Steffen Hagedorn, Aron Distelzweig, Alexandru P. Condurachecs.RO cs.AI
In trajectory planning for autonomous driving, hybrid planning architectures are often realized as a collection of disparate modules, each with its own objectives. This lack of a unifying principle can lead to inconsistencies between the initial and refined trajectory, resulting in suboptimal behavior. We address this by introducing DiffuSearch, a novel hybrid planner that uses a unified set of objectives across generation and refinement. Our model encourages all components to follow the same shared driving goals: collision avoidance, drivable area compliance, comfort, and progress. DiffuSearch employs a two-stage architecture. First, a guided diffusion model generates a scene-consistent, joint trajectory prediction, using our driving objectives as differentiable guidance functions to implicitly steer the denoising process. Second, a Monte Carlo Tree Search (MCTS) in a discretized action space performs an explicit, local refinement of this proposal, leveraging the same driving objectives as its reward function. This synergistic design leverages the diffusion model's strength in finding scene-consistent solutions combined with the explainable, constraint-aware refinement of MCTS. Experiments on nuPlan and interPlan reactive closed-loop benchmarks demonstrate that DiffuSearch achieves strong and often state-of-the-art performance, substantially reducing collisions and improving comfort, particularly in complex, interactive scenarios. Our ablation studies indicate that MCTS refinement is the main mechanism behind the gains, while sharing objectives between implicit guidance and explicit search provides further consistent improvements.
Jincheng Zhang, Chen Huang, Wenqiang Lei +2cs.IR cs.AI
We investigate the role of conversational context modeling in user preference tracking for Conversational Recommendation Systems (CRSs). In this regard, we propose DREAMS, a novel tree-structured context modeling framework that explicitly captures user preference evolution throughout multi-turn interactions. DREAMS introduces two specialized node types to support the two fundamental objectives of CRSs: preference elicitation and preference exploitation. Specifically, elicitation nodes leverage Monte Carlo Tree Search (MCTS) to strategically explore conversational actions and infer latent user preferences, while exploitation nodes employ LLM-based refinement to transform the tracked preference state into structured retrieval queries for recommendation. Extensive experiments on benchmark datasets demonstrate the effectiveness of DREAMS and its design.
The ongoing changes in software engineering requirements have created a substantial need for automated tools which can create secure source code from natural language input. The performance of traditional Large Language Models (LLMs) becomes limited by their "one-shot" capability which results in logical hallucinations together with reduced algorithmic performance during complicated operations. The research presents an autonomous AI Coding Agent which establishes a connection between LLM-generated content and production-ready software through its organized methodology for decision making. Our framework uses the Gemini 2.5 Flash API for essential reasoning capabilities while employing a tailored Monte Carlo Tree Search (MCTS) method to solve code generation challenges as a search operation. The agent uses a "Self-Critic" evaluator system to test different implementation methods which it ranks according to their accuracy and difficulty level before it improves its operational framework through backpropagation. The system operates through a Flask-based web interface which delivers instant feedback together with syntax highlighting features. Our experimental results show that the MCTS-based method achieves a 92% success rate on complex logical prompts while surpassing standard zero-shot generation models.
Monte Carlo Tree Search (MCTS) and every-visit Monte Carlo (MC) control are usually presented as different methods. MCTS is described in the language of search (selection, expansion, simulation, and backup), whereas MC control is described in the language of reinforcement learning (trajectory sampling, return estimation, action-value updating, and policy improvement). This note argues that, at the level of trajectory generation and action-value updating, the distinction is largely terminological. The tree policy and rollout policy can be viewed as the learned and not-yet-learned parts of a single evolving policy; expansion corresponds to first visit and initialization; and backup is the ordinary every-visit Monte Carlo update. Under this interpretation, the four stages of MCTS reduce to two basic operations: trajectory sampling under the current policy and every-visit Monte Carlo updating. In this sense, MCTS is simply every-visit Monte Carlo control expressed in the language and data structure of search. The purpose of this note is expository: to make this equivalence explicit and easier to recognize.
