Aleksander Ficek, Sean Narenthiran, Mehrzad Samadi +2cs.LG cs.AI cs.CL cs.MA cs.SE
Competitive programming has become a key test of large language model reasoning, with international competitions such as IOI and ICPC representing its most challenging settings. We present an end-to-end specialization pipeline combining large-scale problem curation, synthetic reasoning traces, supervised fine-tuning (SFT), and reinforcement learning (RL). Using 22,000 curated problems, we train Nemotron-3-Nano-CC (30B-A3B) with SFT and RL and Nemotron-3-Ultra-CC (550B-A55B) with SFT alone. We further introduce GenCorrect, a feedback-driven test-time compute strategy that iteratively generates, evaluates, and refines diverse solutions. On IOI 2025, Nano-CC improves from 130 points to 291 after post-training and to 468 with GenCorrect, exceeding the gold threshold of 438.3 while Ultra-CC reaches 502. Guided by these results, we develop a competition-specific Ultra-CC system and evaluate it prospectively during IOI 2026. Under the same time, internet-access, and submission constraints as human contestants, it scores 535.4 out of 600, exceeding both the gold threshold of 361.12 and the top human score of 498.27. To our knowledge, this is the first AI system to outscore the highest-scoring human contestant on an IOI problem set.
Jiaze Li, Aocheng Shen, Bing Liu +4cs.SE cs.AI cs.CL
Competitive programming is increasingly being used to evaluate the algorithmic reasoning capabilities of large language models (LLMs). However, existing benchmarks primarily focus on full-information tasks where all problem inputs are provided upfront. This overlooks a critical dimension of algorithmic reasoning: the ability of generated programs to operate when key information is not revealed upfront. Interactive problems, a distinctive component of competitive programming, embody this challenge. These problems require programs to engage in multi-round interaction with an interactor (a judge program) under strict protocol constraints and limited query budgets, with new information revealed only in response to queries. To address this gap, we introduce InteractBench, a benchmark comprising 322 high-quality interactive problems curated from Codeforces, AtCoder, IOI, and ICPC. Each problem is packaged with executable local interactors, enabling fully offline evaluation. Unlike existing benchmarks, InteractBench assesses whether model-generated code can acquire information and track state dynamically. Our evaluation reveals a significant interaction gap: even the most advanced reasoning models achieve limited success on interactive problems. Beyond success rates, we propose a fine-grained failure taxonomy to diagnose the root causes of these deficiencies. Although algorithmic logic errors remain dominant, protocol violations and query-budget overruns are frequent. Code is available at https://github.com/kmsgk0/InteractBench.
Andrei Mikhailov, Mikhail Burtsev, Alsu Sagirovacs.AI cs.MA cs.PL
Large Language Models excel at code generation, yet competitive programming exposes a persistent failure mode: existing multi-agent pipelines distribute work over generic planner, coder, and debugger roles and delegate the choice of algorithmic technique to the backbone alone. We present MARS (Multi-Agent Relay of Specialized LLMs), a prompt-only framework in which each agent is a topic specialist---dynamic programming, graphs, strings, geometry, and so on---grounded by retrieval-augmented generation over an algorithm-theory corpus. Given a problem, retrieval selects a small team of relevant specialists; a starter writes an initial C++17 solution, and each subsequent turn runs the candidate against public examples in a sandbox, lets the active specialist keep, repair, or hand off the draft, and forwards a structured packet to the next specialist. A single infrastructure-fixer pass normalizes boilerplate at the end. On the CodeContests test split with Gemma 4, MARS reaches $0.624 \pm 0.006$ pass rate at $2.3$ recorded pipeline stages per task ($+14.4$ percentage points over direct prompting), closing most of the gap to CodeSIM ($0.731$) at $3.3{\times}$ lower wall-clock cost and substantially smaller variance in per-task token spend. The source code is available on GitHub: https://github.com/fckand/mars.
