User representation pre-training has become a fundamental paradigm for alleviating data sparsity in downstream personalization tasks. However, existing studies predominantly focus on single-app or app-level behaviors, overlooking the inherently cross-source and multi-granular nature of user activities on mobile devices. At the device level, user intent emerges from complex interactions among heterogeneous behavior sources and hierarchical action structures, posing challenges that cannot be addressed by conventional app-centric modeling. To tackle this issue, we propose CM-PTM, a novel Cross Multi-source Behavior Pre-Training Model tailored for mobile game user representation learning on device-level behavioral logs. CM-PTM employs hierarchical cascaded mask-then-predict proxy tasks that first infer the source of the next behavior and then progressively refine predictions at the app-action level. This design enables unified modeling of cross-source dependencies and fine-grained behavioral dynamics within a single pre-training paradigm. Extensive experiments on large-scale real-world mobile datasets demonstrate that CM-PTM effectively captures users' endogenous interests and consistently delivers significant performance gains on downstream mobile game recommendation tasks.
This study introduces the evolutionarily recurrent decision model (ERDM), a computational reinforcement learning framework designed to examine how evolutionary mismatch, bounded rationality, and satisficing contribute to adaptive and maladaptive behavior. ERDM simulates agents across evolutionary recurrent environments, including threat, prey/goal-pursuits, and alliances. Agents learn through competing rewards abstracted from survival metrics. A validity study under varying adverse childhood experiences demonstrates that distinct adaptive and maladaptive strategies, such as learned helplessness, avoidance, healthy relationships, and aggression, emerge naturally without being hardwired. These results align with empirical literature, showcasing ecological validity. The results suggest that many psychopathology-relevant aspects may be interpreted as bounded cognitive systems operating under modern-ancestral environmental mismatch, positioning ERDM as a key computational cognitive tool that can be extended to other studies.
Enrico Cofler, Carlos Rodriguez-Pardo, Matteo Giuliani +2cs.LG
Understanding how households consume electricity in response to socioeconomic and climatic drivers is important for decision-makers designing energy policies in a changing climate and under geopolitical tensions. Consumers respond differently to thermal stress depending on income, consumption habits and the surrounding built environment, a nonlinear behaviour that most approaches oversimplify. In this study, households are treated as agents interacting with complex environments, and Inverse Reinforcement Learning is used to represent their consumption behaviour as model implied reward functions. Specifically, we observe how these reward functions change when households undergo socioeconomic and climatic shocks. The framework is tested on different clusters of electricity consumption profiles in Italy. Clusters' reward functions are retrieved and used to understand how cooling behaviour changes from summer 2021 to summer 2022 and 2023, before, during and after the energy crisis and a heatwave. We find that these shocks reshaped cooling behaviour heterogeneously across consumer groups, in directions conditioned by their prior habits and built environment. Across the 2021 to 2023 summers, we identify a spectrum of responses: transient adjustments that receded as the shocks eased, durable shifts persisting into 2023, and consumers exhibiting negligible change. At the intradaily scale, groups comparable in socioeconomic and environmental context but differing in their daily timing of consumption responded distinctly, identifying time of use as a separate dimension of behavioural heterogeneity. Energy policies and demand-response schemes should therefore account not only for who consumers are and where they live, but for when they consume and whether their response to a shock persists.