Complete your ad view and grab a 5-cent bonus! In incentivized advertising, a platform promises users a bonus before observing downstream ad revenue, encouraging them to click and complete ads. It must balance the incentive promised in advance against the revenue realized afterward: insufficient incentives forfeit monetization opportunities, whereas excessive incentives reduce net profit. Because current incentives may also shape user expectations and future engagement, incentive allocation is a sequential decision problem with delayed revenue, cost sensitivity, and carryover effects. Existing work has not studied decision-making algorithms for this setting. Auto-bidding assumes available ad opportunities, while targeted promotion optimizes incentives outside the ad monetization pipeline. We formulate the problem as an MDP and develop an offline model-based RL framework for cost-controllable sequential incentive allocation. It learns a world model of user feedback and ad revenue, then performs conservative policy optimization. An independent counterfactual scorer evaluates each learned policy on held-out logs, enabling pre-launch selection without costly online exposure. Experiments on large-scale industrial data and online A/B tests show that the scorer provides a stable offline signal. The deployment path from causal inference to offline RL and then Offline-MBRL further validates the framework: MB-IQL improves per-user net profit by 7.96\% over TD3+BC, whereas reverting to plain IQL reduces it by 6.56\% (both \(p<0.0001\)).
Gregory Gorbov, Artem Latyshev, Aleksandr I. Panovcs.AI
This work investigates the safe exploration problem in reinforcement learning, where an agent must maximize cumulative performance while simultaneously satisfying safety constraints. This challenge becomes even more pronounced in long-horizon tasks, where existing safe methods face fundamental limitations due to compounding estimation errors and restricted exploration capabilities. To address this problem, we propose a method that combines a learnable world model with two complementary policies a high-level policy and a low-level policy to promote safety at both hierarchical levels. The high-level policy generates intermediate subgoals that bias exploration toward safe regions, while the low-level policy uses imagined rollouts in the learned world model to reduce unsafe behaviors when reaching these subgoals. The proposed method was evaluated on challenging long-horizon navigation and manipulation tasks with high-dimensional action spaces, where it significantly outperforms existing Safe RL baselines in both success rate and strong empirical constraint satisfaction, consistently meeting the prescribed safety budget across seeds, while prior approaches fail to effectively solve these complex long-horizon scenarios.