Thi Thanh Nhan Nguyen, Mai Khoi Tieu, Michael A. Riegler +2cs.CL cs.AI
This study examines how prompt and response language influence the behavior of large language models. Using five models, we evaluated answers to 68 non translation questions across four language conditions: English to English, English to Norwegian, Norwegian to Norwegian, and Norwegian to English. After removing refused items, the dataset contains 1348 responses. We measure length differences with Cohen d, semantic fidelity with LabSE cosine similarity, and cross lingual keyword overlap with both raw and soft Jaccard. Prompt language has a strong effect on response length. With English output, Norwegian prompts shorten responses by about thirty seven percent. With Norwegian output, English prompts shorten responses by about forty one percent. The largest cross lingual contrast shows a reduction in word count but a smaller reduction in tokens, reflecting tokenizer differences. Despite variation in length, semantic similarity remains high, and soft Jaccard reveals substantial conceptual overlap that raw Jaccard does not capture. Effect sizes vary across models, indicating heterogeneity. Prompt language is not neutral and systematically shapes output length and lexical realization, with implications for multilingual prompt design.
Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation. Large Language Models (LLMs) offer new possibilities for automated content generation, but their application to worldbuilding faces three challenges: context explosion that grows linearly with the building process, the tension between creative diversity and content consistency, and the absence of automated quality assurance. This paper presents AutoWorldBuilder, a multi-agent collaborative system that addresses these challenges through five integrated components: a structured concept network with conflict detection; a DAG-based hybrid batch scheduler that groups tasks by semantic locality; a four-layer context compression mechanism achieving approximately 90% token reduction; an iterative review system with specialized Auditor agents that improves proposal pass rates from 42% to over 85%; and a skill-driven agent architecture supporting zero-code extension with differentiated temperature configuration. Two experiments across 20 diverse worldbuilding tasks, using GPT-OSS 120B and DeepSeek v3.2 as LLM backends, demonstrate a 95.0% success rate. The system generated 56-103 self-consistent concepts per world in 18-31 minutes with zero-conflict delivery. The architectural patterns validated here, including layer-as-budget compression, semantic-locality scheduling, and separation of generation and review, transfer to the broader class of knowledge-intensive, multi-agent LLM applications.
Generating diverse, coherent, and plausible content from partially given inputs remains a fundamental challenge for diffusion models. Existing approaches face clear limitations: training-based approaches offer strong task-specific results but require costly computation, and they generalize poorly across tasks. Training-free approaches offer better efficiency, but they do not explicitly optimize over unobserved variables, leading to globally inconsistent results. To address these limitations, we introduce Accelerated Likelihood Maximization (ALM), a novel training-free sampling strategy integrated into the reverse diffusion process that significantly extends the applicability of diffusion models beyond simple generation tasks. Unlike previous methods that implicitly influence missing regions through pre-generated region constraints, we directly optimize the unobserved region during the sampling process, enabling globally coherent and plausible generation. Furthermore, we incorporate an acceleration strategy that significantly improves computational efficiency without sacrificing performance. Experimental results demonstrate that ALM consistently outperforms state-of-the-art methods in various data domains and tasks, establishing a powerful paradigm for versatile content generation.
This work presents the design, implementation, and evaluation of a system for generating personalized reading content using Large Language Models (LLMs) combined with Retrieval-Augmented Generation (RAG). The proposed architecture consists of four modules: Input, RAG, Generation, and Judging and enables users to specify both a question and a target reading content complexity. RAG is employed to retrieve relevant information from the Internet, enriching and grounding the content produced by three modern LLMs: Meta LLaMA 4 Scout, LLaMA 3.1 8B Instant, and Google Gemma2 9B. Reading materials are generated using three prompting strategies (Chain-of-Thought, zero-shot, and few-shot), and the LLM-as-a-Judge module automatically evaluates answer quality and alignment with the desired readability level. Experimental results show that RAG consistently improves system performance across all models and prompting techniques, increasing relevance and particularly groundedness by up to 26-35 percentage points. Overall, the findings demonstrate that the RAG-augmented architecture effectively produces reading content tailored to user queries and desired textual complexity.