We study a variant of the Thompson Sampling (TS) algorithm, called $α$-TS, for solving stochastic generalized linear bandit problems. Existing analyses of TS require inflating the posterior variance to derive near-optimal regret guarantees. We formalize the idea of variance inflation by introducing $α$-TS that uses a fractional or $α$-posterior instead of the standard posterior. Our main contribution is to identify general regularity conditions on the prior and reward distributions that enable a regret analysis of $α$-TS without assuming any tractable approximation of the posterior distribution, unlike previous works. For a specific choice of $α\propto d^{-1}$, our general regret bound yields the best known regret bound of $O(d^{3/2}\sqrt{T}\log T)$ for both the exponential and sub-Gaussian families of reward distributions. We further provide an $α$-dependent lower bound showing that the regret constant depends on the product $αd$, and that when $α\propto d^{-1}$ the regret scales as $Ω(d^{3/2}\sqrt{T})$, explaining the origin of the $d^{3/2}$ factor in the upper bound. Our proof technique adapts and combines recent advancements in the analysis of linear bandit problems with first- and second-order posterior concentration theory from the Bayesian statistics literature.
A system often has to act long before it learns whether the act worked: a recommender sees a click in seconds and a purchase in days. With $K$ actions and a delay of $d$ rounds, the best rate known for this setting is $\widetilde{O}(\sqrt{(K+d)T})$ over $T$ rounds, so a longer menu is always more expensive to learn from. It need not be: if the outcome depends on the action only through the state it produced, then one late outcome informs every action that could have produced the observed state, and the price is set by how many genuinely different states the actions produce rather than by how many actions there are. We measure this using an effective dimension $v_t$ between $1$ and the number of states, and prove $\widetilde{O}(\sqrt{(d+1)V\log K})$ for a rotating algorithm and $\widetilde{O}(\sqrt{V^{-}}+\sqrt{dT})$ for the single-copy algorithm used in practice, for any budget fixed in advance; merging similar states lowers the price further, at an explicit bias. Even when given the exact losses from $d$ rounds ago, no algorithm escapes $Ω(\sqrt{dE\min\{1+\log J,T/d\}})$, where $J$ counts the drifting directions and $E$ bounds how far losses move while the learner waits. On generated data, the state channel cuts regret by up to 79 percent against action-level weighting and, on the funnel family, by 32 to 68 percent against a tuned minimax-optimal method.
For finite-horizon tabular CVaR reinforcement learning, prior work proves a $\widetilde{O}(τ^{-1}\sqrt{SAK})$ leading regret bound for arbitrary normalized return laws and the sharper $\widetilde{O}(\sqrt{SAK/τ})$ rate under a density lower bound. We show that the same Bernstein CVaR-UCBVI algorithm attains the sharper rate without continuity assumptions. The key is a selected-budget self-bound: the conditional variance of the episode shortfall is at most $τ$ plus the value-estimation width. Substitution into the original Bernstein decomposition yields, with high probability, $\widetilde{O}(\sqrt{SAK/τ}+(SAHK^{1/4}+S^2AH)/τ)$ regret for arbitrary normalized return laws, including atomic, mixed, and continuous laws. The $τ^{-1/2}$ leading term matches the expected-regret minimax lower bound up to logarithmic factors. Thus Bernstein CVaR-UCBVI is minimax-optimal over the full return-law class in the leading-order regime; the lower-order terms retain their $τ^{-1}$ dependence.
Contextual bandits are a standard framework for sequential decision-making under uncertainty, with applications in clinical trials, dosage selection, recommendation systems, and autonomous systems. Safety is central in many of these applications, since a single unsafe decision in settings such as dosage selection or autonomous driving can have catastrophic consequences. A common way to model safety in bandit problems is to associate each action with both a reward signal and a cost signal, and to optimize reward subject to constraints on cost. Most existing safety-constrained bandit models enforce safety by requiring the expected cost of each action to remain below a prescribed threshold. However, this may be insufficient in heteroscedastic settings, where the chosen action affects not only the expected reward and cost, but also the variability of the observed outcomes. We study contextual bandits with one-dimensional continuous actions and stage-wise high-probability constraints on the realized cost. We propose High-Probability Constrained UCB, an optimistic-pessimistic algorithm that explores for reward while conservatively estimating the safe action set. For linear reward and cost models, we prove a tight $\tilde{\mathcal{O}}(d\sqrt{T})$ regret bound, and we extend the analysis to general function classes using the eluder dimension. Experiments show that enforcing realized-cost safety substantially reduces violations compared with expected-cost constrained baselines.
