Michal Korniak, Kamil Dybek, Benjamin Eysenbach +2cs.LG
While self-supervised approaches to reinforcement learning have achieved strong results by learning representations of states and actions, a key open question is the time scale over which actions should be modeled. Departing from the standard formulation relying on single-step actions, we extend contrastive reinforcement learning (CRL), a prototypical self-supervised method, to operate over action chunks, and find that this results in large, pervasive gains across established offline and online benchmarks: +31.7% and +93.1% across 18 and 11 environments respectively. While action-chunking-driven gains are generally explained through the ability to model non-Markovian, temporally extended policies, and to propagate unbiased multi-step returns, interestingly, we find that these arguments only partially apply to CRL. Our empirical studies suggest that, in the context of CRL, an action chunk carries more information about the goal than a single action, measurably improving the critic's representations, and rendering the algorithm significantly more effective.
Aditya Makkar, Benjamin Unger, Jeongyeol Kwon +3cs.MA cs.LG stat.ML
Modern multi-agent systems are increasingly deployed at scale over large populations of agents in settings such as ad-auctions, traffic routing, and recommendation systems. The dominant approach in such settings is to optimize each agent's policy independently, treating the other agents as part of a fixed single-agent environment rather than modeling the population dynamics. In many large-population systems, the dynamics depend on an aggregate summary of the population rather than the identity of any individual. Mean-field RL exploits such structure, providing a principled framework that models each agent's environment as an explicit function of the population distribution. However, in large state-action spaces or high-dimensional control problems, modeling the population distribution is itself intractable. How can we design a scalable framework for high-dimensional control problems with large populations? This work explores this question from the perspective of representation learning. We introduce a mean-field RL framework in which the rewards and transition dynamics depend on the population only through an unknown low-dimensional aggregate statistic. We then study this framework in the offline setting and design a provable approach that learns a near-optimal policy by learning a low-dimensional representation. Motivated by real-life supply-chain optimization problems, we design a one-step routing game to test the hypothesis that learning a low-dimensional population representation improves reward prediction and Nash gap estimation relative to baselines that don't exploit this structure. We show that under a fixed neural-network parameter count and optimization budget, learning a low-dimensional population representation improves reward prediction and the equilibrium quality of the resulting policies.
Arthur Corrêa, Paulo Nascimento, Samuel Monizcs.LG
Multi-task vehicle routing problem (VRP) solvers seek to handle multiple VRP variants within a single unified model, avoiding the need to train a separate model for every variant. In spite of recent progress, current approaches remain limited on two fronts. On the training side, reinforcement learning suffers from reward-scale disparities and shrinking advantage signals as policies improve, whereas preference optimization stagnates once sampled tours become near-identical and thus fundamentally limited by the quality of the policy's own generated solutions, leaving both paradigms with weak supervision as training progresses. On the architecture side, existing fully shared encoders entangle constraint-dependent representations across heterogeneous variants, which limits generalization. We address these gaps with two model-agnostic contributions. First, we propose Preference Optimization with Locally Augmented Refinement (POLAR), a novel training algorithm that applies a local search refinement pass to the best decoded tour before forming preference pairs, yielding much more informative pairwise margins. Second, a Progressive Layered Extraction (PLE) encoder routes each encoder layer through one shared expert and a set of task-specific experts via a gating mechanism, progressively separating common routing structure from constraint-specific encodings. Through extensive experiments on various VRP variants, we show that POLAR and PLE together elevate the current state-of-the-art among neural multi-task solvers. We reduce the average gap to reference solutions by 21.3% relative to the strongest published baseline on 16 in-distribution variants, and outperform prior neural methods on 27 out of 32 unseen variants. Ablation studies confirm the efficacy of each contribution, showing that both improve cross-problem generalization across multiple backbone model architectures.
