This thesis studies policy learning in interactive systems where an agent observes a context, selects an action from a very large set, and receives partial feedback. The main framework is contextual bandits, with two paradigms: on-policy learning, where the agent interacts sequentially with the environment and minimizes regret, and off-policy learning, where it learns from logged data collected by a logging policy. In large action spaces, both settings face major challenges: inefficient exploration, sparse data coverage, high-variance importance weights, extrapolation bias, and difficult optimization landscapes. The first part develops structured Bayesian methods for on-policy learning. We introduce meTS, a mixed-effect extension of Thompson sampling, and dTS, which leverages diffusion-inspired priors to model dependencies between actions. These methods share information across actions and yield regret guarantees depending on an effective number of actions. The second part addresses off-policy learning. We propose sDM, a structured direct method based on latent variables, show that optimization error can dominate estimation error in large action spaces, and introduce concave, efficiently optimizable policy-weighted log-likelihood objectives. Finally, we develop differentiable pessimistic methods based on exponential smoothing and PAC-Bayesian bounds to control the bias-variance trade-off of regularized importance-sampling estimators.
Joshua Spear, Matthieu Komorowski, Rebecca Pope +2cs.LG
This article presents a novel estimator for performing off-policy evaluation using only offline data for contextual bandits. The proposed estimator, Kernel-WIS is demonstrated to be asymptotically consistent and to empirically outperform strong baselines (including vanilla weighted importance sampling), particularly under complex conditions including behaviour policy miss-specification. The benefit of Kernel-WIS is derived from combining the bounded property of vanilla weighted importance sampling with the linearity of vanilla importance sampling.
Reinforcement learning (RL) post-training for large language models (LLMs) follows a efficient paradigm of "rollout then update", which inevitably results in off-policy training data. To resolve this, Importance sampling (IS) is proposed, while the token-level ratios compound over long sequences, causing severe variance exploded. A natural idea is "transferring" these off-policy token into on-policy token, so that the importance scores for correction are unnecessary. Following this idea, we propose Selective Importance Sampling (SIS), which is inspired by rejection sampling. Concretely, SIS implements by viewing off-policy model as proposal distribution, and implement a token-level rejection test: accepted tokens are viewed as on-policy, so that receive unit importance score, while rejected tokens retain the standard IS correction. Our proposed SIS is theoretically proved reducing the gap between token-level and sequence-level off-policy gradient estimators. The SIS acts as a plug-in that only modifies the importance ratio in the policy loss, adding negligible wall-clock overhead, and can be combine with a vast vary of RL post-training algorithms. Experiments on dense and MoE LLMs across math and agent benchmarks show that SIS consistently improves all objectives, while providing substantially stronger robustness under off-policy data.
Reinforcement Learning with Verifiable Rewards (RLVR) is a powerful paradigm for improving the reasoning capabilities of large language models (LLMs). However, existing RLVR methods typically rely on on-policy optimization from scratch, resulting in high sampling costs and inefficient utilization of accumulated experience. As model capabilities and policy behaviors evolve during training, recent attempts to reuse experience via fixed reasoning trajectories further suffer from policy mismatch. Motivated by these limitations, we argue that experience in RLVR should not be reused as fixed reasoning trajectories, but instead expressed in a policy-adaptive manner. In this work, we propose Experience-Augmented Policy Optimization (EAPO), which leverages a prior RL-optimized policy as an action-level experience prior and selectively injects experience at critical decision points during rollout. To ensure stable and unbiased learning from experience-augmented rollouts, EAPO further incorporates an adapted importance sampling scheme. Experiments on using Qwen-2.5-math 7b and Qwen-3-8B on five different benchmarks demonstrate that EAPO consistently improves reasoning performance over state-of-the-art RLVR methods.
Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as a promising framework for enhancing the reasoning ability of large language models. However, much of the existing work is guided by heuristic intuition, leading to divergent algorithmic choices, even contradictory ones that nevertheless report empirical gains. To better understand this phenomenon, we conduct a theoretical analysis of RLVR updates. Our study reveals that differences in off-policy degree, determined by the number of gradient steps per rollout, substantially affect the distribution of importance sampling ratios and their clipping behavior, thereby altering which tokens dominate the update. Building on this insight, we characterize gradient expectation as the central quantity governing update dynamics and analyze the roles of token probability, advantage, and importance sampling ratio. Motivated by these findings, we propose Adaptive Clip Policy Optimization (ACPO), which adjusts clipping boundaries across token groups according to the empirical variance of their importance sampling ratios. Experiments on 3B and 7B models across diverse reasoning benchmarks, spanning mathematical problem solving, tabular QA, and logic puzzles, demonstrate that ACPO outperforms strong baselines such as DAPO and CISPO. These results demonstrate that principled, analysis-driven approaches yield more robust and effective RLVR methods. Code is available in: https://github.com/Control-derek/ACPO
Marc Walden, Jason Liu, Shaashwath Sivakumar +2cs.LG
We investigate multi-agent deep reinforcement learning and propose two enhancements to the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm. First, we introduce a novel Action Inference mechanism that enables each agent to predict other agents' intended actions, thereby improving the accuracy and stability of its own policy. Second, we apply an importance sampling strategy, using geometric distribution, in the replay buffer to prioritize more recent and informative experiences, which helps mitigate the non-stationarity inherent in multi-agent environments. We evaluate both modifications on the discrete-action Predator-Prey task provided by the PettingZoo library, a flexible Python interface for general multi-agent reinforcement learning benchmarks. Our results indicate that Action Inference is effective in improving learning stability and inter-agent cooperation and that importance sampling using geometric distribution can lead to significant improvements in exploration efficiency over standard MADDPG. Code available at https://github.com/shaashwathsivakumar/MARL_Proj
Nikolay Blagoev, Oğuzhan Ersoy, Wendelin Boehmer +1cs.LG
Reinforcement learning methods such as GRPO have seen great popularity in LLM post-training. In GRPO, models produce completions to a set of prompts, which are rewarded, and the policy is updated towards the relatively high reward completions. Due to the auto-regressive nature of models, the generation phase of such style of training can be extremely time consuming. As a solution, prior work has sought to distribute the inference step across many nodes, working parallel. These works assume primarily homogeneous models in the training in order to keep samples as close to on-policy as possible. This assumption may be impractical in decentralized systems, where parties with various computes and preferences may wish to collaborate on the same task. Thus, decentralized training requires an approach that can handle heterogeneous models - different models collaborating on the same tasks. However, this leads to highly off-policy samples presented during training, which prior work has identified that off-policy samples can hurt GRPO convergence. To enable heterogeneity, we propose Filtered Truncated Importance Sampling (F-TIS) - a GRPO-style training paradigm that can use off-policy samples to improve local model's learning. Our framework allows various models to collaborate in the same RL training run while being communication efficient. We extensively evaluate F-TIS in various heterogeneous setups and we show that it exhibits identical final model convergence to purely on-sample training. Furthermore, we observe in some setups better generalization on out-of-distribution tasks than on-policy training, increasing model's performance by up to 12\%.