Deploying 3D point cloud models on edge hardware such as the NVIDIA Jetson Orin Nano is severely constrained by compute and memory budgets. Existing compression methods require access to the model's original source code, rendering them inapplicable to the Open Neural Network Exchange (ONNX) binaries commonly distributed by vendors and model repositories. We present \textbf{H3DNAS}, a hardware-aware model compression framework that operates directly on ONNX computational graphs without requiring original source code, architecture class definition, or gradient access during search. H3DNAS makes three contributions: (1) a \textbf{Channel Dependency Graph (CDG)} that classifies ONNX operators into four constraint classes and formally establishes that the free parameter fraction $ρ_f$ is topological invariant, a provable compression ceiling computable in $\mathcal{O}(|V|+|E|)$; (2) a \textbf{Two-Stage Hierarchical Search} that prunes candidate architectures by $L_1$-importance channel selection, ranks them by output fidelity as a zero-shot label-free proxy, and applies GhostConv structural mutation to Pareto-optimal candidates; and (3) the \textbf{first source-code-free compression pipeline for 3D point cloud models}, operating entirely via ONNX graph surgery with no original architecture definition required. On ModelNet40, H3DNAS reduces the number of parameters in PointNet, PointNet++, and PointMLP by $65.5\%$, $43.2\%$, and $49.1\%$, respectively, while achieving $1.99\times$, $1.29\times$, and $1.67\times$ inference speedups with negligible loss in accuracy. The source code is publicly available\footnote{https://github.com/ClarityLab-Org/h3dnas}.
Alexander Rusnak, Sophia Kovalenko, Jingru Wang +3cs.CV cs.AI cs.LG
Reliable semantic representations derived from city-scale 3D models are increasingly important for urban analysis, infrastructure monitoring, autonomous systems, and heritage conservation. However, urban scenes of large spatial extent captured through aerial surveying differ substantially from the indoor, object-level, and self-driving LiDAR data used to pretrain most 3D self-supervised models. We introduce Polis, to our knowledge the first application of Sketched Isotropic Gaussian Regularization (SIGReg) as an objective for a native point cloud encoder, and evaluate it through a frozen-feature benchmark spanning fourteen city- and building-scale corpora. Polis combines geometrically matched cosine invariance, SIGReg, and VICReg-style anti-collapse terms with a 12.8k-scene outdoor pretraining mixture and gravity-preserving spatial view sampling. Controlled ablations show that this objective outperforms student--teacher architecture alternatives, as well as Polis versions without anti-collapse terms, on the same representative outdoor corpus. On three pretraining-disjoint city datasets, Polis reaches $23.8\%$ mean mIoU versus $16.3\%$ for the next-best encoder under high-capacity frozen probing, and $17.3\%$ versus $16.1\%$ at a matched point and voxel budget. The same city-scale lead holds on datasets whose training sets were seen in pretraining. On localized terrestrial captures with fine-grained facade and streetscape labels, the ranking reverses. Our results show that distributionally-regularized joint embedding architectures can be successful on challenging city-scale 3D scenes, and that transfer improves when self-supervision is designed for the capture geometry and spatial context of this domain while also revealing the limits of this specialization.
Jiacheng Liu, Mohammed Alnahhal, Ailar Hajimohammadi +3cs.CV
While three-dimensional (3D) point clouds are widely used in civil engineering, mainstream LiDAR systems such as Terrestrial Laser Scanning (TLS) are physically constrained to laboratory environments. Since their laser spot size typically exceeds the width of microcracks, the beam physically bridges over voids, rendering TLS unsuitable for fine-scale defect analysis. Alternatively, close-range photogrammetry utilising Structure-from-Motion (SfM) and Multi-View Stereo (MVS) algorithms offers a solution for testing highly tortuous materials, and its utility at fine-scale remains underexplored. This study adapts photogrammetric workflows specifically for rubberised concrete (RuC), a sustainable composite exhibiting high ductility and complex fracture morphologies. High-resolution image sets were captured using a Canon DSLR and an iPhone 16 to generate dense 3D models. Comparisons revealed that the DSLR-based reconstruction achieved sub-millimetre resolution, demonstrating superior performance for fine-scale surface monitoring. An RGB-guided crack extraction method was developed to enhance the identification of surface defects and isolate potential crack areas from the background. The extracted crack regions were visually distinguishable and provided a well-structured geometrical representation of defect morphology. Furthermore, a Pre and Post-Test deformation analysis was conducted to quantify surface displacement across testing stages. The results confirm that this close-range photogrammetry workflow is a flexible, high-resolution alternative to LiDAR for surface inspection and deformation monitoring of specimens in laboratory settings. Ultimately, this approach establishes a robust geometric baseline for future automated 3D feature characterisation and material performance evaluation.