Reinforcement-learning models commonly predict complete future states, observations, or feature occupancies, even though action selection depends only on differences between the consequences of candidate actions. As a result, these models may devote substantial statistical and representational capacity to high-dimensional phenomena that evolve independently of the agent's current choice. We introduce the Counterfactual Quotient Model, which treats action-conditioned futures as equivalent when they differ only by a component shared across actions. Its canonical centered representation removes this common component while preserving every pairwise action comparison expressible by the modeled reward family. The implemented model learns these action-dependent effects directly from synchronized counterfactual rollouts, so shared stochastic dynamics cancel before function approximation rather than after complete futures have been predicted. We establish the decision sufficiency, identifiability, common-mode invariance, approximation behavior, and regret properties of the resulting representation. Controlled experiments in physics-based environments provide initial evidence for these properties: direct effect learning suppresses action-independent variation, supports previously unseen reward queries, and improves action ranking relative to models trained to predict absolute futures.
Joint-Embedding Predictive Architectures (JEPAs) learn world models by predicting future embeddings, but the objective admits a trivial solution of a constant encoder, so every practical system adds an anti-collapse mechanism (LeCun, 2022; Assran et al., 2023; Bardes et al., 2022; 2024). LeWorldModel (LeWM) prevents collapse with SIGReg, a regularizer that forces the latent distribution to match an isotropic Gaussian: the representation is stabilized by prescribing what it must look like, independently of the environment it models. We argue that the anti-collapse pressure can instead come from the transition data itself. Action-Contrastive Masked Transition Modeling (AC-MTM) keeps LeWM's forward latent-prediction objective and adds a training-only inverse-dynamics head trained with Action-NCE: each latent transition must identify the action that produced it among the other actions in the batch, a discrimination task that a collapsed encoder provably fails. The inverse branch is discarded after training, leaving test-time encoding, forward prediction, planning, and compute identical to LeWM. On four standard pixel-control tasks under a matched planning protocol, AC-MTM trains stably from scratch and matches SIGReg on average. On the harder multi-object OGBench Visual Scene task, results are consistent with the prescribed geometry becoming a bottleneck: AC-MTM reaches 80.0$\pm$2.0% success versus 58.0$\pm$2.0% for SIGReg, improving by 20-24 points in each training seed. A single 50-episode random-policy run gives a 52% baseline estimate. Contrastive inverse dynamics thus provides a distribution-free anti-collapse signal that requires no target network, stop-gradient, pretrained encoder, or reconstruction objective, and we characterize the action-space and observability assumptions under which it holds. We make our code available at https://github.com/jackboyla/action-contrastive-jepa
Neural networks applied to sequential decision-making tasks typically rely on latent representations of environment states. While environment dynamics dictate how semantic states evolve, the corresponding latent transitions are usually left implicit, creating a potential misalignment between the two. We propose to model latent dynamics explicitly by drawing an analogy between Markov decision process (MDP) trajectories and ordinary differential equation (ODE) flows: in both cases, the current state fully determines its successors. Building on this view, we introduce a neural ODE-based regularization method that enforces latent embeddings to follow consistent ODE flows, thereby aligning representation learning with environment dynamics. Although broadly applicable to deep learning agents, we demonstrate its effectiveness in reinforcement learning by integrating it into Actor-Critic algorithms. Our approach yields major performance gains across various standard Atari benchmarks for A2C and gridworld environments for PPO.
Deep Reinforcement Learning (RL) is notoriously sample inefficient. One contributing factor is that RL agents are typically initialized from scratch, forcing them to acquire task-relevant knowledge through online interaction. Existing approaches obtain informative initializations through pre-collected datasets, high-fidelity simulators, or meta-learning over related tasks, but these prerequisites may be difficult to access or even unavailable. In this paper, we propose Programmatic Dynamics Priors for Value Network Initialization (ProDVI), a framework that leverages the commonsense and domain knowledge encoded in large language models to initialize RL agents without relying on these resources. Specifically, ProDVI prompts a code-generating language model to produce executable Python functions that encode coarse hypotheses about environment dynamics. These functions are then used to generate synthetic transitions. Based on these transitions, we construct an auxiliary dynamics prediction objective to pretrain the state-action encoder of the value network in an actor-critic framework. The learned representation provides dynamics-aware inductive biases before online RL begins. Importantly, the generated programs are used only for representation pretraining and are not required to faithfully simulate the target environment. While the generated programs may be inaccurate, their induced initialization can be corrected through online learning from real transitions and rewards. Experiments on OpenAI Gym and DeepMind Control Suite tasks show that ProDVI can effectively improve the sample efficiency of model-free RL algorithms.
