Glass surface detection (GSD) is critical for scene understanding and reconstruction, and yet remains challenging due to the transparency and reflectivity of glass surfaces. Existing GSD methods typically rely on 2D appearance cues, which may fail in geometrically ambiguous scenes. In this paper, we propose a paradigm shift: grounding GSD in 3D visual geometry to explicitly model the physical existence of glass surfaces. Our method first distills rich 3D priors from the visual geometry grounded transformer (VGGT) and generates glass-aware 3D representations. It then exploits multi-tasking learning with a novel glass detection head, consisting of two core modules: a Frequency Self-Attention Module (FSAM) that identifies glass-specific spectral features for glass surface localization, and a Geometry Grounding Block (GeGB) that selectively grounds 2D features in 3D geometry for glass surface segmentation. Extensive experiments demonstrate that our method achieves state-of-the-art performance across seven standard GSD benchmarks, generalizes well to video/multi-modal data, and substantially improves reconstruction in glass scenes. Code is available in https://github.com/YT3DVision/VGGT_GLASS.
Hunter Schofield, Mohammed Elmahgiubi, Mohammad Mahdavian +4cs.CV
Spatial understanding is fundamental to embodied intelligence, underpinning applications such as robotic manipulation, embodied navigation, and autonomous driving. Although recent vision-language models (VLMs) have achieved impressive performance on spatial reasoning benchmarks, state-of-the-art approaches typically rely on additional spatial encoders or architectural modifications during inference, increasing computational cost. We introduce Space Tokens, a lightweight, architecture-agnostic framework that equips VLMs with explicit continuous spatial representations without requiring additional inference-time modules. By distilling scene-level 3D geometry and object-centric spatial attributes into continuous latent tokens, our method enables these modalities to be directly incorporated into a chain-of-thought reasoning process, thereby improving the VLM's spatial reasoning capabilities. At the same time, the learned representations can be explicitly decoded to verify that they encode meaningful geometric information, while the unified token interface remains extensible to additional modalities. Experiments on VSI-Bench improve Qwen3-VL-8B by 4.3% and SenseNova-SI-1.3 by 1.3%, while achieving state-of-the-art performance on object size (79.2%) and room size estimation (75.7%). These results demonstrate that continuous spatial tokens provide an effective, interpretable, and computationally efficient mechanism for integrating geometric reasoning into large vision-language models.
Injection molding is the cornerstone of mass-producing plastic components. While current algorithms can automate mold design for basic geometries using standard two-piece molds, complex parts featuring undercuts, side holes, or re-entrant features present a significant challenge. These geometries often necessitate auxiliary components beyond the primary upper and lower molds. In practice, designing these intricate assemblies is a laborious process that relies heavily on expert knowledge. Furthermore, the scarcity of public datasets has hindered the development of effective learning-based solutions. To bridge these gaps, we introduce MoldCAD, a curated dataset that pairs complex single-body CAD parts with industry-standard mold assemblies. Each entry includes the upper and lower molds, parting surfaces, demolding orientations, and necessary auxiliary components. The dataset comprises 4,934 CAD models and over 3,850 mold assemblies, totaling more than 23k individual models. Building upon this dataset, we propose a comprehensive pipeline that predicts demolding orientations, identifies auxiliary components, and constructs parting surfaces to derive a complete, manufacturing-ready mold assembly for downstream CAD/CAM workflows. Our results demonstrate a promising path toward fully automated industrial mold design and contribute to the broader advancement of manufacturing-aware CAD generation.
Universal person re-identification (ReID) aims to retrieve pedestrian identities across diverse real-world scenarios, including severe occlusions, clothing changes, and cross-modality shifts, within a unified model. However, existing 2D representations fundamentally struggle with spatial ambiguities due to a lack of depth and topological awareness, while naively introducing monocular 3D priors often causes severe negative transfer due to geometric estimation noise under extreme visual degradation. To safely harness the clothing-invariant and canonical structural properties of 3D geometry, we propose UniGeo, a Universal Monocular 3D-Enhanced ReID framework driven by a Consistency-Aware Reliability Gate and Dual-Stream Residual Fusion. Specifically, the processing of 3D information is strategically decoupled into geometric extraction and dynamic utilization. To provide pure structural compensation, we project monocular 3D parameters into kinematic joint representations, explicitly capturing instance-level geometric topology to resolve appearance-based ambiguities. To robustly incorporate these cues without perturbing the reliable 2D feature space, we isolate the 3D prior as a late-stage structural residual; modulated by the consistency-aware gate, this mechanism adaptively filters geometric noise and enables controlled fallback to the pure 2D baseline. Extensive experiments show that our method improves challenging, structure-sensitive scenarios while preserving competitive performance on clean domains. Code is available at https://github.com/BohanSu/UniGeo.
