Foundational visual features such as DINO have played a critical role across modern computer vision, and have recently become key components in multi-view feed-forward geometry estimators. In this work, we demonstrate that by re-distilling these multi-view models---their internal knowledge of 3D geometry---into a single-view estimator, we can obtain enhanced 3D consistent foundational features. Our key idea is to construct a multi-view teacher by fusing pretrained 2D foundation features with multi-view geometric features, and refining the fused representation with a discriminative ranking objective. Through our discriminative distillation framework, we enforce the learned features to be both 3D consistent and locally distinctive, while keeping them aligned with the feature space of the original foundation model to preserve the semantic structure of the pretrained representation. Consistency and local discriminability are critical for 3D computer vision problems such as forming semantic and geometric correspondences across images. To demonstrate the effectiveness of our method, we perform comprehensive experiments spanning multiple angles: direct feature analysis, dense prediction transfer, and explicit 3D lifting and rendering. Across these evaluations, our method consistently produces stronger 3D-aware foundation features that improve multi-view consistency and local discriminability while preserving the semantic transferability of the original representation.
Josef Bengtson, Yaroslava Lochman, Fredrik Kahlcs.CV cs.AI
Recent developments in multi-view image editing with generative models have brought us a step closer toward general 3D content generation and customization. Most existing works focus on rigid or appearance-only edits by utilizing the geometry of the unedited scene. This naturally limits these methods to edits that preserve the underlying scene structure. Other approaches are trained for specific image editing tasks, such as object removal and addition. Despite this progress, general nonrigid edits, i.e., edits that substantially change the scene geometry, remain challenging for existing methods. We propose GeM-NR, a fast and flexible training-free approach for general multi-view consistent image editing, including edits that drastically change the geometry and appearance of the scene. Given an anchor image edited with a chosen backbone editor (such as FLUX, Qwen, BrushNet) and a query unedited image, GeM-NR edits the query image consistently with the anchor edit. The method incorporates multiple stages: (i) depth map estimation, where we propose a strategy to maximize the alignment between the 3D point clouds of the edited and unedited scenes, (ii) projection onto a query viewpoint, and (iii) refinement of the obtained image conditioned on the unedited query. The conditioning-based formulation scales well from two to many views of an object. We demonstrate the ability of our method to handle edits with significant changes in geometry and appearance, something that existing methods struggle with. We perform an extensive evaluation showing that our method improves consistency for a wide variety of edit tasks, including generating 3D representations of the edited scene. Both quantitative and qualitative results indicate the state-of-the-art performance of our method in terms of edit quality as well as geometric and photometric consistency across multiple views.
Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.