Mohammad Alipour-Vaezi, Huaiyang Zhong, Sajad Khodadadiancs.LG math.OC
Reinforcement Learning (RL) has achieved tremendous success in recent years. However, the classical foundations of RL do not account for the risk sensitivity of the objective function, which is critical in various fields, including healthcare, finance, etc. A popular approach to incorporate risk sensitivity is to optimize a specific quantile of the cumulative reward distribution. However, exact quantile objectives are non-smooth and can change abruptly under small perturbations of the return distribution, making them difficult to optimize reliably when the transition model must be learned from data. Motivated by this instability, we develop UCB-BQRL, a model-based optimistic learning algorithm that maintains confidence sets for the transition kernel and plans using a lower-buffered quantile criterion. The buffered criterion smooths the exact quantile objective by averaging nearby lower quantiles, thereby improving stability under transition-estimation error. To compute the buffered-quantile policy at each episode, we introduce EVI-BQ, an exact dynamic-programming procedure. We establish a high-probability regret bound for UCB-BQRL, which up to logarithmic factors scales as $\mathcal{O}(\mathrm{e}^{τ/ρ_τ}+H^2\sqrt{SAT})$, where $ρ_τ$ is denoted as the root-level left-plateau threshold, which is a problem-dependent constant. Further, we establish an information-theoretic lower bound of $Ω(H/ρ_τ\sqrt{AT})$ for the regret of any algorithm dealing with a quantile objective function. Finally, we prove that the exact point-quantile evaluation and exact lower-buffered quantile evaluation are PP-hard under polynomial-time Turing reductions, even for a fixed policy in a two-state, one-action finite-horizon MDP.
We study Bayesian optimization in a time-varying environment where the unknown reward function evolves according to a Gaussian process drift model. Existing GP-UCB analyses in this setting typically require the exploration parameter to grow with the horizon to maintain uniform confidence bounds. Using per-round local confidence events, we show that GP-UCB can instead be run with a constant exploration parameter and obtain an expected-regret bound whose coefficient depends on the drift rate. We also derive a sharper time-varying maximum-information-gain bound. For the squared exponential kernel, it yields $\tildeγ_T/T=\widetilde{\mathcal O}(ε^{1/2})$ and expected average regret $\widetilde{\mathcal O}(ε^{1/4})$ in the persistent-drift regime. The same constant-exploration analysis also yields realized-regret guarantees. Simulations support the predicted logarithmic dependence of the bound-suggested exploration parameter on $1/ε$.
Kaifei Wang, Yinyu Ye, Han Zhongstat.ML cs.LG math.OC math.ST
Multi-armed bandit algorithms are evaluated by regret, yet comparable regret can coexist with different allocations across independent runs. We study the trade-off between worst-case regret $\mathcal{R}_{K,T}$ and instability $\mathcal S_{K,T}$, defined as the largest standard deviation of a terminal pull count, for $K$ arms and $T$ rounds. We prove the finite-time lower bound $\mathcal R_{K,T}\mathcal S_{K,T}\ge C T^{3/2}$, where $C$ is independent of $K$ and $T$, under a finite-time regret condition and without the regularity assumptions imposed in the prior asymptotic analysis. We also introduce Stabilized Lower-Envelope UCB (\textup{\textsc{SLE-UCB}}), a new tunable algorithm combining a running lower-envelope index with a decreasing pull-count stabilizer. \textup{\textsc{SLE-UCB}} satisfies $\mathcal R_{K,T}\mathcal S_{K,T}=O(T^{3/2}\log K)$, with an implicit constant independent of $K$ and $T$, matching the lower bound exactly in $T$ and within a logarithmic factor in $K$. To prove the instability bound, we develop a new offline top-prefix representation that removes path dependence from online decisions. Together with single-reward perturbations and the Efron--Stein inequality, this representation controls pull-count variance. Thus, regret and instability depend reciprocally on $K$, while their product has no polynomial dependence on $K$. These results resolve the open question raised in the literature concerning the sharp arm-dependent regret--instability frontier.