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15cs.AI
This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the previous release, we substantially revise how conditioning signals are represented and integrated into the model. The new design is guided by a simple principle: conditioning signals should match the generated content as closely as possible in both latent representation and temporal structure. To this end, we make two major changes. First, we replace the previous depth-warping-based spatial memory with a streaming 3D point-cache renderer. Second, we redesign the conditioning pipeline so that visual conditions are encoded in the same causal-VAE latent space, with temporal statistics consistent with those of the generated video. Concretely, the new version introduces six modifications: (1) replacing static-frame image conditioning with motion-aware latent conditioning; (2) causally encoding re-rendered spatial memory as a continuous sequence; (3) aligning the temporal-memory window in pixel space; (4) adopting hard memory dropout that removes memory tokens rather than zeroing them; (5) unifying the VAE encoding and decoding protocol across training and inference; and (6) removing the camera AdaLN branch, such that viewpoint control is provided entirely through the re-rendered spatial condition.
Learning-based wireless localizers often fail to utilize geometric information about the propagation environment, limiting their ability to exploit non-line-of-sight (NLoS) propagation and generalize across scenes. To bridge this gap, we propose GLocFM, a Geometry-aware Localization Foundation Model, which jointly exploits WiFi measurements and scene geometry represented as a 3D point cloud. We formulate localization as a maximum-likelihood (ML) estimation problem, where the goal is to find a transmitter position that maximizes the likelihood of the wireless observations conditioned on the scene geometry. The likelihood of a candidate transmitter position is calculated by a learned scoring function that matches the observed delay--angle-of-arrival (AoA) spectrum against the spectrum predicted for that candidate. A hierarchical scene encoder extracts propagation-relevant features to produce geometric priors for LoS and one-bounce reflection paths. For scenarios with imperfect synchronization, we further introduce a time-of-flight (ToF)-robust GLocFM model to handle unknown ToF offsets. GLocFM is trained on a multi-modal synthetic indoor localization dataset comprising 221 diverse scenes whose associated wireless signals are generated using Sionna RT. On both synthetic and the NeRF$^{2}$ dataset based on real measurements, GLocFM reduces mean 3D localization error relative to one of the state-of-the-art localization baselines by 49.5\% and 48.8\%, respectively. Ablations across different number of receiver, bandwidths, and array sizes further demonstrate the effectiveness and robustness of the proposed framework.
Fine-grained damage classification of 3D point cloud data (PCD) remains a persistent challenge, constrained by high computational demands and limited labeled data. This study examines two methods: 3D PCD-based damage assessment (3PDA) algorithm and 2D projection damage assessment (2PDA) In our 3PDA analysis algorithm, TDA is used to derive compact representations of 3D PCD segmented by pointNet, which are then integrated with anomaly detection algorithms to quantify structural degradation. We show that TDA effectively compresses geometric structure from VFM-segmented components into discriminative feature vectors and that anomaly detection models can reliably distinguish components with varying damage severity using only 3D PCD inputs. In the 2D projection analysis algorithm, we leverage large VFMs for granular damage detection by projecting 3D PCD into 2D views. These projections allow VFM based models to achieve competitive classification performance while requiring only a fraction of the computational cost associated with full 3D data processing. Our results demonstrate that 2D VFM pipelines in 2PDA can perform strongly on fine-grained damage classification tasks, highlighting their viability as lightweight, resource-efficient alternatives to traditional 3PDA architectures. Comparative evaluation shows that the 3PDA attains higher accuracy but only for a narrow subset of object geometries and at substantially higher computational cost due to its reliance on TDA and the scarcity of high-fidelity 3D datasets. In contrast, the 2PDA algorithm yields slightly lower accuracy but offers an order of magnitude reduction in time complexity and generalizes across a far broader range of object categories.
