Ahmad Alfan Alfian Irfan, Nur Ahmad Khatim, Mansur Ariefcs.AI cs.CV
Many automobile and mobility companies deploy learned driving policies on embedded computers with limited memory and power. Pruning, knowledge distillation, and quantization are the standard methods to reduce the size and the inference cost of these policies. However, these methods are commonly assessed by aggregate numerical scores, and such scores may not reflect the ability of the policy to drive safely when interacting with other road users. In this study, we propose a stage-wise closed-loop evaluation approach to follow a driving policy through a compression pipeline. We formulate the driving task as a partially observable Markov decision process (POMDP) and train a belief-state policy with proximal policy optimization (PPO) in Gym-Duckietown. We then extract the actor, compress it one stage at a time, and evaluate it on five driving curricula. We show that structured pruning is the stage at which the driving capability is first lost. Meanwhile, distillation improves the pruned actor, but the improvement is limited by its rehearsal data. Integer quantization of the improved actor loses some of the curricula that require the vehicle to stop and then resume. Interestingly, the same procedure on the unpruned actor preserves all five curricula. Our study thus provides an empirical analysis aiming to answer the currently active discussions on how to accept a compressed driving policy, so as to achieve a safe and statistically reliable deployment of automated driving functions.
Konstantin Avrachenkov, Alexey Piunovskiy, Yi Zhangmath.OC cs.LG math.PR
We study a Restart POMDP (Partially Observable Markov Decision Process) on a general Borel state space, where the controller either lets the hidden state evolve unobserved or restarts the system and observes the new state. Exploiting a sufficient-statistic representation consisting of the last observed state and the elapsed time since restart, we reduce the problem to a fully observed MDP. Under a natural one-step cost deterioration condition, we prove that optimal policies have a threshold structure in the elapsed time for both the discounted and total undiscounted cost criteria. When the state space is partially ordered and the kernel is stochastically monotone, we further show that the optimal threshold is nonincreasing in the state. For the average cost criterion, under additional assumptions of geometric ergodicity and domination of the transient gain, we establish analogous threshold results via the vanishing discount approach, after showing the uniform boundedness of the optimal thresholds and relative value functions.
Assistance games formalize human-robot collaboration under asymmetric information: the human knows the goal, while the robot must infer it from observation and interaction in order to assist effectively. In general, computing optimal assistance game strategies online is intractable, since exact solutions require planning in a POMDP. We identify a class of assistance games in which pragmatic-pedagogic reasoning resolves goal uncertainty in a single time step, rendering the full-horizon game exactly solvable by a tractable best-response procedure. Within this class, we show that mainstream inverse optimal control exhibits an inference ceiling that hinders alignment, while pragmatic-pedagogic reasoning overcomes this barrier by immediately disambiguating goals through actions that look equivalent under task execution alone. Finally, we validate our theoretical results and proposed method on a simple collaborative block-building example.
Manuel Baltieri, Filippo Torresan, Yivan Zhang +2cs.AI cs.LG
World models are a central component of model-based reinforcement learning. They are usually discussed in terms of what variables they predict, such as observations, rewards, states, latent or information states. We argue that there is a prior distinction: which channel they model. We consider three cases: the environment channel $O_{:} \mid A_{:}$, the agent channel $A_{:} \mid O_{:}$, and the realised joint process $(A, O)_{:}$, equivalently viewed as a channel with no inputs. Using computational mechanics, we define canonical predictive models for these three cases as $ε$-transducers or $ε$-machines. Canonical environment models recover standard predictive state representations, while the other two give analogous notions of canonical models for the agent and the joint system. We then build canonical support-restricted environment and agent models induced by closed-loop coupling, whose predictive equivalences range over continuations supported by the realised interaction. The key structural result is that canonical support-restricted environment states factor through the canonical joint causal states, and their transition structure is induced directly from the joint model; the agent-side construction is dual. Finally, we give a POMDP/controller example in which the unrestricted environment model has infinitely many states while the canonical support-restricted model induced by the coupling is finite. The framework clarifies what different world models are models of, and how coupling and support restriction can change their canonical predictive structure and complexity.