Online decision making often requires navigating a landscape shaped by both dynamic contexts and strategic interactions. In competitive pricing, for example, hotels must account for both dynamic contextual factors and rivals' strategic responses. Existing approaches address only part of this challenge: contextual bandits optimize single-agent decisions using observable features but ignore multi-player interactions, while online matrix games capture strategic behavior through Nash equilibrium but assume fixed payoffs, ignoring contextual information. How should agents act then when strategic payoffs evolve with contextual signals? We introduce \emph{online contextual matrix games} to integrate contextual information into multi-player online games. We further propose \emph{OnGameLearn}, an online learning algorithm that efficiently balances exploration and exploitation across both player actions and contexts. This approach comes with statistical guarantees: tail bounds for the estimated payoff matrix, the convergence of the estimated Nash equilibrium, the asymptotic normality of the parameter estimators, and the sublinear regret bound. We also develop the notion of \emph{policy value} in matrix games and develop a doubly robust, $\sqrt{T}$-consistent estimator for it. Across simulated studies and a real-world hotel pricing application, we find that OnGameLearn effectively navigates the intertwined challenges of strategic and contextual decision-making.
We study second-order path-length regret in adversarial $K$-armed bandits against oblivious loss sequences. Bubeck et al. [2019] designed an algorithm that achieves $\widetilde{\mathcal{O}}(K+\sqrt{KQ_{\infty,1}})$ regret, where $Q_{\infty,1}$ is the first-order path length, and left open whether $\widetilde{\mathcal{O}}(\text{poly}(K)\sqrt{1+Q_{\infty,2}})$ regret is achievable under bandit feedback, where $Q_{\infty,2}$ is the second-order path length. Somewhat surprisingly, we resolve this question positively by showing that with a more involved analysis, the exact same algorithm of Bubeck et al. [2019] achieves $\mathcal{O}\left(K\log(KT)+\sqrt{K\log(KT)\bigl(1+Q_{\infty,2}\bigr)}\right)$ expected regret when $Q_{\infty,2}$ is known, where $T$ is the horizon. This matches the $Ω(\sqrt{KQ_{\infty,2}})$ lower bound up to logarithmic factors and additive terms. We further remove the knowledge of $Q_{\infty,2}$ using an adaptive restart scheme whose path-length estimator has uniformly bounded increments.
Heesang Ann, Hyunjun Choi, Taehyun Hwang +3stat.ML cs.LG
We study generalized linear bandits with memory, an endogenous non-stationary setting in which rewards depend on past actions through a finite memory matrix. Building on prior work for linear models (Clerici et al., 2024), we show that the previously known $\tilde{O}(T^{3/4})$ regret bound stems from a loose analysis, and we provide a sharpened analysis that recovers a $\tilde{O}(\sqrt{T})$ regret rate in the linear case. We then extend this improvement to generalized linear models and propose a block-wise algorithm based on shrunken confidence bounds. Our algorithm achieves a regret bound of $\tilde{O}\left(\sqrt{mT} + d\sqrt{T} + \sqrtκ\, d^{2} m^{1/4} T^{1/4} + κd^{2} \right)$, where $d$ denotes the feature dimension, $m$ the memory length, and $κ$ a curvature parameter of the link function. This attains a $\sqrt{T}$-type rate despite nonlinear rewards and memory effects. To the best of our knowledge, this analysis provides a unified treatment of memory-induced non-stationarity and nonlinear link functions, while ensuring that the leading regret term is independent of the curvature of the link function. We conduct numerical experiments that are consistent with our theoretical findings.
Yiyang Lu, Hareshkumar Jadav, Mohammad Pedramfar +2cs.LG
We study online convex optimization with dueling (pairwise comparison) feedback, where the learner observes only a binary preference between two queried points. While dueling feedback is well understood in discrete or stochastic settings, the adversarial convex setting has remained unexplored. We propose a simple reduction that converts dueling feedback into approximate gradients, enabling the use of standard first-order methods. We show that regret guarantees transfer under this reduction, yielding the first results for this setting, including $\mathcal{O}(T^{3/4})$ static, adaptive, and dynamic regret. Under additional structure, we obtain improved rates of $\mathcal{O}(T^{2/3})$ for smooth objectives and $\mathcal{O}(\sqrt{T \log T})$ for strongly convex functions.