Spiking point cloud networks usually scan space in a fixed, input-agnostic order, which leaves the most distinctive resource of spiking computation, the temporal evolution of the membrane potential, unused as a locus of decision-making. Active Spiking Perception (ASP) recasts 3D recognition as an iterative decision process in which the network's own leaky integrate-and-fire (LIF) membrane potential, read as a running belief over the class, selects the next chunk to observe and triggers confidence-margin early exit. A lightweight Slice-Selection Policy scores unvisited farthest-point-sampled chunks from the membrane state and precomputed geometric descriptors, trains end-to-end through a straight-through Gumbel-Softmax, reduces to an argmax at inference, and adds about 2% of backbone parameters. We prove that leaky integration is the recursive log-posterior update of a Bayesian filter, that the exit rule attains distribution-free selective risk with no multiple-testing penalty at the stopping time, and that streaming state carry-forward is exactly equivalent to prefix recomputation with bounded finite-precision drift. ASP reaches 90.62% and 93.28% on ModelNet40 and ModelNet10, 1.7 points below the strongest spiking baseline at a larger backbone, while adding a certified anytime interface no baseline offers. The mechanism transfers unchanged to dense prediction, giving 83.21 instance mIoU on ShapeNetPart and 48.50 mIoU on S3DIS Area 5, to our knowledge the first spiking results on S3DIS Area 5, and, fixation replacing chunk selection, to a foveated non-spiking transformer, so the policy is not tied to spiking backbones: cost is exactly linear in observations and the threshold is a measured compute dial spanning 2.8x to 1.35x less energy. One limitation is concrete: one S3DIS class is unidentifiable at the crop size we use, and we give the prediction that would fix it.
3D point cloud-language models (3D-LLMs) enable 3D understanding by pairing point cloud encoders with large language models, but existing methods rely on costly multi-modal encoders (e.g., ULIP-2) that require image-text-point cloud alignment on 8x A100-scale compute, creating high barriers for research and deployment. In this work, we systematically investigate whether low-cost self-supervised point cloud encoders, specifically PCP-MAE and Point-MAE, can serve as effective alternatives. Using MiniGPT-3D as our testbed, we evaluate 7 encoder initialization/pre-training setups (1 multi-modal baseline, 5 self-supervised, 1 random init) under frozen and unfrozen fine-tuning (12 total groups), across 2 architectures (MaskTransformer, PointTransformer), 3 objectives (PCP-MAE, Point-MAE, random init), and 2 datasets (Objaverse 660K, ShapeNet55-34 approximately 50K). Our experiments reveal three key findings: (1) The four-stage MiniGPT-3D pipeline can effectively train a 3D encoder from random initialization: an end-to-end trained random init encoder reaches 52.50% open-vocabulary accuracy and 44.45 captioning score, approaching top pre-trained variants; (2) Architecture and pre-training objective show strong crossover interaction: PCP-MAE + MaskTransformer achieves 59.00% accuracy (best self-supervised), while Point-MAE + MaskTransformer drops to 46.50%, with the pattern reversed for PointTransformer; (3) Closed-set ModelNet40 classification remains a core weakness of purely geometric encoders, reaching only ~13-18% accuracy vs. ~62% for the multi-modal baseline, even after end-to-end fine-tuning. Our results offer practical guidelines for cost-effective 3D-LLM design and reveal interaction patterns between self-supervised objectives and encoder architectures.
Dataset distillation compresses large-scale datasets into compact synthetic sets while preserving their training utility, enabling efficient 3D point cloud training. Current point cloud dataset distillation methods only tackle geometric and representation challenges while ignoring the distributional imbalance prevalent in point cloud datasets where both training and test splits follow long-tailed class distributions. To our knowledge, we present the first study on long-tailed point cloud dataset distillation. Rather than focusing primarily on geometric and representation properties or simply constructing a class-balanced synthetic set, our framework explicitly accounts for long-tailed class distributions via two core modules. First, we design Adaptive Synthetic Budgeting to allocate class-wise synthetic budgets according to class quantity and the expected benefit of additional synthetic samples. Given the allocated budgets, we further design 3D Long-Tailed Distribution Matching to optimize synthetic point clouds through Global-Local Feature Alignment and Prior-Aware Supervision. The former preserves both global class distributions and diverse intra-class structures, while the latter provides class-dependent expert supervision to keep tail-class samples recognizable while maintaining diverse head-class patterns. Extensive experiments demonstrate the effectiveness of our method, lifting classification accuracy by 7.0 points on ShapeNet55 against state-of-the-art methods.