Khang Luong, Nam Nguyen, Hoang Ta +2cs.LG cs.AI stat.ML
We propose Variance Driven Exploration (VarDE), a principled approach for pure exploration in highly stochastic environments, where the exploration process is dominated by stochastic variance. VarDE is built on a fundamental principle: sampling effort should be allocated to minimize the uncertainty of the final decision. We formalize the uncertainty of the final decision through a smooth decision function and derive allocation rules that explicitly capture how stochastic noise in individual components affects the reliability of the final output. We apply this methodology to three core problems of pure exploration -- Best Arm Identification (BAI), Monte Carlo Tree Search (MCTS), and Best-Policy Identification (BPI) -- with theoretical guarantees on variance decay and simple regret. Empirically, we demonstrate consistent and significant improvements of VarDE over existing methods, with especially strong gains in highly stochastic environments.
As the integration of volatile renewable energy sources increases the strain on modern power grids, the use of Reinforcement Learning (RL) for autonomous topological reconfiguration has emerged as a promising research field to keep strained grids stable and operational. Compared to traditional redispatching measures, topological actions offer a cheaper and more cost-effective way to manage grid congestion. However, their implementation is hindered by a vast combinatorial action space and strict operational constraints. This paper investigates the effectiveness of model-based AlphaZero-inspired approaches that utilize Monte Carlo Tree Search (MCTS) for proactive grid management. We systematically evaluate how reward functions, observation density, and search guidance influence an agent's survivability. Our results demonstrate that the optimized AlphaZero approach achieves a peak survivability of 98.43%, significantly outperforming the proximal policy optimization (PPO) variant. We find that conducting the MCTS without guidance from a prior learned policy or value function can enhance training efficiency, and that a straightforward binary survival reward provides more effective search guidance than complex, multi-objective functions. Our findings demonstrate that while AlphaZero is a powerful framework for topological control, pure reinforcement learning is not sufficient; rather, an effective and reliable system requires a 'minimalist' integration of domain-specific heuristics, binary rewards, and a restricted observation space of line loads.
The task of synthesizing stylistically coherent fashion outfits from massive item libraries, known as fashion outfit generation, remains a non-trivial challenge, primarily due to the non-monotonic and implicit nature of aesthetic compatibility, coupled with the exponentially large combinatorial search space. In this paper, we formalize this task as Constrained Ensemble Generation (CEG) and model it as a finite-horizon deterministic Markov Decision Process. To address CEG in fashion, we propose the Unified Sequential Composition Model (USCM), which jointly models set-level compatibility and latent composition intents. Guided by USCM's learned priors, a Latent Expansion Monte Carlo Tree Search (LE-MCTS) mechanism is proposed to handle item retrieval during composition, balancing local aesthetic synergy with global structural balance. Extensive experiments on the Polyvore Outfits dataset, along with zero-shot evaluations on the iFashion and PolyvoreU datasets, demonstrate that our framework achieves state-of-the-art performance across independent human preference evaluations, automated aesthetic proxies, and structural validity metrics for constrained fashion outfit generation.
Medical visual agents can use tools to inspect images and retrieve external knowledge, but indiscriminate tool use may introduce noisy or misleading evidence. Reliable diagnosis therefore requires not only acquiring additional observations, but also verifying whether tool actions are necessary and whether the resulting evidence supports the current hypothesis. We introduce MIRA (Medical Image Reflection for Agentic Diagnosis), a medical visual diagnostic framework for autonomous evidence search and reflective verification. MIRA dynamically invokes image-processing operations, including zooming, grounding, pointing, rotation, and measurement, as well as web search, while evaluating the relevance and consistency of the acquired evidence. We develop MIRA through a two-stage training strategy. First, a tool-augmented Monte Carlo Tree Search data engine explores diverse diagnostic hypotheses and jointly verifies visual grounding accuracy and semantic consistency to construct supervised fine-tuning trajectories. Second, reinforcement learning further improves decision-making through online reflective principle evolution: failure cases are distilled into candidate principles, and only principles that improve held-out rollout rewards are retained. Across nine medical visual reasoning benchmarks, MIRA achieves an average score of 64.73, improving its Qwen3-VL-8B backbone by 7.44 points. It also increases useful tool-use judgments from 56.2% to 73.8% and reduces harmful judgments from 8.9% to 1.6%. Qualitative analyses show that MIRA can re-examine evidence, correct premature conclusions, and adapt its tool-use strategy. Project page: https://MIRA-VL.github.io/
Automatically generating professional multimodal reports comprising both textual analysis and visual charts from structured tabular data is a critical challenge in data intelligence. Existing methods suffer from fixed linear pipelines and isolated subtask processing, which hinder joint optimization of factual accuracy, visual quality, and narrative coherence. To address these issues, this paper proposes MCTS-Report, a Monte Carlo Tree Search (MCTS)-driven framework that formulates multimodal table-to-report generation as a progressive construction process over a structured search space. The core idea is to decompose report generation into atomic actions, including chapter planning, visualization task identification, chart generation, insight organization, and narrative refinement, each executed by an LLM based on dynamic reasoning conditioned on the current report state. We use an LLM to generate step-by-step reasoning and actions during MCTS, storing the reasoning trajectory in each node for context-aware, coherent report construction. To guide the search, we design a multi-dimensional reward function that jointly evaluates numerical fact consistency (via SQL), chart quality, chart-text alignment, and structural completeness, while incorporating a diversity penalty to suppress repeated charts and a precondition check to prune invalid actions. We also construct MMRBench, a comprehensive benchmark comprising real-world tables from six domains, paired with expert-refined reference report structures and verifiable key insights. Experiments on MMRBench demonstrate that MCTS-Report significantly outperforms strong baselines across structural completeness, numerical accuracy, chart-text alignment, and insight novelty, achieving a 77.9 overall score.