We model cryptographic auditing of off-chain data as a Constrained MDP (CMDP) under partial observability: the storage node's hidden type and corruption state make the problem a POMDP, while a miss-rate ceiling rho imposes an explicit security constraint. We propose DRQN-CMDP, a Deep Recurrent Q-Network whose GRU layer maintains a belief over the latent node type, paired with Lagrangian dual ascent that adapts the miss-rate penalty lambda automatically. A pairing-free homomorphic-MAC primitive supplies O(1) on-chain verification cost. Across 13 methods--four DQN variants, PPO, A2C, PPO-Lagrangian, a stateful Bayesian heuristic, three fixed-rule baselines, and an oracle-informed heuristic--DRQN-CMDP achieves a favourable balance: 83% lower gas than fixed high-frequency auditing, single-digit miss rate (7.5%), and moderate detection latency--a combination no other method matches across all three objectives simultaneously.
This paper addresses key technical challenges in current large language model (LLM) agent applications, including long-horizon planning, sparse reward attribution, and dynamic environmental interaction, by designing and optimizing an intelligent agent workflow. The proposed architecture is based on the synthesis of core AI paradigms: Visual, Language, Generative, Graph, Multimodal, Reinforcement, and Agent Intelligence. Unlike conventional baseline models that rely on static prompting and lack robust perception-action loops, our approach introduces a Partially Observable Markov Decision Process (POMDP) routing mechanism. This mechanism is augmented with an internal, self-correcting reward model that evaluates decision trajectories before execution. By integrating multimodal inputs and advanced reinforcement learning principles (such as proximal policy optimization and value function approximation), the agent maintains long-term structural memory and dynamically adapts its reasoning pathways to mitigate error accumulation. Empirical experiments on the ALFWorld embodied simulation environment and the WebShop online navigation benchmark demonstrate a 24.5% absolute improvement in task success rate and trajectory efficiency over mainstream baselines like the standard ReAct framework. Comprehensive ablation studies confirm the significant contribution of the reward-driven critique module in suppressing hallucination rates. This research bridges theoretical foundations of reinforcement learning and graph-based memory with autonomous agent workflows. Ultimately, the resulting architecture offers a practical, scalable reference framework for developing artificial intelligence technologies in complex, multi-step autonomous systems. Code is available at https://github.com/01Amez/RLAW_Implementation.
LLM agents are increasingly evaluated on multi-week decision tasks in which the state that drives cost is never directly observed. On such tasks the final cost cannot say why an agent failed: it may have misread the world, or read it correctly and still failed to act (the knowing-doing gap). Existing evaluations cannot separate these two failures; their reference policies either read privileged information the agent never sees, or are missing altogether. We introduce STOCKTAKE, a 26-week supply-chain replenishment benchmark built as a factored partially observable Markov decision process with six hidden factor processes, designed so that a fair reference policy is computable: an exact Bayes filter per factor drives a rollout policy on the identical observation stream the agent receives. Scoring each run between a symptom-blind base-stock floor (0) and this oracle (1) yields a skill score, and grading each week's written rationale yields a stated-belief detection lag and a knowing-doing rate, so state estimation and control are measured separately. On fifty seeds with curated stress profiles, Claude Sonnet 5, GPT-5.4, DeepSeek-V4-Pro, and Grok 4.5 detect 84-88% of hidden failures, typically within a week of onset, yet span skill scores from 0.62 to -0.23: two of the four end below the symptom-blind floor while naming factors slightly faster than the two that beat it. The failure has two faces. Where stress persists, 34-43% of correctly diagnosed stress weeks still end in stockout for every model, a rate that partly reflects the severity of the weeks models notice. That rate also runs opposite to skill: the two models under the floor stock out least on diagnosed weeks, so under-response is only one face of the gap, and their traces point to the other, responses whose cost exceeds what they protect. STOCKTAKE measures both directions of that failure.
