Tony Alex, Wish Suharitdamrong, Sara Atito +5cs.SD cs.AI cs.CL eess.AS
Large Audio Language Models (LALMs) have made rapid progress on standardized benchmarks, yet their deployment in practical media workflows, curation, archival indexing, and content distribution remains largely unrealized. We identify automated audio chapterization, the task of segmenting continuous audio streams into thematically coherent chapters, as a demanding and commercially consequential setting that exposes this gap. Chapterization is challenging because boundaries are defined less by objective acoustic events than by subjective editorial judgment, requiring models to reason sequentially over long acoustic contexts and approximate creator-authored boundary decisions. We present AudioChaps, a post-training framework for aligning end-to-end LALMs for this task via Group Relative Policy Optimization (GRPO) guided by Chain-of-Thought (CoT) reasoning. To support training and evaluation, we curate three datasets: AudioChaps-Alignment, derived from creator-annotated chapter boundaries on YouTube; AudioChaps-CoT, which provides structured supervision for well-formatted, high-quality, and evidence-grounded boundary reasoning; and AudioChaps-Eval, a held-out benchmark for audio chapterization. Applying GRPO directly without a Supervised Fine-Tuning (SFT) cold start, AudioChaps-R1-Zero already improves average F1 by 33 points over the state-of-the-art LALM Audio-Flamingo-3-Think. The AudioChaps framework produces our final aligned LALM, AudioChaps-R1, which improves average F1 by 49 points. These results demonstrate that GRPO-trained LALMs can reliably transform unstructured auditory streams into navigable, structured media. Our code, models, and dataset resources will be released upon acceptance at https://github.com/ta012/AudioChaps.
Jiabao Zhuang, Changhao Jiang, Hanchen Wang +11cs.SD cs.CL
Long-form song generation models continue to improve in duration, structural integrity, and acoustic complexity, making reliable aesthetic rewards increasingly important for aligning these models with human preferences. However, reward models for complete songs remain limited, and existing evaluators typically predict scores in a single forward pass without providing readable explanations. We introduce MUSECRITIC, a semi-scalar reward model that generates a natural-language critique covering five aesthetic dimensions and uses it as an intermediate representation to predict continuous reward scores. MUSECRITIC follows a two-stage training pipeline: a teacher model first provides high-quality critiques for supervised fine-tuning, after which the fine-tuned model generates its own critiques for reward learning, mitigating distribution shift between training and inference. On an in-domain test set of 200 SongEval songs, MUSECRITIC reduces macro-averaged mean squared error from 0.2875 to 0.2316 and improves macro-averaged LCC, SRCC, and Kendall's tau to 0.9068, 0.8838, and 0.7178, respectively. On the out-of-domain Music Arena benchmark with 733 preference pairs, it achieves the highest accuracy of 71.35%. Moreover, using MUSECRITIC with GRPO improves Muse-0.6B on all nine aesthetic metrics from SongEval and Audiobox Aesthetics. These results demonstrate that critique-conditioned reward modeling reduces scoring error and provides an effective optimization signal for song generation. The project repository is available at https://github.com/WuqnEl/MuseCritic.
This paper describes our self-designed system for Task 1 of the MLC-SLM 2026 Challenge for multilingual two-speaker conversational speech. The system combines a modular speaker diarization front end with a challenge-adapted Qwen3-ASR-1.7B recognizer. The diarization front end performs voice activity detection, subsegment generation, CAMPPlus speaker embedding extraction, two-speaker spectral clustering, and RTTM-based audio segmentation. The resulting speaker-attributed segments are grouped by language or region and decoded by the adapted ASR model. For ASR adaptation, we first perform supervised full fine-tuning on the official training data, then apply LoRA fine-tuning with synthetic speech generated by a three-pipeline TTS-based synthetic speech augmentation framework, and finally refine the model using GRPO reinforcement learning with rewards based on WER/CER and penalties for hallucination, repetition, and length deviation. On the official development set, the full system achieves an average tcpMER of 23.70, reducing the error rate by 6.83 absolute points relative to the released Qwen-ASR-1.7B performance. On the final evaluation set, the system achieves an average tcpMER of 17.97. Ablation results show that supervised fine-tuning provides the largest gain, while synthetic-speech LoRA adaptation and reinforcement learning further improve robustness.
