Numerous 3D assets are discarded due to low texture resolution, while current super-resolution models ignore texture maps and focus on natural images. An efficient and generalizable texture super-resolution model can revitalize a large corpus of aging yet valuable assets across industries such as film and video games. We present Texture++, a novel framework for texture super-resolution, which enhances the low-resolution textures of assets to produce high-resolution, high-quality results. Specifically, we reformulate the task of super-resolution in UV space into performing it across multiple rendered views and merging the outputs. Firstly, to achieve more complete and continuous textures in the view space, we propose an adaptive view selection strategy to integrate textures dispersed across UV texture patches. Furthermore, we introduce a quadtree-based texture region organization method for combining super-resolved textures from different viewpoints, providing masks to distinguish regions that require improvement. Finally, we design a diffusion-based super-resolution model that enhances the texture resolution for specified masked regions, seamlessly integrating with surrounding regions. Through comprehensive evaluations, we demonstrate that our approach yields textures with substantially improved detail and coherence over existing methods.
Physically grounded 3D assets are increasingly important for embodied AI and robotic simulation. However, most existing 3D assets lack unified physical semantics, including articulation semantics and intrinsic physical properties, required for realistic interaction. Current approaches either treat these semantics independently or rely on canonicalized object structures, limiting robustness across heterogeneous 3D assets. We present UniPhys, a scalable framework for automatically transforming raw 3D assets into simulation-ready assets with unified physical semantics. Based on UniPhys, we construct UniPhys-40K, a large-scale physically grounded dataset, together with UniPhys-Bench, a carefully verified benchmark for unified physical grounding evaluation. We further introduce UniPhysGen, a unified physical grounding model that jointly reasons over articulation semantics and intrinsic physical properties. UniPhysGen incorporates geometry-robust articulation grounding to mitigate geometric shortcut bias under heterogeneous part decompositions. Extensive experiments demonstrate state-of-the-art performance across articulation grounding and intrinsic physical property estimation tasks, while the resulting assets can be directly deployed in robotic simulation environments for realistic physical interaction. Our code and dataset will be available at https://github.com/breezexian/UniPhysGen.
Recently, Large Language Models (LLMs) have emerged as promising layout agents for 3D scene generation. Existing layout agents still suffer from implausible layout generation because most of them convert 3D assets and 3D layouts into textual descriptions as inputs and outputs, which involves severe information loss due to the modality gap between texts and 3D assets and 3D layouts. We propose NaLA, a native 3D LLM layout Agent for high-quality 3D scene generation by placing 3D assets in the scene. For the inputs, NaLA encodes 3D scene boundaries and 3D assets directly into the LLM, preserving fine-grained geometry and enabling explicit reasoning over relationships like collisions, surface supporting, and containment. To accurately output the positions and orientations of assets, NaLA adopts a coarse-to-fine prediction mechanism that first predicts discrete poses in an autoregressive manner and then refines the discrete poses with a continuous regression. Trained on diverse layout datasets, NaLA attains strong geometric perception and layout coherence. Experiments demonstrate that NaLA outperforms prior layout agents in both generation quality and inference efficiency, with comprehensive ablation studies to verify each component's effectiveness.
3D Gaussian Splatting (3DGS) is a powerful technique for creating high-fidelity 3D assets. However, the widespread sharing and iterative modification of 3DGS models across digital platforms create pressing challenges for intellectual property protection and forensic traceability. To address this, we propose GaussTrace, a novel framework for constructing directed provenance graphs for 3DGS models. GaussTrace formulates provenance analysis as an evidence-based reasoning problem. It builds upon attribute-wise statistical profiling of 3DGS parameters to capture intrinsic properties. Moreover, we introduce hypothesis-driven editing simulations of common operations to provide auxiliary evidence for plausible transformation pathways. These statistical and simulated cues jointly enable a Large Language Model (LLM) to perform structured Chain-of-Thought (CoT) reasoning, yielding directional provenance inferences and explainable edge reasons. Experimental results demonstrate that GaussTrace effectively constructs evolutionary relationships among diverse 3DGS models, delivering accurate, interpretable, and robust provenance graphs without requiring model training or access to editing histories. Project page: https://haolianghan.github.io/GaussTrace.
High-fidelity 3D assets exhibit intriguing global illumination effects like subsurface scattering, glossy interreflections, and fine-scale fiber scatterings, which often involve long scattering paths that are expensive to simulate. We introduce 8D neural assets (8DNA) to pre-bake these light transport effects into neural representations. Unlike prior methods that assume far-field lighting and precompute light transport into 6D functions, 8DNA learns the full 8D light transport, enabling accurate rendering under near-field illumination. Our training leverages a distribution-learning formulation that learns light transport from forward path-traced samples, which produces less optimization variance with lower training budget than the prior regression-based approaches. Experiments show our 8DNA rendering closely matches path-traced results under various scene configurations, yet it achieves improved variance reduction and fast inference speeds on challenging assets.