Bayram Yuksel Eker, Suayb S. Arslan, Ozgur Nazli +2cs.AI quant-ph
Autonomous systems under partial observability act on beliefs, not raw sensor events. QANTIS treats the quantum processor as a calibrated belief-update service in that loop: it receives a prior and an observation model, estimates the rare-event evidence term, and returns an ordinary posterior to a classical planner. This paper asks whether that service can be reused across a sequential Tiger POMDP horizon on present IBM Heron hardware without corrupting the planner-facing posterior. We answer with a controlled hardware case study rather than an end-to-end autonomy or wall-clock speedup claim. The study compares no amplification, guarded Grover amplification, and all-step fixed-point amplification on the same trajectory, then checks whether the returned posterior would change the downstream action. All-step FPAA preserves the Tiger posterior across the reported 8-step and 12-step primary runs, and the 20-step and 32-step controls remain inside the same operating band. In every reported decision check, the hardware posterior and the exact Bayes posterior select the same immediate action. Boundary-aware BIQAE stabilizes amplitude estimation near zero and near one, while a rare-event sweep maps the logical sample-complexity envelope for one-in-a-million evidence. The result is an operating envelope for a hardware-calibrated belief-update primitive, not a standalone hardware-advantage claim.
Under the Shipping 4.0 paradigm, autonomous and reduced-crew vessels require intelligent internal systems to maintain operational safety and structural stability. Ballast-water control is essential for ship trim and integrity, but conventional rule-based or manual approaches have limited adaptability to hydraulic anomalies such as valve failures and pipe blockages, and often depend on dense pressure or flow sensors for diagnosis. To address these limitations, this paper proposes RL-Ballast, a graph-based deep reinforcement learning framework for adaptive ballast-water path planning and sensor-frugal blockage candidate scoring. The valve-permutation problem is transformed into 54 feasible fluid-transfer routes generated using graph theory and depth-first search. The partially observable ballast environment is approximated with frame-stacked tank levels and action outcomes, allowing the agent to infer hidden blockage effects without explicitly modeling a high-dimensional POMDP. During deterministic inference, episode-level failed-action memory and dynamic action masking prevent repeated ineffective actions and support immediate rerouting. Failed transfer histories are further accumulated to rank suspicious valves or pipe segments without dense instrumentation. Monte Carlo simulations show that RL-Ballast completes all unexpected single-blockage scenarios and reduces average decision steps from 61.0 to 41.5 compared with a Dijkstra rule-based baseline. For diagnostic support, the failure-history scoring scheme achieves a 100% Top-3 hit rate, a 66.7% strict Top-1 hit rate, and an 83.3% Top-1 tie-hit rate under serially indistinguishable blockage conditions. These results suggest that RL-Ballast enables adaptive rerouting and maintenance-oriented blockage diagnosis under limited sensing conditions.
Physical sensing and actuation noise floors should inform how much belief resolution a decision-making system can reliably use. We introduce Finite Reliability Representations (FRR), a framework for covering belief spaces by reliability cells: regions within which the optimal action-value function Q*(b,u) varies by at most a tolerance epsilon, uniformly over actions. The framework is formulated on beliefs rather than states and uses a cover rather than an equivalence quotient, because approximate decision-closeness is not transitive in general. A central technical point is that noisy Bayesian updates should not be treated as globally contractive on arbitrary beliefs. We therefore separate three objects: the fixed-observation filter map, the predictive observation law, and the controlled belief-transition kernel. For nonlinear continuous-state systems, FRR is obtained under a reachable-set Lipschitz modulus for the belief-transition kernel. For finite-state POMDPs, the same construction becomes exact on the belief simplex: prediction is linear, Bayesian correction is a normalized positive linear map, sensor noise enters through observation-distribution distinguishability, and actuation uncertainty enters through an action-execution channel. Under the corresponding action-value Lipschitz condition, an FRR cover supports a cell-constant policy whose suboptimality is bounded by 2 epsilon/(1 - gamma). We also introduce reliability entropy, the logarithm of the minimal number of reliability cells, as a measure of certified decision-relevant belief complexity. The framework distinguishes representation sufficiency from fundamental performance floors imposed by sensing, process, and actuation noise. It applies to finite POMDPs, linear-Gaussian filters, locally linearized nonlinear filters, and particle-filter implementations through analytic or empirical certification of reliability cells.