Semantic segmentation of 3D point clouds faces severe class imbalance, yet the effectiveness of specialized imbalance-aware methods from 2D computer vision remains unclear in 3D contexts. We systematically evaluate 11 imbalance mitigation approaches across datasets with extreme (641:1) and moderate (56:1) imbalance ratios, revealing a surprising finding: standard cross-entropy with uniform weighting achieves competitive performance, typically within 0.8-3.3% mIoU of specialized methods across architectures and datasets. Through multifaceted mechanistic analysis of error patterns, decision boundaries, and the geometry of the optimization landscape, our analyses suggest that imbalance severity shapes the topology, creating narrow solution basins under extreme imbalance and flat plateaus under moderate imbalance. This appears to constrain the effectiveness of loss-level modifications, as all methods must navigate these geometric constraints. Our findings offer practical guidance; standard cross-entropy provides a robust baseline, with specialized methods offering modest improvements (0.8-3.3% mIoU) that vary by architecture and dataset but risk substantial degradation if poorly tuned. This work provides the first mechanistic explanation for why techniques proven effective in 2D do not readily transfer to point-based 3D point cloud segmentation, validated across two representative architectures.
Fine-tuning pre-trained point-cloud backbones typically updates all parameters, resulting in substantial computation and memory overhead. More importantly, modern point backbones rely on aggressive tokenization and downsampling, which yields compact global tokens but irreversibly discards fine-grained local geometry, an inherent bottleneck for parameter-efficient adaptation. Consequently, existing PEFT methods that operate only on these coarsened tokens can modulate global semantics but struggle to recover the missing multi-scale locality. We present Point Ladder Tuning (PLT), a locality-aware PEFT framework that performs hierarchical, instance-conditioned adaptation while keeping the backbone frozen. PLT forms a lightweight closed loop: (i) a Hierarchical Ladder Network (HLN) constructs a multi-resolution local feature pyramid directly from raw points; (ii) a Local-Global Fusion (LGF) aligns and fuses local pyramids with intermediate backbone semantics; and (iii) a Dynamic Prompt Generator produces instance-aware multi-scale prompts to modulate the frozen backbone effectively. For dense prediction, we further introduce a lightweight segmentation head that progressively upsamples fused features and leverages backbone priors to refine fine structures. Extensive experiments on classification and dense prediction show that PLT consistently surpasses prior PEFT baselines with minimal tunable parameters. PLT achieves state-of-the-art performance using only 2.71% trainable parameters for classification and 7.69% for dense prediction, and scales favorably to larger backbones, requiring merely 0.36% parameters on PointGPT-L. The code is released at https://github.com/JunLinChang/ECCV2026-PLT.
Generalized few-shot 3D point-cloud segmentation (GFS-PCS) asks a model to segment a scene into many base classes seen at training time and a set of novel classes. The state of the art reaches novel classes by reconciling a dense but noisy 3D vision-language prior with the few-shot support, but it pays for this with base 3D labels, per-episode training, and the support annotations themselves. We ask how far the same reconciliation can go with none of these: no training, no 3D labels, and not even the few-shot support. We pair a frozen 3D vision-language model (RegionPLC) as a dense prior with a frozen promptable concept segmenter (SAM3), prompted by the bare novel class names and lifted from posed RGB views, and reconcile the two by cross-view consistency: a point becomes novel only when enough of the views that see it agree. On the ScanNet200 GFS-PCS benchmark this fully training-free, open-vocabulary pipeline improves novel mIoU by +2.6 over the training-free dense prior while holding base accuracy within 0.5, and recovers a third (33%) of the novel-class gap to the trained state of the art that uses far more supervision. We further show that injecting the few-shot support into the pipeline, as a fusion gate and as a prototypical dense classifier, adds nothing over consistency alone and in fact degrades it through the classifier, which is why the method needs no support at all. On the harder ScanNet++ benchmark, where the dense prior is far weaker on novel classes, the same pipeline nearly doubles novel mIoU (+15.7, from 16.2 to 31.9) at a 1.7 base cost, lifting the harmonic mean from 21.5 to 31.1
Machine-learning datasets labelled "4D" universally denote three spatial dimensions plus time. We introduce HyperShadow, the first public benchmark in which the fourth, fifth, and sixth dimensions are spatial: the task is to decide whether a 3D point cloud is a native three-dimensional shape or the projection, the "shadow", of a rigid object living in R^N (N = 4-6). We show this task is fundamentally distinct from intrinsic-dimension estimation: a shadow is still at-most-3-dimensional data, and standard estimators (TwoNN, Levina-Bickel MLE) reach only 71-73% accuracy. Detection instead requires projection signatures, density folds, filled volumes with characteristic radial profiles, and topology changes, which a 190k-parameter point network recovers at 96.6% accuracy across four corruption tiers, generalizing at 79-91% to object families never seen in training. On a temporal track of rigidly rotating objects we introduce a zero-parameter rigidity witness: the residual of the optimal rigid 3D alignment (Kabsch) between consecutive frames, which must vanish for any rigid 3D motion but cannot vanish for the shadow of a rigid rotation in R^N. This single interpretable statistic separates the classes at AUROC 0.982. All data are generated reproducibly from seeds; the dataset, models, and code are released publicly. HyperShadow makes no claim about physical reality; it is a controlled instrument for studying which observable statistics can certify incompatibility with a purely three-dimensional explanation.
