Unified audio models capable of audio understanding, audio generation and, increasingly, audio editing are proliferating rapidly. Yet a basic question about them remains unanswered: do the two heads of a unified model agree about the same audio? Current practice evaluates each capability in isolation on specialized benchmarks, and never asks whether a model can make sense of its own generations. We present TORUS, the first self-coherence test for audio-native unified models. TORUS comprises 48 three-stage self-coherence tests carrying 432 six-option questions spanning speech, sound and music across five task families. We holistically evaluate five open unified models alongside a Cascaded Baseline that combines state-of-the-art specialized generation, editing and understanding models. The best unified model answers 50.5% of questions against the Cascaded Baseline's 63.2% and a 16.7% chance floor. Models struggle on audio editing. Among the evaluated audio models (specialized and unified), we observe limited self-coherence, and thus position self-coherence as an essential test for future audio systems.
Wei-Jaw Lee, Hsuan-Yu Yeh, Ting-Yi Hu +3cs.SD cs.AI eess.AS
Cover song generation (CSG) should preserve the melodic and linguistic content of a reference song while recreating the remaining musical components. The state-of-the-art model SongEcho utilizes $F_0$ sequences and voiced/unvoiced (V/UV) tags for conditioning; however, implicit linguistic information from V/UV tags cannot guarantee lyric accuracy, leading to a high phoneme error rate (PER). Inspired by singing voice synthesis (SVS), we propose MPEcho, which integrates a phoneme encoder and a length regulator (LR) into the SongEcho framework. By providing explicit phoneme-level conditioning and precise temporal boundaries, MPEcho significantly reduces PER. To enable this, we developed Phonsa, a Whisper-based automatic transcription model that provides high-precision phoneme-level annotations for singing voices, overcoming the scarcity of high-quality audio-phoneme pairs. Experimental results validate the effectiveness of Phonsa for alignment and MPEcho for end-to-end CSG. The audio samples, code and weights can be accessed from https://lonian6.github.io/MPEcho.github.io/.
Ali Boudaghi, Hadi Zarecs.SD cs.LG eess.AS eess.SP math.NA
Zero-shot text-guided editing of real-world music recordings requires balancing semantic modification with faithful preservation of the original musical structure. Although recent diffusion transformers trained with rectified flow have achieved remarkable success in text-to-music generation, extending them to edit existing recordings remains challenging because editing requires accurate deterministic inversion, reliable structural preservation, and numerically stable integration throughout the inversion and generation processes. We present FlowSonic, a zero-shot music editing framework built upon a pretrained diffusion transformer trained with rectified flow. FlowSonic first deterministically inverts a real-world recording into the latent space and preserves its musical structure during editing by reusing cross-attention representations extracted during inversion. To improve the numerical reliability of inversion-based editing, we introduce a high-order ODE solver and systematically investigate how different numerical integration schemes influence trajectory stability, structural preservation, and semantic controllability. Comprehensive experiments on timbre-transfer and genre-modification tasks demonstrate that FlowSonic consistently outperforms existing music editing methods across semantic alignment, harmonic preservation, structural consistency, and perceptual audio quality. We further provide geometric and empirical analyses showing how the proposed numerical integration strategy improves latent trajectory stability and leads to more reliable music editing.
Michael Finkelson, Daniel Segal, Eitan Richardson +7cs.SD cs.AI cs.CV
Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the \textit{Reference Shortcut}. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.
Zeyue Tian, Lei Ke, Zhaoyang Liu +8cs.SD cs.CV cs.MM
Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, 2) large-scale, high-quality training data, and 3) the prohibitive inference cost of multi-step diffusion sampling. As such, we propose AudioX-Turbo, a unified and efficient framework for anything-to-audio generation that integrates varied multimodal conditions (i.e., text, video, and audio signals) in this work. AudioX-Turbo follows a teacher-student paradigm. The teacher AudioX-Base is built on a Multimodal Diffusion Transformer with a Multimodal Adaptive Fusion module that aligns diverse multimodal inputs for high-fidelity synthesis, and is then distilled into the few-step student AudioX-Turbo via Distribution Matching Distillation adapted to flow matching, complemented by a diffusion-based discriminator for high-quality few-step generation. To support the training of AudioX-Turbo, we construct a large-scale, high-quality dataset, IF-caps-Pro, comprising approximately 9.2M samples curated through a two-stage data collection and annotation pipeline. We benchmark AudioX-Turbo across a wide range of tasks, finding that our model achieves superior performance, especially on text-to-audio and text-to-music generation, while operating at only 4 sampling steps and requiring approximately 25x fewer function evaluations (NFE) than multi-step baselines. These results demonstrate that our method is capable of audio generation under flexible multimodal control, showing efficient and powerful instruction-following capabilities. The code and datasets will be available at https://zeyuet.github.io/AudioX-Turbo/.
