Audio enhancement in real-world scenarios involves complex distortion couplings and requires personalized enhancement. Existing solutions struggle to address both simultaneously. To improve robustness and enable autonomous operation in such scenarios, we propose StrixAE, an agent based on a multimodal large language model (MLLM). StrixAE leverages the MLLM as a controller to coordinate multiple audio enhancement and personalization models. To further enhance system robustness, reduce artifacts, and improve generalization across diverse real-world scenarios, StrixAE is trained through a two-stage process: first, CoT supervised fine-tuning on AcoustBench to ground basic reasoning and tool invocation; second, Audio Perception Reinforcement Learning (APRL), a reward design specifically tailored for audio restoration pipelines that jointly optimizes format validity, structural coherence, and perceptual quality. Unlike generic RL fine-tuning, APRL introduces structured rewards that enforce executable pipelines and logical section ordering, enabling the agent to produce reliable, interpretable enhancement plans without hallucinated tools. Based on real-world test datasets, our proposed method outperforms most existing open-source and proprietary solutions, achieving state-of-the-art performance across multiple perceptual metrics and demonstrating strong generalization robustness.
Codec-based text-to-speech (TTS) models make language-model post-training applicable to speech generation, but it remains unclear when learned perceptual predictors can serve as reinforcement learning rewards without losing alignment with human listeners. We study this question with Group Relative Policy Optimization (GRPO) using learned rewards for anime-like speaking style, naturalness, likability, and arousal. To prevent perceptual rewards from being optimized through transcript drift, we introduce a character error rate (CER) zone constraint and compare policy optimization with Best-of-$N$ reranking under the same reward gate. Across single-reward runs, each reward primarily improves its own target metric, showing that subjective predictors are not interchangeable quality surrogates. Multi-rater A/B tests further show uneven human transfer, while a reward-gap analysis separates average transfer from within-axis calibration: signed reward gaps significantly predict listener choices in the pooled analysis, whereas residual CER gaps do not, but per-axis calibration remains heterogeneous. Best-of-8 is a strong human-level baseline and is not clearly worse than GRPO perceptually, suggesting that GRPO should be viewed as amortizing reward-selected behavior into the policy rather than uniformly outperforming reranking. These results support analyzing subjective speech rewards as predictor-axis-base tuples and provide practical diagnostics for selecting rewards before multi-reward speech post-training.
Voice agents must call tools and hold multi-turn dialogue entirely through speech, yet the dominant paradigm trains them in text. Existing frameworks either cascade TTS and ASR around a proprietary voice API, where gradients cannot flow and per-call cost makes on-policy reinforcement learning prohibitive, or stay in text: they measure voice agents but cannot improve them. We present SpeechGym, an audio-native agentic environment in which two omni-modal models converse in native audio, with no external ASR or TTS and no API boundary, over the unmodified tasks, tools and success check of an established text agentic benchmark, so that the interaction modality is the only variable and the loop stays local and trainable end to end. Audio agentic capability does not follow from audio understanding. The failures speech introduces are perceptual rather than reasoning deficits: the agent picks the right tool and the right argument slot but fills it with a value misheard from the waveform, and that single error cascades into a failed call, a retry of the same call, and a wasted step budget. A second failure is behavioural: under an insistent caller the agent performs an unauthorised write and ends the episode believing it helped. Both are trainable, because the environment labels them for free: a call with a misheard argument fails against the database while a correct one succeeds. The obstacle is sparsity, not signal. Outcome-only GRPO is gradient-starved here, since almost every rollout group fails identically, while a per-turn process reward crediting each successful tool call restores variance to nearly every group. Trained this way, the agent transfers with no further tuning to an independently implemented voice benchmark, more than doubling task success and carrying an open-weights model from last place to second on that leaderboard, while using fewer turns and tokens than before training.
