World-action models predict a future outcome and then infer an associated action. Although this factorization can improve representation learning and data efficiency, it is unclear whether it provides stronger control capability than direct behavior cloning when both are trained from the same observational demonstrations. We compare a direct behavior-cloning policy, an imitation-trained world-action policy, and a policy optimized with an action-conditioned world model. At the controller-class level, every world-action policy can be flattened into a direct stochastic policy with the same closed-loop trajectory distribution. At the population level, under realizability, exact optimization, common deployment information, and distribution-preserving deployment, direct behavior cloning and world-action imitation both recover the observational behavior policy. Thus, future prediction changes the learning factorization but not the unrestricted external policy class or ideal imitation target. Action-conditioned world-model learning differs by predicting outcomes under specified actions and comparing them through a control objective. We characterize the irreducible action-specific prediction error of future models that do not condition on the candidate action, identify conditions under which a world-action joint can recover an interventional forward model, and show that observational demonstrations do not identify action effects in general. Finally, we construct an environment family in which every observational learner has positive worst-case regret, whereas one informative intervention permits zero regret. The key distinction is therefore between predicting futures associated with observed behavior and predicting consequences of specified actions for policy optimization.
Ibne Farabi Shihab, Abu Sa-Adat Mohamed Moon-Im Al Ahsan, Md Najmus Swaqeebcs.LG
Average-reward reinforcement-learning regret is known up to logarithmic factors, but the numerical content of published guarantees is difficult to compare because probability mode, structural parameter, logarithmic normalization, prior information, and planning assumptions differ. We introduce a constant-aware comparison protocol and derive an explicit finite lower certificate for communicating MDPs. The construction is a binary tree of two-state blocks; its proof uses exact trajectory-level Bernoulli KL divergence and keeps action budget, diameter, occupancy, navigation cost, and terminal bias explicit. A common closed-form envelope improves the published coefficient $0.015$ across a finite frontier: $0.0200$ in a moderate regime and up to $0.0291$ under stronger action, diameter, and horizon conditions, a $94\%$ increase. The limiting coefficient is $\frac1{32}\sqrt{(A-3)/A}$. For upper bounds, we give an auditable composition rule for a span-constrained optimistic learner, but do not claim a coefficient while adaptive directional-variance and planning certificates remain open. We also formalize valid expectation conversion and constant comparability. Controlled diagnostics test diameter dependence, bonus-by-width interactions, span misspecification, and the finite lower certificate on its exact family.
Riccardo Poiani, Martino Bernasconi, Andrea Cellics.LG
Reinforcement Learning is a cornerstone technique for modern large reasoning models. Usually, for difficult tasks such as code generation and theorem proving, the agent is evaluated by generating $K$ responses rather than sampling a single response, and performance is then measured using a retry-aware metric such as $\max$@$k$. Despite their practical importance, the theoretical foundations of learning under such criteria remain limited. In this work, we provide a theoretical study of the $\max$@$k$ learning problem in finite-horizon reinforcement learning. We show that optimizing the $\max$@$k$ objectives is fundamentally different from standard expected-return maximization. In particular, we prove that Markovian policies are in general insufficient, identify a compact state augmentation that restores optimality, and explicitly characterize the performance gap that can arise between history-dependent and non-history-dependent policies. Moreover, we show that learning $\max$@$k$-optimal policies is statistically harder than standard reinforcement learning and provide an efficient algorithm that achieves the optimal sample complexity rate.
Diffusion-based policies have recently emerged as powerful policy parameterizations for reinforcement learning, representing state-conditioned action distributions as terminal laws of diffusion processes with parameterized drifts. This terminal-law representation has shown substantial expressive flexibility in practice, enabling diffusion policies to model complex, multimodal, and highly non-Gaussian action distributions; however, it remains unclear what mathematically drives this expressivity and how to fully exploit it when the policy is learned from finite data. In this paper, we identify the drift Lipschitz budget $K$ as a central quantity governing the expressivity and statistical behavior of diffusion policies. We quantify expressivity through approximation: diffusion policies with $K$-Lipschitz drifts can concentrate near optimal deterministic policies and achieve value approximation error of order $1/K$; moreover, we prove a matching lower bound under nondegenerate diffusion noise. This increased expressivity comes with a statistical cost. When the drift is parameterized by neural networks, increasing $K$ improves approximation but increases statistical complexity. Balancing these two terms yields a finite-sample performance gap of order $\tilde{O}(n^{-2/(m+6)})$ for generic neural-network drifts, and a sharper rate $\tilde{O}(n^{-2/(m+4)})$ for one-sided dissipative drift classes, where $n$ is the sample size and $m$ is the dimension of the state space. Numerical experiments provide empirical evidence for the sample-dependent trade-off in $K$, supporting both theoretical regimes. Our framework also suggests a practical implementation principle: choose the diffusion budget $K$ according to the available sample size, and then select a neural-network architecture with the corresponding fixed Lipschitz coefficient.
Jialun Cao, Fernando Acero, David Šiška +1math.OC cs.LG
Entropy regularization is widely used in continuous-time reinforcement learning (RL) to reduce sensitivity to environmental perturbations, yet its robustness benefits lack a rigorous theoretical foundation. This paper establishes the first robustness guarantees for entropy-regularized continuous-time Markov decision processes. We show that maximizing an entropy-regularized objective yields a lower bound on a worst-case robust RL problem with joint reward and transition perturbations. We analytically characterize the induced robust sets and prove that they expand monotonically with the regularization strength, justifying the empirical observation that stronger entropy improves robustness. In contrast to prior discrete-time analyses, our results remove the intractable state-distribution entropy term and provide guarantees invariant to action frequency. Experiments on queueing network control and market making confirm our theory, showing that entropy-regularized policies outperform greedy and $ε$-greedy baselines under dynamics perturbations.
