We study federated online reinforcement learning with linear function approximation. While recent multi-agent reinforcement learning algorithms achieve strong regret guarantees, they typically require sharing raw trajectories. This reliance incurs a communication cost that scales linearly with the number of episodes and violates the privacy constraints of federated settings. To address these limitations, we propose Fed-LSVI, the first provably efficient federated algorithm for online reinforcement learning with linear function approximation in episodic Markov decision processes. By integrating a determinant-based event-triggered synchronization with a stepwise backward update mechanism, Fed-LSVI enables agents to collaboratively learn an optimal policy by exchanging only compressed sufficient statistics. We prove that Fed-LSVI achieves a regret bound of $\widetilde{\mathcal O}(\sqrt{Md^3H^4T})$, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the number of agents, and $T$ is the number of episodes per agent, matching the best-known regret for multi-agent online reinforcement learning with linear function approximation. Moreover, by following the stringent communication and privacy constraints of the federated setting, Fed-LSVI reduces the communication cost to only logarithmic dependence on $T$, representing a significant improvement over prior methods.
Linzhe He, Yu-Jie Zhang, Sifan Yang +1cs.LG stat.ML
This paper studies efficient online algorithms for multinomial logistic bandits (MLogB), where the feedback distribution over $K+1$ outcomes follows a multinomial logistic model of $d$-dimensional action vectors. A representative UCB-type algorithm, OFUL-MLogB, achieves a regret bound of $\tilde{\mathcal{O}}(Kd\sqrt{T})$, but still requires $\mathcal{O}(K^3d^3)$ time and $\mathcal{O}(K^2d^2)$ space per round due to parameter estimation and optimistic reward construction, which is prohibitive in high-dimensional settings. To address this limitation, we propose EOFD-MLogB, which integrates frequent directions matrix sketching into OFUL-MLogB. By maintaining a low-rank SVD sketch of the accumulated Hessian, constrained online Newton updates in parameter estimation and $Kd \times K$ spectral-norm computations in the reward bonus are reduced to one-dimensional root-finding tasks and $K \times K$ eigenvalue computations, respectively. This yields dominant per-round time complexity $\mathcal{O}(Kd(m+K)^2)$ and space complexity $\mathcal{O}(Kd(m+K))$, where $m \ll d$ is the sketch size. We further prove a regret bound of $\tilde{\mathcal{O}}(Δ_T(Kd\lnΔ_T+m)\sqrt{T})$, where the sketching error factor $Δ_T$ is controlled by the $m$-truncated spectral tail of the Hessian. Thus, when the Hessian is approximately low-rank, the regret is close to that of OFUL-MLogB. Experiments validate the computational efficiency and competitive performance.