Arash Nikzad, Sasan Sarbishegi, Ali Dasmeh +8cs.LG q-bio.NC
How can an agent build a structured map of its world from nothing but an ongoing sequence of raw sensory input and its own movements, especially when natural variation means exact sensory patterns rarely repeat? The Clone-Structured Causal Graph algorithm (CSCG), a normative hippocampus model, shows how an interpretable map can be learned from aliased observations. However, CSCG requires a predefined discrete alphabet, and its expectation-maximization formulation is not easily combined with existing neural network modules, preventing the end-to-end processing of raw image sequences. We remove this barrier by reformulating CSCG as a single, fully differentiable module, gradCSCG, and coupling it to a learned vector-quantized variational autoencoder (VQ-VAE) perceptual front-end. A soft emission forward pass allows the map-learning objective to flow back into perception, while a set of loss-balancing mechanisms mitigates module collapse during joint training. We demonstrate, first, that gradient training reproduces CSCG's results on original symbolic grid worlds by recovering room topology from heavily aliased observations. Second, we show that map recovery remains robust on MNIST image sequences, where each visit to a location yields a newly sampled image of its assigned digit. Across four heavily aliased environments, the end-to-end pipeline successfully uncovers the underlying adjacency graph with high edge precision and recall, directly from visual input. This work provides a proof of principle that CSCG can serve as a composable building block in a deep learning architecture.
Full-duplex spoken dialogue models, such as Moshi, enable natural, low-latency voice conversations. However, they remain limited to the audio modality, lacking the facial expressions that are integral to human communication. We present Moshi-Face, the first full-duplex dialogue model that jointly processes the user's audio and facial input while simultaneously generating speech and facial motion. We first construct a vector-quantized variational autoencoder (VQ-VAE) as a face codec that encodes 3D head meshes extracted from facial videos into compact discrete tokens, referred to as face tokens, and conversely reconstructs 3D meshes from these tokens. We then extend Moshi with a Face Transformer module that generates face tokens non-autoregressively, enabling Moshi-Face to produce synchronized audio and face tokens in real time. Experiments show that Moshi-Face achieves audiovisual alignment at low latency while preserving the dialogue quality of the original audio-only model.
Generating realistic reactive motions, in which one person reacts to the fixed motions of others, is challenging due to strict interaction constraints and a limited feasible solution space. This paper focuses on a typical scenario: duet dance, where high-quality data is scarce, motion patterns are complex, and the details of human interactions are both intricate and abundant. To tackle these challenges, we propose a novel two-stage framework. In the first stage, we introduce a motion VQ-VAE with separate body-part encoders and a joint decoder, enabling specialized codebooks to enhance representation capacity while dynamically modeling dependencies across body parts during decoding, thereby preventing inconsistencies in the generated motions. In the second stage, we propose a contact-aware diffusion model for reactive motion generation that jointly generates motion and a contact matrix between individuals, enabling explicit interaction modeling and providing guidance toward more precise and constrained interaction dynamics during sampling. Experiments show that our method outperforms Duolando with lower $\text{FID}_k$ (8.89 vs. 25.30) and $\text{FID}_{cd}$ (8.01 vs. 9.97), as well as a higher BED (0.4606 vs. 0.2858), indicating improved interaction fidelity and rhythmic synchronization.