Alberto De Marchi, Yura Malitsky, Adrien B. Taylormath.OC cs.LG math.NA
This work derives convergence guarantees for mirror descent and proximal mirror descent algorithms when a logarithmic barrier is used as a distance-generating function. Standard approaches cannot be applied when the solution lies on the boundary, where the Bregman divergence blows up. We show that, in a specific setting, both methods enjoy an $O(\log k / k)$ rate, which is also tight. In addition, our contributions include: (i) a new technique for handling the blow-up; (ii) a resolution of a gap in the theory of relative smoothness; and (iii) a comparison of the proposed approach with interior-point methods.
Many representation learning problems involve directed relations, such as lexical entailment, sentence entailment, ontology hierarchy, and citation links. Standard Euclidean, cosine, and Mahalanobis heads are symmetric, while generic neural scorers can model directionality but provide limited geometric structure. This paper proposes a role-aware neural convex divergence head for asymmetric representation learning. The head applies source- and target-role projections before evaluating an input-convex neural Bregman divergence, yielding a nonnegative structured score in the role-projected space. We characterize its projected-space identity, source-role convexity, directional-gap decomposition, and Hessian-based local curvature. Experiments on lexical, sentence, ontology, and directed graph benchmarks compare symmetric distances, unstructured asymmetric scorers, order/hyperbolic baselines, plain ICNN-Bregman heads, and the proposed role-aware variant. Across ten random seeds on the main semantic and ontology benchmarks, role-aware projections consistently improve directional accuracy over plain ICNN-Bregman heads while preserving zero observed negative divergence rate. The results also identify a boundary case: on large fixed-feature citation prediction, specialized symmetric or hyperbolic baselines remain stronger in ranking accuracy. Overall, the proposed head is best understood as a structured and interpretable plug-in distance module for tasks where directional relations matter.
Mirror Descent (MD) extends Gradient Descent (GD) beyond Euclidean geometry and has recently reappeared as a lens for KL-regularized policy optimization in reinforcement learning and LLM post-training. This raises a basic robustness question, crucial to reproducibility and reliability: how sensitive are MD dynamics to their inputs? We focus on initialization, often itself a pretrained or previously aligned model. Quadratic-regularized MD, including GD and Mahalanobis geometries, is well-known to be stable for convex smooth objectives. We show a sharp contrast: once the regularizer is non-quadratic, MD can be exponentially more sensitive to initialization than GD, even with a well-conditioned regularizer in Euclidean norm. We give a three-dimensional construction with a convex, smooth objective and a strongly convex, smooth, well-conditioned regularizer where an initial $\varepsilon$ perturbation is quickly amplified to $\min\{\text{polylog}^{-1}(1/\varepsilon), \varepsilon e^{Ω(ηT)}\}$ after $T$ iterations of MD with step size $η$. For canonical KL-regularized MD on the simplex, we show that even linear objectives can amplify an initial $\varepsilon$ perturbation exponentially fast in high-dimensional or near-boundary regimes. Finally, we show that adding a Bregman regularization term toward an anchor point can stabilize the dynamics while largely preserving the optimization guarantees, and that the choice of anchor is crucial: anchoring at the initialization only partially mitigates the instability, whereas anchoring at a fixed point yields a more stable mechanism.
Mehryar Mohri, Jon Schneider, Yutao Zhongcs.LG stat.ML
The Distributional Alignment Game framework provides a powerful variational perspective on Answer-Level Fine-Tuning (ALFT). However, standard algorithms for these games rely on estimating logarithmic rewards from small batches, introducing a systematic bias due to Jensen's inequality that can destabilize training. In this paper, we systematically resolve this structural estimation bias. First, we generalize the alignment game to arbitrary Bregman divergences, showing that for a family of geometries inducing polynomial rewards, we can construct provably exact and unbiased estimators using U-statistics. Second, for the canonical KL divergence game where an exact solution is impossible, we derive a globally robust minimax polynomial estimator that is provably optimal, achieving the fundamental statistical error limit of $Θ(1/K^2)$, which we establish via the Ditzian-Totik theorem. Finally, we synthesize these two approaches to propose a novel Variance-Optimal Augmented Polynomial Optimization Program (AQP) Estimator, proving that by systematically reducing variance, our method achieves not only optimal bias but also provably accelerated game convergence, leading to more efficient and stable training with zero online computational overhead.