Reinforcement learning with verifiable rewards (RLVR) commonly post-trains reasoning models on multiple tasks, while rerunning multitask RLVR (MTRL) as new tasks are added makes capability expansion costly. We therefore study continual RLVR, which updates the existing model as each task arrives. The central question is whether a model updated this way can perform as well as a jointly trained model. To answer this question, we introduce Continual Reasoning Gym, a continual-RLVR environment that organizes text and visual reasoning tasks into five task sequences. In this setting, we identify two key observations: Sequential RLVR exhibits modest forgetting, yet its final performance remains below that of MTRL. To understand the latter, we decompose final performance and show that forgetting accounts for only part of the gap. To explain the former, we identify shared reasoning: transferable reasoning structure allows training on one task to support others on average. We therefore introduce Continual Prompt Replay (CPR), which harnesses shared reasoning to improve learning on the arriving and future tasks by replaying previous-task prompts and regenerating their responses with the current policy. On average, only CPR reaches MTRL-level performance.
Tyler Kastner, Nimrod De La Vega, Amir-massoud Farahmandcs.LG
Neural networks trained on nonstationary tasks frequently lose the ability to fit new targets, a phenomenon referred to as loss of plasticity. We identify a novel source of plasticity loss due to the growing anisotropy of weight matrices' singular values during training, and analyze this phenomenon both empirically and theoretically. To mitigate this issue, we introduce SingularClip, a procedure that periodically clips the singular values of all weight matrices. We show that SingularClip performs strongly against baselines across a range of tasks in both continual supervised learning and deep reinforcement learning.
This work explores the relationship between task similarity and catastrophic forgetting in reinforcement learning. Catastrophic forgetting, the phenomenon in machine learning of losing the ability to effectively perform on previous tasks, is a significant impediment to continual learning. This study aims to understand the extent to which the similarity of a new task influences the performance on the previous task. Interpretable reinforcement learning, specifically Q-learning, is employed on graph-based tasks with the objective of minimising the number of steps to reach a goal. The study investigates the performance on a previously learned task after training on a new task, for tasks of varying relative levels of complexity. The experimental results reveal a complex dynamic between task similarity and forgetting, with significant fluctuations in forgetting severity observed across degrees of task similarities and task complexities, and are suggestive of an interdependence of forgetting on the similarity and complexity of tasks. The observations were accompanied by observations of high degrees of variability in forgetting and an uneven distribution of task similarity measures. The relationship between these variables remains unclear and no evidence of statistical significance that task similarity has an effect, independently, on forgetting is found in continual reinforcement learning. Further research is warranted to gain a comprehensive understanding of the potential interplay between task similarity and catastrophic forgetting.
Contemporary model-free reinforcement learning algorithms can achieve very high performance, but have low sample efficiency and are not robust to changes in the environment. Model-based algorithms have much higher sample efficiency, but still fail when the environment shifts. This paper introduces Adaptive Topological Learning with Abstract Successors (ATLAS) to combat these challenges. ATLAS uses a Grow When Required network with Successor Features in order to achieve high sample efficiency while also robustly tackling catastrophic forgetting. We evaluate ATLAS in spatial navigation tasks, benchmarking its performance against common on-policy and off-policy algorithms. Our empirical results demonstrate that by structurally decoupling transition dynamics from the reward signal, ATLAS achieves near-instantaneous adaptation to new goals and can exhibit positive backward transfer, significantly outperforming baseline methods in non-stationary environments.
Nicola Pitzalis, Eleni Nisioti, Antonio Carta +2cs.NE cs.LG
We study Evolution Strategies (ES) for continual control, where agents must adapt to changing tasks without forgetting previous ones. On sequential MuJoCo locomotion tasks, naive ES suffers from severe catastrophic forgetting. Replay substantially improves retention and can induce positive transfer, while larger replay budgets reduce plasticity. Overall, these results show that ES can support continual adaptation in control and that replay is an effective mechanism for mitigating forgetting.