Jiaming Liu, Qingpo Wuwu, Nuowei Han +8cs.RO cs.CV
Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.
Poisoning attacks against public datasets lead to major concerns, such as (i) misclassification of perceived objects when the poisoned data is used for training and (ii) embedding of backdoors that may eventually be triggered later on, when specific conditions in the system apply over the learned models. Its impact over data augmentation models is unclear. While data augmentation reduces the likelihood of poisoning attack success, some valid questions remain. Is data augmentation affecting the impact of poisoning attacks? can it increase the number of poisoned samples or injected backdoors? We explore in this paper some of these questions. We assess the effects of augmenting poisoned 3D point cloud datasets and validate that poisoning is able to evade the sanitizing nature of augmentation techniques when using the concrete case of Generative Adversarial Network (GAN) techniques to exemplify the case of data augmentation processing. We also validate that poisoning propagates over the augmented datasets and perturbs the decision made by general-purpose classifiers, in the end. All the experimental material (including tools, datasets, and classifiers) is publicly available, to facilitate reproducibility and to foster further research in the topic.
Constanza A. Molina Catricheo, Simon Boeder, Ting-Jia Guo +6cs.CV cs.LG
Sociable weaver nests function as complex ecological structures offering thermoregulatory microhabitats and sustaining diverse species; however, datasets used in prior studies lack fine-grained 3D structural detail. Producing usable and accurate 3D weaver nest data is challenging due to their irregular geometry and integration with complex host vegetation. We bridge this gap with an open-access, 1.4 TB multimodal drone dataset of 104 nest-bearing trees, comprising 27,945 RGB images, 111,780 multispectral images, approximately 781 million 3D points, and expert-annotated semantic segmentation labels. We benchmark semantic segmentation using KPConv, RandLA-Net, and Point Transformer V3, with PT-v3 achieving an mIoU of 86.35% on the test set. While the results demonstrate strong performance for transformer-based and point-wise methods, they also highlight architecture-dependent challenges, particularly for convolution-based approaches such as KPConv. By uniquely combining spectral, spatial, and structural information, the presented dataset advances 3D reconstruction, segmentation, and classification algorithms, enabling ecological applications from nest volume estimation to species conservation, and serves as a demanding benchmark that exposes architecture-dependent performance under extreme class imbalance.
The paradigm of digital twin cities is shifting from coarse visual mapping toward more precise and actionable digitization of urban assets. However, existing datasets predominantly focus on coarse visual perception, lacking the strict multi-modal alignment and attribute and status diagnosis required for automated infrastructure maintenance. To bridge this gap, we introduce WHU-Infra3D, a large-scale, multi-modal benchmark dataset dedicated to roadside infrastructure inventory. Covering 53.8 km across three cities, WHU-Infra3D uniquely integrates panoramic imagery and LiDAR point clouds with rigorous 2D-3D instance association and cross-frame tracking. Comprising over 175k multi-view 2D bounding boxes alongside thousands of 3D infrastructure instances, the dataset provides over 181k detailed attribute and status annotations (e.g., rust, occlusion) to empower operational health assessment. We establish comprehensive baselines across five core tasks: 2D detection, 2D cross-view matching, 3D geo-identification, 3D point cloud segmentation, and attribute recognition. Extensive evaluations expose significant cross-city domain gaps and inherent vulnerabilities of current models on long-tailed defective statuses, establishing WHU-Infra3D as an essential testbed for advancing scalable, AI-driven urban infrastructure inventory and lifecycle management. The WHU-Infra3D dataset is available at https://github.com/WHU-USI3DV/WHU-Infra3D.
