Learning a compact model of the world from interaction data is central to sample-efficient deep reinforcement learning. Spectral representation methods have become the leading paradigm for representation learning in continuous control by taking a matrix view of the transition kernel, with state-action pairs on one side and next states on the other, and learning a low-rank factorization through self-supervised contrastive objectives. We take this view one step further. The transition kernel is naturally a three-mode tensor over states, actions, and next states, and a CP decomposition gives one feature map per mode. We propose FaStR, which fits this decomposition with a noise contrastive objective, producing separate state, action, and next-state encoders that together form a single spectral representation. The factored form yields a smaller hypothesis class, and the sample size needed for representation learning shrinks by a factor that scales with the smaller of the state and action dimensions. Empirically, FaStR delivers its largest gains on high-dimensional locomotion tasks whose dynamics align with the factored structure, and the learned state encoder transfers intact across actuator shift while only the action encoder is retrained.
Contextual bandits with graph-structured arms arise in recommendation, citation retrieval, and social advertising, where arms connected on a graph tend to share reward signal. Standard dimensionality reduction ignores this structure, inflating exploration cost by a factor of $d/k$. We propose GraphDR-LinUCB, which projects arm features onto the graph's low-frequency spectral subspace and runs linear UCB in the resulting $k$-dimensional space. We prove the first $\wtO(k\sqrt{T})$ regret bound for spectral-projection-based contextual bandits, reducing dimension dependence from $d$ to $k$; a perturbation argument extends this to noisy graphs, with an explicit penalty for reward-smoothness mismatch and graph-estimation error. Our central theoretical finding is that the high-frequency reward component need not incur a worst-case linear-in-$T$ penalty: its actual cost depends on its realized impact along the played path, not on its total energy. A simple spectral comparison between subspaces ($Γ_k$) predicts which reducer wins on a given dataset, correctly calling five of six real-dataset outcomes without any fitted threshold. Across a synthetic benchmark and six real datasets (MovieLens, Amazon, LastFM, ogbn-arxiv, MIND), GraphDR-LinUCB reduces cumulative regret by $15\times$ over full-dimensional LinUCB and outperforms competing graph-aware methods on five of six; the single failure is precisely where the graph's spectral subspace is misaligned with the reward.