Sample-efficient policy learning from pixels is a long-standing challenge in reinforcement learning (RL). Recent dynamics-based representation learning methods have significantly improved the sample efficiency of model-free visual RL by learning dynamics-aware representations through auxiliary prediction performed either in latent space (self-prediction) or observation space (observation prediction). However, state-of-the-art methods from both categories still struggle on challenging visual control tasks when training data is limited. We posit that relying on either predictive objective alone may be insufficient. In contrast, observation prediction grounds learned representations in observation-level dynamics, but does not directly regularize the temporal predictability of latent representations over extended horizons. In this paper, we propose Observation-Grounded Self-Predictive Representations (OG-SPR), a model-free visual RL algorithm for continuous control that learns representations that are both temporally predictive in latent space and grounded in observation-level dynamics. OG-SPR incorporates two core auxiliary objectives: multi-step latent self-prediction and next-observation prediction. We empirically show that directly imposing latent self-prediction on the shared representation may over-constrain it and does not necessarily improve performance. To address this issue, OG-SPR introduces two lightweight adapters for latent self-prediction, allowing the shared representation to benefit from temporally predictive signals without being forced to directly satisfy the self-prediction objective. Experiments on 28 visual control tasks from the DeepMind Control Suite show that OG-SPR improves aggregate performance over state-of-the-art self-predictive and observation-predictive RL methods, with particularly pronounced gains in challenging domains such as dog and humanoid.
Gaspard Lambrechts, Adrien Bolland, Daniel Ebi +1cs.LG stat.ML
Much like humans benefit from guidance while learning, reinforcement learning algorithms may benefit from additional supervision beyond rewards. Leveraging additional information during training to learn better representations and behaviors has been the focus of asymmetric reinforcement learning. This learning paradigm has proven effective under partial observability when additional state information is available, but also under full observability when more refined state information is available. Focusing on model-based reinforcement learning, we study the effect of asymmetric learning on observation representations and on privileged information representations. First, we identify a limitation in the privileged information representations learned by an asymmetric model-based algorithm known as the Informed Dreamer. Then, we propose a novel asymmetric representation learning objective using latent guidance, resulting in a new algorithm called the Reinformed Dreamer. Experiments across several benchmarks show a more consistent improvement over Dreamer than previous asymmetric approaches.
Many visual reinforcement learning (RL) algorithms learn representations by matching latent distances to a behavioral distance induced by reward and transition similarity. In practice, the choice of the latent distance can strongly affect performance: using a fixed, pre-specified global norms (e.g., $\ell_p$ norms or other hand-designed metrics) may be overly restrictive to capture the behavioral distance. In contrast, unconstrained pairwise distances may admit degenerate solutions that drive the metric loss down without improving the representation. To address this gap, we introduce **PAMD: Pairwise Adaptive Mahalanobis Distance**, which parameterizes a positive-definite, pair-conditioned metric for measuring latent state similarity. PAMD is a simple plug-in for existing bisimulation-based methods, offering a more expressive yet structured alternative to fixed, pre-specified latent distances. We empirically validate our method on visual MuJoCo continuous-control tasks, where final performance of several recent bisimulation-based RL algorithms is substantially improved when equipped with the distance we propose.
Learning a compact model of the world from interaction data is central to sample-efficient deep reinforcement learning. Spectral representation methods have become the leading paradigm for representation learning in continuous control by taking a matrix view of the transition kernel, with state-action pairs on one side and next states on the other, and learning a low-rank factorization through self-supervised contrastive objectives. We take this view one step further. The transition kernel is naturally a three-mode tensor over states, actions, and next states, and a CP decomposition gives one feature map per mode. We propose FaStR, which fits this decomposition with a noise contrastive objective, producing separate state, action, and next-state encoders that together form a single spectral representation. The factored form yields a smaller hypothesis class, and the sample size needed for representation learning shrinks by a factor that scales with the smaller of the state and action dimensions. Empirically, FaStR delivers its largest gains on high-dimensional locomotion tasks whose dynamics align with the factored structure, and the learned state encoder transfers intact across actuator shift while only the action encoder is retrained.
