Printability assessment in additive manufacturing is typically conducted at the geometry level before printing to determine whether a computer-aided design (CAD) model or stereolithography (STL) file can be successfully fabricated. Task suitability, in contrast, is usually evaluated after printing to determine whether the fabricated part satisfies the requirements of its intended use. As a result, for non-expert users to print functional parts, unsuitable material or process choices may only be identified after fabrication, leading to repeated printing, material waste, and user frustration. To address this challenge, this paper leverages the reasoning and language-understanding capabilities of large language models (LLMs), while grounding the reasoning with geometry evidence and structured material/printer knowledge to generate reliable pre-print recommendations. Given a stereolithography (STL) model and a natural-language task description, the framework generates a structured recommendation covering printability, material choice, process parameters, design guidance, risks, and explanations. We evaluate the framework on focused STL benchmark scenarios with novice-style task descriptions. The proposed method achieves 75.0% printability over 96 physical validation trials, with 88.9% task suitability among successfully printed samples. It also improves Gemini 2.5 Flash-Lite material-selection accuracy from 37.5% under pure LLM to 90.0%. Expert evaluation further shows improved report quality, while post-print feedback improves recommendations on selected problematic cases. These results suggest that user task intent, geometry evidence, and structured material knowledge are all important for reliable task-driven printability assistance.
Sangmin Hong, Daniel Sungho Jung, Heewon Kim +1cs.CV
Point clouds are one of the most fundamental and widely used 3D representations, serving as the most basic geometric representation of 3D shapes. Nevertheless, most existing 3D printing pipelines require a watertight mesh as input, preventing the direct use of point clouds for fabrication. A common workaround is to reconstruct meshes from point clouds; however, the resulting meshes often contain geometric artifacts, such as incorrect faces or topological inconsistencies, that are difficult to repair and may lead to printing failures. To overcome these limitations, we propose PrintAnything, a novel framework that learns to produce executable 3D printing G-code directly from 3D point clouds without requiring mesh reconstruction. To enable point clouds to serve as direct input for slice-wise toolpath generation, we introduce a slice-wise point projection strategy that transforms unstructured 3D point clouds into slice-aligned 2D representations consistent with layer-by-layer nature of fused deposition modeling in 3D printing. To eliminate mesh dependency and provide a unified representation that bridges point clouds and G-code, we propose Geometric plan (G-plan) map, a compact 2D representation composed of occupancy, region, and flow maps that encode the geometric and extrusion properties required for toolpath synthesis in 3D printing. As a result, our proposed method accurately generates printable G-code directly from point clouds, enabling a practical and fully mesh-free pipeline for 3D printing. The code is publicly available at \href{https://github.com/Sangminhong/PrintAnything}{https://github.com/Sangminhong/PrintAnything}.
Ruihan Gao, Joonghyuk Shin, Ava Pun +3cs.GR cs.CV cs.HC
Tactile graphics are a primary medium for blind and low-vision (BLV) individuals to access non-textual information. However, they are difficult to scale or personalize. While recent generative models have revolutionized visual content creation, they are optimized for screen-based visual realism and fail to satisfy the haptic perceptual and physical fabrication constraints required for touch. We present the first integrated generative system that produces fabrication-ready 2.5D tactile graphics directly from natural language prompts, jointly generating global base geometry, fine-grained tactile surface textures, and standard-compliant braille within a unified 3D-printable representation. Our approach introduces fabrication-aware techniques, including template-guided relief generation, a fast diffusion-based text-to-texture module for high-resolution tileable normal maps, and strict base flattening to ensure tactile readability and printability, while supporting both automatic generation and interactive texture control. Extensive evaluations, together with in-person user studies with BLV participants and blindfolded sighted participants using physically 3D-printed outputs, show that participants consistently prefer our results over baselines. By extending generative graphics beyond screens to touchable reliefs, our work broadens access to generative AI for the BLV community and beyond.
Eric Yocam, Varghese Vaidyan, Micah Flack +2cs.CR cs.ET cs.LG
Active Motor Noise Cancellation (AMNC) is a noise-reduction feature shipped in commercial fused deposition modeling (FDM) 3D printers. Because it suppresses the acoustic emissions that side-channel attacks exploit, it has security-relevant side effects, though we find no evidence it was designed as a security control. We present a duration-controlled evaluation of side-channel leakage on AMNC-equipped hardware, using a public dataset of 144 synchronized acoustic and vibration recordings from two Bambu Lab printers across 12 object classes. Spectral analysis confirms suppression is measurably active: the motor-resonance band rises only 4.92 dB above its background-relative baseline during printing. Leakage nonetheless survives it. Acoustic classification is at chance for 30-second windows (11.11%, permutation p = 0.188) but reaches 27.08% on a duration-clean 60-second window and 40.28% under distributed sampling, against an 8.33% baseline: the channel is suppressed within short windows, not eliminated. The dominant discriminator, however, is print duration itself, which classifies at 63.89% (95% CI [55.78, 71.28]) from recording length alone and is validated against sliced G-code print time at r = 0.907. Vibration carries genuine geometry information independent of duration: with the observation window equalized by truncation, classification reaches 45.83% against a 25% baseline (permutation p = 0.023). It nonetheless adds no measurable information beyond duration in paired comparison. The leak is architecture-specific, present on the core-XY device (36.11%) and indistinguishable from chance on the bed-slinger (13.89%), and a consumer handset recovers as much as a mounted accelerometer (25.00% vs 26.39%). Noise cancellation raises the observation time an acoustic attacker requires without eliminating the channel, and leaves print duration entirely untouched.
Reconstructing printable 3D models from Mars rover imagery is challenging because Martian terrain is low-texture, irregular, and partially observed. We evaluate a pipeline that estimates stereo depth from NASA Curiosity images, completes geometry, and exports watertight OBJ meshes. On Middlebury, RAFT-Stereo outperforms semi-global block matching (SGBM), reducing disparity MAE from 3.22px to 0.73px and increasing valid prediction coverage from 76.3% to 100.0%. On Curiosity imagery, however, RAFT's denser disparities show weaker edge alignment and higher photometric reprojection error, suggesting that benchmark accuracy does not directly transfer to Martian terrain reconstruction. Geometry completion demonstrates a tradeoff between local fidelity and global connectivity. We find that alpha shapes preserve accurate but fragmented structure, Poisson reconstruction produces more coherent meshes but adds unsupported surfaces, and a deterministic diffusion-fill baseline is intermediate but sensitive to stereo quality. Overall, standard stereo and completion methods can produce printable approximations of Martian terrain, but reliable reconstruction requires stronger domain-specific validation.