User behavior simulation with large language models~(LLMs) is increasingly used to support multi-agent ecosystem simulation. Existing simulators typically rely on static user profiles inferred from historical observations, which become inadequate in socially intensive environments such as live streaming where interaction dynamics continuously reshape user behavior. We propose \textbf{LiveSim}, an LLM-based framework for live-stream ecosystem simulation. It represents users as editable behavioral hypotheses and progressively refines them through trajectory-grounded interactions, where discrepancies between simulated and observed trajectories reveal missing environmental shaping effects. These signals are further extracted as transferable environment-behavior patterns and accumulated in a collective behavioral memory to improve user-level behavioral fidelity and support ecosystem-level simulation. Experiments on real-world live-stream risk-control data validate the effectiveness of LiveSim in improving user-level behavioral fidelity and enabling ecosystem-level analysis of risk evolution and platform intervention effects.
Mkululi Sikosana, Sean Maudsley-Barton, Oluwaseun Ajaocs.SI cs.AI cs.CL cs.LG
This study presents a hybrid epidemiological and behavioural framework to simulate the spread of health misinformation on social media. We extend the classical Susceptible--Infected--Recovered (SIR) model to a six-compartment structure (SIRMMM), incorporating Misinformed Susceptible (MS), Misinformed Infected (MI), and Misinformed Recovered (MR) compartments to better reflect the dynamics of the misinformation lifecycle. To account for individual-level behavioural variation, we extend the SIRMMM model by integrating psychological signals from the Elaboration Likelihood Model (ELM), including sentiment polarity, engagement metrics, and cognitive effort, which dynamically modulate the misinformation transmission rate, yielding the ELM-SIRMMM framework. Model parameters were estimated using the FibVID dataset, which captures COVID-19 misinformation on Twitter. Generalisability was tested on two additional datasets: MC-Fake (emotional misinformation) and Monant (general health misinformation). Results show that the ELM-SIRMMM model enhances both predictive accuracy and dynamic realism. On FibVID, it decreases RMSE by 5.5%, delays the misinformation peak from day 150 to day 160, and increases its peak prevalence from 6% to 7%. On MC-Fake, it accurately reproduces a flash-rumour pattern, infecting 38% of users by day 45 and achieving 97% misinformation recovery, all while maintaining model accuracy. In contrast, minimal behavioural signal variability in the Monant dataset leads to marginal benefit, with only a 3% peak and 57% of users remaining susceptible. These findings suggest that structural elaboration alone is insufficient. Functional realism in modelling misinformation spread requires dynamic psychological inputs that vary meaningfully across time and contexts.
Mixed strategy equilibrium predicts i.i.d play: past actions should not help predict future decisions. Human players, however, systematically depart from this benchmark, and in O'Neill's zero sum card game, these departures can be predicted by black box sequence models such as LSTMs. This paper asks whether that predictive power can be achieved by transparent alternatives that also reveal the behavioural structure behind it. Using 84,060 decisions from 2,802 pairs, the analysis first benchmarks naive and behavioral models against interpretable machine learning and deep learning models, then evaluates the modified EWA specifications of prior work against these benchmarks and uses the LASSO diagnostics to motivate a further nested frequency tracking extension. The results show that repeat or avoid behavior, especially players' management of their own recent action histories, accounts for most of the interpretable and strategically exploitable signal, while frequency tracking adds little out of sample.
Andy J. Phu, Karin de Langis, James Mooney +2cs.LG cs.AI cs.CV
Agentic assistants capable of proactive, personalized interactions require structured models of user intent and workflow. However, building these models from raw, unstructured screen activity remains an open challenge. We present SERUM, a multi-pass framework that extracts finite-state behavioral models directly from unstructured egocentric video using hierarchical VLM annotation. Processing screen recordings through a sliding window, SERUM alternates between activity-recognition and intent-inference passes, with each pass refining labels using accumulated prior context to reduce hallucination and temporal conflation seen in single-pass annotation. Synonymous states are then merged via sentence embeddings and human-calibrated thresholds into a compact, coherent taxonomy. We evaluate behavioral structure by fitting first-order Markov models over the resulting label sequences (both actions and intents) and measuring predictive accuracy against frequency baselines. Across 61 egocentric videos in four domains (coding, cooking, physical activities, and daily life), we find: (1) iterative label refinement converges to a stable state vocabulary, which we term schematic equilibrium, after several passes; (2) normalized Markov models achieve substantially lower perplexity and higher action predictions than frequency baselines, with the largest gains on structured tasks like coding; and (3) human annotators rate final-pass labels as accurate and meaningfully improved over first-pass labels. To our knowledge, SERUM is the first system to produce interpretable process models from unstructured egocentric screen video without manual annotation, opening a scalable pathway for user modeling and behavioral understanding in the wild. Our demo, code, and results are publicly available
Human choice behavior, including route choice, exhibits systematic behavioral biases that deviate from the assumptions of full rationality. Cumulative prospect theory (CPT) has been widely recognized as an effective framework for characterizing such behavioral patterns. However, its large-scale application, particularly in simulation and agent-based modeling, critically depends on specifying individual-level CPT parameters, which remain a major bottleneck. Conventional approaches typically rely on surveys and controlled experiments to calibrate CPT parameters, yet these methods are difficult to generalize and often fail to capture the full diversity of human decision-making. To address this challenge, this paper investigates whether large language models (LLMs) can reproduce human behavioral biases in choice-making without explicit specification of prospect-theoretic parameters. Using route choice as a representative scenario, we design a behavioral evaluation framework and systematically compare LLM-generated decisions with established human behavioral patterns predicted by CPT. Experimental results demonstrate that LLMs are capable of reproducing non-rational human choice biases and can exhibit decision behaviors consistent with prospect-theoretic effects under uncertainty. These findings suggest that generative AI models may provide a scalable alternative for modeling human decision processes and offer a promising foundation for next-generation large-scale agent-based simulation and AI-driven behavioral research.
