Multi-task reinforcement learning (MTRL) is a technique to train multiple tasks simultaneously, where previous works usually train a single model to solve different tasks by sharing parameters across various tasks. However, these methods are faced with inter-task interference since what parameters should be shared across tasks is not addressed, dramatically reducing learning efficiency. To solve these problems, we propose a novel MTRL framework called Task-Specific feature Selector and Scheduler (T3S), which consists of two components: a feature selector and a task scheduler. Specifically, the feature selectors employ hypernetworks to construct task-specific soft masks, which can be applied by globally shared representation to construct task-specific features. The task scheduler selects tasks for learning through two metrics, where the selection probability is inversely proportional to task progress (e.g., success rate) and task learning speed. Experimental results show that T3S consistently outperforms the state-of-the-art MTRL algorithms on various robotics manipulation tasks.
JSON Bag-of-Tokens (JSON-Bag) is a recently proposed method to generically represent game trajectories by tokenizing their JSON descriptions. We introduce JSON-Bag VF, a game-agnostic approach to training value functions for game-playing agents using JSON-Bag prototypes. We show that this approach can be enhanced with Random Forest-based feature selection and a method to select game-stage-specific features. We evaluate JSON-Bag VF with One-step-look-ahead (JSON-Bag OSLA) on six tabletop games over different combinations of prototype-tokenization and feature selections. JSON-Bag OSLA outperforms baseline OSLA agents in most games. Our analysis also shows that feature selection significantly improves JSON-Bag VF and that feature selection is the most important factor in JSON-Bag VF performance, over prototype-tokenization.
This work delivers two key contributions: one to efficient feature selection in reinforcement learning (RL), the other to the theory of non-monotone inclusions. On the RL side, the estimation bias inherent in conventional regularization schemes is addressed by augmenting classical least-squares temporal-difference (LSTD) policy evaluation with the sparsity-inducing, non-convex projected minimax concave (PMC) penalty. Because the PMC penalty is weakly convex, the resulting fixed-point problem is no longer monotone; instead, it falls under a broader class of non-monotone inclusions involving the sum of a monotone Lipschitz operator and a hypomonotone operator. On the theory side, novel convergence conditions are developed for the forward-reflected-backward splitting (FRBS) method applied to this broader class of non-monotone inclusion problems. Under mild conditions, Lyapunov stability and the existence of a limit point of the sequence of FRBS iterates are established; alternatively, under the weak Minty variational inequality assumption, exact convergence is guaranteed. Numerical tests on benchmark datasets show that the proposed FRBS iterates, applied to the non-convexly regularized LSTD problem, substantially outperform state-of-the-art feature-selection methods, especially when many noisy features are present.