Xintong Zhang, Xiaomeng Fan, Shilin Yan +7cs.CV cs.AI
Video deep research answers complex questions by jointly understanding video content and retrieving external knowledge from the open Web. However, diverse questions and videos require different tool-use strategies, and inappropriate tool calls can produce incorrect results. Uncertain grounding and retrieval also make unnecessary interactions costly and error-prone, increasing latency and reasoning errors. To address these challenges, we propose AdaVDR, an adaptive video deep research agent with adaptive tool invocation and reflection. AdaVDR selects tools according to the task and its capabilities, and backtracks only when unreliable intermediate results require correction. To enable these capabilities, we develop a video deep research data construction pipeline. We first discover retrieval-relevant events and entities in diverse videos and acquire detailed information through grounding and external retrieval to construct high-quality QA pairs. For each QA, task-specific prompts organize the information acquisition process into a tool-use trajectory, allowing different question and video types to follow different grounding and retrieval strategies. We further introduce model-conditioned tool necessity filtering, which evaluates tool calls against the target model's video understanding and internal knowledge, removing tools or tool chains the model can bypass. This yields trajectories tailored to the target model's video understanding capability and knowledge. Using this pipeline, we construct training data and VDR-EE, a benchmark covering entity-centric and event-centric questions. We perform supervised fine-tuning followed by reinforcement learning with a redundancy-aware reward to strengthen adaptive tool invocation and reflection. Experiments show that our method performs best among the evaluated open-source models on VDR-EE and substantially improves over its base models on VideoDR.
Retrieval-augmented generation treats the document store as a frozen input, and the offline pipelines that do build structure over it build it unsupervised -- a whole corpus indexed at uniform effort, with no signal about which structure a question will need. We instead treat the knowledge base as a non-parametric model trained on (question, answer) pairs: a curator agent answers a supervised question against the current store, is shown the gold answer, then edits the store. The store carries forward, and we evaluate the curated store with a test set, on two contamination-free benchmarks: KBGym, a fictional-universe generator we release, and PhantomWiki. Generalization is probed with four question groups of decreasing overlap with the training set: the trained questions themselves, and unseen questions sharing both of their keys with training, one key, or neither. The curated store's advantage grows with overlap -- from parity where no key was shared, through +0.176 F1 where both keys were, to 25% fewer actions at +0.294 F1 on the trained questions, the one cell significant on both benchmarks -- while matching HippoRAG's gains with 1,913 links against its 196,112: per point of corpus covered, 1.5x the action saving and 2.1x the accuracy gain. Accuracy rises steadily with the share of the corpus the indexes cover, so training on more questions widens coverage, and with it the generalization.
Multimodal LLMs can see a document, but they often can't read it reliably. Small text, tables, visual cues, and topological elements still trip them up under direct visual inference, even when the page is already sitting in the model's context. Most document-VQA systems treat perception as fixed: they encode the page once, ask the question, and answer from whatever the model happened to extract in that single fast pass. We think document VQA needs slower, more deliberate perception: rather than answering from one fixed encoding, the model should spend a bit of extra compute at inference time working out what to look at next, and only then answer. We build this into \textbf{Q-Guide}, a small agent that reads a question, works out what evidence it is still missing, and calls targeted tool(s) to recover it---reading text where text is needed, zooming in where detail is needed, or grounding a region where position matters. On DocVQA2026 and Manga109, Q-Guide outperforms both direct prompting and recent multi-agent document systems ($65.0\%$ vs.\ $40.0\%$ on DocVQA2026, $32.4\%$ vs.\ $24.4\%$ on Manga109), and the improvement holds across three Claude backbones (Opus 4.6, Sonnet 4.6, and Opus 4.5). We find that accuracy scales with the perception budget---most of the gain appears within two to three deliberate rounds---and that the gain comes from directing perception to the right place, not from complex control logic: adding planners, routers, or multiple collaborating agents does not help.