Yuan Xie, Jiaqi Song, Xianliang Wang +3cs.CL cs.SD eess.AS
Modern LLM-based ASR systems have established multilingual capability as a standard feature, leveraging large-scale multilingual corpora and LLMs' cross-lingual knowledge to achieve competitive performance across multilingual benchmarks. However, joint modeling of languages with heterogeneous acoustic, phonological, and lexical characteristics inevitably introduces optimization conflicts, undermining language-wise specialization. To address this challenge, we propose Language-Specialized Multi-Teacher On-Policy Distillation (LS-MOPD), which decouples language-specific knowledge acquisition from multilingual capability integration: language-specialized teachers are independently optimized via reinforcement learning (RL), after which their expertise is integrated into a generalist multilingual student through language routing and token-level multi-teacher distillation, thereby reducing direct cross-lingual optimization conflicts. We further explore two acoustic-prefix configurations, static and dynamic, to examine how teacher--student prefix consistency influences the efficacy of on-policy distillation. Experiments on benchmarks covering Mandarin, Mandarin subdialects, Cantonese, and English demonstrate that LS-MOPD substantially outperforms RL baselines and consistently surpasses the empirical performance envelope defined by best-performing RL teachers, revealing its potential to generalize beyond all teachers in multilingual ASR.
Reinforcement learning for flow-matching text-to-speech is complicated by deterministic ODE sampling: trajectory-level policy-gradient methods typically convert the ODE into an SDE and track per-step likelihood ratios, introducing stochastic perturbations and substantial overhead. We propose GROW, a group-relative advantage-weighted on-policy RL method that acts directly on the standard flow-matching objective. For each prompt, GROW samples a group of on-policy utterances, separately standardizes intelligibility and speaker-similarity rewards within the group, and combines them to reweight flow-matching regression. A Wasserstein-2 velocity penalty anchors the updated model to a frozen pretrained reference. A group-mean reward baseline is introduced to convert reward weighting into advantage weighting. For strong pretrained TTS models with concentrated rewards, positive exponential weighting is dominated by reward-agnostic self-imitation, whereas a zero-mean signed advantage preserves effective within-group credit assignment. Instantiated on DiTAR and evaluated on LibriSpeech and Seed-TTS EN/ZH, GROW reduces average WER from 2.016 to 1.558 and raises speaker similarity from 0.676 to 0.715 while keeping UTMOS. With 10-NFE training rollouts and 32-NFE evaluation, GROW retains comparable performance while training 2.9x faster than 32-NFE DiTAR-GRPO. We will open-source complete GROW codes, faithful DiTAR reproduction, and all model checkpoints.
Spoken dialog systems are typically designed for clean, dyadic interactions in which a single user and an assistant take turns speaking. Real-world social conversations, however, are often more ambiguous: multiple speakers may participate in the same conversation amid irrelevant speech and background noise. Each utterance may be directed to the assistant, addressed to another speaker, or completely irrelevant. In such settings, the assistant must decide not only what to say, but also whether to speak at all. In this paper, we introduce Cocktail-Talker, a speech LLM framework for multi-speaker spoken dialog modeling in noisy social environments. We model the assistant's behavior with three action tokens: <|respond|>, <|listen|>, and <|ignore|>, placed before a response or silence. Cocktail-Talker is trained via supervised finetuning and reinforcement learning to generate the appropriate action token and, only in <|respond|> mode, a speech response. To prepare the training data, we develop Cocktail-DialogGen, an LLM-based data pipeline that simulates realistic multi-speaker dialogs with speaker roles across diverse social settings. Together, these components take a step toward spoken dialog systems that interact more naturally and selectively in complex social environments.
Recent advances in text-to-speech and voice cloning make high-quality spoofing inexpensive and scalable, threatening voice authentication systems, especially automatic speaker verification (ASV). Existing defenses mainly address this threat through binary countermeasures (CMs) for deepfake detection or spoofing-aware speaker verification (SASV), where current systems are dominated by modular ASV-CM fusion and cascaded pipelines. Although large audio language models (LALMs) have shown promise on related audio tasks, including CM and ASV, their use for SASV remains unexplored, despite their capacity to produce natural-language rationales for auditing and robustness beyond discriminative predictions. This work systematically evaluates LALMs for SASV against conventional pipelines under zero-shot prompting, supervised adaptation, reasoning-oriented training, and reinforcement-learning-based optimization. Our results show that pretrained LALMs are near chance in the zero-shot setting, confirming that they are not natively suited to SASV, but that task-specific adaptation closes this gap. We further find that competitive SASV performance can be achieved through several distinct routes. These findings position LALMs as a promising and auditable foundation for unified SASV, while clarifying where conventional cascade systems still lead.