Dinghao Zhou, Xingchen Song, Di Wu +3cs.SD cs.AI eess.AS
Continuous audio autoencoders reconstruct waveforms well but often produce latents with weak structure for understanding, while self-supervised audio encoders capture semantics but are not directly decodable. This mismatch complicates a single audio tokenizer that must support both understanding and generation. We adapt continuous autoencoder latents to this setting with two components: a noise-regularized autoencoder bottleneck and a latent-side representation encoder. The bottleneck uses channel normalization and stochastic perturbation instead of KL-based variational training, yielding scale-controlled continuous latents for reconstruction and autoregressive generation. The representation encoder is trained on frozen autoencoder latents with RQ-MTP and frozen-LLM supervision. The resulting tokenizer provides high-dimensional representations for understanding while preserving normalized continuous latents as generation targets
Haitao Li, Tian Tan, Yuguang Yang +2eess.AS cs.AI cs.SD
The rapid advancement of instruction-guided audio generation has highlighted the critical need for robust alignment evaluation. Current automated evaluation methods heavily rely on holistic scoring from general-purpose large language models, which struggle to decouple complex instructions, lack interpretability, and fail to capture fine-grained attribute mismatches. To address this, we introduce a novel dynamic rubric-based evaluation paradigm that adaptively decomposes complex audio captions into a variable number of independent, verifiable binary rubric items. To rigorously benchmark this capability, we propose the AnyAudio-Judge Bench, a comprehensive, bilingual benchmark comprising 7,920 meticulously curated samples across four diverse audio domains (speech, sound, music, and mixed), featuring deliberately constructed hard negatives. Furthermore, we construct a large-scale corpus of 105K samples with explicit Chain-of-Thought (CoT) rationales to train our dedicated evaluator, the AnyAudio-Judge model. By employing a training pipeline that combines Supervised Fine-Tuning (SFT) and Group Relative Policy Optimization (GRPO), our model successfully aligns its reasoning paths with the rubric-based scoring mechanism. Extensive experiments demonstrate that AnyAudio-Judge not only significantly enhances zero-shot alignment detection compared to state-of-the-art baselines, but also provides precise and interpretable reward signals that substantially improve instruction alignment in downstream reinforcement learning for audio generation.
Recent progress in diffusion-based audio generation and restoration has substantially improved performance across heterogeneous conditioning regimes, including text-conditioned audio generation and audio-conditioned super-resolution. However, training audio diffusion models remains computationally expensive, and most existing pipelines still rely on static optimization recipes that treat the relative importance of training signals as fixed throughout learning. In this work, we argue that a major source of inefficiency lies in the evolving balance between semantic acquisition and generation-oriented refinement. Early training places stronger emphasis on acquiring condition-aligned semantic structure and coarse global organization, whereas later training increasingly emphasizes temporal consistency, perceptual fidelity, and fine-detail refinement. To characterize this evolving balance, we introduce a progress-based regime variable derived from the training-time slope of an SSL-space discrepancy, which measures semantic progress during training. Based on this signal, we develop three complementary stage-aware mechanisms: decayed SSL guidance for early semantic bootstrapping, self-adaptive timestep sampling driven by the regime variable, and structure-aware regularization activated from convergent grouped organization in parameter space. We evaluate these mechanisms on text-conditioned audio generation and audio-conditioned super-resolution. Across both settings, the proposed stage-aware strategies improve convergence behavior and yield gains on the primary generation and spectral reconstruction metrics over standard static baselines. These results support the view that efficient audio diffusion training can benefit from treating external guidance, internal organization, and optimization emphasis as stage-dependent components rather than fixed ingredients.