Demand forecasting increasingly requires combining two complementary sources of information: historical sales reveal recurring numerical dynamics, while future promotions, holidays, price changes, and platform interventions provide forward-looking knowledge. Existing text-enhanced forecasting methods often encode such context into generic representations and fuse it uniformly with time-series features, without explicitly distinguishing which semantic effects are forecast-relevant or how they should modify future dynamics. We introduce ReasonCast, a structured semantic intervention framework that translates event knowledge into forecast-specific operations. An agent examines the event context, the no-text forecast, and its uncertainty to determine whether textual reasoning is needed. Rather than injecting free-form text, ReasonCast represents event knowledge through structured fields describing event relevance, demand direction, temporal shape, amplitude, and peak intensity. These fields interact selectively with temporal components of a time-series foundation model. An additive path corrects local trends and temporal shapes, while a multiplicative path captures event-driven level shifts. ReasonCast introduces a forecast-grounded post-training curriculum. Schema SFT establishes semantic fields; semantic-field RL calibrates direction, shape, amplitude, and peak judgments; and forecast-utility RL evaluates semantic interventions through a frozen forecaster, aligning reasoning outputs with marginal forecast improvement. ReasonCast lowers WMAPE by 3.29, 1.25, and 0.47 percentage points on holiday-sensitive categories, mega-sale-sensitive categories, and M5 event windows, respectively. On stable-sales periods, indiscriminate semantic intervention increases WMAPE by 1.68 percentage points, whereas suppressing unnecessary intervention preserves the numerical backbone.
We present a Test-time World-model Inference (Twin) system, in which a frontier coding agent writes an executable world model for completing continual learning tasks, such as ARC-AGI-3 games. Traditional approaches hand-engineer such models, one custom design per task. Each game hides its rules and goal, and our system constructs them from simulation and interaction alone. Its inductive prior over grid games is strong enough to recover the true transitions of the game and the goal on nearly all levels. Replay validation happens in a twin world model. The harness enforces that an action is not made until the program reproduces every previous observed game transition. Each mismatch between a world model prediction and the actual action result becomes a counterexample that is used to repair the world model. Twin clears 179 out of 183 levels (97.8%), and does so more efficiently than humans in 158 out of 179 levels (88.3%). The system infers the goal before any reward on 156 of the levels it clears (87.2%), and in the remaining levels automatically discovers the goal by search. The benchmark scores completion and action efficiency, between 0 and 100, against humans playing each game for the first time. Played directly, the base model scores only 7.8%; an off-the-shelf harness increases it to 61.1%, whereas our twin world model increases the same base model to 93.3%, clearing 23 out of 25 games. Building a usable world model is simpler than anticipated, whereas the harder problem is inferring the right goal.
Agent self-evolution has primarily focused on learning how to act, while overlooking an equally important capability: learning to discover what an agent does not know. Existing approaches typically assume that failure discovery is given, focusing on how to repair failures once they are identified. We ask whether blind-spot diagnosis itself can be learned. We thus study diagnosis as an agent capability separate from execution, and exclude two alternative sources of progress: executor adaptation and human supervision. Under these constraints, performance cannot improve through executor updates or annotated examples, forcing all improvements to originate from the learned diagnostic capability. We propose SkillMentor, which trains a Mentor policy via reinforcement learning to generate diagnostic tasks, identify recurrent failure modes, and curate them into reusable corrective skills. Across AppWorld and BFCLv3, SkillMentor improves executor performance by an average of 44.2%. These results suggest that blind-spot diagnosis is a learnable capability, enabling self-evolution without updating executor weights or relying on human-curated data.
Two structural insights have been overlooked in automated residential floor plan generation. First, design is inherently progressive. Architects begin with rough strokes and refine them over time, whereas existing methods typically require their conditioning representation to be fully specified before generation, a fundamental mismatch with how design actually works. Second, the 2D floor plan is not an optional intermediate but an irreplaceable spatial contract. Once room boundaries, doors, and windows are fixed, furnishing reduces from open-ended spatial reasoning to bounded constraint satisfaction. Bypassing this contract, as existing 3D systems do by delegating layout to language models, yields overlapping rooms and implausible proportions; directly calling general-purpose language models likewise produces geometrically invalid layouts. Guided by these insights, we present PlanCraft. SketchPlan supplies the missing training signal by replaying the architect's drawing process on 80K real floor plans, producing partial sketches at every completeness level. PlanCraft-Diff progressively sharpens an incomplete sketch into a geometrically precise, vectorizable floor plan through a coarse-to-fine strategy. With the spatial contract established, PlanCraft-Agent then furnishes the scene within well-defined room boundaries. Experiments show that PlanCraft achieves a 61.1\% lower FID than the best existing 2D method and surpasses existing 3D systems by 15 points in expert-rated spatial rationality, with a sketch at only 25\% completion already outperforming all fully specified baselines.
