Latest JPEG restoration systems achieve strong quality with large models, yet often remain too slow and expensive for efficient on-device deployment. We present a 65M-parameter generative restorer that attains the lowest LPIPS at QF 10 and 20 on LIVE-1, Urban100, and DIV2K-val while sustaining 8.05 images/s at $1024\times1024$ on a single RTX 3090, roughly $4.9\times$ the reported throughput of one-step SODiff at one-twentieth of its parameters. Trained from scratch, the model replaces the learned VAE encoder-decoder with an exactly invertible two-level Haar transform, predicts a clean wavelet-domain residual through a rank-enhanced linear-attention DiT that estimates compression severity internally, and is optimized with an improved MeanFlow objective that enables inference in one or two network evaluations without distillation. Large pretrained priors remain stronger under severe compression (QF 5), whereas our model prioritizes throughput for deployment-constrained restoration.
Standard 3D Gaussian Splatting (3DGS) assumes that every input image faithfully samples scene radiance. However, mixed-quality JPEG images violate this assumption because compression-induced blocking and ringing artifacts can corrupt updates to Gaussians shared across views. To address this problem, we propose JPEG State-Guided Supervision for 3D Gaussian Splatting from Mixed-Quality Views (JSGS). JSGS uses luminance and chrominance quantization tables stored in each JPEG file to construct a view-specific JPEG observation operator. This operator encodes and decodes each rendered view for domain-matched comparison with the corresponding decoded input image. The luminance quantization table supplies continuous weights within a fixed middle frequency band. A loss in the low frequency band anchors coarse structure, while the weighted middle frequency loss redistributes supervision among the selected DCT coordinates. The resulting block disagreement also guides the Gaussian Controller to regularize small primitives with high opacity in disagreement regions. Across seven scenes and three mixed-quality schedules, JSGS achieves the lowest mean LPIPS and the highest mean SSIM under every schedule while rendering at approximately 150 FPS. Code: https://github.com/Jayden-Cui/JSGS.