Mehrad Yaghoubi, Azam Bastanfard, Abbas Jalilvand +1cs.AI
Recent advancements in Computer Go, driven by AlphaZero and MuZero, rely heavily on Monte Carlo Tree Search (MCTS) to correct the errors of the neural network policy. While effective on massive computational clusters, this dependence creates a critical bottleneck on consumer-grade hardware, where the computational cost of tree management severely limits inference rates. Furthermore, without deep search, these models suffer from hallucination, proposing moves with high confidence that are strategically fatal. This paper introduces a novel Belief-Guided architecture that disentangles the Policy head from a distinct Belief head. Unlike traditional value functions, the Belief head acts as an internal simulator and independent critic, modeling epistemic uncertainty and strategic stability. By integrating memory mechanisms (Transformer/GRU) to handle long-term dependencies and the Ko rule, and utilizing a gating mechanism to filter overconfident policy errors, our model shifts the burden of intelligence from runtime search to parametric "intuition." Experimental results demonstrate that this approach significantly improves search-free win rates and reduces hallucination, enabling professional-level play on limited hardware where massive MCTS is infeasible.
Jakub Kowalski, Adam Ciężkowski, Artur Krzyżyński +1cs.AI
Simulation-based algorithms are especially suited for high-uncertainty environments such as adversarial board games with significant elements of randomness and hidden information. In particular, several Monte Carlo Tree Search (MCTS) variants are commonly used in such domains. In this paper, we propose a series of enhancements for Ensemble Determinization MCTS, introducing two axes for dynamic resource allocation. First, Dynamic Number of Determinizations, increases or decreases the number of currently used determinization trees depending on the behavior of so-far search. Second, Dynamic Simulation Allocation, splits the simulation budget nonuniformly across the determinization trees, using simulation-to-simulation decisions to choose the tree with potentially the best knowledge gain. As benchmark domains, we used three popular tabletop games: Jaipur, Lost Cities, and Splendor. Testing our proposed enhancements in iteration- and time-based settings showed that particular configurations yield a statistically significant increase in the algorithm's strength.
Brent Kong, Tejas Ram, Tony Yue Yucs.LG cs.AI cs.GT math.CO
AlphaZero has demonstrated that a neural-guided Monte Carlo Tree Search can achieve superhuman performance, but strong play does not necessarily imply perfect play. We study this gap in two oracle-evaluable domains with contrasting structure: Connect Four, a solved partisan game with exact game-theoretic values, and Chomp, an impartial game whose optimal play is governed by Grundy-number structure. Under a unified self-play $+$ MCTS pipeline, we compare vanilla AlphaZero, a multi-frame variant (limited to Chomp), and an AlphaZero Auxiliary Loss (AZAL) that adds oracle-derived policy supervision. We find that vanilla AlphaZero achieves strong play across both domains but cannot preserve the exact trajectories required for optimal play: in Connect Four, it fails to maintain the optimal line of play, while in Chomp, it fails to consistently restore the $g=0$ invariant. On rectangular Chomp boards, multi-frame inputs alone do not remove this gap. Nevertheless, AZAL substantially improves oracle consistency across multi-seeded full-game traces and sampled-state evaluations. On Chomp, AZAL reaches perfect full-game oracle consistency on 10x11 and high but not complete consistency on 9x10; on Connect Four, AZAL improves oracle-match rate and delays the first oracle mistake, but does not reach perfect play.