Xiaoye Zhu, Weixin Li, Junan Huo +5cs.CV cs.AI cs.CL cs.GR cs.MA
A fundamental intent asymmetry plagues modern 3D asset creation: while state-of-the-art 3D toolchains demand precise, executable parameters, ordinary users typically provide vague, underspecified instructions. Current 3D agents treat this ambiguity as noise, defaulting to blind execution under a single-turn assumption. To address this limitation, we introduce CLARE, a clarification-aware and evolutionary 3D agent that treats intent asymmetry not as an execution error, but as an opportunity for strategic dialogue. By decoupling the generation pipeline into four specialized cognitive roles, CLARE intercepts and resolves underspecified instructions before invoking computationally expensive 3D tools to seamlessly execute tasks across five diverse domains: text-to-3D generation, single-view reconstruction, multi-view reconstruction, point cloud editing, and post-processing. Crucially, rather than relying on rigid manual rules, CLARE self-evolves its clarification policy via simulated multi-turn interactions. By optimizing a Multi-turn Reward, the agent internalizes the delicate balance between interaction efficiency and task completion. To rigorously test this, we construct 3D-Clarify, a comprehensive benchmark comprising 620 interaction scenarios with systematically injected ambiguity, missing information, and mistaken details. CLARE achieves state-of-the-art performance, with 60.40% and 43.34% success rates on single-step and multi-step tasks, respectively, more than doubling existing baselines. Both quantitative and qualitative results demonstrate that proactive clarification is the missing key to robust 3D execution. Code is available at https://github.com/xyzhu1225/CLARE.
Computer-aided design (CAD) for industrial components requires long-horizon procedural modeling, robust feature dependencies, editable parametric geometry, and production-grade B-Rep execution. Existing text-to-CAD methods have made promising progress in generating CAD programs from natural-language descriptions, but they still struggle when user prompts are ambiguous, underspecified, or only describe high-level design intent. They also rarely exploit expert procedural knowledge naturally available in industrial workflows, such as CATIA operation recordings, macro logs, drawing notes, and engineering descriptions. We present \algname, a skill-guided industrial CAD agent with expert-grounded knowledge distillation. The core of \algname is CAD intermediate representation (CAD-IR), an executable procedural representation that encodes parameters, ordered operations, MCP tool bindings, dependencies, generated entities, and verification rules. CAD-IR plays two key roles: it first serves as the carrier for distilling expert CAD procedures into reusable parameterized skills; then it provides a procedural scaffold that turns vague or intermediate-level prompts into complete executable CAD operations. \algname retrieves expert-derived skills, instantiates and revises CAD-IR, executes the resulting procedure through a dedicated CATIA-MCP backend, and uses multi-view visual feedback for iterative refinement, and finally generates production-ready B-Rep models. On the Text2CAD benchmark, CAD-IR improves generation from intermediate prompts by reducing mean Chamfer Distance from $14.83$ to $9.88$, showing its ability to bridge ambiguous textual intent and executable CAD construction. On four complex automotive components, CAD-IR enables expert CATIA recordings to be distilled into reusable skills, allowing \algname to generate editable CATIA-native B-Rep models for new variant requests.
Natural language-to-SQL (NL2SQL) over real-world enterprise databases remains significantly more challenging than on academic benchmarks. Enterprise schemas often contain hundreds of physical tables with cryptic column names, heterogeneous SQL dialects, and complex analytical workloads requiring nested aggregations, temporal reasoning, and multi-table joins. We present a semantic-layer-mediated NL2SQL agent that decouples semantic intent from physical SQL execution. Rather than generating SQL directly over raw schemas, the agent reasons over a curated semantic layer through a compact intermediate representation called the Semantic Model Query (SMQ). A deterministic compiler translates each SMQ into dialect-specific SQL, providing verified building blocks that the agent composes into the final query. The system employs a constrained think-act loop, supports SQLite, BigQuery, and Snowflake backends, and is integrated into an end-to-end evaluation framework. Using Gemini 3 Pro, the system achieves 94.15% execution accuracy on the 547-task Spider2-snow benchmark, ranking third on the official leaderboard and substantially outperforming schema-only approaches. We describe the system architecture, SMQ representation, agent workflow, evaluation results, and discuss semantic-layer quality and the trade-off between improved grounding and overfitting.
