Tobias Djuren, Ugo Finnendahl, Markus Worchel +2cs.GR cs.CV
Different shape representations facilitate different computations. Surface representations, in particular meshes, are often used for modeling, whereas volume representations are useful for spatial queries such as intersection or containment. Optimizing a surface representation based on a volumetric properties by gradient descent requires the derivatives of the volume relative to its bounding surface. We derive this gradient for winding numbers and show that it can be efficiently computed for volumetric values sampled on a regular grid (voxel representation) and surface parameters based on vertex sets (triangle meshes). This enables an efficient solution for a variety of optimization problems. We demonstrate the practical use of this approach at the examples of deforming meshes to resolve intersections, being manufacturable by cutting with a bandsaw from three directions, and creating shapes that are close to tiling 3D space.
Nicole Feng, Ioannis Gkioulekas, Keenan Cranecs.GR cs.CV
We describe a method for computing signed distance to point clouds that allows fast pointwise evaluation at arbitrary spatial resolution. As input, our method takes a point cloud with normals; as output, it provides an analytical parameterization that allows queries of signed distance to the approximate underlying surface at arbitrary points - simultaneously providing reconstruction and distance. Our key idea is to reconstruct shapes by locally fitting point clouds with tori, which have closed-form signed distance functions. Tori are fitted in a feed-forward manner, using a pre-trained network to output per-point curvature and shift parameters. Importantly, our method does not require costly global optimization or spatial discretization, and is easily parallelizable. Underlying our method is a new theory that unifies signed distance with the classic reconstruction methods of winding numbers and Poisson surface reconstruction. We use our method to compute signed distance to point clouds arising from photogrammetry, meshes, 3D Gaussians, and neural implicits. Our method allows point clouds to be used directly in applications, without explicit surface reconstruction: as examples, we take offsets of point clouds, apply morphological and Boolean operations, and directly visualize offset surfaces using sphere tracing.
Sai Karthikey Pentapati, Shashank Gupta, Rajesh Sureddi +3cs.CV
We introduce GenSP, a data-driven framework that learns consistent spherical parameterizations across a collection of genus-0 shapes. Instead of optimizing the parameterization of each shape independently, our method learns a neural generative model that predicts a continuous mapping from the unit sphere to shapes in a dataset. Under this formulation, spherical parameterizations are obtained through the inverse mappings of the learned generator, which encourages similar shapes to share consistent parameterizations. To make this formulation practical, we address several key challenges in learning such a generative model. First, we introduce a continuous neural deformation model that predicts surface points from sphere coordinates and latent shape codes, avoiding discretization artifacts common in mesh-based formulations. Second, we augment the training space with intermediate shapes that bridge the sphere and input shapes, allowing the model to learn meaningful deformations across a heterogeneous shape collection. Third, we compute reliable initial correspondences by propagating mappings along a spanning tree of training shapes in the latent space. Experiments on the ShapeNet dataset demonstrate that our approach significantly reduces geometric distortion and improves cross-shape consistency compared with state-of-the-art spherical parameterization methods.