LLM-powered data agents are playing an increasingly important role in data-driven decision making. However, existing data agents struggle to generalize to unseen data environments and analytical workflows, especially in heterogeneous enterprise settings. This creates a growing need for synthesizing high-quality data agent trajectories that capture complex analytical workflows for given data environments. Such trajectories support two key downstream uses: they can serve as supervised finetuning (SFT) data that adapts data agent models to the target domain, and as in-context learning (ICL) demonstrations to guide general-purpose LLMs in unfamiliar data environments. Thus, we introduce TOFFEE, a system for synthesizing high-quality data agent trajectories from given data environments via Monte Carlo Tree Search (MCTS) with adaptive model selection and cross-task prefix reuse. We show that TOFFEE can effectively generate scalable trajectory data for complex analytical tasks across heterogeneous environments. In this demonstration, we present the system framework of TOFFEE, including its task pool construction, trajectory explorer, and learned cost model. We also introduce the web interface of TOFFEE and its workflow, and demonstrate two end-to-end scenarios: trajectory synthesis for data agent finetuning, and demonstration-augmented data agent reasoning.
Analyzing fine-grained skill activities (e.g., sports, surgery) requires not only recognizing visual patterns but also performing step-by-step visual reasoning that leads to the final judgment. While recent advances in action quality assessment have achieved remarkable progress in evaluating performance, existing models remain black boxes, where they lack the ability to explicitly reveal the reasoning processes underlying their judgments. To address this limitation, we propose Latent Visual Diffusion Reasoning (LVDR), a novel framework that integrates keypoint-guided Monte Carlo Tree Search (MCTS) to model and visualize the latent visual reasoning process. LVDR not only produces more accurate skill assessments but also uncovers the critical visual reasoning sequences that contribute to the final evaluation. Extensive experiments across four datasets spanning diverse sports and surgical domains demonstrate that LVDR achieves competitive quantitative performance while providing interpretable visual reasoning trajectories leading to the final predictions. Source codes and models can be found through the following link: https://github.com/XiruiTeng/LVDR_Official.git.
Luoning Zhang, Xu Zhuang, Tianhao Wang +1cs.AI cs.CG cs.LG math.CO
We study certain extremal problems in combinatorial geometry that ask about configurations of points in an $n \times n$ grid that satisfy strict, global geometric constraints. Classical exact solvers suffer from combinatorial explosion for these types of problems, and standard reinforcement learning and transformer-based models struggle with the sparse reward "validity cliff" and quadratic token-consumption limits. To overcome these bottlenecks, we propose a Geometry-Aware Monte Carlo Tree Search (MCTS) framework. Our approach strictly enforces geometric constraints through incremental updates to the feasible action space. For constraints about collections of collinear points, like those that occur in the classic No-Three-in-Line problem (Max-N3IL), this mechanism reduces the constraint checking complexity from $O(n^3)$ to $O(n^2)$. To improve search efficiency, we exploit geometric symmetries in two ways: canonical pruning during node expansion to reduce the branching factor, and symmetric batch transitions to accelerate the discovery of promising configurations. We perform extensive experiments and establish new best-known computational results on five out of six of the problems that we considered. Notably, for Max-N3IL we find configurations of size roughly $1.8 n$ for grids of size $82 \le n \le 119$. For the Smallest Complete Set problem, we find configurations of size roughly $0.95 n$, providing new upper bounds within the tested grids. This work establishes Geometry-Aware MCTS as a highly adaptable framework for discovering novel configurations in combinatorial geometry.
