Goodarz Mehr, Sepideh Gohari, Montasir Abbas +1cs.CV cs.LG cs.MA cs.RO
Cooperative perception through vehicle-to-everything (V2X) communication can overcome the inherent physical limitations of individual autonomous vehicles, such as occlusions and limited sensor range. However, the development of robust V2X algorithms, particularly those relying on unified spatial representations like bird's-eye view (BEV) representation, is hampered by the lack of large-scale, multi-modal, multi-task datasets. Moreover, collecting and annotating a large set of synchronized, real-world multi-agent data is prohibitively expensive. This has resulted in a landscape where existing V2X datasets are notably limited in both size and scope. To overcome this, we introduce SimBEV2X, an advanced synthetic data generation tool built on the CARLA simulator. SimBEV2X automatically creates randomized driving scenarios to collect multi-modal sensor data alongside various types of ground truth including 3D bounding boxes with unique track IDs, HD map information, BEV segmentation maps, and semantic occupancy voxel grids from both vehicles and RSUs. We also present the SimBEV2X dataset, the largest V2X perception dataset to date. The dataset comprises 258 scenes, each involving up to 8 connected vehicles and up to 4 RSUs across a variety of road networks. The SimBEV2X dataset is an order of magnitude larger than existing V2X datasets and contains 102,200 frames, 588,520 lidar point clouds, more than 3 million images, over 27 million bounding boxes, and a comprehensive set of other annotations. Finally, we establish a strong baseline on the SimBEV2X dataset using CoopDet3D and propose CoBEVFusion, a novel architecture that combines CoopDet3D with fused axial attention (FAX) for context-aware multi-agent feature aggregation, resulting in superior performance. SimBEV2X, the SimBEV2X dataset, and CoBEVFusion are available at https://simbev2x.org and https://github.com/GoodarzMehr/SimBEV2X.
V2X collaborative object detection features overcoming the limitations of single-vehicle systems by aggregating environmental features from multiple collaborative agents. However, existing mainstream V2X perception methods mainly focus on 2D BEV object detection. When 3D detection task is concerned, inferior results are obtained because they ignore the 3D spatial misalignment caused by differing height and attitude among the collaborators. In this paper, we propose a novel collaborative 3D object detection framework called CoGoal3D, which extracts and refines the 3D feature gradually in a two-stage pipeline. In the first stage, a multiscale 3D-aware global fusion module is designed to mitigate the 3D spatial misalignment. The resulting proposals are then refined in the second stage with an auxiliary task of 3D point reconstruction. An effective multi-agent collaborative data augmentation strategy is further proposed to enrich the training data while minimizing information loss. Extensive experiments on public real-world datasets demonstrate that our CoGoal3D achieves new state-of-the-art performance, with 3D AP@0.7 improvements of 10.86%, 10.34%, and 10.18% on the DAIR-V2X, V2V4Real, and V2X-Real datasets, respectively. Code is available at https://github.com/Megalo-f/CoGoal3D.
High-precision remote perception is often hindered by the severe bandwidth constraints of Vehicle-to-Everything (V2X) networks. We propose \textit{DinoLink}, a token-centric compression framework that replaces raw pixel streaming with discrete semantic communication for vehicle-cloud collaborative inference. DinoLink employs a dual-sparsity architecture: a saliency-aware selector prunes redundant background tokens, while a Residual Vector Quantization (RVQ) module collapses features into compact codebook indices. By transmitting only lightweight indices and positional priors, DinoLink achieves a $139\times$ bitrate reduction compared to uncompressed transmission while maintaining a competitive 32.8\% mAP on the nuScenes dataset. Deployment simulations further demonstrate a $34.5\times$ acceleration in narrow-band environments, such as LoRa. Our results substantiate DinoLink as a robust, bandwidth-efficient frontend for high-fidelity remote perception in constrained V2X scenarios. The code is publicly available at https://github.com/UGA-MOBILITY-LAB/dino_link.