Progress in large language models is often summarized using a single scalar measure, such as a time horizon, a latent ability estimate, or an aggregate benchmark score. These summaries capture the overall performance, but they do not test whether progress is distributed differently across task difficulty. We find that most of the apparent shift in gains toward harder tasks does not reflect a change in the shape of the difficulty-response curve. On METR time-horizon data, a single Rasch model with rising ability reproduces this pattern, so it is largely explained by ceiling effects rather than a qualitative change in capability. This echoes how the choice of metric can make claimed emergent abilities look like a property of the models themselves. We then identify a smaller hard-task effect that survives this control. Isolating it is difficult on agentic benchmarks, because newer models are usually run with newer agentic harnesses, so a gain on hard tasks cannot be assigned to the model or its scaffold. We break the confound with LiveCodeBench, a public competitive programming benchmark that runs no agentic scaffold while pairing dated models with an exogenous difficulty ordering. After accounting for the rise in overall ability, models released after September 2024 still gain on the hardest problems beyond what their easy and medium performance predicts, by about +0.40 logits under our most conservative assumption, raising the hard-problem solve rate from roughly 18% to 25%. The effect is led by the strongest reasoning models and holds for hard tasks that need only short reasoning, not autonomy over long horizons. We present this as a result specific to competitive programming, since our clean identification rests on a single coding benchmark. We release the LiveCodeBench Difficulty Panel (66 dated models x 1,055 problems) and our analysis code.
Traditional evaluations measure a learning algorithm's final performance on an i.i.d. test set, reducing learning to a single aggregate score. This approach obscures a fundamental question: to what extent does learning from a specific example generalize to others? Such per-sample generalization, akin to learning by analogy in human cognition, captures how far the knowledge extracted from one example can transfer, yet remains invisible to standard benchmarks. We introduce the Generalization Spectrum, an evaluation framework designed to expose this hidden dimension. For each training example, we construct a controlled suite of test variants arranged by increasing transfer distance, from exact recall to implementation transfer across languages, context transfer under complete narrative re-framing, category-matched in-domain problems, and an unpaired baseline. By tracking performance across these distances, we reveal not just whether an algorithm learns, but how far that learning extends. We instantiate this framework on competitive programming, using a selection-and-synthesis pipeline seeded with recent problems to mitigate contamination. We first compare three canonical learning paradigms under matched memorization. RL converts memorization into near-transfer more efficiently than SFT-family baselines, while ICL exhibits strong but correspondence-dependent transfer. We then use the Spectrum to diagnose within-family variants. The resulting profiles show that local gains need not expand the generalization radius: abstractions and hints mainly lift local transfer, RFT preserves a stronger far-transfer tail than reference SFT, and self-distillation or hint-assisted RL can reduce far transfer even when local transfer or optimization improves.
Tingqiang Xu, Hangrui Zhou, Tianle Cai +2cs.SE cs.AI
Despite strong performance in competitive programming, the role of Large Language Models (LLMs) in supporting human learning in the same setting remains largely unexplored. In this work, we introduce UOJ-Bench, a benchmark designed to evaluate not only the problem-solving ability of LLMs, but also their ability to identify errors in human-written code -- a crucial educational activity traditionally supported by running test cases over online judge systems. UOJ-Bench consists of three distinct tasks: code generation, code hacking, and code repair, all constructed from real-world code submissions on the Universal Online Judge (UOJ) and evaluated through UOJ's native judging infrastructure. Our results show that under one-shot evaluation, even the strongest models fail to identify errors in more than 50% of a set of submissions that have been found to be incorrect by UOJ users. While test-time scaling improves success rates to above 90%, the substantial computational costs incurred from model inference limit its practicality for large-scale deployment. Despite these limitations, we find that the best-performing models under test-time scaling can uncover errors in over 5% of full-score submissions across roughly 30 problems, suggesting that frontier LLMs can already provide complementary signals beyond standard judging systems.