Deep reinforcement learning (RL) agents achieve strong performance by optimizing scalar reward functions. However, once deployed, the policies of these RL agents are often rigid and costly to adapt to new performance criteria. For instance, an agent trained to maximize expected cumulative reward may not accommodate previously unknown stakeholder preferences. Existing approaches to achieve fairness, a type of preference, in RL typically assume that such preferences are known a priori and require complete retraining of the policy under a fairness-oriented metric. Inspired by inference-time alignment in large language models, we investigate the problem of steering a pretrained RL policy toward welfare-based fairness objectives at inference time without updating the base policy's parameters. We formalize inference-time fairness alignment as a policy shaping problem and propose a multiplicative policy shaping framework that adjusts action probabilities using action-dependent welfare scores, thus requiring no modification to the base policy. Our framework is general and compatible with any deep RL agent. Through extensive experiments across multiple domains, we demonstrate that inference-time policy shaping substantially improves welfare-based fairness objectives while preserving core task performance.
We study a restless multi-armed bandit (RMAB) problem for a stochastic deadline scheduling application. RMAB problems are solved using the Whittle index policy. The goal in RMAB is to maximize the expected cumulative discounted reward maximization. The Whittle index policy maximizes reward, but is not fair among two classes. In this paper, we introduce fairness criteria and study an outcome-fair model for RMAB which allows fairness for jobs and users structurally disadvantaged demographic classes. We formulate an outcome fair stochastic deadline scheduling problem as RMAB, and we develop the outcome fair Whittle index policy. We define a virtual queue mechanism that dynamically enforces long-term completion rate guaranties across demographic groups. We analyze a standard Whittle index policy and the outcome-fair index policy. We demonstrate the performance of our algorithms with numerical examples. We compare policies---Whittle index policy (no fairness), input-fairness Whittle index policy, outcome fair Whittle index policy. We observe that the outcome-fair Whittle index policy provides better fairness among classes compared to other policies. We demonstrate a trade off between fairness and profit. This decreases as the server capacity increases.
Minimum-exposure constraints arise in recommendation, content curation, and regulated allocation when each provider, arm, or group must receive guaranteed exposure inside a period rather than only in aggregate. We study stochastic bandits with exact exposure floors and show that the right object is a rounding problem: a fractional fair schedule is realized as integral pulls, and the exposure error is exactly a discrepancy vector. The main contribution is a blockwise model with time-varying floors. BDQ-UCB satisfies every block floor deterministically and has fair regret governed by the nonmandatory budget $R$, not the horizon $T$, with high-probability regret $O(\sqrt{KR\log(KT)})$. A MOSS residual variant attains $O(\sqrt{KR})$, and a matching lower bound gives the minimax rate $Θ(\sqrt{KR})$, even with positive mandatory exposure; a kl-UCB$^{++}$ residual rule adds instance-dependent optimality. The formulation becomes essential for overlapping group floors: per-arm rounding can violate a group constraint by $Ω(s)$ in the group size, whereas Beck--Fiala null-space rounding meets every group floor within the block budget with violation below the arm degree $t$, and composes with UCB at the same $R$-parametrized regret. For learned group plans, we close disjoint systems at $\widetildeΘ(\sqrt{KT})$, give a dual-ledger decomposition explaining why naive index rules fail under overlap, and prove a plan-sampling rule that is pathwise feasible under an initial cover-slack condition and attains a conditional $\widetilde O(\sqrt{KT})$ guarantee, leaving the condition-free overlap rate open. Experiments on synthetic floors, MovieLens-100k genre exposure, and deployment stress tests show exact feasibility without penalty tuning and regret competitive with tuned Lagrangian baselines.
Ku Onoda, Paavo Parmas, Hiroki Furuta +4cs.LG cs.AI cs.CV
Text-to-image (T2I) models can synthesize realistic, prompt-aligned images, yet samples generated for the same prompt often cover only a small subset of visually distinct modes. This limits the diversity of images, and for person-centric prompts, can reflect or amplify demographic skew. We formalize this problem as coverage of a predefined set of semantically specified modes, which we call target-mode coverage. We then propose multi-axis max@K, a group-based reinforcement learning objective for improving such coverage in diffusion-based T2I models. Given a group of samples and one score per target category, multi-axis max@K first takes the maximum score across samples for each category and then sums these category-wise maxima. The resulting credit assignment gives a sample positive weight on a category only when it increases that category's group-wise maximum, allowing different samples to contribute to different categories. We first validate the credit-assignment mechanism on a synthetic mixture and on SD3.5-M using deterministic pixel-based color rewards. We then evaluate the same objective on perceived-appearance fairness. Across three automatic evaluators on held-out prompts, multi-axis max@K improves the Fairness Score by 0.23-0.36 relative to the base model, while maintaining image quality and text alignment.