Yizhang Zhu, Zhangyang Peng, Boyan Li +1cs.DB cs.AI cs.LG
Text-to-SQL enables users to access relational databases via natural language, but real-world settings remain challenging due to coordinated reasoning over complex database environments. Existing systems often use multi-stage pipelines or reasoning models specialized for individual stages. However, fixed pipelines rely on predefined stage orders, limiting their adaptivity to query demands and intermediate evidence. Recent orchestration-based methods provide flexibility by composing specialized modules for each query, but typical plan-then-execute approaches still commit to a complete workflow before execution and cannot adapt to intermediate artifacts and feedback. In this paper, we propose SQLConductor, a step-wise orchestration learning framework for Text-to-SQL. SQLConductor formulates Text-to-SQL subtasks as specialized actions for workflow composition and trains a policy model to select the next action based on intermediate artifacts and feedback. To learn this policy, SQLConductor introduces Search-to-Policy Learning, which uses Monte Carlo Tree Search to explore candidate workflows and stability estimation to identify robust supervision. The policy model is trained with Stability-weighted Supervised Fine-tuning to prioritize high-quality orchestration patterns and further enhanced through Curriculum Reinforcement Learning. This transforms offline workflow search into a deployable policy for step-wise orchestration at inference time. Experiments on BIRD-Dev and out-of-distribution datasets show that SQLConductor achieves superior execution accuracy and strong generalization, reaching 73.2% EX on BIRD-Dev with a compact orchestration policy coordinating frozen larger action models, outperforming prior methods that directly train comparable or larger Text-to-SQL backbones. Further analyses show that the learned policy adapts orchestration to diverse query demands.
Rodion Vakhitov, Leonid Ugadiarov, Alexey Skrynnik +1cs.AI cs.LG cs.RO
We introduce COMET (Causal Object-centric Model for Efficient Tree search), a model-based reinforcement learning algorithm that performs Monte Carlo Tree Search in a slot-structured latent space. COMET pairs a frozen unsupervised object-centric encoder with a transformer-based world model, in which actions are bound to objects through a novel action-slot fusion mechanism that is used in slot transition prediction. Policy and value heads use object-causal attention, modulating token interactions by learned per-slot relevance scores so that decision-making concentrates on task-relevant entities. COMET adds an explicit object-level inductive bias to MuZero-style latent planning. Across eight visually and dynamically diverse tasks from the Object-Centric Visual RL benchmark, ManiSkill, Robosuite, and VizDoom, COMET achieves a higher mean normalized score during the early stages of training compared to object-centric and monolithic baselines.
Fabio Pavirani, Bert Claessens, Pierre Pinson +1cs.AI eess.SY
Effective scheduling in the energy sector is essential to ensure the reliable operation of electrical grids and their connected assets by, for instance, optimizing the dispatch of generation units and storage systems. An effective planning strategy must (a) accommodate advanced and potentially non-linear system models -- exploiting the increasing data availability of modern grids, and (b) explicitly handle uncertainties arising, for instance, from the integration of renewable energy sources. While existing approaches can address either non-linearity (e.g., Monte Carlo Tree Search) or uncertainty (e.g., stochastic mathematical optimization), there is a lack of planning techniques capable of addressing both challenges simultaneously. To bridge this gap, we propose a Stochastic Scenario-Structured Tree Search (S3TS) algorithm that explicitly represents uncertainty through scenario trees while enabling the integration of advanced non-linear models. We evaluate S3TS on a simulated demand response signal publication problem, largely mimicking the imbalance settlement mechanism in Belgium. The results demonstrate near-optimal performance in linear, analytically tractable settings, with costs within 14% of the mathematically optimal solution conditioned to the scenario trees. In highly non-linear scenarios, S3TS significantly outperforms baseline methods, achieving cost reductions of up to 51% and 5.4% compared to a myopic algorithm and deterministic MCTS, respectively.
We study fixed-confidence best-action identification (BAI) in stochastic minimax trees. This problem is increasingly relevant in modern AI planning, where deep minimax search and Monte Carlo Tree Search (MCTS) with language model long rollouts face a fundamental tradeoff: heuristic evaluations are cheap but biased, while accurate rollouts are reliable but prohibitively expensive. We propose 2FFS, a two-fidelity tree-search algorithm that brings multi-fidelity flat bandit ideas into trees. The algorithm combines minimax-style fast expansion with MCTS-style stochastic sampling, adaptively deciding when to exploit cheap biased evaluations and when to invoke expensive accurate evaluations for local certification. We prove fixed-confidence correctness, establish finite stopping for exact identification, and give a polynomial-depth cost upper bound for general-depth trees. Across numerical stochastic-tree experiments, 2FFS uses substantially fewer samples and computational operations comparing to existing BAI-MCTS baseline.