Juarez Monteiro, Nathan Gavenski, Guilherme Lima +3cs.AI cs.LG
Reinforcement learning agents operating under partial observability must act on incomplete information, making them natural candidates for guidance from small language models (SLMs) that carry broad reasoning priors. Yet integrating SLM guidance into this setting has proven difficult: across all test environments, vanilla uncertainty-gated approaches achieve an overwrite rate at or near zero, meaning the SLM almost never contributes an independent action. We trace this failure to the bare egocentric prompt, which provides insufficient context for genuine reasoning, and identify it as a context problem rather than a capacity problem. We propose ASK+, which supplies the SLM with trajectory-aware context (a partially revealed map, visited positions, and action history) and structured chain-of-thought reasoning, converting it from a passive redundancy check into a more informative consultant that occasionally corrects the policy. We further establish that the predictive entropy signal used for selective querying measures action uncertainty rather than state uncertainty and remains informative in POMDPs, making uncertainty-gated assistance viable beyond fully observable settings. The stateful prompt drives substantial gains: on DoorKey, where vanilla ASK matches PPO (both 89%), ASK+ reaches 93% success; on FourRooms, success climbs from 53% to 70%; on HigherLower, accuracy reaches 73.7%, matching the SLM-only upper bound. Across all environments, Qwen3.5-2B matches or exceeds Qwen3.5-4B, confirming that prompt design and selective gating dominate the impact of model scale, enabling guidance without large models.
Xiangwei Chen, Lingling Fang, Andreas Holzinger +1cs.AI
Online planning in continuous partially observable Markov decision processes (POMDPs) using $ω$-regular specifications requires handling continuous belief dynamics within the finite symbolic memory in order to track temporal progress. Existing methods based on either direct search in belief space or predefined discrete abstractions suffer from drawbacks, e.g., lack of symbolic memory for long-horizon logical progress or difficult to certify from noisy online beliefs. As such, obtaining reliable symbolic states online from continuous observations remains a challenge. To address this issue, we introduce the Revealed Belief Automaton (REBA), an event-driven framework that advances the research from global belief-space discretization to a fundamental new way of thinking, namely online certification of revelation events. Specifically, we propose an online revelation method that, through information-theoretic gates, can dynamically analyse and establish belief abstraction from the continuous belief space by discovering reliable anchors among noisy beliefs. We then develop an incremental topology adaptation mechanism over the certified anchors to realise the online finite Belief Automaton. By combining with the $ω$-regular specification, REBA is able to support formal parity policy synthesis without a predefined discrete abstraction, which in turn can guide the Monte Carlo Tree Search process to perform online search beyond its local horizon. In addition, we design an error decomposition analysis which can assess the effectiveness and reliability of this discrete guidance for the underlying continuous POMDP. Empirical evaluations in patrolling and navigation scenarios show that REBA matches or exceeds all evaluated baselines, with primary metric gains of +17.0\% to +47.4\% over state-of-the-art approaches.