World models learn task-relevant information through many routes: observation reconstruction, recurrent state, temporal filtering, and explicit task supervision. Different routes can make different variables available. The same variable can also be available through several routes at once. When it is, looking at which route would increase the training loss most if removed does not tell you which route the model actually uses. The questions are reachability, whether a training signal can identify a task-relevant direction; admission, whether that direction is recoverable from the latent; and assignment, which eligible route carries it. We test them in environments with a known set of required coordinates. A direction cannot enter the latent unless some training signal can identify it. Reconstruction, recurrence, or filtering may already recover some of those coordinates; a reward or value head then has no residual direction to admit. For what remains, how many independent predictions the target supplies is how many coordinates install: one through four independent predictions admit one through four directions, including through the value head. Reachability is not admission: a temporal second-moment coefficient can remain absent under next-token prediction when accumulating it is a fraction of a percent of that loss, and a head that predicts the coefficient restores it. Assignment is a different test. Two routes that each carry the same variable when trained alone do not swap the carrier when we reverse which is more costly to remove. A recurrent model trained on a transformer's recorded sequences shows the same pattern. Near the point where the competing route is beginning to clear the probe threshold, independent training runs disagree. What a world model represents is therefore three questions: what information is reachable, what supervision admits, and which competing route carries it.
Learning and planning in imagination using world models provides an effective paradigm for training agents for decision-making. However, existing approaches often rely on high-dimensional latent spaces or generic visual embeddings that retain many factors irrelevant to control, limiting efficiency and generalization across tasks. To this end, we study how agents can learn world models with representations that are task-specific, minimal, and sufficient for decision-making. We achieve this via a closed-loop synergy between the agent and the world model, in which structured world-model learning distills task-sufficient representations from informative interaction data. On the agent side, agents actively probe the environment to collect informative trajectories that expose task-relevant latent factors, guided by an adaptive curriculum. On the world-model side, we learn structured representations over observations to distill compact, task-sufficient latent states from the collected interaction data. This synergy enables the empirical recovery of task-sufficient latent representations that capture all control-relevant factors. Leveraging these representations, the resulting policies achieve improved sample efficiency and generalization, including generalization across skills, object-skill compositions, and previously unseen tasks on standard continuous-control and robotic-manipulation benchmarks.
Vision-based deep reinforcement learning involves dealing with high-dimensional inputs of image information. It is crucial to abstract effective states from high-dimensional image inputs and limited samples for sample-efficient reinforcement learning. To address this challenge, inspired by fields such as natural language processing and computer vision, we propose a self-supervised task based on mask prediction as an auxiliary task for reinforcement learning. This non-reconstruction method uses the sequence information collected by the agent from the environment and the context information in the sequence to predict the masked information, thereby strengthening the agent's understanding of the task and learning effective representations. Combined with transformers, we find that the model reconstructs the masked input sequence in the latent space. By feeding the compressed representations learned by this method into reinforcement learning models, we observe an improvement in the sample efficiency of reinforcement learning. Moreover, the model outperforms state-of-the-art sample-efficient reinforcement learning methods on multiple continuous and discrete control benchmarks.
Kevin Wang, Kevin Yang, Arjun Prakash +1cs.LG cs.GT
We investigate the problem of learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games. We make three contributions: First, we introduce methods of creating datasets of policies for a given game. Second, we propose methods to learn policy representations. Third, we introduce downstream tasks to evaluate the effectiveness of such representations. We evaluate each dataset method, embedding method, and downstream task on Kuhn and Leduc Poker. Although our methods are very basic, we demonstrate that useful behavioral representations are present in the learned embeddings. To our knowledge, this work is among the first to systematically compare self-supervised learning techniques for learning policy representations in games. Our code is available at https://github.com/VitamintK/ssl-project for others to extend.