The Lipschitz bandit problem extends the traditional multi-armed bandit framework to continuous action spaces by assuming that the reward functions satisfy a Lipschitz condition. This work investigates Lipschitz bandits under arbitrary feedback delays, where reward signals are not received immediately upon taking an action but after an arbitrarily chosen delay. We consider both stochastic and adversarial reward settings, proposing an elimination-based algorithm and an EXP3-based algorithm, respectively. For both settings, our algorithms achieve a regret bound of $\tilde{O}\left(T^{\frac{d_z+1}{d_z+2}}+\sqrt{D}\right)$ over a time horizon $T$ with total delay $D$, where the main difference between settings lies in the definition of the zooming dimension $d_z$. Our bounds match existing delay-free regret guarantees for Lipschitz bandits and characterize the additional $\tilde{O}(\sqrt{D})$ impact introduced by feedback delays.
Maoli Liu, Zhuohua Li, John C. S. Luics.LG quant-ph
We study quantum multi-armed bandits (QMAB) and quantum linear bandits (QLB) in the model of Wan et al. [2023], where the learner queries each arm or action through a quantum reward oracle or its inverse. Prior work gives algorithms over horizon $T$ with regret $O(K\log T)$ for QMAB with $K$ arms and $O(d^2\operatorname{polylog} T)$ for $d$-dimensional QLB. This leaves open whether the $K\log T$ scale is unavoidable and whether the $d^2$ dependence can be improved. We prove the first minimax lower bounds of $Ω(K\log(T/K))$ for QMAB and $Ω(d\log(T/d))$ for finite-action QLB, resolving the question raised by Wan et al. [2023] of whether regret independent of $T$ is achievable. At the heart of our argument is a high-confidence single-arm quantum testing lower bound for distinguishing a fixed reward mean from an interval of alternatives, proved by the polynomial method and a Remez-type inequality for trigonometric polynomials. A bandit-to-testing reduction then lifts it to the QMAB lower bound, while a linear embedding gives the finite-action QLB lower bound. Complementing the lower bounds, we give a design-based elimination algorithm for finite-action QLB. When the action set has size $\operatorname{poly}(d)$, its regret is linear in $d$, improving the prior $d^2$ dependence and matching our lower bound up to polylogarithmic factors. The algorithm couples a low-bias low-variance quantum mean estimator with a small-support $G$-optimal design through a query allocation matched to the design weights. The design-based elimination reduces the dimension dependence from $d^2$ to $d^{3/2}$ when using Quantum Monte Carlo estimates. The low-variance estimator then makes reconstruction error aggregate through variance rather than worst-case absolute error, removing the remaining $\sqrt d$ factor.
The one-warehouse multi-store (OWMS) system is a fundamental inventory network in which a nonreplenishable warehouse allocates shared stock across multiple stores over time. Existing OWMS learning policies are built around a fixed target calibrated to the initial average resource rate, but such a fixed-target architecture cannot re-center after realized sales change the remaining resource available per future period. We develop Resource-Adaptive Primal-Dual Learning, a new learning framework that tracks the primal-dual resolving path with censored demand as the remaining-resource state evolves. In each period, the current resource rate indexes the target store allocations and dual variable, while censored sales provide gradient estimates for updating both. The analysis combines expected-sales geometry with a moving-target argument to yield logarithmic expected regret, improving on the state-of-the-art square-root-order guarantees of existing OWMS learning policies. The underlying design and analytical ideas may inform other online learning problems with depleting shared resources. Numerical experiments further demonstrate good finite-horizon performance of a practical variant across different horizon lengths and inventory regimes.
We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards. Players cannot communicate during learning but may agree on a protocol a priori. For Problems A and B we propose \texttt{mQ-learning} and \texttt{mQ-learning-intervals}, achieving $\tilde{O}(\sqrt{H^4 S A_{\text{joint}}\, T})$ regret, where $H$ is the horizon, $S$ the state count, $T = KH$ the total steps, and $A_{\text{joint}} = \prod_{i=1}^M |\mathcal{A}_i|$ the joint action space across $M$ players. For Problem C we give \texttt{mEXC} and \texttt{mEXC-Bellman}, two-phase explore-then-commit algorithms with regret $\tilde{O}(H (S A_{\text{joint}})^{1/3} T^{2/3})$. Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of \cite{jin2018q} up to logarithmic factors. Because $A_{\text{joint}}$ grows exponentially in $M$, the bounds are most meaningful for small $M$ or small per-player action sets.
