This paper studies the regret analysis for parallel Gaussian process (GP) bandit optimization. The known regret upper bounds for the widely used GP batched upper confidence bound and GP batched Thompson sampling (GP-BTS) suffer from a multiplicative factor with respect to the batch size $Q$. To avoid this degradation, existing analyses require a polynomial number of uncertainty sampling (US) for $Q$ at the beginning of optimization. However, this initial US phase is often ineffective in practice. This paper shows that the regret upper bound without the multiplicative factor on $Q$ can be achieved without the initial US phase, using GP-BTS as an example. Furthermore, we show much better regret upper bounds in the noiseless setting than in the noisy setting, as in the sequential GP bandit setting.
NeuroEvolution of Augmenting Topologies (NEAT) is a widely used neuroevolution algorithm for learning neural network architectures and weights for control tasks. However, standard offline optimisation searches for connection strengths directly, which can scale poorly in high-dimensional weight spaces and more difficult continuous control problems. Hybrid methods that combine neuroevolution with online learning can address this challenge, but their theoretical properties remain underexplored. This paper gives the first regret analysis for a general NeuroEvolutionary Online Learning (NEOL) framework, which decouples learning into two timescales: an outer loop for architecture search and an inner loop for online weight adaptation via rewardmodulated plasticity. Under mild conditions, we prove that NEOL achieves sublinear regret. Empirically, under fixed interaction budgets on four standard control benchmarks, a NEAT-based NEOL implementation achieves higher final fitness and lower variance than pure NEAT, and is competitive with strong reinforcement learning (RL) baselines on several tasks. The results are supported byWilcoxon rank-sum tests and ablation studies. Overall, the findings show that online plasticity can improve the sample efficiency and robustness of two-timescale neuroevolution. Code is available at https://github.com/boobaa2001/NeuroEvolution Online Learning NEOL.
We study a stochastic bandit algorithm motivated by retry-aware objectives that value the best outcome among multiple attempts, such as pass@$k$ and max@$k$. Given a posterior over arm values, ReMax chooses a sampling distribution that maximizes the posterior expected maximum reward over $M$ virtual draws. Although this objective was introduced in reinforcement learning as an exploration mechanism under uncertainty, its regret properties in bandit problems have remained unclear. For Gaussian rewards and the first nontrivial case $M=2$, we characterize the optimal ReMax distribution through an expected-improvement balance condition and prove the first sublinear regret bound for ReMax. Our analysis separates the usual saturation behavior of suboptimal arms from a ReMax-specific underestimation effect, in which the optimal arm may be sampled too rarely after an unfavorable estimate. This explains why ReMax can be more exploitative than Thompson sampling (TS) and why its regret analysis is technically delicate. Experiments support this picture: ReMax often outperforms KL-UCB and Thompson sampling under mild underestimation, while posterior-variance scaling empirically mitigates severe underestimation.