Existing image manipulation localization (IML) methods rely heavily on 2D forensic cues, such as low-level artifacts, noise traces, and semantic inconsistencies in the manipulated image. While effective in many cases, these cues become much less discriminative when manipulated regions are well blended with their surrounding context in appearance. In such cases, a manipulated region may remain locally appearance-consistent, but still violate the geometric structure of the surrounding scene. This limitation motivates us to go beyond purely 2D evidence and introduce geometric reasoning into IML. To this end, we leverage monocular reconstruction to obtain auxiliary geometric cues, including depth and surface normals. However, a key challenge lies in the fact that reconstructed geometry on manipulated images is inherently noisy and cannot be used naively. Rather than treating depth and normals as direct evidence, we estimate their reliability and exploit them selectively for localization. Based on this principle, we design a geometry-aware framework (GFrame) that fuses reliable geometric cues with RGB features and propagates them across scales to improve fine-grained localization. Extensive experiments show that the proposed method achieves excellent performance under limited budget constraints. These results indicate that reliable 3D geometry provides complementary forensic evidence beyond traditional 2D cues for IML. Related code will be released.
3D geometric tooth alignment planning, which determines sequential trajectories from initial malocclusion to the final target alignment, is a cornerstone of modern digital orthodontics. This paper presents a novel deep reinforcement learning (DRL) framework to automate the generation of these alignment paths. We formulate the planning process as a Markov Decision Process (MDP) to capture its sequential decision-making nature, focusing on optimizing geometric trajectories while integrating essential spatial constraints, such as inter-dental collision avoidance and path efficiency. The proposed method leverages the Deep Deterministic Policy Gradient (DDPG) algorithm, enhanced by three key innovations: (1) a Transformer-based agent to model complex spatial interactions between teeth and manage high-dimensional state-action spaces; (2) a dynamic masking scheme that restricts movement to a sparse subset of teeth per step, better reflecting the clinical logic of sequential alignment; and (3) a two-stage curriculum learning strategy that gradually increases task difficulty to ensure training stability and efficient path discovery. We evaluate our approach on a dataset of 10K expert-designed treatment plans based on clinical data. Experimental results demonstrate that our method outperforms existing baselines in terms of path safety and geometric efficiency, providing a robust and automated solution for 3D geometric orthodontic alignment planning.
Precisely manipulating objects in a single photograph (translation, rotation, scaling) while obeying 3D physical constraints remains unsolved for diffusion-based editors. Current 2D methods lack spatial awareness and produce perspective violations. Forcing structural proxies into the latent space also disrupts variance homogeneity, and the resulting self-attention leakage leads to ghosting and background blur. The core difficulty is asymmetric: the relocated object must follow a rigid geometry, yet the uncovered background needs freedom to synthesize plausible content. We present GeoEdit, a training-free Lift-Manipulate-Render-Denoise pipeline that satisfies both constraints. We decouple scene and object in 3D, align them through point correspondence, and render a geometry-aligned proxy with a structural depth map. A Dual-Branch Denoising stage then refines this proxy: a video diffusion backbone preserves object identity, while 3D constraints are injected into the foreground within a narrow denoising window at matching noise variance (variance-homogeneous injection). The background denoises freely. Because the injected signal matches the native latent statistics, self-attention stays undisturbed. We also introduce GeoEditBench, a pose-aware benchmark covering object translation, object rotation, and camera movement with pose-aware evaluation metrics. Experiments confirm consistent gains in geometric accuracy, identity fidelity, and background quality. Our codes are available at https://github.com/Heey731/GeoEdit.