Dhruv Sarkar, Soumyadeep Dutta, Sayak Ray Chowdhurystat.ML cs.AI cs.LG
In bandit problems, standard regret-minimizing algorithms treat exploration as an amortized cost, which can expose early participants to unfair ex-ante losses in settings such as clinical trials. Recent work addresses this by evaluating the sequence of per-round expected rewards through the generalized $p$-mean, interpolating between utilitarian welfare ($p=1$), Nash welfare ($p\to0$), and Rawlsian fairness ($p\to-\infty$). Although tight guarantees are known for $p\ge0$, the strictly fair regime $q=-p>0$ remains unresolved because negative-power means are dominated by the smallest per-round rewards. For $σ$-sub-Gaussian rewards with nonnegative means, the best prior algorithm relied on uniform early exploration and achieved regret $O(k^{(q+1)/2}/\sqrt{T})$, while the only general lower bound was the classical $Ω(σ\sqrt{k/T})$. Thus it was unclear whether the extra dependence on $k$ was intrinsic to strict fairness or an artifact of uniform exploration. We close this gap by identifying the exact polynomial price of strict fairness. Using a needle-in-haystack construction, we prove an algorithm-independent lower bound $Ω(σ\sqrt{k^{\max(1,q)}/T})$; for $q>1$, this shows that the penalty $k^{q/2}$ is information-theoretically unavoidable. We then introduce \textsf{UCB-HARE} (Harmonic Anchored Rank Exploration), which replaces uniform exploration with an inverse-weighted harmonic rank schedule protected by a certified positive-mean anchor. Its regret is $\widetilde{O}(σ\sqrt{k^{\max(1,q)}/T})$, matching the lower bound up to logarithmic factors. Experiments on synthetic instances confirm that \textsf{UCB-HARE} improves over uniform-exploration baselines, with gains increasing as $q$ grows.
Fairness is an important aspect of decision-making in multi-objective reinforcement learning (MORL), where policies must ensure both optimality and equity across multiple, potentially conflicting objectives. While single-policy MORL methods can learn fair policies for fixed user preferences using welfare functions such as the generalized Gini welfare function (GGF), they fail to provide the diverse set of policies necessary for dynamic or unknown user preferences. To address this limitation, we formalize the fair optimization problem in multi-policy MORL, where the goal is to learn a set of Pareto-optimal policies that ensure fairness across all possible user preferences. Our key technical contributions are threefold: (1) We show that for concave, piecewise-linear welfare functions (e.g., GGF), fair policies remain in the convex coverage set (CCS), which is an approximated Pareto front for linear scalarization. (2) We demonstrate that non-stationary policies, augmented with accrued reward histories, and stochastic policies improve fairness by dynamically adapting to historical inequities. (3) We propose three novel algorithms, which include integrating GGF with multi-policy multi-objective Q-Learning (MOQL), state-augmented multi-policy MOQL for learning non-statoinary policies, and its novel extension for learning stochastic policies. We evaluate our algorithms across various domains and compare our methods against the state-of-the-art MORL baselines. The empirical results show that our methods learn a set of fair policies that accommodate different user preferences.
Yao-hua Franck Xu, Tayeb Lemlouma, Jean-Marie Bonnin +1cs.MA cs.GT cs.LG
Cooperation in multi-agent systems is typically optimized through utilitarian objectives that maximize overall efficiency but fail to account for reward distribution, often resulting in inequitable "leader-follower" dynamics. While fairness-based approaches encourage pro-social behaviors where every agent benefits from cooperation, many current algorithms - including those utilizing reward shaping - break the stationarity of Markov Games or lack rigorous theoretical guarantees. This creates a critical gap between fair objective methods and theoretically safe learning frameworks. We propose a novel framework that bridges $α$-fairness with Heterogeneous-Agent Trust Region Learning (HATRL), ensuring monotonic improvement and convergence toward Nash Equilibria. Our approach leverages a fair advantage function that dynamically weights agent utilities based on their expected returns, allowing the global objective to transition from purely utilitarian efficiency to $α$-fairness welfare based on the parameter $α$. We introduce two practical algorithms, $α$-fair HATRPO and $α$-fair HAPPO, and demonstrate through experiments in sequential social dilemmas like CleanUp and CommonHarvest that they perform better than HATRL's algorithms from a utilitarian point of view while achieving socially higher outcomes.
Dimitris Michailidis, Sennay Ghebreab, Fernando P. Santoscs.LG cs.AI
We tackle the Metro Network Expansion Problem (MNEP), a subset of the Transport Network Design Problem (TNDP), which focuses on expanding metro systems to satisfy travel demand. Traditional methods rely on exact and heuristic approaches that require expert-defined constraints to reduce the search space. Recently, deep reinforcement learning (Deep RL) has emerged due to its effectiveness in complex sequential decision-making processes-it remains, however, computationally expensive, environmentally costly, and requires additional engineering to interpret. We show that MNEP problems are small enough to not require Deep RL methods. Reformulating the MNEP as a Non-Markovian Rewards Decision Process (NMRDP), we use tabular RL to achieve similar performance with significantly fewer training episodes, additionally offering greater interpretability. Additionally, we incorporate social equity criteria into the reward functions, focusing on efficiency and fairness, highlighting the versatility of our method. Evaluated in real-world settings-Xi'an and Amsterdam-our method reduces total episodes by a factor of 18 and total carbon emissions by a factor of 12 on average, while remaining competitive with Deep RL. This approach offers a replicable, modular, interpretable, and resource-efficient solution with potential applications to other combinatorial optimization problems.