Francesco Bacchiocchi, Tommaso Cesari, Roberto Colombonics.LG
We study adversarial combinatorial bandits with $m$-set actions, where at each round the learner selects $m$ out of $d$ items and observes only the aggregate loss of the selected items. The resulting action set contains $K=\binom{d}{m}$ elements and can therefore be exponentially large. Nevertheless, the loss of every action is determined by the same $d$-dimensional vector of item losses. We propose a computationally efficient algorithm that exploits this structure without explicitly enumerating the action set. Against adaptive non-anticipating adversaries, it guarantees, with probability at least $1-δ$, regret against the best fixed action of \[ R_T = O\left(\sqrt{dT\log(K/δ)}\right). \] This matches the high-probability regret bound of the finite-action EXP3-KW algorithm of Zimmert and Lattimore, whose direct implementation may require exponential space. Our algorithm instead represents each sampling distribution with $d$ parameters and runs in polynomial time without enumerating the action set. Thus, it resolves the open problem posed by Maiti et al.
In this work, we extend the Dependent Click Model (DCM) Bandits to a multiplayer information-asymmetric setting, where multiple agents interact with a shared ranked list and may observe multiple clicks per session, introducing new challenges for selection strategies. We study asymmetry in (1) actions and (2) rewards, providing sublinear regret guarantees for three settings where at least one asymmetry is present. Establishing matching information-theoretic lower bounds for these settings is left as an open problem. We further show that for small termination probabilities, the termination ranking need not be known, improving on prior single-agent results. Experiments confirm that our algorithms perform well across asymmetric environments and highlight the critical role of feedback structure, specifically the distinction between full versus first-click feedback, in coordinating exploration and minimizing regret.
We study new algorithms for Contextual Bandits with Knapsack. In these problems, there are finitely many types of customers, products, and resources. Each product is made from a fixed combination of resources, and resources have finite capacity. A decision maker must assign each arriving customer one out of a set of multiple possible products. Every assignment of a customer to a product will generate a random reward, which equals an unknown linear function of customer and product features, plus a noise term. The objective is to jointly learn the mean reward function, and to make online assignments to minimize the expected revenue loss relative to an optimal policy that knows the reward function. We propose a natural and simple extension of the Upper-Confidence-Bound (UCB) family of algorithms and apply re-optimization techniques. We show that by taking advantage of re-optimization, our algorithm achieves an average regret of $O(\frac{(\ln T)^3}{T})$ where $T$ is the horizon length. Our bound significantly reduces the $O(\frac{1}{\sqrt{T}})$ bound in the literature for closely related dynamic-pricing problems that are based on re-optimization.
The multi-armed bandit problem is a central framework in sequential decision-making, extensively studied under sub-Gaussian reward assumptions. However, real-world applications often involve heavy-tailed reward distributions and decentralized, information-asymmetric interactions. We study multi-agent multi-armed bandits with heavy-tailed rewards under three information-asymmetry regimes: unobserved actions with common rewards, observed actions with independent rewards, and unobserved actions with independent rewards. We develop robust decentralized algorithms for each setting and derive regret guarantees that nearly match centralized heavy-tailed rates. Experiments on a Pareto-distributed reward environment validate our theoretical findings and illustrate the trade-offs between synchronization, coordination, and exploration across the three regimes.
Ricardo Parada, Chenzhang Zhao, William Changcs.LG cs.AI
Motivated by decentralized applications, we study cooperative multi-agent bandits in continuous (Lipschitz) action spaces when the Lipschitz constant is unknown. We consider three information structures: (A)~unobserved actions with common rewards, (B)~observed actions with independent rewards, and (C)~unobserved actions with independent rewards. In each case we design and analyze an algorithm that estimates the Lipschitz constant, chooses a discretization of the joint action space, and applies a cooperative bandit method to the induced discrete problem. Players never communicate once learning starts, so the central difficulty is that they must reach the \emph{same} discretization from their own data. We prove regret guarantees showing that common rewards and observable actions each supply this agreement for free, and that in their absence agreement can still be bought, through a dithered quantization of the estimate, at no cost in the leading order of the regret.