Marcus Hoerger, Rishikesh Joshi, Rahul Shome +2cs.RO cs.AI
Planning under uncertainty is an essential capability for autonomous robots. The Partially Observable Markov Decision Process (POMDP) provides a powerful framework for such a capability. Although POMDP-based planning has advanced significantly, its application to real-world problems is often limited by the difficulty of obtaining faithful POMDP models. We present Vectorized Online planning wIth Learned diffusion model for POMDP Agents (VOiLA), a framework that learns task-agnostic POMDP models for online planning under uncertainty. VOiLA learns transition and observation samplers using conditional diffusion models and learns observation-likelihood models for particle-based belief updates. To enable efficient online planning, the diffusion samplers are distilled into compact feedforward generators and integrated with Vectorized Online POMDP Planner (VOPP), an online POMDP planner designed to leverage GPU parallelization. Experimental results indicate the distillation strategy reduces sampling cost by up to nearly three orders of magnitude, making learned generative POMDP models practical for online planning. Evaluation of VOiLA on three benchmark problems indicate that VOiLA achieves equal or better performance than Recurrent Soft Actor Critic while using less than 10% training data, and generalizes much better to unseen environment configurations. Physical robot evaluation indicates VOiLA uses the models learned using only simulated data and generates a policy that successfully accomplish the task in 10 of 10 runs.
Zhenghao Xing, Ruiyang Xu, Yuxuan Wang +8cs.CV cs.CL cs.SD
Passive models for long video understanding typically rely on a "watch-it-all" paradigm, processing frames uniformly regardless of query difficulty, causing computational cost to grow with video duration. Although interactive frameworks have emerged, they often rely on global pre-scanning, and their context cost still scales with video length. We propose OmniAgent, the first native omni-modal agent that formulates video understanding as a POMDP-based iterative Observation-Thought-Action cycle. OmniAgent executes on-demand actions to selectively distill audio-visual cues into a persistent textual memory, effectively decoupling reasoning complexity from raw video duration. To operationalize this, we introduce (1) Agentic Supervised Fine-Tuning to bootstrap native active perception via best-of-N trajectory synthesis with dual-stage quality control, and (2) Agentic Reinforcement Learning with TAURA (Turn-aware Adaptive Uncertainty Rescaled Advantage), which leverages turn-level entropy to steer credit assignment toward pivotal discovery turns. Crucially, OmniAgent exhibits positive test-time scaling, where performance improves as the number of reasoning turns increases, validating the efficacy of active perception. Empirical results across ten benchmarks (e.g., VideoMME, LVBench) demonstrate that OmniAgent achieves state-of-the-art performance among open-source models. Notably, on LVBench, our 7B agent outperforms the 10$\times$ larger Qwen2.5-VL-72B (50.5% vs. 47.3%).
Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive. LLM-driven worlds open a new path: a single harness can coordinate numerical state, narrative voice, storytelling pacing, and rule logic together. Realising this requires the LLM system to sustain a persistent world (who is where, what has just happened, what is currently true), which today's deployed systems do not: the narrative voice asserts state in free prose without any validated representation, so a fully autonomous game engine remains infeasible. We treat this as an architectural choice, not a limitation of language models, and report work in progress on a framework -- orchestrated reality -- that makes the world a canonical object owned by a singleton orchestration agent analogous to the tabletop-RPG Game Master (GM). We formalise an LLM-driven game world for a human player as a Parameterized-Action POMDP: state is a tree of canonical JSON entities, actions decompose as $a=(k, x_k)$ (a discrete intent kind plus structured JSON parameters), the agent observes only a narrative projection $o=O(s)$ of state, and the transition kernel $F$ is an LLM-driven Plan-Diff-Validate-Apply (PDVA) pipeline that commits schema-validated, content-hashed JSON deltas. We give the formal model, a JSON-state example, a worked single-turn example, and a catalogue of 15 illustrative incidents drawn from a real deployment showing the framework in action. Empirical validation through a planned human player study -- together with multi-NPC concurrent agency and deployment as an RL environment -- is situated as future work.