Trung Thanh Nguyen, Tuan-Anh Vu, Duc Viet Le +4cs.CV
AI-based semantic and instance segmentation of terrestrial and drone LiDAR point clouds is emerging as a transformative approach for converting the complex 3D structure of forests into actionable information for forest monitoring and biodiversity assessment. However, forest LiDAR scenes remain highly challenging due to their large data volumes, irregular sampling density, overlapping and complex canopy structure, and geographic variability. Existing methods based on sparse convolutions or Transformers achieve promising results, but suffer from two key limitations: Quadratic complexity of attention scales poorly to large forest scenes, and Generic context modeling does not exploit forest structural priors, limiting tree separation in complex regions. To address these challenges, we propose ForestMamba, a structure-aware method that incorporates forest-specific priors into feature encoding, query generation, and query refinement, while replacing quadratic attention with linear-time state-space modeling. First, we introduce a sparse encoder with vertical-priority slab serialization that organizes sparse voxels into vertically coherent sequences for efficient long-range context modeling. Second, we propose a geometry-guided query initialization strategy based on an on-the-fly multi-scale Canopy Height Model (CHM), where canopy maxima provide ecologically meaningful query seeds, supplemented by Farthest Point Sampling (FPS) to cover understory trees. Third, we design a Mamba-based query decoder that combines local kNN voxel aggregation with a spatial dual-path Mamba for query refinement with linear computational complexity. Extensive experiments across seven forest regions demonstrate that ForestMamba consistently outperforms existing baselines in both segmentation tasks, while achieving 3 times faster inference and 2.3 times lower GPU memory than Transformer-based methods.
Narges Takhtkeshha, Aldino Rizaldy, Markus Hollaus +3cs.CV
Land Use Land Cover (LULC) classification is essential for national 3D mapping, geospatial analysis, and sustainable planning. Multispectral (MS) LiDAR provides synchronized spatial-spectral information, and deep learning (DL) enables 3D point cloud semantic segmentation; however, adoption is limited by the lack of publicly available urban and suburban MS LiDAR datasets aligned with National Mapping and Cadastral Agencies (NMCAs) classification schemes. This study addresses these gaps by introducing L1 and L2 NMCA-aligned LULC classification schemes and a new benchmark MS LiDAR dataset. We evaluate seven state-of-the-art DL models and perform spectral ablation studies at both levels of detail. Results show that Point Transformer V3 achieves the best performance, with mIoU of 79.4% (L1, 8 classes) and 58.9% (L2, 20 classes) using a dual-wavelength LiDAR system (532 nm and 1064 nm). Ablation results show that multispectral information improves performance over geometry-only inputs, with gains of 1.1 percentage points at L1 and 7.8 points at L2. These results highlight the value of LiDAR reflectance for fine-grained material discrimination and support the evolution of NMCA LULC schemes toward higher semantic detail. The Loosdorf-MSL dataset contributes a new benchmark for consistent national and international LULC mapping.
Understanding 3D point clouds through language remains a fundamental challenge in computer graphics and visual computing, due to the irregular structure of point cloud data and the lack of explicit reasoning in existing 3D multimodal models. While Chain-of-Thought (CoT) reasoning has shown strong effectiveness in LLMs and image-based MLLMs, its extension to 3D understanding remains largely underexplored. In this paper, we propose a data-centric framework for constructing large-scale CoT supervision tailored to 3D point cloud understanding. Our framework consists of a two-stage pipeline that first refines point-text instruction data via vision-language-model-based quality evaluation and reference-guided refinement, and then synthesizes high-quality reasoning paths through Human-in-the-Loop Prompt Optimization (HiLPO). Using this approach, we build PoCoTI, a CoT-enhanced point-text instruction-following dataset containing 55K samples with explicit reasoning paths. Fine-tuning PointLLM on PoCoTI yields PointLLM-R, a reasoning-capable 3D multimodal language model. Extensive experiments on generative 3D classification and captioning demonstrate that PointLLM-R achieves state-of-the-art performance and generalizes robustly to real-world scanned point clouds and multi-turn dialogue scenarios.
