LiDAR-based Scene Coordinate Regression (SCR) maps point clouds directly to 3D scene coordinates, enabling precise 6-DoF localisation without explicit map retrieval. However, existing methods produce deterministic predictions, discarding aleatoric uncertainty that could improve robustness and downstream decision-making. We present UQ-Loc, which extends the LightLoc architecture with an anisotropic Gaussian covariance head that predicts a full 3x3 positive-definite covariance matrix per voxel. Training uses a Negative Log-Likelihood (NLL) loss augmented with a kNN-based spatial smoothness regulariser, while inference employs a modified SC2-PCR solver with uncertainty-weighted seed scoring and a Mahalanobis-distance inlier test. We adopt Expected Calibration Error (ECE) as a principled metric for evaluating the quality of the predicted uncertainty. Experiments demonstrate that UQ-Loc achieves consistent improvement in 6-DoF localization accuracy while producing well-calibrated covariances.
Nikolaos Stathoulopoulos, George Nikolakopouloscs.CV cs.RO
LiDAR place recognition supports loop closure, relocalization, and multi-agent map management. As robotic platforms increasingly combine LiDARs with different fields of view, resolutions, and scanning patterns, existing descriptors degrade because they are tightly coupled to sensor-specific characteristics. We present InLiER, a learning-free pipeline based on an intermediate tokenization step. Height-sliced keypoints from structural elements receive mixed-radix token IDs encoding height, radial distance, local shape, and azimuth from local 3D geometry, in a compact sub-2KB representation. The same vocabulary is reorganized across three retrieval stages: height-ceiling histogram intersection for fast rotation-invariant shortlisting, binary bitmask alignment for yaw estimation and reranking, and token-guided geometric verification for 6-DoF pose estimation. InLiER achieves state-of-the-art performance on the HeLiPR dataset and in real-world field experiments, among modern handcrafted methods and outperforms the learning-based baseline on most cross-sensor configurations.
Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. \textbf{GraspIT} addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of ${\sim}$2.3M candidates, 83% pass as \emph{good} ($s{\geq}0.50$); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A Real$\leftrightarrow$Sim loop back-projects these labels onto 100 real-world scenes. The release provides ${\sim}$316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.