Unsupervised pre-training on large-scale datasets has demonstrated significant potential for improving the sample efficiency and performance of Reinforcement Learning (RL). Given the large-scale action-free internet videos, existing methods utilize single-step transition prediction and image reconstruction to learn representations. However, these methods prefer to preserve large-proportion stationary information in the pixel space, neglecting small but crucial information. To preserve enough information in the representation, it is essential to pay equal attention to each element in videos. Specifically, we propose a temporal correlation space to distinguish each element. For implementation, we introduce the Multi-scale Temporal Contrastive Learning (MTCL) method to model multi-scale temporal correlations separately. This approach can balance the attention of different elements and yield more informative representations, effectively supporting policy learning in various downstream tasks. Experimental results demonstrate that our method improves sample efficiency and asymptotic performance across various downstream tasks.
Visual Reinforcement Learning (VRL) has achieved considerable success in solving control tasks. However, generalizing learned policies to new environments remains a major challenge, as agents often overfit to task-irrelevant features in the training environment. To solve this problem, we introduce the concept of decoupling observations into task-relevant and task-irrelevant representations. Building on this idea, we propose a self-supervised Task-Relevant Representation Decoupling (T2RD) algorithm for VRL. This algorithm consists of three components: task-relevant representation consistency, cross-reconstruction, and cross-dynamic prediction. The first two components achieve the decoupling of content and style features, but the resulting content representations are not necessarily task-relevant. To further refine task-relevant features from content representations, we design the third component that introduces dynamic prediction. T2RD achieves State-Of-The-Art (SOTA) generalization performance and sample efficiency in the DeepMind Control Suite and Robotic Manipulation tasks.
Joint-embedding predictive (JEPA-style) objectives learn representations by predicting future latents. In doing so they can discard features that are exogenous (uncontrollable by the agent) yet control-relevant, even when those features are trivially encodable. This occurs because the objective optimizes temporal predictability rather than control-relevance. We isolate this failure mode in a controlled 2x2 experimental design that varies feature controllability and relevance independently, using a predictability knob that decouples a feature's temporal predictability from its control-relevance. Comparing six objectives: reconstruction, JEPA, action-conditioned JEPA, controllability-based JEPA, inverse dynamics under a random policy, and reward-grounded JEPA, we observe that all evaluated reward-free predictive objectives leave the exogenous control-relevant feature near chance accuracy, while a reward-grounded variant retains it selectively. The remedy is label-efficient and robust: as little as 2% of reward-labeled transitions recovers the feature, the effect holds across two environments with different surface forms, and it persists across latent dimensions from 16 to 1024. Comparing the learned latent geometry against bisimulation theory's prediction, the JEPA latent realizes only a small fraction of the class separation a supervised reference attains.
Christo Mathew, Wentian Wang, Jacob Feldman +4cs.AI cs.LG
This report summarizes the work conducted on the Game of Hidden Rules (GOHR), focusing on reinforcement learning agents trained to infer hidden rules from trial-and-error feedback, representation design, rule difficulty analysis, transfer learning, generalization, and pseudo-bot-assisted human learning analysis. The report focuses on the Transformer-based A2C framework, Feature-Centric and Object-Centric representations, experimental findings, and classification of human learning data.
World models in partially observed environments rely on latent representations that summarize interaction history, but in many modern LLM-based architectures predictive performance fails to reflect representation quality due to history bypass, rendering the latent state unidentifiable. Strict latent state mediation, requiring predictions to depend only on the latent state and action, is a classical principle that resolves this, but enforcing it in text-based settings is an open challenge: textual latent states are discrete and non-differentiable, precluding variational training, and expressive LLM decoders readily ignore the bottleneck. We show how to make strict mediation work in the text domain. We formalize why it is necessary, showing that strict mediation makes representation quality empirically testable while history-leaky architectures break this connection. We then introduce textual latent states, which are discrete, interpretable, and variable-length, and factorized GRPO (fGRPO), a tree-structured reinforcement learning method that enforces strict mediation during training. Experiments on TextWorld and ScienceWorld show preserved one-step prediction accuracy alongside up to 57\% gains in representation quality and 98\% improvements in rollout performance, increasing with task complexity and horizon.