Qibing Bai, Shuai Wang, Yuhan Du +3cs.SD cs.AI eess.AS
Accent normalization (AN) seeks to convert non-native (L2) accented speech into standard (L1) speech while preserving speaker identity. The current techniques either require naturally recorded parallel L1-L2 speech for training, or suffer from quality degradation when supervised by synthesized targets. In this paper, we present TokAN, a token-based accent normalization framework that operates on self-supervised discrete speech tokens extracted from a L1-L2 jointly trained vector-quantization (VQ) tokenizer, without the need of synthetic supervisory speech. An autoregressive encoder-decoder model performs token-to-token conversion, translating L2-accented token sequences into the tokens of standard voice. We also introduce reinforcement learning (RL) post-training based on Group Relative Policy Optimization (GRPO), using word error rate and accent classifier confidence as complementary rewards. A non-autoregressive flow-matching synthesizer recovers the Mel-spectrogram from the converted tokens, conditioned on the source speaker embedding. We also develop a flow-matching duration predictor that supports total-duration-aware synthesis, making TokAN applicable to duration-critical tasks such as voice dubbing and live casting. Experiments on seven English accents demonstrate that TokAN reduced the word error rate from 12.40% to 9.89% after supervised fine-tuning, and further to 9.23% after RL post-training, consistently outperforming frame-to-frame, direct flow-matching, and prompt-based token-conversion baselines in terms of accent reduction and intelligibility.
We propose GLASS, a framework for composable acoustic style control in zero-shot autoregressive text-to-speech (TTS) that learns controls from post-generation rewards rather than style labels. In zero-shot TTS, a speaker prompt often entangles speaker identity with prosodic attributes such as speaking rate and pitch, making it difficult to change style without changing the prompt itself. GLASS instead treats each acoustic attribute as a reward-defined control direction. For each control axis, GLASS freezes the TTS backbone and trains one lightweight LoRA adapter with Group Relative Policy Optimization (GRPO), using speech-token length and mean F0 as style rewards and WER as an intelligibility anchor. Because each control is represented as a LoRA weight update, independently trained adapters can be swapped, interpolated, and composed through linear LoRA arithmetic without retraining the backbone. Experiments on speaking rate and pitch control show targeted style shifts while preserving naturalness, speaker similarity, and intelligibility, and demonstrate smooth interpolation and multi-axis composition across independently trained adapters.
Generating symphonic music requires simultaneously managing high-level structural form and dense, multi-track orchestration. Existing symbolic models often struggle with a "complexity-control imbalance", in which scaling bottlenecks limit long-term granular steerability. We present SymphonyGen, a 3D hierarchical framework for contemporary cinematic orchestration. SymphonyGen employs a cascading decoder architecture that decomposes the Bar, Track, and Event axes, improving computational efficiency and scalability over conventional 1D or 2D models. We introduce "short-score" conditioning via a beat-quantized multi-voice harmony skeleton, enabling outline control while preserving textural diversity. The model is further refined using Group Relative Policy Optimization (GRPO) with a cross-modal audio-perceptual reward, aligning symbolic output with modern acoustic expectations. Additionally, we implement a dissonance-averse sampling algorithm to suppress unintended tonal clashes during inference. Objective evaluations show that both reinforcement learning and dissonance-averse sampling effectively enhance harmonic cleanliness while maintaining melodic expression. Subjective evaluations demonstrate that SymphonyGen outperforms baselines in musicality and preference for orchestral music generation. Demo page: https://symphonygen.github.io/