This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond. Our presentation is structured around two complementary viewpoints: We first consider a single agent -- the learner -- engaged in a sequential decision process in an unknown, non-stationary, and possibly adversarial environment. We then examine what happens when the environment is shaped by the decisions of several interacting agents, not necessarily aware of each other's actions or goals, and all seeking to improve their individual rewards. In this general context, we examine a family of regularized learning policies based on best-responding to the past history of play, up to a regularization penalty intended to encourage exploration and prevent over-commitment to suboptimal choices. In the single-agent setting, we present some basic regret bounds for regularized learning in adversarial multi-armed bandits; in the multi-agent setting, we describe an ergodic equilibrium convergence result for zero-sum games in the spirit of classical results on fictitious play, as well as a "folk theorem" linking strategic and dynamic notions of stability -- Nash equilibria and attracting points of regularized learning, respectively. We pay special attention to the information available to the players and, through a unified analysis framework, we study both oracle- and payoff-based (bandit) methods. Our goal is to provide a coherent and comprehensible -- albeit, by necessity, not comprehensive -- account of some recent ideas in the field, and to discuss their implications for the study of rationality.
Large-scale learning systems often face the challenge of balancing multiple, potentially competing objectives, such as fairness, accuracy, and latency. While recent work has formalized this as an optimization problem over binary states, many real-world control parameters, such as fairness thresholds, diversity mixing rates, or resource budgets, are continuous. In this work, we extend the framework to \emph{continuous state spaces}. We model the problem as minimizing a sum of linear objectives subject to \emph{movement costs} that penalize system instability. We capture the local structure of the objectives using a \emph{dependency graph} (or factor graph), where each objective is determined by a subset of the state attributes. To address the tension between exploration and stability, we propose \emph{Lazy Graph-LinUCB}, an algorithm that performs lazy updates to minimize switching costs while maintaining near-optimal regret. Beyond stability, we introduce three advanced mechanisms to exploit the underlying graph structure: (1) an \emph{asynchronous} update schedule that eliminates synchronization overhead in sparse graphs; (2) an \emph{adaptive} algorithm that learns the graph structure from data; and (3) a \emph{joint estimator} that leverages data sharing among correlated objectives to significantly tighten regret bounds. Empirically, we demonstrate that these structural exploitations reduce movement costs by more than a factor of three in heterogeneous systems while maintaining similar cumulative losses.
Adaptive learning needs both a state that preserves what observations imply and opportunities to act on that state. We study this width--depth tradeoff in stochastic Lipschitz bandits. After each pull, the learner retains at most $W$ bits of live reward-dependent state and organizes its pulls into at most $B$ committed batches. For $W\gtrsim_d\log(eT)$, we characterize minimax expected pseudo-regret up to logarithmic factors; the lower bounds hold for every $W$. Besides the classical sequential and unrestricted-memory batch costs, the frontier contains the new penalty \[ T^{\frac{d+2}{d+3}} \bigl(1+(B-1)W\bigr)^{-\frac1{d(d+3)}}, \] proving that state width and update depth are not interchangeable. The interaction is an information-routing constraint: at regional scale $s$, low regret forces the committed action transcript to encode $Θ_d(s^{-d})$ regional decisions, while the collected boundary states carry at most $(B-1)W$ bits of entropy. Matching policies stream and erase verification statistics while retaining a mask of a safe active set, either in memory or fragment by fragment. The theorem recovers the full-dimensional worst-case batch-only frontier and logarithmic-memory achievability in the fully sequential specialization; static batch boundaries match predictable adaptive ones.
Ibne Farabi Shihab, Abu Sa-Adat Mohamed Moon-Im Al Ahsan, Md Najmus Swaqeebcs.LG
Average-reward reinforcement-learning regret is known up to logarithmic factors, but the numerical content of published guarantees is difficult to compare because probability mode, structural parameter, logarithmic normalization, prior information, and planning assumptions differ. We introduce a constant-aware comparison protocol and derive an explicit finite lower certificate for communicating MDPs. The construction is a binary tree of two-state blocks; its proof uses exact trajectory-level Bernoulli KL divergence and keeps action budget, diameter, occupancy, navigation cost, and terminal bias explicit. A common closed-form envelope improves the published coefficient $0.015$ across a finite frontier: $0.0200$ in a moderate regime and up to $0.0291$ under stronger action, diameter, and horizon conditions, a $94\%$ increase. The limiting coefficient is $\frac1{32}\sqrt{(A-3)/A}$. For upper bounds, we give an auditable composition rule for a span-constrained optimistic learner, but do not claim a coefficient while adaptive directional-variance and planning certificates remain open. We also formalize valid expectation conversion and constant comparability. Controlled diagnostics test diameter dependence, bonus-by-width interactions, span misspecification, and the finite lower certificate on its exact family.
