Several works have investigated the influence of graph topology on cooperation among artificial agents, while the majority of the literature has focused on modelling agents' adaptation through strategy imitation, which relies solely on the cumulative payoffs of others. This paper investigates scenarios in which each agent learns to play the two-player Iterated Prisoner's Dilemma (IPD) using deep reinforcement learning. Each agent is represented as a node in a graph, where its neighbours constitute the pool of opponents with whom it can interact. During each IPD episode, agents are provided with different types of information about their opponent, consisting of action history and opponent identity. Experimental results across different graph topologies show that the number of neighbours per node and the average path length are the main factors affecting the emergence of cooperation. We also show that, while partner selection fosters mutual cooperation by limiting the diversity of the opponent pool, providing agents with the identity of their opponent hinders the proliferation of cooperative strategies.
Aditya Makkar, Benjamin Unger, Jeongyeol Kwon +3cs.MA cs.LG stat.ML
Modern multi-agent systems are increasingly deployed at scale over large populations of agents in settings such as ad-auctions, traffic routing, and recommendation systems. The dominant approach in such settings is to optimize each agent's policy independently, treating the other agents as part of a fixed single-agent environment rather than modeling the population dynamics. In many large-population systems, the dynamics depend on an aggregate summary of the population rather than the identity of any individual. Mean-field RL exploits such structure, providing a principled framework that models each agent's environment as an explicit function of the population distribution. However, in large state-action spaces or high-dimensional control problems, modeling the population distribution is itself intractable. How can we design a scalable framework for high-dimensional control problems with large populations? This work explores this question from the perspective of representation learning. We introduce a mean-field RL framework in which the rewards and transition dynamics depend on the population only through an unknown low-dimensional aggregate statistic. We then study this framework in the offline setting and design a provable approach that learns a near-optimal policy by learning a low-dimensional representation. Motivated by real-life supply-chain optimization problems, we design a one-step routing game to test the hypothesis that learning a low-dimensional population representation improves reward prediction and Nash gap estimation relative to baselines that don't exploit this structure. We show that under a fixed neural-network parameter count and optimization budget, learning a low-dimensional population representation improves reward prediction and the equilibrium quality of the resulting policies.
We study online cooperative control of a multi-agent system under Byzantine attacks. Namely, an unknown, fixed subset of agents are Byzantine comprised and can stealthily overwrite its own coordinates of the team's planned joint action after observing that plan. The learner observes planned actions, public rewards, and public states, but neither the overwrite nor the executed joint action. Our objective is security: to optimize the team performance against the worst overwrites and achieve the optimal security value. We first show that the attacker's information determines the geometry. An attacker that observes the planned action induces an exact $(s,a)$-rectangular robust Markov decision process (MDP) whose rows are convex hulls of overwrite-induced public-outcome laws, whereas a blind attacker induces an $s$-rectangular model. We then identify the information-theoretic limit of security learning, showing that the security regret decomposes exactly into return regret against the response generating the data and a cumulative response gap $D_K$. Two indistinguishable horizon-one instances force $Ω(K)$ expected security regret while return regret is zero, showing that dependence on $D_K$ is unavoidable. Finally, we develop a stage-tied robust estimation-to-decisions learner and prove a regret bound of $\widetilde{\mathcal O}\!\left(H^2S\sqrt{AK}\right)+\mathbb E[D_K]$. Our studies thus provide comprehensive theoretical and algorithmic foundations of reliable multi-agent systems under Byzantine attacks.
This study proposes a learning method for multi-agent systems that allows agents to be controlled through human manager instructions after learning and enables uninstructed agents to implicitly complement the overall work based on the actions of other agents. Multi-agent applications using deep learning have shown potential; thus, to achieve extensive social applications, humans should be able to control learned agents using simple methods to respond to environmental and social changes. Even without such changes, learned coordination often does not match the expectations of human managers, making it preferable to control coordination structures to match human intentions. Some studies have aimed to control agent behavior using simple instructions. However, they assumed that instructions are provided to all agents, which is time-consuming and not evident when designing a better cooperation regime. Ideally, specific agents should receive key action instructions, while others should automatically complete the remaining tasks. The proposed method, which extends previous work on controllability in multi-agent deep reinforcement learning, enables uninstructed agents to adaptively complement overlooked tasks and areas. The experimental results show that agents using the proposed method can shift to another cooperative structure and achieve better performance than those using conventional methods.