Haoqin Tu, Jianwen Chen, Zijun Wang +14cs.CV cs.CL
Vision language models are serving as general-purpose interfaces for complex multimodal tasks. However, deployment still faces three gaps: VLMs typically incur high latency and cost when processing dense video frames and long prompts, the agent scaffold remains static after deployment, and standard video-QA benchmarks do not test whether agents can use visual evidence inside tool-using workspaces. We present VisualClaw, a self-evolving multimodal agent built around two principles. First, hybrid encoding reduces deployment cost by filtering less informative streaming frames with a cascaded gate and compressing the text skill bank through hot/cold top-k injection. Second, skill evolution lets the agent learn from failures: retrieved memories condition an evolver as direct concatenated context or as guided evidence, producing skill-bank updates that help future questions. Across 4 video-QA benchmarks with 2 VLMs, VisualClaw cuts per-question API cost by an average -98% versus full-frame upload and by -25.9% over the offline uniform 8 frame baseline, while boosting accuracy in most settings, e.g., an average +3.85% and a peak +15.80% on EgoSchema with Gemini 3 Flash. To address the gap, we curate VisualClawArena, a 200-scenario multimodal agentic benchmark built through a strict five-stage pipeline; models must use video evidence, documents, dynamic updates, and executable checks inside a workspace. On VisualClawArena, the same framework with computer-use agent backends improves macro accuracy by +2.9% for Codex (GPT-5.5) and +3.2% for Claude Code (Sonnet 4.6) over no-evolution baselines, with a -9.5% cost reduction compared to the uniform-sampled baseline. These properties make VisualClaw a natural fit for edge applications, where the cascade reduces a 1-hour streaming session from ~3,600 API uploads down to only 5-20 calls and the self-evolution makes it a perfect personalized assistant.
Multimodal large language models (MLLMs) have demonstrated impressive capabilities in many visual tasks, but they often struggle with factual grounding when confronted with complex, open-world scenarios. While recent multimodal deep search agents attempt to address this issue by utilizing external tools, the visual-native search paradigm remains underexplored. Existing methods primarily rely on simple images with explicit semantics and text-only evidence trajectories, limiting the agent's ability to perform multi-hop, cross-modal reasoning and search. To address these limitations, we propose Visual-Seeker, a visual-native multimodal deep search agent via active visual reasoning. Rather than treating vision as a static input, our agent actively attends to fine-grained visual details, dynamically harvests visual evidence throughout the search process. To unlock its visual-native potential, we design an active visual reasoning data pipeline and synthesize 5K high-quality multimodal trajectories for model training. Extensive experiments demonstrate the state-of-the-art performance across five challenging multimodal search benchmarks, even surpassing several proprietary models, validating robust visual-native reasoning and search in real-world web environments. The code and data can be accessed at: https://github.com/ZhengboZhang/Visual-Seeker.
Recent progress in foundation models has shifted toward agentic behavior involving multi-step reasoning and tool use. However, open-source efforts largely focus on text-dominant settings, leaving long-horizon multimodal tasks underexplored. This gap is evident in video tasks requiring sustained temporal understanding and iterative interaction. We present InternVideo3, a framework enhancing these capabilities via Multimodal Contextual Reasoning (MCR). MCR treats understanding as a closed-loop process over a shared, evolving context containing observations, instructions, reasoning, tool actions, and memory. This frames long-video understanding as evidence accumulation and verification. To ensure efficiency, we introduce Multimodal Multi-head Latent Attention (M^2LA), a token-preserving reparameterization compressing KV-cache states while retaining the full token stream. Our staged training includes continued pretraining, short-to-long supervised fine-tuning, rule-based reinforcement learning, and on-policy distillation. Experiments show InternVideo3 achieves strong performance on benchmarks like Video-MME, MLVU, and EgoSchema. We further instantiate the model as a video agent with retrieval tools, demonstrating robust evidence-grounded behavior. Our results suggest that efficient context handling and closed-loop reasoning are vital for adapting open multimodal models toward long-horizon visually grounded agency.
Text-to-SQL over large analytical databases requires navigating complex schemas, resolving ambiguous queries, and grounding decisions in actual data. Most current systems follow a fixed pipeline where schema elements are retrieved once upfront and the database is only revisited for post-hoc repair, limiting recovery from early mistakes. We present FlexSQL, a text-to-SQL agent whose core design principle is flexible database interaction: the agent can explore schema structure, inspect data values, and run verification queries at any point during reasoning. FlexSQL generates diverse execution plans to cover multiple query interpretations, implements each plan in either SQL or Python depending on the task, and uses a two-tiered repair mechanism that can backtrack from code-level errors to plan-level revisions. On Spider2-Snow, using gpt-oss-120b, FlexSQL achieves a 65.4\% score, outperforming strong open-source baselines that use stronger, larger models such as gpt-o3 and DeepSeek-R1. When integrated into a general-purpose coding agent (as skills in Claude Code), our approach yields over 10\% relative improvement on Spider2-Snow. Further analysis shows that flexible exploration and flexible execution jointly contribute to the effectiveness of our approach, highlighting flexibility as a key design principle. Our code is available at: https://github.com/StringNLPLAB/FlexSQL