Keegan Harris, Brian W. Lee, Ian Waudby-Smith +3cs.LG cs.AI cs.GT
Reinforcement learning (RL) fine-tuning is widely used in language model training to improve model performance on a target task while limiting drift from a reference policy. A standard way to balance this trade-off is via a KL-regularized RL objective, although this formulation does not by itself provide a principled way to set the regularization coefficient. In practice, the coefficient is typically chosen heuristically or via hyperparameter search, which can lead to unnecessary overhead in training cost or undesirable reward-retention trade-offs. We instead propose a game-theoretic framework that gives this trade-off an explicit statistical interpretation. Specifically, we study a sequential game in which an agent chooses a policy to maximize cumulative reward while a monitor observes policy outputs over time and tests for deviations from the reference policy. Although not originating from the same perspective, we show that the resulting equilibrium policy can nonetheless be expressed as the solution to a KL-regularized RL problem for an optimal regularization parameter that can be viewed as maximizing reward per unit of statistical distinguishability. Drawing on classical results from concave-convex fractional programming, we provide a principled method for learning this equilibrium coefficient via reduction to the KL-regularized RL objective, thus allowing for flexible integration into standard fine-tuning pipelines. In experiments with Qwen3-8B and Llama-3.2-1B, we demonstrate that our methods result in competitive reward-retention trade-offs in a continual learning setting, and illustrate how our framework may be used to audit API providers serving open-source models.
Neural networks are hindered by accumulating dormant neurons and loss of expressivity throughout training, particularly in non-stationary data settings, such as continual supervised and reinforcement learning. Recently, neuron resets have been used to maintain gradient flow and restore plasticity. However, full unit reinitialization often sacrifices peak performance and can destabilize training, leading to policy collapse. To preserve plasticity without destabilizing training, we propose Calibrated Partial Resets (CPR), an optimizer that periodically pulls low-utility neurons toward their initialization, with pull strength scaled by each neuron's utility. Unlike binary reset methods, partial resets avoid brittleness; unlike uniform decay, calibrated utility-scaling concentrates adjustment on the units that need it most. Among compared methods, only CPR avoids policy collapse over 400M training steps in SlipperyAnt, and it outperforms prior decay and reset-based methods on Continual MetaWorld and Continual MinAtar benchmarks. Ablations reveal a tunable trade-off between plasticity and peak performance, highlighting utility-scaled reinitialization as a promising direction for continual learning.
Artificial Intelligence (AI) systems often perform well on isolated tasks but struggle under continual learning conditions, where training on new tasks can overwrite previously acquired knowledge, a failure mode known as catastrophic forgetting. Biological learning systems reduce this interference through complementary memory processes involving rapid hippocampal encoding and slower cortical consolidation. This study introduces NeuroSynth, a brain-inspired continual reinforcement learning architecture designed to mitigate catastrophic forgetting through a dual-pathway consolidation mechanism. NeuroSynth separates rapid task acquisition from long-term retention using distinct "plan" and "habit" pathways combined with replay and knowledge distillation. NeuroSynth was evaluated against Proximal Policy Optimization (PPO) and Elastic Weight Consolidation (EWC) across three sequential navigation tasks with changing goal locations in a non-revisitation continual learning setting. Across six independent seeds, NeuroSynth preserved substantially more early-task knowledge than PPO after sequential training, achieving 18.00% Task A success rate compared to 0.33% for PPO (p = 0.014929, Cohen's d = 1.49) and 35.33% Task B success rate compared to 0.00% for PPO (p = 0.002376, Cohen's d = 2.31). NeuroSynth also demonstrated higher final Task C performance than EWC, achieving 9.00% compared to 2.00% (p = 0.226643, Cohen's d = 0.56), indicating a moderate but not statistically significant advantage. These findings suggest that biologically inspired consolidation mechanisms may improve the stability-plasticity balance in continual reinforcement learning systems.
Manoosh Samiei, Doina Precup, Paul Massetcs.LG cs.AI
Effective decision-making in complex and changing environments requires balancing short-term and long-term consequences. In reinforcement learning (RL), this trade-off is typically controlled through a fixed discount factor, which imposes a single exponentially discounted temporal horizon. However, biological agents exhibit flexible and adaptive temporal discounting, suggesting that effective planning requires multiple timescales. Here, we propose a multi-horizon approach that adaptively selects and combines temporal horizons, enabling robust adaptation to changes in reward structure without manual discount-factor tuning. This flexibility makes the method particularly suitable for continual learning scenarios involving task switches and varying environmental configurations. Empirically, we demonstrate that our approach identifies effective discount factors across a range of MiniGrid environments, including continual settings composed of three sequentially changing tasks. These results suggest that adaptive temporal discounting can improve parameter efficiency and enhance adaptability in both artificial and biologically inspired learning systems.