Shizhe Chen, Paul Pacaud, Cordelia Schmidcs.RO cs.CV
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation by leveraging large pretrained vision-language backbones. However, most existing VLAs rely primarily on 2D visual representations, which limit their ability to reason about fine-grained geometry and spatial grounding - capabilities that are essential for precise and robust manipulation in 3D environments. In this paper, we propose PointACT, a dual-system 3D-aware VLA policy that integrates hierarchical 3D point cloud representations directly into the action decoding process. PointACT employs a multi-scale point-action interaction mechanism with efficient bottleneck window self-attention, enabling evolving action tokens to densely attend to both local geometric detail and global scene structure. We evaluate PointACT on the LIBERO and RLBench benchmarks and systematically compare it against monolithic and dual-system VLA baselines, including variants augmented with point cloud inputs. PointACT achieves consistent improvements across both benchmarks, increasing success rates by 10% on the challenging RLBench-10Tasks suite over state-of-the-art pretrained VLAs, with even larger gains when the vision-language backbone is frozen and the action expert is trained from scratch. Extensive ablation studies demonstrate that tightly coupling hierarchical 3D geometry with pretrained 2D semantic representations is critical for robust and spatially grounded robot control. Our results also highlight the promise of pretrained 3D representations for 3D-aware VLA policies.
Hiroyuki Deguchi, Ryosuke Hori, Kotaro Amaya +3cs.CV
Monocular egocentric human pose estimation is essential for ubiquitous activity monitoring. However, understanding the user's absolute location within the environment remains a challenge. Existing methods primarily focus on relative motion from an initial position, and tend not to account for the wearer's absolute location within an environment. Furthermore, inherent scale ambiguity in monocular vision leads to severe translational drift, limiting long-term tracking without specialized multi-sensor hardware. To address this, we propose MapMonoEgo, a novel framework achieving globally consistent human pose estimation solely from a monocular camera by leveraging a pre-scanned 3D point cloud. We also introduce AIST-Living dataset, a new dataset pairing egocentric video with ground-truth motion in a scanned environment. Experiments demonstrate that our approach significantly outperforms the state-of-the-art baseline, proving its utility for practical monitoring tasks without specialized hardware.
Existing approaches for unsupervised 3D point cloud segmentation predominantly rely on a purely visual similarity-based learning-by-clustering paradigm, which suffers from a fundamental limitation: long-tail ambiguity. In such a paradigm, features of minor classes are consistently absorbed by dominant clusters, leading to severely imbalanced predictions. To address this issue, we propose LangTail, a language-guided hierarchical learning framework that leverages the balanced world knowledge encoded in language models to mitigate long-tail ambiguity in unsupervised 3D segmentation. The key idea is to establish multi-level associations between language-derived semantic priors and visually underrepresented minor classes, thereby compensating for the biased attention of purely visual clustering toward dominant classes. Specifically, LangTail first constructs an entity-level semantic prior from language models, capturing balanced and fine-grained world knowledge across categories. These priors are injected into a hierarchical clustering framework via contrastive alignment. This guides multi-granularity semantic structure formation and prevents minor classes from being absorbed by dominant clusters, yielding more discriminative representations for underrepresented categories. Extensive experiments on ScanNet-v2, S3DIS, and nuScenes demonstrate that LangTail consistently outperforms existing methods by significant margins, \ie, +13.5, +12.9, and +8.9 mIoU, respectively. These results demonstrate the effectiveness of language priors in improving the representation of minority classes in 3D point clouds. The code will be released at: https://github.com/Whisky0129/langtail_official.
Laurenz Reichardt, Nikolas Ebert, Oliver Wasenmüllercs.CV
3D point cloud perception remains tightly coupled to custom CUDA operators for spatial operations, limiting portability and efficiency on non-NVIDIA, AMD, and embedded hardware. We introduce PointTransformerX (PTX), a fully PyTorch-native vision transformer backbone for 3D point clouds, removing all custom CUDA operators and external libraries while retaining competitive accuracy. PTX introduces 3D-GS-RoPE, a rotary positional embedding that encodes 3D spatial relationships directly in self-attention without neighborhood construction, and further replaces sparse convolutional patch embedding with a linear projection. PTX explores inference-time scaling of attention windows to improve accuracy without retraining. With a redesigned feed-forward network, PTX achieves 98.7\% of PointTransformer V3's accuracy on ScanNet with 79.2\% fewer parameters and executing 1.6\times faster while requiring just 253 MB memory. PTX runs natively on NVIDIA GPUs, AMD GPUs (ROCm), and CPUs, providing an efficient and portable foundation for point cloud perception.