Abstract Successors (ATLAS) to combat these challenges. ATLAS uses a Grow When Required network with Successor Features in order to achieve high sample efficiency while also robustly tackling catastrophic forgetting. We evaluate ATLAS in spatial navigation tasks, benchmarking its performance against common on-policy and off-policy algorithms. Our empirical results demonstrate that by structurally decoupling transition dynamics from the reward signal, ATLAS achieves near-instantaneous adaptation to new goals and can exhibit positive backward transfer, significantly outperforming baseline methods in non-stationary environments.
Nicola Pitzalis, Eleni Nisioti, Antonio Carta +2cs.NE cs.LG
We study Evolution Strategies (ES) for continual control, where agents must adapt to changing tasks without forgetting previous ones. On sequential MuJoCo locomotion tasks, naive ES suffers from severe catastrophic forgetting. Replay substantially improves retention and can induce positive transfer, while larger replay budgets reduce plasticity. Overall, these results show that ES can support continual adaptation in control and that replay is an effective mechanism for mitigating forgetting.
Artificial Intelligence (AI) systems often perform well on isolated tasks but struggle under continual learning conditions, where training on new tasks can overwrite previously acquired knowledge, a failure mode known as catastrophic forgetting. Biological learning systems reduce this interference through complementary memory processes involving rapid hippocampal encoding and slower cortical consolidation. This study introduces NeuroSynth, a brain-inspired continual reinforcement learning architecture designed to mitigate catastrophic forgetting through a dual-pathway consolidation mechanism. NeuroSynth separates rapid task acquisition from long-term retention using distinct "plan" and "habit" pathways combined with replay and knowledge distillation. NeuroSynth was evaluated against Proximal Policy Optimization (PPO) and Elastic Weight Consolidation (EWC) across three sequential navigation tasks with changing goal locations in a non-revisitation continual learning setting. Across six independent seeds, NeuroSynth preserved substantially more early-task knowledge than PPO after sequential training, achieving 18.00% Task A success rate compared to 0.33% for PPO (p = 0.014929, Cohen's d = 1.49) and 35.33% Task B success rate compared to 0.00% for PPO (p = 0.002376, Cohen's d = 2.31). NeuroSynth also demonstrated higher final Task C performance than EWC, achieving 9.00% compared to 2.00% (p = 0.226643, Cohen's d = 0.56), indicating a moderate but not statistically significant advantage. These findings suggest that biologically inspired consolidation mechanisms may improve the stability-plasticity balance in continual reinforcement learning systems.
Model-based reinforcement-learning agents of the DreamerV3 family forget catastrophically when trained on task sequences, even when an unbounded replay buffer preserves every earlier experience. We ask a question the continual-RL literature has assumed an answer to but never measured: which component forgets? Under never-clear replay, pre-registered component-level probes (n=3 seeds throughout) show that the world model retains essentially everything measurable about old tasks -- reward discrimination (retention ratio ~1.0), value estimates, and termination structure -- while the actor's behavior collapses. Forgetting in this regime is a channel problem, not a memory problem. We demonstrate this by intervention: with the world model frozen and identical imagined rollouts, reinforcement learning in imagination fails to recover a lost skill (0/3 seeds), while supervised self-imitation on the world model's own graded dreams recovers it on 3/3 seeds with zero environment interaction. Interleaved during training, this graded dream rehearsal yields a task-label-free, parameter-constant continual learner: 3/3 four-task chains retained where plain replay passes 0/3, 3/3 eight-task chains, and consistent gains over matched real-episode cloning (paired difference +0.13, bootstrap 95% CI [0.07, 0.24], complete seed separation). The dream-grading step is load-bearing: we characterize two scoring failure modes, provide an offline selection gauge that caught both before they contaminated results, and give a realized-first grading rule that closes them. All experiments were pre-registered with committed protocols; every refuted hypothesis is reported.
Reinforcement learning with verifiable rewards (RLVR) improves the ability of large language model, yet headline accuracy gains often conceal a hidden cost: previously solved problems quietly become unsolvable as training proceeds. We frame this phenomenon as \emph{correct-set turnover}, representing the coupled dynamics of solution acquisition and regression over the mastered set. Under this view, retention becomes an explicit optimization target alongside acquisition. We analytically and empirically establish the \emph{repair-window principle}: the cost of restoring a regressed prompt grows sharply with review delay, defining a low-cost window that standard RLVR pipelines fail to exploit. To address this, we propose \textbf{\method{}}, a retention-aware review mechanism that tracks mastered prompts and periodically reintroduces them to \textbf{remind} the model of previous solutions. By utilizing pre-rollout batch replacement, \method{} incurs zero additional rollout overhead. Evaluated across 20 benchmarks spanning image-text, video, and text-only tasks with Qwen3-VL and Qwen2.5-Math, \method{} consistently improves performance over GRPO, DAPO, and replay baselines, demonstrating robust generalizability across modalities and algorithms.
Benjamin Poole, Andrew Quinn, Li Yang +1cs.LG cs.AI
Data rehearsal has emerged as a leading approach for mitigating catastrophic forgetting in Continual Reinforcement Learning (CRL). However, existing work remains confined to policy gradient frameworks, regularizing only actors due to the performance degradation incurred by critic regularization. This actor-centric approach overlooks the potential of data rehearsal for value function approximation. Moreover, existing evaluations in CRL rarely consider multi-cyclic environments where task sequences repeat, a critical real-world scenario that exacerbates forgetting and plasticity. We investigate data rehearsal for Deep Q-Networks using Q-value regularization in multi-cyclic settings and propose Qreg+NWLU which introduces two simple modifications: (1) continuous data rehearsal that dynamically collects and updates stored Q-values throughout training, and (2) "No-Wait" regularization that applies immediately rather than after the first task. Together, these modifications yield improvements in learning efficiency, forgetting mitigation, and knowledge transfer over Qreg and conventional CRL methods within value function approximation settings.
Dominik Żurek, Kamil Faber, Marcin Pietron +2cs.LG cs.AI
Continual offline reinforcement learning (CORL) aims to learn a sequence of tasks from datasets collected over time while preserving performance on previously learned tasks. This setting corresponds to domains where new tasks arise over time, but adapting the model in live environment interactions is expensive, risky, or impossible. However, CORL inherits the dual difficulty of offline reinforcement learning and adapting while preventing catastrophic forgetting. Replay-based continual learning approaches remain a strong baseline but incur memory overhead and suffer from a distribution mismatch between replayed samples and newly learned policies. At the same time, architectural continual learning methods have shown strong potential in supervised learning but remain underexplored in CORL. In this work, we propose TSN-Affinity, a novel CORL method based on TinySubNetworks and Decision Transformer. The method enables task-specific parameterization and controlled knowledge sharing through a RL-aware reuse strategy that routes tasks according to action compatibility and latent similarity. We evaluate the approach on benchmarks based on Atari games and simulations of manipulation tasks with the Franka Emika Panda robotic arm, covering both discrete and continuous control. Results show strong retention from sparse SubNetworks, with routing further improving multi-task performance. Our findings suggest that similarity-guided architectural reuse is a strong and viable alternative to replay-based strategies in a CORL setting. Our code is available at: https://github.com/anonymized-for-submission123/tsn-affinity.