Learning from correct demonstrations is harder than supervised learning when many answers are correct: after predicting, the learner sees one valid answer but not whether its own answer was valid, nor any reward. Existing reward-hedging guarantees consequently assume a finite reward class. We give the first horizon-free guarantee for continuous classes. The key is to hedge in one shared vote over tolerant optimality tests at every accuracy scale. A target reward has one surviving proxy per scale, and a prediction with gap above that scale doubles the proxy. This yields the simultaneous tail bound $|\{t:\ell_t>2^{-j}\}|\leq \log_2\mathcal N(\mathcal G,2^{-j-1})+j$, where $\mathcal G$ is the class of optimality-gap functions. Integrating the tails gives cumulative hidden gap bounded by a metric-entropy integral, independently of the number of rounds. Polynomial entropy $(A/ε)^d$ gives $O(d\log A)$ total gap and a fast $O(d/m)$ statistical rate. For bounded linear contextual recommendation, the result is $O(d)$ regret for arbitrary compact menus. This is the first polynomial finite bound without structural restrictions on the menus, at the price of improper prediction. Although the general vote can be expensive, it is exactly polynomial-time for one-dimensional Lipschitz parameter curves. Fixed-radius rank-two recommendation takes $O(KT^2)$ time for menus of size $K$. We also prove an $Ω(d)$ lower bound, low-rank and bounded ReLU-network corollaries, and a robust theorem that adds only the demonstrator's cumulative suboptimality. A reproducible adaptive stress test illustrates the predicted scale adaptation. After factorization, an exact MovieLens audit runs in 1.7 CPU seconds across ten users and improves mean latent gap over both a demonstrated-rating policy and a proper online baseline. The learner uses only action demonstrations and never observes a reward or a loss.
This paper studies the policy gradient update for a multi-arm bandit problem in diffusion environment that is described by a stochastic differential equation (SDE) under the continuous-time reinforcement learning framework by Wang et al. (2020), Jia and Zhou (2022b). With the logit parameterization for the stochastic policy, we show that it converges almost surely to the optimal arm under an arbitrary constant learning rate. Furthermore, we derive the non-asymptotic regret upper bound when the constant learning rate is below a time-invariant threshold; and the regret bound has order $O(\log T)$. We improve the analysis in Lattimore (2026a) for the same SDE by constructing a novel Lyapunov function and demonstrate the transparency of analyzing policy gradient using the tools in SDEs. In addition, the same Lyapunov function is also helpful in analyzing the discrete-time policy gradient algorithm.
Kai Zhou, Michael Lingzhi Li, Kai Wangstat.ML cs.LG
Organizations increasingly rely on sequential experimentation to improve decision-making. While the multi-armed bandit literature has developed algorithms with strong asymptotic regret guarantees, many practical applications operate over finite and externally imposed horizons. Motivated by the finite-horizon setting, we develop a class of regularized greedy algorithms for multi-armed Bernoulli bandits. We derive the first finite-horizon regret envelopes for regularized greedy bandits, showing that finite-horizon regret decomposes into transient exploration costs and a suboptimal convergence term that decays exponentially with the regularization strength. This characterization yields principled calibration rules for the regularization parameters and, as a limiting case, sharper regret guarantees for the classical greedy policy. Across extensive numerical experiments, calibrated regularized greedy policies consistently match or outperform state-of-the-art algorithms. These results suggest that regularized greedy policies can provide an effective approach for finite-horizon bandit problems.
