Combinatorial optimization problems (COPs) underpin many real-world decisions, but their exponentially large search spaces make high-quality solutions costly to obtain. Neural combinatorial optimization (NCO) learns fast construction policies, typically with reinforcement learning (RL), while preference-based NCO improves sample efficiency by learning from relative solution quality. However, existing preference objectives combine two distinct design choices in manually specified, one-size-fits-all formulations: what learning signal to extract from each solution pair and how to weight each pair relative to the sampled set. We present AutoPref, the first LLM-guided framework for automated preference-objective discovery in NCO. AutoPref factorizes the objective into a pairwise loss program, which defines the learning signal, and a set-aware weighting program, which determines each pair's relative contribution. Their composition forms a unified programmatic objective space containing existing preference objectives as special cases. To make its search tractable, we introduce a staged conditional search strategy with behavioral gates that filter inadmissible programs before short-horizon training and evaluation. Across TSP, CVRP, FFSP, and JSSP, AutoPref consistently outperforms strong hand-designed baselines across problem scales, demonstrating the benefits and scalability of automated objective discovery for NCO.
Ilias Kazantzidis, Timothy J. Norman, Yali Du +1cs.AI cs.LG
We address the problem of safely training an agent policy and deploying a good and safe policy, in settings where the environment dynamics are unknown and no suitable reward function is available. In the context of safety-critical environments, we consider traditional reinforcement learning impractical and resort to the resource of human input. We introduce DROPJ, a human-centred method for both safe training and deployment. We first learn a world model (a learned simulator) from a dataset of prior real-world trajectories. A human then plays the game in this learned simulator to extract several informative simulated trajectories. From these, we sample pairs of simulated trajectory segments and elicit from a human their preference over these segments, as well as a reason (justification) for their choice. We then train a reward model from these justified preferences and use it, together with the world model, to directly deploy the agent using model predictive control. Running real-user experiments, we find that generating informative simulated trajectories from a user significantly reduces the computational cost during training compared to other strategies, and can also improve the performance during deployment. In the context of training within a learned simulator, we show that the use of preferences rather than other types of feedback substantially improves the performance during deployment. We further demonstrate that safety justifications accompanying preferences can significantly enhance safety or prioritise user-prescribed aspects of safety associated with them during deployment.
Selective ensemble for modern machine learning systems requires choosing promising model candidates under limited evaluation budgets, while downstream tasks often specify only partial preferences over capabilities such as accuracy, robustness, and reasoning. This setting naturally gives rise to a sequential decision problem under partially specified linear preferences. We formalize it as preference-directed multi-objective bandits (PDMOB), where admissible trade-offs are represented by a polyhedral preference cone. Based on this formulation, we introduce Pareto $C$-optimality, which recovers standard Pareto optimality and single-weight scalarization as special cases. We then propose the preference-directed upper confidence bound (PrefUCB) algorithm, which maintains directional confidence intervals to guide exploration. We analyze both indicator-based and gap-weighted regret, and establish instance-dependent logarithmic bounds for both criteria, recovering the optimal logarithmic dependence on the horizon $T$ in classical special cases. Experiments on large pre-trained model selective ensemble tasks and online asset allocation under institutional mandates validate the efficacy of our method.
Cooperative multi-objective multi-agent reinforcement learning (MOMARL) models team decision making under multiple, potentially conflicting objectives. In this setting, conflicts arise not only across objectives but also across agents with different observations, roles, and contributions. We propose Preference Coordinated Multi-agent Policy Optimization (PCMA), which learns coordinated agent-specific preferences to enable complementary trade-offs among agents. Theoretically, we formulate cooperative MOMARL as a team-optimal game and show that, under suitable conditions, preference diversity can induce team improvement through a first-order improvement decomposition. Experiments on multiple cooperative MOMA environments and a practical traffic-control scenario show that PCMA improves both performance and trade-off coordination.
Reinforcement learning with verifiable rewards (RLVR) has enabled progress on reasoning-intensive tasks by relying on task-specific verifiers that provide automated correctness signals. However, many realistic language tasks are difficult to equip with reliable verifiers, motivating a growing reliance on reinforcement learning from human feedback (RLHF). In this setting, we argue that a closer examination of how human feedback should be interpreted is essential. We introduce Regret-based Preference Optimization $(\textbf{RePO})$, which reframes RLHF through $\textit{regret minimization}$ rather than reward maximization. Human preferences are often shaped by $\textit{prospective}$ anticipation of outcomes and $\textit{counterfactual}$ comparisons to alternative behaviors, rather than by immediate, outcome-independent utility. $\textbf{RePO}$ captures this structure by modeling preferences as behavior-conditioned assessments of relative suboptimality. Experiments on mathematical reasoning benchmarks and human preference datasets demonstrate consistent performance gains, indicating that $\textbf{RePO}$ is an effective and human-aligned approach for training large language models.
Personalized decision-making in multi-objective bandits requires learning user-specific trade-offs among competing objectives. Since arm utility depends on both unknown rewards and unknown preferences, existing methods infer preferences only from utility feedback, entangling preference learning with reward exploration. In practice, however, users often reveal their priorities through proactive conversational queries (e.g., "cheap and clean hotel"), yet this structured signal is not leveraged. We formalize a proactive query-based framework in which user queries provide structured preference signals. Modeling these signals via a Plackett-Luce subset choice model, we show that query-only learning is insufficient due to a fundamental shift-invariance barrier. To resolve this, we introduce MO-PQUCB, a hybrid algorithm that integrates query-based preference anchoring with bandit feedback through shift-invariant regularization and dual-exploration UCB. We prove that proactive queries accelerate preference estimation and yield improved regret scaling over prior preference-aware MO-MAB methods. Under corrupted queries, we further characterize statistical limits and design a robust estimator achieving near-optimal performance when the corruption is sparse. Experiments validate both theoretical and practical gains.