Joint Embedding Predictive Architectures (JEPAs) are a leading approach to world model representation learning. We identify a failure mode in JEPA-based world models grounded against two qualitatively distinct external signals: physical dynamics (sparse, high-magnitude, constraint-satisfying gradient corrections) and social-behavioral dynamics (diffuse, distribution-matching corrections). We term this Objective Interference Collapse (OIC): we argue that joint learning in a shared latent space causes the dominant channel to systematically collapse the subordinate channel's representational subspace, in a manner not resolvable by loss weighting alone. We propose Dual-Channel Grounded World Modeling (DCGWM), designed to structurally prevent OIC through a partitioned latent space (physical subspace Z_p, behavioral subspace Z_b) with inward-only gradient flow. A Physical Grounding Channel updates only Z_p via VICReg-style alignment to physical measurements; a Social-Behavioral Grounding Channel updates only Z_b via alignment to trajectories from an emergent multi-agent simulation. An Inter-Channel Interface Module couples the subspaces at the task level without cross-subspace gradients. An Asymmetric Grounding Adherence Loss penalizes rollout drift with a hard hinge for physical violations and a soft KL for behavioral divergence. A Generative Rendering Layer is architecturally isolated from the latent world model. We present three theoretical results: the partition removes the gradient-interference pathway implicated in OIC; each grounded subspace inherits anti-collapse guarantees from its alignment objective; and generative isolation is necessary under a stated assumption on the generative objective's geometry. This manuscript establishes the problem formulation and architecture; experimental validation is ongoing and will be reported in a future revision.
Somjit Nath, Jackson J Cone, Derek Nowrouzezahrai +1cs.LG cs.AI
Neuroscientific research has revealed that the brain encodes complex behaviors by leveraging structured, low-dimensional manifolds and dynamically fusing multiple sources of information through adaptive gating mechanisms. Inspired by these principles, we propose a novel reinforcement learning (RL) framework that encourages the disentanglement of dynamics-specific and reward-specific features, drawing direct parallels to how neural circuits separate and integrate information for efficient decision-making. Our approach leverages locally linear embeddings (LLEs) to capture the intrinsic, locally linear structure inherent in many environments, mirroring the local smoothness observed in neural population activity, while concurrently deriving reward-specific features through the standard RL objective. An attention mechanism, analogous to cortical gating, adaptively fuses these complementary representations on a per-state basis. Experimental results on benchmark tasks demonstrate that our method, grounded in neuroscientific principles, improves learning efficiency and overall performance compared to conventional RL approaches, highlighting the benefits of explicitly modeling local state structures and adaptive feature selection as observed in biological systems.
Hamilton-Jacobi-Bellman theory implies that the optimal goal-conditioned action depends on the goal only through the gradient of the goal-reaching distance at the current state, yet standard online GCRL still conditions the actor on the raw goal -- a signal that is geometrically uninformative when the goal is far from the data distribution. We propose Direction-Conditioned Policies (DCP), a fully online method that decomposes goal-reaching into two components sharing one InfoNCE representation $ψ$: a subgoal-scoring step that selects a visited state $z_t$ aligned with the final goal $g$ in $ψ_g$, and a direction-conditioned actor that consumes the unit direction $d_t$ and magnitude $r_t$ from $ψ(s_t)$ to $ψ(z_t)$. The two components train jointly, factor cleanly at deployment (subgoal scoring is removed, while direction conditioning remains with $g$ in place of $z_t$), and admit independent modification at the same $(d_t,r_t)$ interface. We prove three results. First, direction sufficiency under HJB: the optimal action under control-affine dynamics depends on the goal only through the value gradient. Second, a quantitative bound showing that, under mild conditions on the learned representation and assuming the scoring rule returns an on-path $z_t$, the actor's conditioning input at training and at deployment coincide up to representation error and geodesic slack. Third, a controllable-subspace characterization of when directional conditioning fails. Across nine environments, DCP improves over Contrastive RL on most final metrics, with the largest gains on manipulation and obstacle-interaction tasks; a qualitative analysis of the learned $ψ$-distance landscape shows the contrastive representation behaves as an online quasimetric encoding environment topology, and the single failure case (AntSoccer) localizes to a learned-gradient pathology that the theory anticipates.