Model-based reinforcement-learning agents of the DreamerV3 family forget catastrophically when trained on task sequences, even when an unbounded replay buffer preserves every earlier experience. We ask a question the continual-RL literature has assumed an answer to but never measured: which component forgets? Under never-clear replay, pre-registered component-level probes (n=3 seeds throughout) show that the world model retains essentially everything measurable about old tasks -- reward discrimination (retention ratio ~1.0), value estimates, and termination structure -- while the actor's behavior collapses. Forgetting in this regime is a channel problem, not a memory problem. We demonstrate this by intervention: with the world model frozen and identical imagined rollouts, reinforcement learning in imagination fails to recover a lost skill (0/3 seeds), while supervised self-imitation on the world model's own graded dreams recovers it on 3/3 seeds with zero environment interaction. Interleaved during training, this graded dream rehearsal yields a task-label-free, parameter-constant continual learner: 3/3 four-task chains retained where plain replay passes 0/3, 3/3 eight-task chains, and consistent gains over matched real-episode cloning (paired difference +0.13, bootstrap 95% CI [0.07, 0.24], complete seed separation). The dream-grading step is load-bearing: we characterize two scoring failure modes, provide an offline selection gauge that caught both before they contaminated results, and give a realized-first grading rule that closes them. All experiments were pre-registered with committed protocols; every refuted hypothesis is reported.
Extracting skills from multi-agent offline dataset improves learning efficiency via sharing task-invariant coordination skills among tasks. In settings where tasks occur sequentially and the space of skills grows exponentially, existing approaches that rely on heuristically designed and fixed-sized skill libraries struggle to resolve the problem of distributional shift and interference, facing catastrophic forgetting and plasticity loss. To address this problem and endow agents with the ability to continually discover and reuse coordination skills in open-environment, we propose COMAD, a principled framework for Continual Offline Multi-agent Skill Discovery via Skill Partition and Reuse. We first discover skills from mixed multi-agent behavior data with an auto-encoder to transform coordination knowledge into reusable coordination skills. Then we construct a skill-augmented policy learning objective with multi-head architectures, explicitly guiding the advantage function with reusable skills identified via a density-based reusability estimator. Theoretical analysis shows our method approximates the optimum of a continual skill discovery problem. Empirical results across diverse MARL benchmarks show that COMAD continually expands its skill library to mitigate interference, achieving superior forward and backward transfer for task streams compared to multiple baselines.
Animesh Animesh, Satheesh K Perepu, Kaushik Deycs.LG cs.AI cs.MA
In cooperative multi-agent reinforcement learning (MARL), from a deployment perspective, it is challenging and expensive to train agents from scratch for each new environment or task. In this work, we propose GCT-MARL, a transfer learning framework that builds on the multi-view graph contrastive backbone of MAIL and augments it with a per-view, adaptively weighted alignment loss and a two-phase training protocol specifically designed for transfer across populations of varying sizes and compositions. We empirically demonstrate that the proposed framework markedly accelerates convergence on the target task relative to from-scratch training, in both homogeneous (within-faction, varying N) and heterogeneous (cross-faction and mixed unit-type) transfer scenarios. Furthermore, we show that the framework naturally supports continual learning by sequentially chaining the two-phase transfer protocol across a series of related tasks. Overall, this work provides a unified approach to mitigating key limitations in current MARL transfer methods with new insights at both methodological and empirical levels.
Andries Rosseau, Robert Müller, Ann Nowécs.LG cs.AI
Continual training of deep neural networks under non-stationarity often leads to a progressive loss of plasticity, eventually limiting further learning. We relate plasticity to the empirical Neural Tangent Kernel, and identify dynamical isometry (the condition that layer-wise Jacobian singular values remain close to one) as a key mechanism for preserving plasticity in continual learning. We revisit a class of networks that are almost-everywhere isometric while remaining universal Lipschitz function approximators, demonstrating that near-dynamical isometry is compatible with expressive nonlinear representations. For general architectures, we propose an efficient isometry-promoting regularization scheme and identify a novel mechanism by which it can reactivate dormant ReLU units. Building on this, we introduce AdamO, an Adam-style adaptive optimizer that decouples isometry regularization from gradient updates, analogous to AdamW. We further reinterpret prior plasticity-preserving approaches through the lens of dynamical isometry, showing that they target only a partial measure of isometry. Across supervised and reinforcement-learning continual-learning benchmarks designed to induce plasticity loss, our methods consistently match or outperform existing approaches.