LLM-based ASR adapted to regulated domains such as banking is bottlenecked by privacy: real speech is costly and legally constrained to collect, making synthetic text-to-speech (TTS) an attractive substitute. Yet synthetic speech stays acoustically mismatched with real recordings, and work on this gap has stayed within supervised fine-tuning (SFT). We instead turn to reinforcement learning, and show that Group Relative Policy Optimization (GRPO) extracts far more from the same synthetic speech than SFT. Synthetic-only adaptation of the model with GRPO, a critic-free method rewarding low-WER hypotheses, reduces WER by 40\% relative to SFT (36.71\%$\to$22.09\%), and an SFT-then-GRPO combination pushes this further to 45\%. We trace the gain to behavior rather than representation: GRPO reduces insertion errors by improving stopping calibration and speech-to-text alignment by better anchoring attention to audio, leaving early-layer representations intact. When synthetic speech is the main resource, reinforcement learning should be preferred over supervised fine-tuning.
Simon Rouard, Michael Krause, Axel Roebel +2cs.SD cs.LG
Existing methods for automatic music transcription are often limited to single-instrument recordings or fail on complex, real music mixes. Although previous work utilizes synthetic training data, the resulting models generalize poorly, leading to largely unusable transcription output in realistic, multi-instrument settings. In this work, we analyze the effectiveness of synthetic data for pre-training while combining it with fine-tuning on real music audio and post-training using reinforcement learning. We further introduce conditioning on instrument presence to customize transcriptions. Finally, we release MuScriptor, an open-weight multi-instrument music transcription model that works on real-world music recordings from across a diverse range of musical genres.
Large Audio-Language Models (LALMs) reason fluently about sound yet struggle to localize precisely when events occur, while classical Sound Event Detection attains frame-level precision only over a closed label set. At the intersection of these paradigms lies the task of Open-Vocabulary Audio Event Grounding: predicting all time intervals of a target sound event described by an arbitrary natural language query. Progress is bottlenecked by data scarcity: no large-scale resource provides open-vocabulary onset/offset supervision, and manual temporal annotation is prohibitively expensive. To address this, we introduce Auto-AEG, a scalable pipeline that constructs such supervision by automatic data construction and model fine-tuning. It pairs programmatically synthesized clips, which carry placement-exact ground-truth intervals for supervised cold-start, with multi-model pseudo-labels on real-world audio that supply the reward signal for reinforcement learning. Training with this pipeline yields large temporal-localization gains (+73.9% and +23.1% mIoU over zero-shot) on AEGBench, an independent difficulty-stratified benchmark we release, and these gains generalize to held-out SED and other audio grounding benchmarks. Our results show that automatically constructed data, coupled with interval-aware reward design, provides an effective data-side route to expanding the temporal localization capability of LALMs. AEGBench: https://huggingface.co/datasets/zihan-audio/AEGBench
Audio-language models can be prompted for code-switched speech, but their decoding is not optimized for code-switching and often fails at language boundaries. We propose a practical reinforcement learning with verifiable rewards recipe for data-efficient adaptation of audio-language models to code-switched ASR using group relative policy optimization, combining an error rate reward with a script fidelity reward that penalizes wrong writing systems and a two-pass draft-and-refinement procedure. Using Qwen2-Audio as a reproducible testbed across 10 language pairs, training on only TTS code-switched speech, we show that RLVR with 10% of the data matches LoRA supervised fine-tuning trained on the full dataset, with the largest gains on typologically distant pairs. The error rate reward eliminates translation errors while the script fidelity reward separately reduces script contamination without degradation. These gains transfer zero-shot to a human-recorded code-switching corpus.