Latent world models are increasingly used for control and goal-conditioned planning, yet assessing whether their learned representations are useful for planning usually requires slow, planner-coupled simulator evaluation with CEM or similar planners. Such evaluation is black-box and model-complexity-dependent: under the same protocol, different world models may require minutes to hours per checkpoint. In this work, we propose ATM, an Action-Consistency Transfer Matrix for diagnosing whether latent transitions preserve action semantics relevant to planning. ATM compares action information in real encoded transitions and model-predicted transitions through lightweight post-hoc probes, producing an interpretable matrix that reveals representation quality, transition-domain inconsistency, and failure modes without simulator rollout. It can also be collapsed into a simple screening score for within-task ranking across checkpoints, variants, and world models. When the true success gap is non-trivial, ATM achieves highly reliable pairwise ranking, while reducing minutes-to-hours CEM evaluation to seconds-level transition analysis, yielding more than 100x speedup in our setup. We further introduce AITS, showing that action-identifiability is not only diagnostic but also a useful training signal for improving downstream planning without changing the planner.
Johan Obando-Ceron, Lu Li, Scott Fujimoto +3cs.LG cs.AI
Scaling reinforcement learning (RL) to diverse multitask settings remains a central challenge. While recent advances in model-based RL achieve strong performance, they rely on planning and complex training pipelines, making it unclear which components are essential for scalability. We revisit this question and argue that the primary driver of scalable multitask RL is not model-based control, but \emph{representation learning}. In particular, we show that combining predictive, model-based representations with high-capacity value function approximation is sufficient to achieve strong performance, even without planning. We evaluate a simple model-free algorithm, MR.Q, coupled with auxiliary predictive objectives into a scalable actor-critic architecture. This approach outperforms a recent world-model-based method and a range of deep RL baselines across a diverse suite of multitask continuous control tasks, while significantly reducing computational overhead and improving wall-clock efficiency. We observe consistent improvements with increased model capacity and show through ablations that predictive representation learning is critical for performance.
Zicheng Zhao, Yu Lan, Chengzhengxu Li +2cs.LG cs.GT
Cooperative Multi-Agent Reinforcement Learning (MARL) frequently suffers from severe reward sparsity and exploration bottlenecks. While episodic memory mechanisms mitigate these issues by reusing high-return trajectories, they often trap agents in local optima due to unconstrained incentive distribution and semantic representation collapse. To address this, we propose Episodic Memory Temporal Consistency (EMTC), a framework that robustly constructs and selectively leverages historical experiences. EMTC introduces two synergistic components: (1) a Temporally Consistent Semantic Embedder that integrates contrastive learning with time-conditioned state reconstruction, preventing representation collapse and enabling precise memory retrieval; and (2) a Temporal Consistency Gating Mechanism that dynamically modulates episodic incentives based on temporal consistency error. This adaptive gate filters misleading signals from pseudo-successful trajectories, effectively mitigating Q-value overestimation. We provide theoretical guarantees, establishing a strict error bound that directly links the observable temporal consistency error to the underlying trajectory optimality and representation quality. Extensive evaluations on the SMAC and GRF benchmarks demonstrate that EMTC consistently outperforms state-of-the-art baselines. Notably, compared to the strongest episodic baseline, EMTC achieves absolute win-rate improvements of up to 24% in super-hard SMAC scenarios and an average improvement of 28% across GRF tasks.
Manu Srinath Halvagal, Sebastian Lee, SueYeon Chungcs.LG
Reinforcement Learning (RL) has long served as a model for goal-directed animal behavior in neuroscience. Modern deep RL has shown remarkable success across many domains, further strengthening this connection. The ability to learn abstract representations of high-dimensional state spaces underlies much of this success. However, theoretical understanding of these learned representations remains limited, hindering direct comparisons between models and animal learning. We address this gap by analyzing deep RL representations through the lens of MDP reduction theory. Investigating canonical RL algorithms in a navigation task, we find that even when performance is comparable, the value-based method (DQN) learns representations that are invariant to MDP homomorphism symmetries, while the policy-gradient method (PPO) learns representations invariant to action symmetries. These differences emerge consistently across domains, have downstream consequences for transfer learning, and appear in LLMs in a prompt-dependent manner. Our findings provide a principled approach to comparing learned representations across RL algorithms, with demonstrated practical implications and possible insights for neural coding in the brain.