Parnian Behdin, Kevin Roice, Golnaz Mesbahics.LG cs.AI
Reinforcement Learning (RL) has received increasing attention and adoption in real-world use cases. Most of these systems follow a train-then-fix paradigm, where trained agents do not learn while interacting with the world until performance degrades and retraining becomes necessary. In this position paper, we argue that deploying an agent that is incapable of optimality, but receives an evaluative reward signal, is inherently a continual RL problem. We identify four sources of non-stationarity after deployment that necessitate never-ending learning, and highlight why the best deployed agents never stop adapting. We analyze successful examples of continual RL in the real world, and present the community with the advantages and measures to move away from the current train-then-fix paradigm.
Benjamin Poole, Andrew Quinn, Li Yang +1cs.LG cs.AI
Data rehearsal has emerged as a leading approach for mitigating catastrophic forgetting in Continual Reinforcement Learning (CRL). However, existing work remains confined to policy gradient frameworks, regularizing only actors due to the performance degradation incurred by critic regularization. This actor-centric approach overlooks the potential of data rehearsal for value function approximation. Moreover, existing evaluations in CRL rarely consider multi-cyclic environments where task sequences repeat, a critical real-world scenario that exacerbates forgetting and plasticity. We investigate data rehearsal for Deep Q-Networks using Q-value regularization in multi-cyclic settings and propose Qreg+NWLU which introduces two simple modifications: (1) continuous data rehearsal that dynamically collects and updates stored Q-values throughout training, and (2) "No-Wait" regularization that applies immediately rather than after the first task. Together, these modifications yield improvements in learning efficiency, forgetting mitigation, and knowledge transfer over Qreg and conventional CRL methods within value function approximation settings.
In deep reinforcement learning (DRL), an agent is trained from a stream of experience. In a continual learning setting, such agents can suffer from plasticity loss: their ability to learn new skills from new experiences diminishes over training. Recently, Mixture-of-Experts (MoE) networks have been reported to enable scaling laws and facilitate the learning of diverse skills. However, in continual reinforcement learning settings, their performance can degenerate as learning proceeds, indicating a loss of plasticity. To address this, building on Neural Tangent Kernel (NTK) theory, we formalize the plasticity loss in MoE policies as a loss of spectral plasticity. We then derive a tractable proxy for spectral plasticity, one expressible in terms of individual expert feature matrices. Leveraging this proxy, we introduce SPHERE, a practical Parseval penalty tailored for MoE-based policies that alleviates the loss of spectral plasticity. On MetaWorld and HumanoidBench, SPHERE improves average success under continual RL by 133% and 50% over an unregularized MoE baseline, while maintaining higher spectral plasticity throughout training.
Dominik Żurek, Kamil Faber, Marcin Pietron +2cs.LG cs.AI
Continual offline reinforcement learning (CORL) aims to learn a sequence of tasks from datasets collected over time while preserving performance on previously learned tasks. This setting corresponds to domains where new tasks arise over time, but adapting the model in live environment interactions is expensive, risky, or impossible. However, CORL inherits the dual difficulty of offline reinforcement learning and adapting while preventing catastrophic forgetting. Replay-based continual learning approaches remain a strong baseline but incur memory overhead and suffer from a distribution mismatch between replayed samples and newly learned policies. At the same time, architectural continual learning methods have shown strong potential in supervised learning but remain underexplored in CORL. In this work, we propose TSN-Affinity, a novel CORL method based on TinySubNetworks and Decision Transformer. The method enables task-specific parameterization and controlled knowledge sharing through a RL-aware reuse strategy that routes tasks according to action compatibility and latent similarity. We evaluate the approach on benchmarks based on Atari games and simulations of manipulation tasks with the Franka Emika Panda robotic arm, covering both discrete and continuous control. Results show strong retention from sparse SubNetworks, with routing further improving multi-task performance. Our findings suggest that similarity-guided architectural reuse is a strong and viable alternative to replay-based strategies in a CORL setting. Our code is available at: https://github.com/anonymized-for-submission123/tsn-affinity.