Rajat Ghosh, Datta Nimmaturi, Aryan Singhal +4cs.LG stat.ML
We develop a first-principles reduced-order model of these dynamics. Under a single mean-field assumption that summarizes the policy by its expected reward, we reduce the GRPO update to a stochastically-forced damped oscillator whose mass, damping, and stiffness are fixed in closed form by the optimizer hyperparameters together with a single measured curvature scale -- momentum supplies the inertia, off-policy lag erodes the damping, and the group size enters, to leading order, as a noise temperature. The reduction has three consequences. First, it subsumes the empirical single-exponential saturation law as its overdamped limit, recasting the fitted plateau, timescale, and size exponent as the fixed point, inverse stiffness, and curvature-scaling exponent of the underlying potential, and adding, through the retained inertial term, the slow-start phase the single exponential cannot represent. Second, it yields predictions tied to independently measurable quantities rather than fitted ones: group-size invariance of the deterministic trajectory with a $1/G$ stationary fluctuation, a sharp stability threshold in the refresh interval, and an overdamped-to-oscillatory transition. Third, it furnishes diagnostics that separate failure modes a reward curve alone conflates -- reward hacking, advantage degeneracy, policy concentration, and dynamical instability. Across three models and two group sizes, the closed-form trajectory fits training reward to $R^2 \geq 0.91$ and the mean trajectory is group-size invariant to leading order -- on both the reward curve and out-of-distribution transfer to eight math benchmarks -- while the within-group reward spread retains a residual $G$-dependence that the leading-order temperature picture does not capture.
Recent advances in large language models (LLMs) have demonstrated that reinforcement fine-tuning of pretrained base models can lead to significant gains in reasoning performance at inference time. In this work, we theoretically analyze why reinforcement fine-tuning induces better reasoning ability than purely supervised fine-tuning (SFT) methods. We model chain-of-thought (CoT) reasoning as a pathfinding problem on graphs and compare the popular method of reinforcement learning with verifiable rewards (RLVR) against traditional SFT. We prove that SFT, when trained on golden shortest paths without negative examples, fails to learn how to efficiently backtrack. In contrast, an RLVR-trained model can learn how to efficiently backtrack from dead ends using only outcome reward. This leads to an exponential separation in inference-time compute between the two methods, and demonstrates that RLVR leads the model to learn the location of difficult decisions in a reasoning chain, ultimately allowing for better allocation of inference-time compute. Finally, we show that the reasoning traces of an RLVR model can be distilled to train a base model to backtrack efficiently as well.
Adversarial imitation learning (AIL) achieves high-quality imitation compared to behavioral cloning (BC), but demands substantial online environment interaction. Recent empirical work has explored initializing AIL algorithms with BC pretrained policies to address this limitation, yet a rigorous theoretical understanding of pretraining's role in AIL remains elusive. This paper provides a systematic theoretical analysis and introduces principled pretraining algorithms for accelerating AIL. We begin by analyzing AIL with policy pretraining alone, identifying reward error as the dominant source of suboptimality. This reveals a critical and previously overlooked gap: the absence of reward pretraining. Motivated by this finding, we develop a principled policy-reward co-pretraining approach grounded in a reward shaping analysis. Our analysis uncovers a fundamental connection between expert policies and shaping rewards, which naturally gives rise to CoPT-AIL, an approach that jointly pretrains both policy and reward through a single BC procedure. We prove that CoPT-AIL achieves an improved imitation gap bound over standard AIL, establishing the first theoretical guarantee for the benefits of pretraining in AIL. Experimental results confirm CoPT-AIL's superior performance over existing AIL methods.
Saket Tiwari, Tejas Kotwal, George Konidariscs.LG cs.AI
We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor-critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a two time scale process: the environment time and the gradient time. Within this formulation, we characterize how the time-dependent random variables that represent the environment's state and estimate of the cumulative discounted return evolve over gradient steps in the infinite width limit of two-layer networks. Using the theory of stochastic differential equations, we derive, for the first time in continuous RL, an equation describing the infinitesimal change in the state distribution at each gradient step, under a vanishingly small learning rate. Overall, our work provides a novel nonparametric formulation for studying overparametrized neural actor-critic algorithms. We empirically corroborate our theoretical result using a toy continuous control task.
Direct Preference Optimization (DPO) has emerged as a popular alternative to Reinforcement Learning from Human Feedback (RLHF), offering theoretical equivalence with simpler implementation. We prove this equivalence is conditional rather than universal, depending on an implicit assumption frequently violated in practice: the RLHF-optimal policy must prefer human-preferred responses. When this assumption fails, DPO optimizes relative advantage over the reference policy rather than absolute alignment with human preferences, leading to pathological convergence where policies decrease DPO loss while preferring dispreferred responses. We characterize when this assumption is violated, show the existence of an undesirable solution space, and prove that DPO and RLHF optimize fundamentally different objectives in such cases. To address this, we introduce Constrained Preference Optimization (CPO), augmenting RLHF with constraints for provable alignment. We further provide a geometric interpretation through soft margin ranking, revealing that DPO implements margin ranking with potentially negative targets. Our theoretical analysis establishes when DPOs' guarantees hold and provides solutions preserving simplicity with provable alignment. Comprehensive experiments on standard benchmarks demonstrate that CPO achieves state-of-the-art performance. Code is available at: https://github.com/visitworld123/CPO.