Recently, zero-shot text-to-speech (TTS) has enabled high-fidelity and expressive speech synthesis, but it often fails to imitate unseen speaking styles from uncommon scenarios (e.g., crosstalk, dialects). Moreover, fine-tuning pretrained models requires large, high-quality datasets, limiting rapid personalization. We propose VoiceTTA, a reinforcement learning-based test-time adaptation (TTA) method that improves voice imitation of pretrained zero-shot TTS models. VoiceTTA introduces two style rewards based on coefficient-of-variation differences of F0 and energy, combined with speaker similarity and intelligibility (WER from a pretrained Whisper model), and optimizes learnable prefixes via group relative preference optimization (GRPO) in a flow matching-based model at inference time. Extensive experiments demonstrate substantial improvements on uncommon speech prompts, outperforming state-of-the-art baselines. Audio samples are available at https://voicetta.pages.dev/
Atsumoto Ohashi, Neil Zeghidour, Alexandre Défossez +1cs.CL eess.AS
Full-duplex spoken dialogue models can listen and speak simultaneously, making them a promising architecture for natural conversation. However, current models are trained solely with supervised learning through token-level likelihood maximization, which does not directly optimize interaction-level behaviors, causing interactivity issues such as excessive silence and ill-timed turn-taking. Recent work has applied reinforcement learning (RL) to improve interactivity, but existing methods address only a limited set of interactive behaviors in their rewards. In this work, we propose a post-training alignment method that comprehensively improves the interactivity of full-duplex spoken dialogue models through RL. We address the four canonical axes of interactivity: pause handling, turn-taking, backchanneling, and user interruption. For each axis, we extract short audio segments from human conversation corpora and optimize the model with axis-specific reward functions. An extra LLM-based reward for response quality prevents semantic degradation. We apply our method to two open-source models, Moshi and PersonaPlex, demonstrating consistent improvements in interactivity on both offline evaluation with pre-recorded audio and real-time multi-turn dialogue evaluation.
Cross-lingual voice cloning aims to generate speech in a target language while preserving speaker identity from a source-language reference. This task is central to speech translation and is the focus of the IWSLT 2026 Cross-Lingual Voice Cloning track. A key challenge is maintaining intelligibility and naturalness in the presence of accent variation and domain-specific vocabulary. We build on a multilingual text-to-speech model, FishAudio-S2-Pro, and introduce language tag prompting to improve language control and reduce accent leakage. We further apply reinforcement learning (RL) fine-tuning for task adaptation and observe improvements in intelligibility. Finally, we propose a reference-conditioned lexical matching method that improves pronunciation of domain-specific terms when lexical overlap is present. Results show that language prompting provides the largest gains, while lexical matching yields consistent improvements on matched subsets.
The thinking-while-speaking paradigm aims to make AI communication more human. A key challenge is maintaining fluent speech while performing deep reasoning. Our method, InterRS, tackles this by inserting reasoning steps only during natural speech generation. This requires high-quality data where reasoning and speech are precisely aligned, and the length ratio are under controlled. We introduce a novel pipeline to generate such seamlessly interleaved audio data. To train our model, we combine interleaved SFT with refined data and reinforcement learning with two new rewards: a TA-Balance Reward to manage timing and thinking-answer ratio, and a Linguistic Quality Reward to refine expression. Experiments show our approach achieves 13% better performance on mathmatical and logic benchmarks while generating instant response like a spoken-language instruct model which outputs fast CoT response. Furthermore, our method generates more natural and fluent answers than prior methods.
Automatic speech recognition systems often produce confident yet incorrect transcriptions under noisy or ambiguous conditions, which can be misleading for both users and downstream applications. Standard evaluation based on Word Error Rate focuses solely on accuracy and fails to capture transcription reliability. We introduce an abstention-aware transcription framework that enables ASR models to explicitly abstain from uncertain segments. To evaluate reliability under abstention, we propose RAS, a reliability-oriented metric that balances transcription informativeness and error aversion, with its trade-off parameter calibrated by human preference. We then train an abstention-aware ASR model through supervised bootstrapping followed by reinforcement learning. Our experiments demonstrate substantial improvements in transcription reliability while maintaining competitive accuracy.