Recent advances in multimodal foundation models and agent systems have driven GUI agents from single-platform task execution toward cross-platform interaction. However, unified multi-platform GUI learning remains challenging: high-quality cross-platform trajectories remain scarce, while platforms share transferable capabilities but differ in action semantics and interaction conventions. Naively mixing supervision or merging specialized models can blur native behaviors and produce imbalanced performance. To address these challenges, we construct Uni-GUI, a high-quality dataset containing nearly 10K executable cross-platform interaction trajectories collected through a unified desktop-mobile harness. Building on Uni-GUI, we propose UI-MOPD, the first framework to introduce multi-teacher on-policy distillation (MOPD) into unified multi-platform GUI agent training. UI-MOPD trains a shared student on its own rollouts and dynamically routes each rollout to the corresponding platform-specialized teacher. At student-visited states, teacher guidance serves as a platform-conditioned behavioral anchor, enabling the integration of complementary desktop and mobile expertise without averaging their distinct interaction conventions. On OSWorld and MobileWorld, UI-MOPD achieves task success rates of 38.2% and 12.0%, respectively, outperforming parameter-matched integration strategies while preserving general GUI grounding. These results demonstrate that multi-teacher on-policy distillation provides an effective approach to building unified cross-platform GUI agents. Project page: https://elispectre.github.io/UI-MOPD/.
Tanel Pärnamaa, Martin Lumiste, Ardi Loot +3eess.IV cs.AI cs.CV cs.LG
Neural video codecs have surpassed classical codecs in coding efficiency but remain impractical for deployment due to cross-platform incompatibility and high computational cost. Existing quantization-based solutions fail to produce deterministic results across diverse hardware platforms, leading to catastrophic decoding failures. We introduce MLVC, a hardware-robust neural video codec designed for practical cross-platform inference. The key idea is to explicitly transmit scale parameters through the hyperprior, which guarantees entropy coding consistency across devices without requiring bit-exact arithmetic. While this increases bitrate overhead, we recover most of the coding efficiency through architectural improvements (gated memory, ReGLU activation), a long-term reference recovery mechanism, and domain-specific perceptual training. On the VCD video conferencing benchmark, MLVC achieves >70% BD-rate (MOS) improvement over hardware HEVC, the strongest deployable baseline, while reaching subjective quality competitive with DCVC-RT, which cannot operate across diverse platforms. Both the encoder and decoder run at 100 FPS on average on commodity NPUs from Apple, Intel, and Qualcomm. MLVC is the first neural video codec to combine competitive compression performance, real-time speed, and cross-platform robustness across diverse consumer devices, making it suitable for widespread deployment. Code is available at https://github.com/microsoft/mlvc.
Steve Rhyner, Sankeerth Durvasula, Aleksandr Kovalev +7cs.GR cs.CV cs.PF
Point-based differentiable rendering underpins modern 3D reconstruction, novel-view synthesis, and learning-based graphics pipelines, but developing new rendering methods often requires extensive low-level implementation, hardware-specific kernels, and manually written backward passes. This limits rapid prototyping, reproducibility, exploration, and deployment, especially across diverse hardware platforms. This paper presents XPR, an extensible cross-platform framework for point-based differentiable rendering. XPR introduces a high-level programming interface that separates method-specific logic from the shared rendering pipeline, allowing users to implement new methods in a few lines of code. Its pipeline decomposes rendering into modular, statically shaped parallel operations that can be lowered by a cross-platform compiler to GPUs, TPUs, CPUs, and other ML accelerators. We demonstrate implementations of 3DGS, 3DGUT, and LinPrim, with only a few 100s lines of Python code, each of which can be compiled to a range of hardware platforms with the XLA compiler. These results show that XPR enables fast experimentation and portable execution for emerging point-based differentiable rendering systems.