Mesh subdivision is a fundamental operation for converting coarse, editable meshes into high-resolution surfaces, with broad applications in digital asset creation. Classical rule-based schemes rely on fixed local refinement rules and often produce over-smoothed surfaces. Recent neural subdivision methods improve detail synthesis, but remain constrained by local modeling and exhibit limited generalizability. We present SubdivAR, a neural mesh subdivision framework based on our proposed Mesh Autoregressive Representation (MAR). MAR arranges meshes at different subdivision levels into an ordered scale sequence, reformulating subdivision as autoregressive next-scale prediction. To support this formulation, we introduce a Hybrid Topology-Aware Transformer that combines global semantic attention with topology-constrained local feature aggregation. SubdivAR adopts a next-scale coordinate prediction paradigm, regressing vertex offsets at each refinement stage to preserve subdivision topology while recovering fine-grained geometric details. To enable reliable learning, we construct FII-40K, a curated dataset of nearly 40,000 high-quality meshes with multi-level subdivision supervision. Experiments show that SubdivAR outperforms state-of-the-art baselines, reducing Hausdorff Distance and Chamfer Distance by 18.8% and 14.2%, respectively, and demonstrates strong robustness on complex open-surface geometries.
Jin Yao, Dhruva Dixith Kurra, Tom Lampo +3cs.CV cs.RO
Vision-language-action (VLA) models can describe scenes and reason about them in language, yet still struggle to ground their actions in the dense 3D world around them. Existing approaches either inject features from a frozen 3D foundation model without an objective that ensures the policy uses them, or constrain geometry with sparse box and map losses that provide no dense spatial signal. We introduce VLGA, the first vision-language-action model supervised to reconstruct the dense 3D world it drives through. VLGA introduces geometry as a fourth modality alongside vision, language, and action through a dedicated expert supervised by a per-pixel pointmap regression loss against LiDAR. Extensive experiments conducted on challenging nuScenes and Bench2Drive datasets for open-loop and closed-loop evaluations, respectively, show the superiority of VLGA over counterpart VLA methods. In particular, on open-loop nuScenes, VLGA sets a new state of the art among VLA methods without ego status, with the lowest L2 (0.50\,m average) and 3-second collision rate (0.18\%). On closed-loop Bench2Drive, VLGA attains the state-of-the-art driving score of 79.08, +0.71 over the strongest prior VLA, at comparable efficiency and comfort.
Xuhui Lin, Stephen Law, Nanjiang Chen +2cs.RO cs.LG
Embodied agents that navigate cities rely on world models that predict how their surroundings will change as they move. But for navigation, what matters is not what the buildings look like; it is where the agent can go. Most world models nonetheless predict appearance, learning how a scene looks rather than the space an agent can move through. Those that do target geometry, such as bird's-eye-view occupancy grids, flatten the three-dimensional environment onto a ground plane, discarding the above-ground and multi-level structure that shapes real navigation. What is missing is a predictive target that captures the navigable geometry an agent actually traverses, without photometric entanglement and without collapsing the third dimension. Our key idea is to model the open volume between buildings, the negative space, encoded as a 3D isovist: a spherical visibility-depth map recording the distance to the nearest surface in every direction. We introduce an embodied world model that predicts the next isovist from a short history of past isovists and a movement action. The prediction is formulated as a depth residual so the decoder inherits sharp building edges, trained with self-rollout scheduled sampling to keep corrupted context on the geometry manifold, and equipped with a persistent latent bird's-eye-view spatial map for cross-path consistency. Our central finding is emergent and unexpected: a single city-blind model trained on Manhattan and Paris develops a cross-city spatial signature, with city identity linearly decodable from its temporal latents far above single-frame baselines, so the signature lives in the learned dynamics rather than in appearance. The representation is lightweight, interpretable, and reproducible, offering a geometric substrate for spatial reasoning in embodied AI, robotics, and urban analysis, released with an open dataset and pipeline.
Sungwon Kim, Juho Song, Seungmin Shin +3cs.LG cs.AI
Deep learning surrogates for 3D Partial Differential Equations (PDEs) often fail to generalize across geometric transformations because they depend heavily on specific coordinate systems. While equivariant networks offer a solution, they typically rely on local operations in the spatial domain, making the global receptive field, which is essential for PDE dynamics, computationally expensive. Conversely, Fourier Neural Operators (FNOs) efficiently capture global interactions, yet establishing 3D equivariance within them remains impractical due to the prohibitive cost of spectral group convolutions. To bridge this gap, we introduce EqGINO, a geometrically robust framework that enforces isotropy in the spectral domain. By design, EqGINO guarantees exact equivariance to the discrete symmetries inherent to the discretized computational domain. Beyond this discrete guarantee, our structural prior enables effective generalization to arbitrary continuous orientations even with a limited number of SE(3)-transformed training samples. Consequently, our method robustly models coordinate-invariant physical laws on complex irregular 3D geometries. Our code is available at https://github.com/sung-won-kim/EqGINO
Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.