Critical infrastructures are increasingly distributed, interdependent, and exposed to evolving disruptions, making resilience a central requirement for their operation and control. This paper argues that decentralized multi-agent reinforcement learning (MARL) should be understood not merely as a distributed alternative to centralized training with decentralized execution but as a paradigm structurally aligned with the requirements of resilient critical infrastructures. This perspective is grounded in an analysis of the properties of decentralized MARL and the requirements of critical infrastructures, including scalability to large numbers of agents, support for privacy and local autonomy, robustness to failures, and interaction-driven adaptation among interdependent components. However, structural alignment alone is insufficient for practical deployment. This paper identifies credit assignment and communication as two central conditions for its practical feasibility. Credit assignment determines whether local learning remains aligned with system-level objectives, while communication determines whether coordination can be learned and maintained under realistic operational constraints. Building on these challenges, this paper proposes a research agenda focused on structure-aware, causality-aware, and resilience-aware credit assignment; communication for both coordination and credit assignment; and safe, timely, and recoverable decentralized learning under deployment constraints. Overall, this paper reframes decentralized MARL as a promising but conditional foundation for resilient critical infrastructures.
Khadidja Kadem, Mostafa Ameli, Carlos Lima Azevedo +2cs.LG cs.AI math.OC
In multimodal transportation systems, shared mobility services (SMSs) are promoted for their potential to enhance flexibility and reduce congestion. However, SMS demand is often concentrated in high-density areas, which can limit the effectiveness and accessibility for various commuter groups. This uneven integration challenges transportation system efficiency, especially in terms of emissions and spatial equity. Addressing these issues requires coordination among multiple stakeholders whose objectives frequently conflict. Whereas authorities aim to ensure sustainable and equitable mobility, SMS providers focus on revenue maximization, and travelers seek to minimize personal travel costs. This paper proposes a multi-agent deep reinforcement learning framework that captures these interactions through dynamic pricing and incentivization strategies for SMSs and public transport. The framework integrates two reinforcement learning (RL) agents: (i) a public authority that allocates spatio-temporal public transport incentives to improve equity, emissions, and efficiency, and (ii) an SMS provider that dynamically adjusts fares to optimize revenue. The agents interact with the transportation system and adapt strategies in response to evolving demand, congestion, and network conditions. Numerical experiments conducted over a three-hour morning peak period show that dynamic incentivization effectively reduces congestion peaks, lowers commuters' costs by around 20% and emissions by approximately 10%, while nearly doubling public transport profit and supporting a more equitable distribution of benefits. When combined with dynamic SMS pricing, the two RL agents demonstrate the ability to balance conflicting objectives between private providers and public authorities. The proposed approach provides a decision-support tool for sustainable and equitable multimodal mobility planning.
Efficient job-shop scheduling with transportation resources is critical for high-performance manufacturing. With the rise of "decentralized factories", multi-agent reinforcement learning has emerged as a promising approach for the combined scheduling of production and transportation tasks. Prior work has largely focused on developing novel cooperative architectures while overlooking the question of when joint training is necessary. Joint training denotes the simultaneous training of job and automatic guided vehicle scheduling agents, whereas modular training involves independently training each agent followed by post-hoc integration. In this study, we systematically investigate the conditions under which joint training is essential for optimal performance in the job-shop scheduling problem with transportation resources. Through a rigorous sensitivity analysis of resource scarcity and temporal dominance, we quantify the coordination gap -- the performance difference between these two training modalities. In our evaluation, the joint training can produce superior performance compared to the best-performing combinations of dispatching rules and modular training. However, the coordination gap advantage diminishes in bottleneck environments, particularly under severe transport and processing constraints. These findings indicate that modular training represents a viable alternative in environments where a single scheduling task dominates. Overall, our work provides practical guidance for selecting between training modalities based on environmental conditions, enabling decision-makers to optimize reinforcement learning-based scheduling performance.