Heyang Zhao, Tianyuan Jin, Weixin Wang +3cs.LG stat.ML
Recent years have witnessed increasing interests in tackling heteroscedastic noise in bandits and reinforcement learning. In these works, the cumulative variance of the noise $Λ= \sum_{t=1}^T σ_t^2$, where $σ_t^2$ is the variance of the noise at round $t$, is used to characterize the statistical complexity of the problem, yielding \emph{simple regret} bounds of order $\tilde{\cal{O}}(d \sqrt{Λ/ T^2})$ for $d$-dimensional linear bandits with heteroscedastic noise. However, with a closer look, $Λ$ remains the same order even if the noise is close to zero at half of the rounds, which indicates that the $Λ$-dependence is not optimal. In this paper, we revisit the stochastic linear bandit problem with heteroscedastic noise, where the action set is prefixed throughout the learning process. We propose a novel variance-adaptive algorithm \texttt{VAEE} (Variance-Aware Exploration with Elimination) for large action set, which actively explores actions that maximizes the information gain among a candidate set of actions that are not eliminated. With the active-exploration strategy, we show that \texttt{VAEE} achieves a \emph{simple regret} with a nearly \emph{harmonic-mean} dependent rate. For finitely many actions, we propose a variance-aware variant of G-optimal design based exploration, which achieves a simple regret with sharper dependence on $d$. We also establish a nearly matching lower bound for the fixed action set setting indicating that \emph{harmonic-mean} dependent rate is unavoidable. To the best of our knowledge, this is the first work that breaks the $\sqrtΛ$ barrier for stochastic linear bandits with heteroscedastic noise.
Decision-makers in learning environments face a dilemma when their short-term optimal actions may not favor their long-term benefits the most. To understand the fundamental tradeoff behind the dilemma, we study adaptive experimentation with post-commitment reward shifts. During an experiment phase, the decision-maker may adaptively test multiple options; during a subsequent commitment phase, the decision-maker must commit to a single option, whose reward may differ from its pre-commitment reward. We propose the Reserved Arm Eliminations for Commitment (RAEC) algorithm, which reserves a predetermined portion of the experiment phase to identify the best post-shift option while using the remaining rounds to minimize short-run regret. We establish regret upper bounds for RAEC across all parameter regimes and matching minimax lower bounds, providing a tight characterization of the cost of balancing short-term performance and long-term commitment. We also study two extensions. With prior structural knowledge linking pre- and post-shift rewards, we show that correctly identifying the ranking-changing component of the shift is more important than estimating its absolute magnitude. For settings with concave commitment rewards and portfolio choice, we develop the Reserved Online Stochastic Convex Optimization for Commitment (ROSCOC) algorithm, which directly converts its reserved exploration history into a commitment portfolio and achieves tight regret bound. Finally, we also conduct numerical experiments which confirm that our proposed algorithms achieve the desired regret predicted by our theory, and also outperform other baseline algorithms.
Minimum-exposure constraints arise in recommendation, content curation, and regulated allocation when each provider, arm, or group must receive guaranteed exposure inside a period rather than only in aggregate. We study stochastic bandits with exact exposure floors and show that the right object is a rounding problem: a fractional fair schedule is realized as integral pulls, and the exposure error is exactly a discrepancy vector. The main contribution is a blockwise model with time-varying floors. BDQ-UCB satisfies every block floor deterministically and has fair regret governed by the nonmandatory budget $R$, not the horizon $T$, with high-probability regret $O(\sqrt{KR\log(KT)})$. A MOSS residual variant attains $O(\sqrt{KR})$, and a matching lower bound gives the minimax rate $Θ(\sqrt{KR})$, even with positive mandatory exposure; a kl-UCB$^{++}$ residual rule adds instance-dependent optimality. The formulation becomes essential for overlapping group floors: per-arm rounding can violate a group constraint by $Ω(s)$ in the group size, whereas Beck--Fiala null-space rounding meets every group floor within the block budget with violation below the arm degree $t$, and composes with UCB at the same $R$-parametrized regret. For learned group plans, we close disjoint systems at $\widetildeΘ(\sqrt{KT})$, give a dual-ledger decomposition explaining why naive index rules fail under overlap, and prove a plan-sampling rule that is pathwise feasible under an initial cover-slack condition and attains a conditional $\widetilde O(\sqrt{KT})$ guarantee, leaving the condition-free overlap rate open. Experiments on synthetic floors, MovieLens-100k genre exposure, and deployment stress tests show exact feasibility without penalty tuning and regret competitive with tuned Lagrangian baselines.