Social interaction increasingly takes place in multicultural settings, where individuals may draw on multiple cultural influences and adapt their communicative behavior across contexts. Despite recent advances in equipping Large Language Models (LLMs) with social understanding capabilities, existing approaches often model culture as a static demographic attribute, limiting their ability to accommodate hybrid and dynamically expressed communicative preferences. Therefore, in this paper, we propose \textbf{DyCAC}, a training-free framework that achieves fluid social alignment by incorporating \underline{Dy}namic \underline{C}ultural \underline{A}daptation with continuous \underline{C}ognitive tracking. Rather than inferring a fixed cultural identity, DyCAC models culturally relevant communicative preferences as a time-varying mixture of population-level cultural reference profiles. This reference-based representation is further calibrated using dialogue-style signals observed in the ongoing interaction, enabling the model to capture both composite cultural influences and turn-level shifts in communicative behavior. In parallel, a memory module driven by Theory of Mind (ToM) continuously tracks the cognitive states of the interlocutor. Extensive experiments on interactive social and cultural benchmarks demonstrate the superiority of our approach. The proposed framework outperforms existing baselines, exhibiting enhanced social intelligence and broad adaptability across varied multicultural contexts.
Ian B. de Haan, Peter van der Putten, Max van Duijncs.CL
Large language models (LLMs) have recently shown strong performance on Theory of Mind (ToM) tests, prompting debate about the nature and validity of the underlying capabilities. At the same time, reasoning-oriented LLMs trained via reinforcement learning with verifiable rewards have demonstrated notable improvements across a range of benchmarks. In this work, we examine the behavior of such reasoning models in ToM tasks using novel adaptations of machine psychological experiments together with results from established benchmarks. We observe that reasoning models consistently exhibit increased robustness to prompt variations and task perturbations. Our analysis suggests these gains come at least partly from models being more robust at reaching the correct answer under prompt and task variation. We read this as evidence for a robustness-based account rather than for a new ToM-specific ability.
Simulating human-like Theory of Mind (ToM) has been a longstanding problem in natural language processing (NLP). To address this, existing works introduce a reasoning step of event hiding (a.k.a. perspective-taking), where events unknown to a character are removed before question answering. However, resorting to event hiding for ToM reasoning presents a performance degradation issue due to the strict output format constraints involved in event hiding. To mitigate this issue, we propose generating perspective-taking outputs as free-form explanations without event hiding, but this poses a notable yet underexplored challenge: LLMs need to inhibit responses to events unknown to characters, because the absence of event hiding exposes LLMs to these events throughout reasoning. To address this challenge, we hypothesize and empirically verify that LLMs can achieve such inhibition if a character's lack of knowledge about events is made explicit during reasoning. Based on this finding, we introduce PICTURE, a new prompting method that enables LLMs to generate a character's lack of knowledge within free-form Chain-of-Thought (CoT). Experimental results show that PICTURE outperforms existing prompting methods by an average of 7.3% on false-belief tasks.
An LLM agent's public behaviour reveals little about its social reasoning: an agent that votes correctly may be guessing, and an agent that lies well leaves no trace of what it actually believes. We present MafiaScope, an open testbed that turns the social deduction game Mafia into a measurement instrument for machine Theory of Mind. It distinguishes whether an agent lost because it misread the game or because it failed to act on a correct assessment, a distinction that is invisible from outcomes and dialogue transcripts alone. After every public utterance, each agent privately answers structured probe questions whose responses never re-enter the game and are scored against the ground truth known to the engine. An interactive visualizer replays games from the perspective of an individual agent's beliefs, displays timeline-aligned accuracy and calibration, and supports counterfactual replay from any recorded step. In a case study across two model families comprising tens of thousands of parsed probe responses, we find that stated confidence is poorly calibrated, agents overestimate how often they are suspected by a factor of 1.5, and single-vote counterfactual replays rarely change game outcomes: outcome flips occur primarily when the agent had already formed a correct belief state, whereas decisions made under an incorrect model of the world remain largely unchanged under resampling. The engine, visualizer, recorded games, and counterfactual replay corpus are released under an open-source licence. Code: https://github.com/karpovilia/mafiascope. Live demo: https://karpovilia.github.io/mafiascope/. Screencast: https://vimeo.com/1208920221.
Human-human collaboration is a fundamental aspect of everyday life, essential to success in a wide range of goal-directed activities from household tasks to professional teamwork. While much research has focused on modeling coordination and task execution, the cognitive processes that support such collaboration, particularly Theory of Mind (the ability to infer the mental states of others), remain difficult to study in natural settings. To address this gap, we introduce a novel egocentric and exocentric video dataset capturing real-world collaboration in cooking scenarios. The dataset integrates multi-perspective video, high-quality audio, gaze tracking, and 3D scene and object scans, with annotations for shared attention to objects, social cues and interactions between agents, as well as agent-object interactions. We establish benchmarks for Joint Attention Estimation, Socially Conditioned Object Interaction Anticipation, and Collaborative Handover Prediction, enabling research on multimodal perception, proactive assistance, and collaborative planning. By providing temporally aligned, richly annotated multimodal data, CoMind facilitates the development and evaluation of AI systems capable of modeling complex social interactions and reasoning about human behaviors in collaborative environments. Our dataset and benchmarks are made available at https://comind.ethz.ch/.
Creating lifelike digital humans with genuine social intelligence requires unifying cognitive reasoning and multimodal generation within a coherent framework. Current approaches treat these as separate tasks: Large Language Models excel at dialogue but lack embodied expression, while diffusion-based talking head models achieve visual fidelity but ignore social cognition. To bridge this gap, we propose a closed-loop dual-agent framework integrating perception, social reasoning, and expression into a continuous interaction cycle. The perception module analyzes partners' multimodal behaviors from video, while the social reasoning module infers hidden mental states through Theory of Mind and selects responses via an ensemble mechanism. The expression module then generates emotion-controllable videos that jointly synthesize speaker speech and facial expressions with listener reactive behaviors, capturing bidirectional dynamics absent in prior work. We further construct a hierarchical Persona-Scenario dataset with psychologically grounded personas and private social goals to support evaluation under information asymmetry. Experiments on this dataset demonstrate competitive or superior performance on both dialogue quality and video generation metrics. Notably, our method surpasses even the full-information Script mode on key dialogue quality dimensions, suggesting that explicit mental state inference under uncertainty can elicit more thoughtful dialogue than unrestricted information access. Project page: https://resonantminds.github.io/.
Persuasive dialogue requires reasoning about others' latent mental states, a capability known as Theory of Mind (ToM). However, due to reliance on simple prompting strategies and insufficient ToM knowledge, existing LLMs often fail to capture the intrinsic dependencies among mental states, leading to fragmented representations and unstable reasoning. To address these challenges, we introduce the ToM-based Persuasive Dialogue (ToM-PD) task, grounded in the Belief-Desire-Intention (BDI) framework, which explicitly models the sequential dependencies among mental states in multi-turn dialogues. To facilitate research on this task, we construct a large-scale annotated dataset, ToM-based Broad Persuasive Dialogues (ToM-BPD), capturing fine-grained mental states and corresponding persuasive strategies. We further propose Think Thrice Before You Speak (TTBYS), a knowledge-enhanced stepwise reasoning framework that leverages both explicit and implicit prior experiences to improve LLMs' inference of desires, beliefs, and persuasive strategies. Experimental results demonstrate that Qwen3-8B equipped with TTBYS outperforms GPT-5 by 1.20%, 22.80%, and 16.97% in predicting desires, beliefs, and persuasive strategies, respectively. Case studies further show that our approach enhances interpretability and consistency in reasoning.