Large Language Model (LLM) social simulations are a promising research method, but they are not yet faithful enough to be adopted widely. In this work, we investigate whether the current scaling paradigm in language modeling is likely to close these gaps, or whether simulation fidelity is orthogonal to general capabilities and therefore deserving of more research attention. We use scaling laws to study the relationship between LLMs' compute scale, general capability benchmarks, and the fidelity of social simulation in three representative sub-domains: opinion modeling, behavioral simulation, and longitudinal forecasting. Surprisingly, we discover strong compute scaling in all three settings, using a suite of 85 transformer LLMs with the Qwen3 architecture pre-trained on the DCLM web text corpus under fixed-compute budgets from $10^{18}$ to $10^{20}$ FLOPs. Then we evaluate 35 larger and more capable open-weight models up to 70B parameters, allowing us to predict downstream accuracy from loss. This reveals that the majority of behavioral and opinion simulation tasks will rapidly improve with scale, particularly when they involve populations that are well-represented in English web corpora. Longitudinal forecasting and underrepresented opinions scale more slowly, especially when they are less correlated with general knowledge and reasoning benchmarks like MMLU. In behavior simulation, scaling fails to improve model calibration with human cognitive biases like risk aversion, as well as human heuristics like learning correlated rewards from related tasks. On these tasks, even fine-tuned models fail to noticeably scale up performance from 0.5B to 8B parameters. Taken together, we conclude that scale will improve social simulations in most settings, but outliers exist, and improvements will be less reliable in low-resource domains.
Yixu Huang, Yunlu Yin, Jiayu Lin +6cs.CY cs.CL cs.SI
Consumer confidence is typically modeled as a persistent macroeconomic index, yet its movements arise from households that interpret economic information through heterogeneous constraints, exposures, prior beliefs, and attention. We introduce ConsumerSim, a generative Human--Environment response framework that reconstructs Consumer Confidence Index (CCI) dynamics from a microdata-calibrated synthetic population, time-stamped macroeconomic, financial, policy, and news signals, survey-like response generation, post-stratified belief expansion, and behavioral inertia alignment. Across U.S., EU27, and Japanese official CCI target series, ConsumerSim ranks first among persistence, time-series, regression, and information-augmented baselines on the reported reconstruction metrics, with clear gains around high-salience shocks. Its reconstructed signal also improves short-horizon prediction of real activity, most consistently for housing outcomes. Mechanism analyses show that CCI movements concentrate around salient events; subgroup trajectories often align in direction while differing in magnitude; and signal sensitivity varies across income, homeownership, education, and political-alignment groups. Population-expansion and ablation results indicate that representative aggregation, situational signals, persona heterogeneity, and inertia are necessary for both accuracy and diagnosis. The findings support a behavioral view of consumer confidence as an interpretable Human--Environment response process rather than a purely aggregate time series.
Chess engines have evolved from search-based systems optimized for strength to neural policies optimized for predicting human decisions. Existing approaches largely separate these goals: search engines achieve superhuman strength but poorly model humans, while models such as Maia-3 capture rating-conditioned behavior yet degrade at elite levels. We present Matilda, a modular residual re-ranking architecture that decouples behavioral priors from tactical search, combining a frozen human policy with an engine-agnostic search backend through a lightweight residual model. Matilda learns residual corrections over the full legal-move distribution from frozen policy context, time control, player-style embeddings, and search-derived candidate features. A zero-initialized residual head exactly recovers the frozen policy before training while optimization minimizes negative log-likelihood (NLL). Instantiated with Maia-3 and Stockfish, Matilda reduces human-move prediction NLL by 18.5% and raises top-1 accuracy from 60.1% to 66.1% on temporally held-out verified-human 3000+ Elo Lichess blitz games, with player-style embeddings contributing a further 1.8% and +0.2 percentage points (pp) respectively. Seed-paired ablations attribute these gains to search rather than additional data; the findings are replicated in Go -- decomposing expert play into recognition and verified calculation. Below 2500 Elo, where search annotations are unavailable, Matilda preserves Maia-3's performance.
Human decision-making often involves choosing between multi-attribute alternatives, yet classical models assume fully compensatory utility aggregation despite evidence that people reject options with poor performance on critical attributes. We propose a bounded trade-off reasoning framework in which decisions are governed by a screening process that evaluates the balance between gains and losses across attributes. The model introduces a trade-off tolerance parameter that controls acceptable imbalance and can vary across contexts. Through simulation, we show that this mechanism produces preference patterns that differ from standard utility-based models and captures context-dependent variation in trade-off behavior. These results establish bounded trade-off screening as a plausible computational mechanism for multi-attribute choice and generate testable predictions for future behavioral studies.