Real-world robot task planning must operate under both stochastic action execution and partial observability, yet constructing Partially Observable Markov Decision Process (POMDP) models for real robotics domains remains difficult and labor-intensive. We introduce PO-PDDL, a symbolic formulation of POMDPs that preserves the relational structure and LLM-friendly syntax of the Planning Domain Definition Language (PDDL), while explicitly modeling partial observability, stochasticity, and beliefs. Building on this formulation, we propose a demonstration-driven pipeline for learning PO-PDDL models. The proposed method reconstructs latent symbolic state trajectories from real-robot execution videos, identifies partial observability via inconsistencies between inferred states and visual observations, and learns stochastic transition and observation models accordingly. The resulting PO-PDDL domains are reusable across tasks and enable online belief-space planning under both perception and execution uncertainty. Experiments on real-world long-horizon manipulation tasks show that our method consistently outperforms existing PDDL and POMDP model-learning approaches, achieving robust task planning under uncertainty with significantly lower planning cost.
Ryan A. Anderson, Guido Montufarmath.OC math.AG stat.ML
We study the geometry of feasible value functions in infinite-horizon partially observable Markov decision processes (POMDPs) under memoryless stochastic policies. Our main contribution is a characterization of the feasible set of value functions as a semi-algebraic set, defined by explicit polynomial inequalities determined by the transition dynamics, observation kernel, and reward structure of the POMDP. This result extends prior work for fully observable Markov decision processes, where the feasible set is known to be a polytope, to the substantially more intricate partially observable setting. In contrast to the polyhedral structure arising in MDPs, partial observability induces fundamentally nonlinear constraints, leading to a richer and more complex geometric structure. Our geometric characterization provides new insight into the landscape of policy optimization in both MDPs and POMDPs, and reveals qualitative phenomena unique to partial observability, including the emergence of isolated local maximizers of the long-term reward and their dependence on the initial state distribution.
Adrian Zvizdenco, Arthur Conrado Veiga Bosquetti, Alberto Lluch Lafuente +1cs.AI
Deciding which sensing capabilities to deploy on an agent in uncertain domains is a fundamental engineering challenge, in which one balances task achievability against the high costs of hardware and processing. This problem has previously been formalized as the Optimal Observability Problem (OOP), based on the well-known Partially Observable Markov Decision Process (POMDP) model for decision-making. This work studies (sub-)symbolic techniques to scale solving of decidable fragments of the OOP, namely the Sensor Selection Problem (SSP) and the Positional Observability Problem (POP). Besides improving the original approach based on parameter synthesis, we develop a new solving method that identifies sensible observation functions via decomposition of POMDPs, improving performance by 3 and 5 orders of magnitude for instance size and runtime, respectively.
Clinton Enwerem, Shreya Kalyanaraman, John S. Baras +1cs.RO cs.LG eess.SY
Contact variability, sensing uncertainty, and external disturbances make grasp execution stochastic. Expected-quality objectives ignore tail outcomes and often select grasps that fail under adverse contact realizations. Risk-sensitive POMDPs address this failure mode, but many use particle-filter beliefs that scale poorly, obstruct gradient-based optimization, and estimate Conditional Value-at-Risk (CVaR) with high-variance approximations. We instead formulate grasp acquisition as variational inference over latent contact parameters and object pose, representing the belief with a differentiable Gaussian mixture. We use Gumbel-Softmax component selection and location-scale reparameterization to express samples as smooth functions of the belief parameters, enabling pathwise gradients through a differentiable CVaR surrogate for direct optimization of tail robustness. In simulation, our variational neural belief improves robust grasp success under contact-parameter uncertainty and exogenous force perturbations while reducing planning time by roughly an order of magnitude relative to particle-filter model-predictive control. On a serial-chain robot arm with a multifingered hand, we validate grasp-and-lift success under object-pose uncertainty against a Gaussian baseline. Both methods succeed on the tested perturbations, but our controller terminates in fewer steps and less wall-clock time while achieving a higher tactile grasp-quality proxy. Our learned belief also calibrates risk more accurately, keeping mean absolute calibration error below 0.14 across tested simulation regimes, compared with 0.58 for a Cross-Entropy Method planner.