Fatemeh Seyedin, Adrian Weller, Jinhyuk Yun +1cs.AI
LLMs are rapidly embedding themselves into daily life: drafting our emails, managing our schedules, and making decisions on our behalf. As they move from individual tools to participants in multi-agent organizations, an important question arises: do they reproduce the governance failures like free-riding, corruption, and entrenched leadership that plague human institutions? We introduce the Hierarchical Game (HG), a public goods game extended with managerial authority, democratic elections, and private communication. Testing six frontier models across twelve experiments that add institutions one at a time (speech, peers, government, wages, oversight, elections), we find distinct behavioral profiles: Qwen promises and lies (13.3\% broken promises); Grok refuses to cooperate on its own but becomes fully cooperative once a manager can punish it (16\%$\to$100\%); Claude and GPT-4o cooperate reliably at baseline. But honesty proves fragile. When the manager role comes with a salary, all models except GPT-4o start cutting private deals to win or keep the position. When punishment is made anonymous, honest models begin to cheat. When all agents share the same model family, the first elected manager stays in power indefinitely. Leadership change only happens in groups that mix different families.
Chiara Marcoccia, Walter Quattrociocchi, Valerio Caprarocs.AI cs.CY cs.HC
Knowing when to say "I don't know" is fundamental to human judgment, yet AI assistants offer a fluent answer to almost any question. In five experiments (N = 3,132; four preregistered, one direct replication), participants answered difficult questions and could always decline to respond. We engineered the questions so that AI advice was wrong, separating AI use from its accuracy. Merely having access to AI nearly eliminated participants' willingness to suspend judgment, and this held whether the advice was actively requested or simply displayed. Consequently, participants answered more questions but were correct about a third as often as when AI was unavailable-yet their confidence nearly doubled. Incentivizing accuracy and penalizing inaccuracy led participants to seek and follow AI advice less, answer more accurately, and suspend judgment more often, though still far less than when AI was unavailable. As AI suggestions grow ubiquitous and unsolicited, they may not simply affect answer accuracy; they may even alter the metacognitive threshold at which people decide whether they know enough to answer.